Commit Graph

391 Commits

Author SHA1 Message Date
raysan5
2fc7bc9504 Reviewed example with new maths 2017-07-22 13:02:02 +02:00
Benjamin Summerton
c43caeccb6 Update Makefile in examples/
We need to grab the OS name before determining what the path should be.
2017-07-21 19:30:24 -04:00
raysan5
c6cd07c373 Some tweaks raymath related 2017-07-21 17:46:44 +02:00
raysan5
9040526f17 Adapt to new materials system 2017-07-21 17:17:37 +02:00
raysan5
980d9d4cd4 rlgl usable as standalone library 2017-07-21 10:42:57 +02:00
raysan5
163339991c Review heightmap example for raylib 1.8 2017-07-21 09:55:10 +02:00
raysan5
92729662f4 Additional path check 2017-07-21 09:49:23 +02:00
raysan5
2679c4ae9b Review mesh loading and textures generation 2017-07-21 09:34:09 +02:00
raysan5
4c06725461 Removed useless functions
SetMaterialTexture() and UnsetMaterialTexture()... too shader
dependant...
2017-07-20 14:27:17 +02:00
raysan5
76c6f0b1e6 Working on PBR system
Moved PBR material loading to example, right decision?
2017-07-19 18:55:32 +02:00
raysan5
d368403a13 Working on PBR materials, renamed some data 2017-07-19 10:09:34 +02:00
Ray
bf169f7f42 Added PBR required resources 2017-07-17 14:06:27 +02:00
raysan5
e893f3629e Corrected some issues 2017-07-17 12:02:46 +02:00
Ray
6546474fa4 Manual integration of material-pbr into develop 2017-07-17 00:33:40 +02:00
raysan5
6589c808b5 Review some formatting for consistency 2017-07-02 19:29:01 +02:00
raysan5
c04cb0a65e Review TraceLog() usage 2017-07-02 12:43:49 +02:00
raysan5
bfa66f446a Review raylib path on rpi 2017-07-02 12:09:02 +02:00
Wilhem Barbier
056a494baf Fix some other typos 2017-06-29 10:36:58 +02:00
Wilhem Barbier
3c9aa780f9 Removed an unwanted file and fixed an example 2017-06-28 19:14:20 +02:00
Wilhem Barbier
786cd63057 Add a density parameter to GenImageRadialGradient 2017-06-28 17:27:47 +02:00
Wilhem Barbier
a0ac8ee2c4 Add more image generation functions: radial gradient and perlin noise 2017-06-28 15:29:56 +02:00
Wilhem Barbier
fcd13fd5d2 Add some functions to generate images
Namely:
- GenImageHorizontalV
- GenImageHorizontalH
- GenImageChecked
- GenImageWhiteNoise
- GenImageCellular

The gradient implementation may be a bit naive, for example it doesn't do any gamma correction.
2017-06-28 12:56:04 +02:00
raysan5
90f3f870c2 Added bunnymark example 2017-05-22 20:47:28 +02:00
Ray
413d059fd8 Some tweaks and additions 2017-05-19 00:55:02 +02:00
Ray
a5bfd7db22 Some reviews for RPI 2017-05-16 15:23:01 +02:00
Ray
65e6a6db53 Improved shaders_postprocessing example 2017-05-16 00:14:14 +02:00
Ray
aba25e9ba3 Move shaders to examples 2017-05-15 22:48:04 +02:00
raysan5
42ad00b7c2 Some test images for compressed texture formats 2017-05-11 23:14:15 +02:00
Ray
518bdfc134 Some work on Android build 2017-05-11 16:45:49 +02:00
raysan5
f2656871e9 Review Makefiles default raylib path 2017-04-23 12:11:27 +02:00
raysan5
9b072dc346 Review game examples Makefiles 2017-04-23 12:05:18 +02:00
raysan5
b0f8ea27e3 Renamed function for lib consistency
LoadSpriteFontTTF() --> LoadSpriteFontEx()
2017-04-22 19:04:54 +02:00
Ray
e38a7fcede Small tweak 2017-04-21 00:08:37 +02:00
Ray
8d3750e36d Turn transparent pixels to black 2017-04-20 23:26:16 +02:00
Ray
1df7a8b4a6 Update some files 2017-04-20 18:09:30 +02:00
Ray
99c226b344 Delete some old data...
