Testing shapes generation using additional library
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12cb3afd9e
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fb334e2fd1
2050
src/external/par_shapes.h
vendored
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2050
src/external/par_shapes.h
vendored
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42
src/models.c
42
src/models.c
@ -51,6 +51,9 @@
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#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2
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#define PAR_SHAPES_IMPLEMENTATION
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#include "external/par_shapes.h"
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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@ -650,6 +653,7 @@ Mesh GenMeshCube(float width, float height, float length)
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{
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Mesh mesh = { 0 };
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/*
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float vertices[] = {
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-width/2, -height/2, length/2,
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width/2, -height/2, length/2,
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@ -759,6 +763,39 @@ Mesh GenMeshCube(float width, float height, float length)
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mesh.vertexCount = 24;
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mesh.triangleCount = 12;
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*/
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// TODO: Just testing par_shapes mesh generation functions
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//--------------------------------------------------------
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par_shapes_mesh *cube = par_shapes_create_cube(); // No normals/texcoords generated!!!
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par_shapes_scale(cube, width, height, length);
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par_shapes_compute_normals(cube);
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mesh.vertices = (float *)malloc(cube->ntriangles*3*3*sizeof(float));
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mesh.texcoords = (float *)malloc(cube->ntriangles*3*2*sizeof(float));
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mesh.normals = (float *)malloc(cube->ntriangles*3*3*sizeof(float));
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mesh.vertexCount = cube->ntriangles*3;
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mesh.triangleCount = cube->ntriangles;
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//for (int i = 0; i < cube->ntriangles*3; i++) printf("%i ", cube->triangles[i]);
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//for (int i = 0; i < cube->npoints*3; i += 3) printf("\nv%.1f %.1f %.1f ", cube->points[i], cube->points[i + 1], cube->points[i + 2]);
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for (int k = 0; k < mesh.vertexCount; k++)
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{
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mesh.vertices[k*3] = cube->points[cube->triangles[k]*3];
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mesh.vertices[k*3 + 1] = cube->points[cube->triangles[k]*3 + 1];
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mesh.vertices[k*3 + 2] = cube->points[cube->triangles[k]*3 + 2];
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mesh.normals[k*3] = cube->normals[cube->triangles[k]*3];
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mesh.normals[k*3 + 1] = cube->normals[cube->triangles[k]*3 + 1];
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mesh.normals[k*3 + 2] = cube->normals[cube->triangles[k]*3 + 2];
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mesh.texcoords[k*2] = 0.0f;//cube->tcoords[cube->triangles[k]*2];
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mesh.texcoords[k*2 + 1] = 0.0f;//cube->tcoords[cube->triangles[k]*2 + 1];
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}
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par_shapes_free_mesh(cube);
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// Upload vertex data to GPU (static mesh)
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rlLoadMesh(&mesh, false);
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@ -766,6 +803,11 @@ Mesh GenMeshCube(float width, float height, float length)
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return mesh;
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}
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//RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere)
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//RLAPI Mesh GenMeshCylinder(float radiusTop, float radiusBottom, float height, int slices); // Generate cylinder mesh
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//RLAPI Mesh GenMeshTorus(float radius1, float radius2, int radSeg, int sides); // Generate torus mesh
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//RLAPI Mesh GenMeshTube(float radius1, float radius2, float height, int sides); // Generate tube mesh
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// Generate a mesh from heightmap
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// NOTE: Vertex data is uploaded to GPU
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Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
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