Fix sscanf() without field limits can crash with huge input data

This commit is contained in:
maficccc@gmail.com 2018-03-16 16:26:02 +01:00 committed by Martinfx
parent db98dba10f
commit 201007e426

View File

@ -2353,7 +2353,7 @@ static Mesh LoadOBJ(const char *fileName)
// NOTE: Texture map parameters are not supported
static Material LoadMTL(const char *fileName)
{
#define MAX_BUFFER_SIZE 128
#define MAX_BUFFER_SIZE 128
Material material = { 0 };
@ -2381,7 +2381,7 @@ static Material LoadMTL(const char *fileName)
case 'n': // newmtl string Material name. Begins a new material description.
{
// TODO: Support multiple materials in a single .mtl
sscanf(buffer, "newmtl %s", mapFileName);
sscanf(buffer, "newmtl %127s", mapFileName);
TraceLog(LOG_INFO, "[%s] Loading material...", mapFileName);
}
@ -2446,12 +2446,12 @@ static Material LoadMTL(const char *fileName)
{
if (buffer[5] == 'd') // map_Kd string Diffuse color texture map.
{
result = sscanf(buffer, "map_Kd %s", mapFileName);
result = sscanf(buffer, "map_Kd %127s", mapFileName);
if (result != EOF) material.maps[MAP_DIFFUSE].texture = LoadTexture(mapFileName);
}
else if (buffer[5] == 's') // map_Ks string Specular color texture map.
{
result = sscanf(buffer, "map_Ks %s", mapFileName);
result = sscanf(buffer, "map_Ks %127s", mapFileName);
if (result != EOF) material.maps[MAP_SPECULAR].texture = LoadTexture(mapFileName);
}
else if (buffer[5] == 'a') // map_Ka string Ambient color texture map.
@ -2461,12 +2461,12 @@ static Material LoadMTL(const char *fileName)
} break;
case 'B': // map_Bump string Bump texture map.
{
result = sscanf(buffer, "map_Bump %s", mapFileName);
result = sscanf(buffer, "map_Bump %127s", mapFileName);
if (result != EOF) material.maps[MAP_NORMAL].texture = LoadTexture(mapFileName);
} break;
case 'b': // map_bump string Bump texture map.
{
result = sscanf(buffer, "map_bump %s", mapFileName);
result = sscanf(buffer, "map_bump %127s", mapFileName);
if (result != EOF) material.maps[MAP_NORMAL].texture = LoadTexture(mapFileName);
} break;
case 'd': // map_d string Opacity texture map.
@ -2491,7 +2491,7 @@ static Material LoadMTL(const char *fileName)
} break;
case 'b': // bump string Bump texture map
{
result = sscanf(buffer, "bump %s", mapFileName);
result = sscanf(buffer, "bump %127s", mapFileName);
if (result != EOF) material.maps[MAP_NORMAL].texture = LoadTexture(mapFileName);
} break;
case 'T': // Tr float Transparency Tr (alpha). Tr is inverse of d