Ray
931b672c92
Added: ImageDrawRectangle()
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Renamed SaveImageAs() to ExportImage() for consistency on what actually happens with data.
2018-04-04 12:02:20 +02:00
Ray
6edf15b9f9
Added funtion: ExportMesh()
2018-04-04 12:00:54 +02:00
Ray
322cebcbaf
Updated to latest raylib changes
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Removed OpenAL and GLFW3 dependencies on building.
Reviewed platforms and flags
2018-04-03 22:44:45 +02:00
Ray
9393d1d76f
Merge branch 'master' of https://github.com/raysan5/raylib
2018-04-03 12:43:42 +02:00
Ray San
fe1c04d1b8
Removed old code
2018-04-03 12:42:28 +02:00
Ray
533780aadf
Review ImageDraw() alpha blending
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Not sure if math is ok... just left a commented piece of code that uses pre-multiplied alpha.
2018-04-03 12:42:22 +02:00
Ray
0c0ff2802e
Review games Makefile
2018-04-02 18:46:22 +02:00
Ray
3e0de31424
Merge pull request #504 from Martinfx/master
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Fix potential bugs from static analysis
2018-04-02 18:10:38 +02:00
Ray
befd363966
Update README.md
2018-04-02 15:38:33 +02:00
raysan5
375adf86a6
Review math usage to reduce temp variables
2018-04-02 15:16:45 +02:00
raysan5
6985953e3d
Update release to latest raylib version
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Note that only some lib versions have been updated
2018-04-02 14:50:16 +02:00
raysan5
e18e8c6276
Review UWP configuration
2018-04-02 14:49:27 +02:00
raysan5
bbdf9f4880
Review InitWindow() to avoid void pointer
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Reviewed for PLATFORM_ANDROID and PLATFORM_UWP
2018-04-02 14:49:01 +02:00
maficccc@gmail.com
201007e426
Fix sscanf() without field limits can crash with huge input data
2018-04-02 13:30:20 +02:00
maficccc@gmail.com
db98dba10f
Fix Allocator sizeof operand mismatch
2018-04-02 13:30:20 +02:00
maficccc@gmail.com
03ca9508bf
Fix Dead initialization
2018-04-02 13:30:20 +02:00
maficccc@gmail.com
44eedf235d
Redundant assignment of 'angle' to itself
2018-04-02 13:30:20 +02:00
maficccc@gmail.com
551cf50685
Fix Uninitialized argument value
2018-04-02 13:30:20 +02:00
maficccc@gmail.com
6a3eca3f92
Fix value stored to 'body' is never read
2018-04-02 13:30:20 +02:00
maficccc@gmail.com
ca9e652f8b
Remove dead assignment
2018-04-02 13:30:19 +02:00
Martinfx
28a9a181cb
Fix use after free
2018-04-02 13:30:19 +02:00
maficccc@gmail.com
9459186125
Fix call argument is an uninitialized value
2018-04-02 13:30:19 +02:00
maficccc@gmail.com
df74607479
Fix warning: illegal character encoding in string literal
2018-04-02 13:30:19 +02:00
maficccc@gmail.com
e659336c11
Fix value stored to 'num_channels' is never read
2018-04-02 13:30:19 +02:00
Ray
e72b96ada1
Merge pull request #508 from a3f/master
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Allow use of main instead of android_main
2018-04-02 10:48:02 +02:00
raysan5
bd2c81d481
Review links
2018-04-01 23:33:37 +02:00
Ray
564baa22d6
Merge pull request #513 from autious/master
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Add orthographic 3d rendering mode
2018-04-01 00:27:20 +02:00
Jacques Heunis
b4e2f5b45c
Initialize the timer after the graphics device on desktop and web platforms. ( #516 )
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This is already the order that is used for Android. It doesn't appear to
make a difference on desktop but on web using the timer before it's been
initialized (by glfwInit, inside InitGraphicsDevice) causes the a long
(and variable but often several seconds) sleep between the first and
second frame.
Fixes: 468309d
("Early-exit InitWindow if InitGraphicsDevice fails")
2018-03-31 12:22:44 +02:00
Max Danielsson
42e64e931b
Simplify camera data switch in orthographic 3d example
2018-03-27 21:16:25 +02:00
Max Danielsson
6c049fdd76
Move deduplicate aspect variable in begin render.
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Changes motivated by commentary in pull request 513
2018-03-27 19:59:54 +02:00
Max Danielsson
e38d28543a
Remove state bool in camera projection type example.
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Changes made based on commentary in pull request 513
2018-03-27 19:58:42 +02:00
Max Danielsson
d91179f8ab
Add orthographic projection example
2018-03-25 18:49:15 +02:00
Max Danielsson
5ecee69088
Add 3d orthographic projection mode
2018-03-25 18:33:19 +02:00
Ray
22c8ea76aa
Merge pull request #510 from mackron/patch-2
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Fix an infinite loop in ALSA backend of mini_al.
2018-03-20 09:53:08 +01:00
David Reid
a8e2c7de9c
Fix an infinite loop in ALSA backend of mini_al.
2018-03-20 18:39:21 +10:00
Ray
deffad1701
Review tabs issue when compiling...
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...PLATFORM_ANDROID on Windows, using MinGW-w64 (x86) provided Make (GCC
7.2)
2018-03-19 23:49:14 +01:00
Ray
aab6c11ce1
Merge pull request #509 from mackron/patch-1
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Fix a buffer overflow in the OSS/BSD backend of mini_al.
2018-03-18 13:15:32 +01:00
David Reid
4a69c2d75e
Fix a buffer overflow in the OSS/BSD backend.
2018-03-18 14:37:41 +10:00
Ahmad Fatoum
2c219fb814
Allow use of main instead of android_main
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Inspired by #504 .
Instead of requiring the user to do PLATFORM_ANDROID #ifdefery,
have the android_main entry point exported by raylib and call
the user-defined main. This way many games could (in theory)
run unmodified on Android and elsewhere.
This is untested!
2018-03-16 21:37:22 +01:00
Ray
61e0e4b4f3
Complete review of raymath for API consistency
2018-03-16 13:47:01 +01:00
Ray San
9318dc98ce
Support case-insensitive extension check
2018-03-16 13:09:49 +01:00
Ray
487bc613fd
Updated raylib dev version
2018-03-15 12:37:52 +01:00
Ray
9d8f15c19d
Reviewed raymath changes
2018-03-15 12:37:23 +01:00
Ray
6c6d6776c0
Merge pull request #482 from a3f/master
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raymath.h: Use C99 inline semantics
2018-03-15 12:27:40 +01:00
Ray
4cae2b8829
Merge pull request #505 from Martinfx/max-add-memory-sanitizer
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Add memory sanitizer for better debug
2018-03-14 16:11:29 +01:00
maficccc@gmail.com
4c0925067a
Add message warning for msan
2018-03-14 15:23:14 +01:00
maficccc@gmail.com
82491fcf6c
Add memory sanitizer for better debug
2018-03-14 00:13:23 +01:00
raysan5
b9573e583f
Merge branch 'master' of https://github.com/raysan5/raylib
2018-03-11 11:02:03 +01:00
raysan5
d6c1159fce
Corrected typo
2018-03-11 11:01:58 +01:00
Ray
8bc2813b0c
Merge pull request #500 from victorfisac/fork/master
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[fork/master] Fixed some memory leaks and add null checks for consistency
2018-03-11 10:51:15 +01:00