Added funtion: ExportMesh()

This commit is contained in:
Ray 2018-04-04 12:00:54 +02:00
parent 322cebcbaf
commit 6edf15b9f9

View File

@ -650,6 +650,47 @@ void UnloadMesh(Mesh *mesh)
rlUnloadMesh(mesh);
}
// Export mesh as an OBJ file
void ExportMesh(const char *fileName, Mesh mesh)
{
FILE *objFile = fopen(fileName, "wt");
fprintf(objFile, "# raylib Mesh OBJ exporter v1.0\n\n");
fprintf(objFile, "# Mesh exported as triangle faces and not optimized.\n");
fprintf(objFile, "# Vertex Count: %i\n", mesh.vertexCount);
fprintf(objFile, "# Triangle Count: %i\n\n", mesh.triangleCount);
fprintf(objFile, "# LICENSE: zlib/libpng\n");
fprintf(objFile, "# Copyright (c) 2018 Ramon Santamaria (@raysan5)\n\n");
fprintf(objFile, "g mesh\n");
for (int i = 0, v = 0; i < mesh.vertexCount; i++, v += 3)
{
fprintf(objFile, "v %.2f %.2f %.2f\n", mesh.vertices[v], mesh.vertices[v + 1], mesh.vertices[v + 2]);
}
for (int i = 0, v = 0; i < mesh.vertexCount; i++, v += 2)
{
fprintf(objFile, "vt %.2f %.2f\n", mesh.texcoords[v], mesh.texcoords[v + 1]);
}
for (int i = 0, v = 0; i < mesh.vertexCount; i++, v += 3)
{
fprintf(objFile, "vn %.2f %.2f %.2f\n", mesh.normals[v], mesh.normals[v + 1], mesh.normals[v + 2]);
}
for (int i = 0; i < mesh.triangleCount; i += 3)
{
fprintf(objFile, "f %i/%i/%i %i/%i/%i %i/%i/%i\n", i, i, i, i + 1, i + 1, i + 1, i + 2, i + 2, i + 2);
}
fprintf(objFile, "\n");
fclose(objFile);
TraceLog(LOG_INFO, "Mesh saved: %s", fileName);
}
#if defined(SUPPORT_MESH_GENERATION)
// Generate plane mesh (with subdivisions)
Mesh GenMeshPlane(float width, float length, int resX, int resZ)