- Removed raylib_demo (outdated)
- Removed some old examples
2017-04-18 10:30:37 +02:00
raysan5
4b8a0268ed Added physac examples to web
Some tweaks on original src files
2017-04-17 17:25:27 +02:00
raysan5
881f134f4d Review and recompile web examples 2017-04-17 16:42:01 +02:00
raysan5
b4d28cc7a1 Working on examples...
- Removed rbmf font example
- Reviewed physac examples
2017-04-16 19:08:19 +02:00
raysan5
9956344215 new example: shapes_lines_bezier 2017-04-14 15:37:50 +02:00
raysan5
843731e048 new example: text_input_box 2017-04-14 15:37:36 +02:00
raysan5
4315b82ea7 Replaced some images and updated examples 2017-04-14 13:58:39 +02:00
RDR8
774b120335 PLATFORM_WEB cleanup 2017-04-12 22:05:54 -05:00
RDR8
1bba1242f4 Added _DEFAULT_SOURCE to CFLAGS for C99 compatibility 2017-04-12 20:26:29 -05:00
Ray
20d205cae5 Working on examples... 2017-04-08 23:31:58 +02:00
Ray
17b3f5e02e Support generic target compilation 2017-04-08 11:12:25 +02:00
Ray
29067e19d9 Redesigned textures_rectangle example 2017-04-07 00:51:08 +02:00
Ray
c47b04a2c6 Working on web examples 2017-04-05 00:29:39 +02:00
Ray
fdf8501e81 Improve vr support and simulator 2017-04-05 00:02:40 +02:00
Ray
dd4dd0e87d Reorganize examples folder 2017-04-04 01:54:49 +02:00
RDR8
44de97ea16 Fine-tuning PLATFORM_WEB CFLAGS 2017-03-29 16:04:29 -05:00
RDR8
f65bd8e4a0 Edit examples/Makefile PLATFORM_WEB CFLAGS to match src/Makefile 2017-03-29 14:49:20 -05:00
RDR8
4889f240fe Restore inadvertant changes to Makefiles 2017-03-29 12:59:46 -05:00
RDR8
f1bb245999 Strip trailing spaces 2017-03-24 03:32:07 -05:00
RDR8
e23c120c8b Automate compiler flags selection. 2017-03-24 03:28:12 -05:00
RDR8
9875198a56 c99 fix, some linux housekeeping 2017-03-24 01:20:24 -05:00
raysan5
ca8c565617 Review contact information 2017-03-19 12:52:13 +01:00
raysan5
5d1f661661 Remove Oculus support from code
Moved to custom example, now raylib only supports simulated VR
rendering.
Oculus code was too device dependant... waiting for OpenXR.
2017-03-14 01:05:22 +01:00
victorfisac
c964559bc9 Update physac source and examples with new changes 2017-03-06 22:57:33 +01:00
raysan5
b734802743 Revert test code... 2017-03-05 21:05:17 +01:00
raysan5
59038bae96 Added function: DrawLineEx()
Supports line thickness
2017-03-05 21:04:07 +01:00
Ray
2ac956208d Update Makefile 2017-02-28 12:00:31 +01:00
OdnetninI
bbdbc098dc Examples Linux Physics Fix
According to Man Pages, timespec with std=c99 needs "_POSIX_C_SOURCE 199309L". Due a some kind of bug, "#define _POSIX_C_SOURCE 199309L" doesn't work, so we must use "-D_POSIX_C_SOURCE=199309L" in compiler options.
2017-02-23 17:13:57 +01:00
raysan5
05f039f85f Corrected issue with OpenAL being 'keg only' on OSX
Also reviewed issue with stdbool when compiling with clang
2017-02-11 23:34:41 +01:00
raysan5
7bf6a712cc Remove rlua from raylib main repo
Moved to own repo at https://github.com/raysan5/raylib-lua
2017-02-05 03:15:43 +01:00
raysan5
1a879ba08e Refactor SpriteFont struct
Now it uses CharInfo data, this way, it's better aligned with the future
RRES file format data layout for sprite font characters.
