Commit Graph

499 Commits

Author SHA1 Message Date
Ray
9282b8ba83 ADDED: SetShaderValueTexture()
Some tweaks
2019-04-05 17:08:46 +02:00
Ray
92733d6695 BIG UPDATE: New models functions for animations!
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
2019-04-05 13:15:56 +02:00
Ray
a103086443 Removed trail spaces 2019-04-04 13:50:52 +02:00
Ray
6ecd8249bc
Merge pull request #787 from Demizdor/master
Added `DrawRoundedRect()` and `DrawRoundedRectLines()`
2019-04-04 13:42:20 +02:00
Ray
d89d24c5e8 BIG UPDATE: Support model animations! 2019-04-04 13:33:54 +02:00
Vlad Adrian
1415d514ba
Update raylib.h 2019-03-31 13:20:45 +03:00
Demizdor
a28023b58f Added DrawRoundedRect() 2019-03-30 22:18:29 +02:00
Ray
afab8b36ab
Merge pull request #786 from Demizdor/draw_ring
Added DrawRing(), DrawRingLines() and DrawCircleSectorLines()
2019-03-29 17:28:37 +01:00
Ray
a643dc4ca0 WARNING: Redesigned model struct for multi-meshes
This is quite a big change, Model struct has been redesigned to support multiple meshes and multiple materials, most 3d fileformats contain multiple meshes and reference multiple materials.

Consequently, multiple functions have been reviewed.

LoadOBJ(), LoadIQM(), LoadGLFT() now return a Model.

Current LoadOBJ() is not valid anymore, actually, tinyobj_loader_c library is considered for replacement.
2019-03-29 16:48:23 +01:00
Demizdor
ab9c6da26f Added DrawRing(), DrawRingLines() and DrawCircleSectorLines() 2019-03-29 16:22:09 +02:00
Ray
88dfd2ab23 REDESIGNED: DrawCircleSector() 2019-03-28 18:53:41 +01:00
raysan5
f02a0334d8 ADDED: GetScreenData() 2019-03-17 11:58:02 +01:00
Rafael Sachetto
9f54a69cec Adding DrawCubeWiresV for convenience 2019-03-08 15:06:17 -03:00
Ray
2f97a3f835 Proposed Model struct review 2019-03-05 16:46:48 +01:00
Ray
2e99c6cefb ADDED: IsWindowResized() 2019-03-04 22:58:20 +01:00
Ray
297dd641e8 ADDED: DrawCircleSector() 2019-02-13 00:06:06 +01:00
Ray
e996fe2ff5 ADDED: GetClipboardText(), SetClipboardText() 2019-02-11 18:03:06 +01:00
Ray
d356b1d1cc Reviewed fbo creation and VR system 2019-02-06 14:21:44 +01:00
Ray
fce48e85f4 ADDED: LoadTextureCubemap()
Probably uncomplete, not tested yet...
2019-02-04 13:27:36 +01:00
Ray
5755c5e310 Review DrawTextRecEx() formatting 2019-02-04 09:57:02 +01:00
Demizdor
6f66425946 Added DrawTextRecEx() 2019-01-23 21:36:54 +02:00
Ray
4467292a2d Review last PR formatting 2019-01-21 10:32:14 +01:00
Ray
9b97cf6972
Merge pull request #731 from MarcoLizza/reorganizing-logging
Reorganizing logging
2019-01-21 10:09:51 +01:00
Marco Lizza
343fef4aa4 Changing enums, now referenced as int. 2019-01-21 10:05:40 +01:00
Marco Lizza
f1d13aa469 Adding function to control the "exit-on-error" behaviour. 2019-01-20 22:24:41 +01:00
Marco Lizza
932e9dbd09 Fixing logging level configuration API. 2019-01-20 22:24:09 +01:00
Marco Lizza
c1c801e5c3 Reworking log level as incremental. 2019-01-20 22:22:21 +01:00
raysan5
d41e50f866 Allow ShowWindow usage ;) 2019-01-19 12:34:04 +01:00
Ray
3703430f57 Renamed ShowWindow() to UnhideWindow() -WIP-
Function provisional renaming... that's not the end of this issue...
2019-01-17 16:29:36 +01:00
Ray
a43f87e391 Crazy test 2019-01-16 17:25:48 +01:00
Ray
e811279a75 Review code formatting on ColorFromHSV()
Following raylib notation rules
2019-01-14 13:49:17 +01:00
Demizdor
da1714f411 Added ColorFromHSV() 2019-01-14 12:49:00 +02:00
Ray
25205b5113 Reverted flag value (but kept order)
This specific change could be very annoying for people already using FLAG_MSAA_4X_HINT, their programs will compile correctly but window won't be shown...
2019-01-11 12:21:02 +01:00
Ray
7132ba44db Reviewed latest PR 2019-01-10 17:06:26 +01:00
Ray
56173d7cf4
Merge branch 'master' into window-visibility 2019-01-10 16:57:15 +01:00
Marco Lizza
6056a2a5cf Reworking API upon suggestion. 2019-01-10 16:43:21 +01:00
Marco Lizza
a15251bcdb Adding window visibility functions. 2019-01-10 14:55:19 +01:00
Marco Lizza
5adcc30a2e Adding window visibility configuration flag. 2019-01-10 14:54:55 +01:00
Ray
64fd131ed5 Some improvements on SetShaderValue()
- Unsigned int not supported on OpenGL ES 2.0 -> Removed
- Reorganized enum -> Removed BOOL (not uniformType)
- Support sample2D uniform type
2019-01-10 12:28:23 +01:00
Ray
55f8dbc755 WARNING: Redesigned SetShaderValue() 2019-01-10 11:25:26 +01:00
Ray
35bcbd1b60
Merge pull request #718 from MarcoLizza/shaders-uniforms-array
Shaders uniforms array
2019-01-09 17:01:59 +01:00
Marco Lizza
73597332b6 Adding uniform array support for shaders. 2019-01-09 16:18:00 +01:00
raysan5
5c614f6975 Some code tweaks 2019-01-05 19:24:42 +01:00
raysan5
644eddda11 REMOVED: ShowLogo()
Same functionality could be achieved using FLAGS... but also considering removing raylib logo animation...
2019-01-03 13:55:59 +01:00
raysan5
d427f17210 REVIEWED some functions parameters
Decided to allow user to provide values directly instead of requiring a Vector2 struct, probably more confortable to use.

 - SetMousePosition()
 - SetMouseOffset()
 - SetMouseScale()
2019-01-03 13:53:20 +01:00
ChrisDill
f9c43dc379 Mouse functions changed
- SetMouseScale changed to take in a Vector2.
- Added mouseOffset global which is used in mouse read functions.
2019-01-02 19:09:34 +00:00
ChrisDill
8933298864 Added SetMouseOffset
- Changed mouseScale to Vector2.
- Added SetMouseOffset to change XY of mouseScale.
2019-01-02 10:14:55 +00:00
raysan5
0619571149 ADDED: DrawTextRec() and example 2018-12-29 14:44:28 +01:00
raysan5
414c3ee1f9 ADDED: DrawTextureQuad()
Useful for tiling and offset parameters definition.
2018-12-26 23:44:16 +01:00
raysan5
91a7b0e5ef Corrected typo 2018-12-26 13:57:10 +01:00