Ray
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2068037417
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Code tweak
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2017-09-26 00:51:31 +02:00 |
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Michael Vetter
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4a406fa94b
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Increment version in meson build file
Increment raylib version and so lib version number.
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2017-09-25 12:15:48 +02:00 |
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raysan5
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b0f033b43a
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Some work on rres...
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2017-09-23 19:30:42 +02:00 |
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Ray
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4a8644e999
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Update Android libs and building
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2017-09-23 18:40:30 +02:00 |
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Ray
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ff9b486ebe
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Removed matrix resetting...
to emulate OpenGL funcionality
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2017-09-22 13:53:29 +02:00 |
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raysan5
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20968830c0
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Added mesh generation functions
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2017-09-18 00:59:22 +02:00 |
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Ray
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1d91a46008
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Corrected out-of-bounds array issue
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2017-09-13 22:23:24 +02:00 |
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raysan5
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f3f6d3fd8e
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Added new functions
SetWindowTitle()
GetExtension()
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2017-09-08 09:35:54 +02:00 |
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Ray
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fb334e2fd1
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Testing shapes generation using additional library
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2017-09-02 17:42:22 +02:00 |
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raysan5
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12cb3afd9e
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Added function DrawRectangleGradientEx()
Moved function DrawRectangleT() from text module to shapes
Added some comments
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2017-08-27 21:02:24 +02:00 |
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ASDF
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e173db19f7
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CMake based build system.
Some people might find this handly
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2017-08-27 13:28:02 -04:00 |
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raysan5
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0fc1323c80
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Renamed modelviewprojection matrix
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2017-08-25 01:43:55 +02:00 |
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raysan5
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b0adac96b7
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Review issue with mipmaps setup
On DDS files mipmapCount header parameter could be unused and set to 0,
resulting in a wrong mipmap count and wrong compressed texture loading.
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2017-08-24 20:33:30 +02:00 |
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Michael Campagnaro
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18bf0ac044
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Fix typo in raymath.h
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2017-08-23 22:55:43 -04:00 |
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raysan5
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88839b093c
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Added function DrawRectangleT()
Usefult to draw rectangles using default font texture
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2017-08-06 10:44:50 +02:00 |
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raysan5
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0169b72bdc
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Minor tweaks
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2017-08-06 10:43:43 +02:00 |
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raysan5
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6369b47f11
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Force OpenGL 3.3 on OSX if selected OpenGL 2.1
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2017-08-04 19:18:55 +02:00 |
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raysan5
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eeca607506
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Review transforms to match OpenGL 1.1
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2017-08-04 18:34:51 +02:00 |
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raysan5
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2ec8880197
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Updated stb libs to latest version
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2017-08-04 12:58:39 +02:00 |
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Benjamin Summerton
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71d9426565
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Make physac work on OS X
Physac wasn't working on OS X. It looks like the necessary timing code wasn't being compiled in by the preprocessor.
fixes #340
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2017-07-30 23:56:58 -04:00 |
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Ray
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d071418cba
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Added Vector3MultiplyV()
To multiply Vector3 by Vector3
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2017-07-28 20:58:38 +02:00 |
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Ray
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2a263f7b5f
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Corrected compilation on OpenGL ES 2.0
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2017-07-28 19:59:04 +02:00 |
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raysan5
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c764b3d03e
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Some tweaks
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2017-07-25 18:10:07 +02:00 |
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raysan5
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b2712b6db7
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Corrected issue on QuaternionFromVector3ToVector3()
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2017-07-23 17:29:51 +02:00 |
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raysan5
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f57367e786
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Implemented some changes
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2017-07-23 13:20:35 +02:00 |
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raysan5
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a766e2c480
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Updated Vector math to new naming
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2017-07-22 22:15:50 +02:00 |
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raysan5
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3655c6e466
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Renamed Vector*() functions to Vector3*()
For consistency!
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2017-07-22 22:13:26 +02:00 |
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raysan5
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2227742e96
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Corrected bug on texture rotation
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2017-07-22 18:10:34 +02:00 |
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raysan5
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cbb134946c
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Corrected GetMouseRay() and rlUnproject()
Now it works great with reviewed maths
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2017-07-22 11:02:40 +02:00 |
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raysan5
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c756227e11
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Remove BOM from file encoding
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2017-07-22 10:44:24 +02:00 |
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raysan5
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00d2768bc9
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Corrected bug on MatrixPerspective()
Some other tweaks...
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2017-07-22 10:35:49 +02:00 |
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raysan5
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c6cd07c373
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Some tweaks raymath related
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2017-07-21 17:46:44 +02:00 |
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raysan5
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e52032f646
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Complete review of raymath
Now it should be coherent with OpenGL math standards
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2017-07-21 17:19:28 +02:00 |
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raysan5
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38d9fcb08e
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Moved some functions to raymath
Exposed some raymath useful functions to raylib API
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2017-07-21 15:25:35 +02:00 |
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raysan5
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980d9d4cd4
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rlgl usable as standalone library
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2017-07-21 10:42:57 +02:00 |
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raysan5
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84aff31973
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MatrixPerspective() angle required in radians
Consistent with similar functions in raymath
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2017-07-21 10:42:41 +02:00 |
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raysan5
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2679c4ae9b
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Review mesh loading and textures generation
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2017-07-21 09:34:09 +02:00 |
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raysan5
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63fd96354e
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Simplify a bit GenTexture*() functions
Still shader dependant, locations set should be moved out
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2017-07-20 14:27:59 +02:00 |
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raysan5
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4c06725461
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Removed useless functions
SetMaterialTexture() and UnsetMaterialTexture()... too shader
dependant...
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2017-07-20 14:27:17 +02:00 |
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raysan5
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52cd5c6324
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Corrected some issues
Corrected compilation for OpenGL 1.1
Review mesh data uploading to GPU
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2017-07-20 12:26:25 +02:00 |
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raysan5
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0dabb2708b
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Reorganized a couple of functions
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2017-07-19 19:53:53 +02:00 |
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raysan5
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76c6f0b1e6
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Working on PBR system
Moved PBR material loading to example, right decision?
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2017-07-19 18:55:32 +02:00 |
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Ray
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e8b65422c4
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Merge pull request #329 from define-private-public/328.shared-library-on-os-x
Able to make a .dylib for OS X
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2017-07-19 10:14:36 +02:00 |
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raysan5
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d368403a13
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Working on PBR materials, renamed some data
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2017-07-19 10:09:34 +02:00 |
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Benjamin N. Summerton
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ba32d6a753
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Able to make a .dylib for OS X
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2017-07-18 22:37:09 -04:00 |
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Ray
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8f569e59b1
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Review shared library generation
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2017-07-17 14:16:23 +02:00 |
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raysan5
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e893f3629e
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Corrected some issues
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2017-07-17 12:02:46 +02:00 |
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Ray
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6546474fa4
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Manual integration of material-pbr into develop
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2017-07-17 00:33:40 +02:00 |
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raysan5
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8ca8550739
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Removed function reference
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2017-07-08 14:22:48 +02:00 |
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raysan5
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53fbeeea71
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Corected some issues with jar_xm
Problems when compiling with VS2015
Probably DEBUG(...) macro is not the best naming...
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2017-07-08 14:19:27 +02:00 |
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