Removed matrix resetting...

to emulate OpenGL funcionality
This commit is contained in:
Ray 2017-09-22 13:53:29 +02:00
parent b9250cc47b
commit ff9b486ebe

View File

@ -418,7 +418,6 @@ void rlPushMatrix(void)
}
stack[stackCounter] = *currentMatrix;
rlLoadIdentity();
stackCounter++;
if (currentMatrixMode == RL_MODELVIEW) useTempBuffer = true;