Removed matrix resetting...
to emulate OpenGL funcionality
This commit is contained in:
parent
b9250cc47b
commit
ff9b486ebe
@ -418,7 +418,6 @@ void rlPushMatrix(void)
|
||||
}
|
||||
|
||||
stack[stackCounter] = *currentMatrix;
|
||||
rlLoadIdentity();
|
||||
stackCounter++;
|
||||
|
||||
if (currentMatrixMode == RL_MODELVIEW) useTempBuffer = true;
|
||||
|
Loading…
Reference in New Issue
Block a user