2017-02-05 02:59:39 +01:00
Ray
37a64df7b9 Move lighting system out of raylib
Lighting is implemented as a raylib example now
2017-01-27 23:03:08 +01:00
Ray
f164ec80d6 Upload wave collector - GGJ17 game 2017-01-22 15:31:56 +01:00
raysan5
658c280669 Lattest PR review
Function names, code formatting...
2017-01-05 19:33:05 +01:00
Joel Davis
d5d391faaf Added RaycastMesh function and example test case 2017-01-02 21:56:25 -08:00
Joel Davis
037da8879a Added RaycastGround and ray picking example 2016-12-31 15:06:39 -08:00
raysan5
3c91dc099d Added some comments to sample
Some work still required...
2016-12-26 11:46:07 +01:00
raysan5
5da815234c Improved FLAC audio support 2016-12-26 10:52:57 +01:00
raysan5
5de597579f Complete review of audio module 2016-12-25 01:58:56 +01:00
Saggi Mizrahi
aaea2eb9a6 Fix building audio_standalone example on linux
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:27:02 +02:00
Saggi Mizrahi
5df10d824c Fix bad call to oculus API
Missing passing of &camera

Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:25:28 +02:00
Ray
ab9f5d5780 Corrected path slash separator 2016-11-26 11:12:31 +01:00
Ray
b9310f7d3a Updated background color 2016-11-24 22:41:26 +01:00
Ray
0925f4ec4d Added physics samples to makefile 2016-11-22 12:53:32 +01:00
Ray
b8481369f7 Reviewed some lua examples and added new ones 2016-11-22 12:15:58 +01:00
victorfisac
e8630c78d0 Added new Physac examples 2016-11-21 20:31:30 +01:00
victorfisac
d0fca7e02b Removed old Physac examples 2016-11-21 20:31:07 +01:00
raysan5
918fc002d0 Simplified audio example 2016-11-21 19:50:31 +01:00
raysan5
bdbb1eb901 Added new text sample: text_bmfont_unordered
BMFont loading has been improved to support unordered chars and extended
characters (up to 255)
2016-11-21 19:49:54 +01:00
Ray
f0626324ab rlua: Added some missing functions
Updated to raylib 1.6 functionality
2016-11-21 00:00:27 +01:00
raysan5
0603e59cae Review examples and added new ones 2016-11-18 14:05:49 +01:00
raysan5
66d22acfb3 Improve text example 2016-11-06 10:06:18 +01:00
raysan5
ed4fdfdaf8 Example tweak 2016-11-03 16:18:07 +01:00
raysan5
3be81b01d7 Brand new gamepad example 2016-11-02 13:39:58 +01:00
Ray
97e3277d58 Updated standard shader
Corrects weird artifacts on web
2016-10-11 00:39:07 +02:00
raysan5
648676f46b Update examples to new camera system 2016-10-10 19:43:27 +02:00
Ray
5af1b4a7c9 Added simulated head-tracking on VR simulator
A simple 1st person camera... still requires some work...
2016-10-09 20:56:58 +02:00
raysan5
978c49472a Working on camera system... 2016-09-26 19:15:44 +02:00
raysan5
753b549aa5 Improving camera system -IN PROGRESS- 2016-09-25 14:28:24 +02:00
raysan5
478d3cbb79 Added standard shader for testing 2016-09-21 12:28:49 +02:00
raysan5
79c8eb543e Corrected audio bugs and improved examples 2016-09-15 11:53:16 +02:00
Ray
bd26b66c27 Updated compiling notes 2016-08-15 16:18:04 +02:00
raysan5
7e36727328 Visual Studio 2015 project 2016-08-08 17:22:26 +02:00
raysan5
7fbd821727 Some code review tweaks 2016-08-07 13:51:01 +02:00
Ray
2c079d7c6e Review Lua examples and formatting 2016-08-07 11:14:08 +02:00