raysan5
bd512764ff
REVIEW: example: models_cubicmap_pbr #1384
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It does not work properly yet but it compiles correctly
2020-09-23 14:19:10 +02:00
raysan5
4a97a5c63a
Update models_skybox.c
2020-09-23 14:18:15 +02:00
raysan5
032b2db398
REVIEWED: GenTextureCubemap()
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Added some tracelog messages
2020-09-21 13:18:53 +02:00
raysan5
8d41683917
REVIEWED: models_skybox example
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Now supports dynamic panoramic view, just drag and drop
2020-09-19 20:42:19 +02:00
raysan5
789c5fbdf9
Updated build script to generate .a on WebAssembly
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This is the recommended way
2020-09-18 20:53:57 +02:00
raysan5
b5d50ee51a
EXAMPLE: models_skybox works on OpenGL ES 2.0
2020-09-18 20:47:39 +02:00
raysan5
55204dae03
Review Makefile path
2020-09-18 16:43:48 +02:00
raysan5
6da3c1e7c3
Reverted previous change
2020-09-16 16:37:31 +02:00
raysan5
405d3fac0c
Corrected issue with floor() #1377
2020-09-15 11:40:51 +02:00
Ray
8cf0be4b6c
Review memory loading functions signesness
2020-09-14 19:20:38 +02:00
raysan5
f1ed8be5d7
REDESIGNED: ColorFromHSV()
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Replaced Vector3 by direct values, easier to use and understand
2020-09-07 19:33:06 +02:00
raysan5
ea832628c4
Review last PR formatting to follow raylib standards
2020-08-23 21:10:59 +02:00
chriscamacho
d140dc81c0
work on quat and matrix math - deleted multiple copies of raymath.h causing issues ( #1359 )
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Co-authored-by: codifies <nospam@antispam.com>
2020-08-23 21:01:26 +02:00
raysan5
c32ae480af
RENAMED: FormatText() -> TextFormat()
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This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-08-16 11:28:15 +02:00
raysan5
26f6a64a39
NEW EXAMPLE: shaders_hot_reloading #1198
2020-08-16 11:18:25 +02:00
raysan5
ebdeab7e25
Code reorganization on example
2020-08-16 11:17:33 +02:00
Ray
959d0d2591
Review Makefiles for WEB compilation
2020-08-08 14:08:56 +02:00
raysan5
168948d91d
Update raudio_standalone.c
2020-07-31 12:31:40 +02:00
raysan5
7eb6cb470b
Update raudio_standalone.c
2020-07-31 12:13:10 +02:00
Adrie
3c095f9d34
Fix color of ambient light ( #1330 )
2020-07-30 12:51:58 +02:00
raysan5
488c60d139
Small shader fix on vec3 initialization #1298
2020-07-28 11:27:05 +02:00
raysan5
6fb5207694
Update resources LICENSE
2020-07-14 19:17:08 +02:00
raysan5
67acb0f840
Update audio resources LICENSE
2020-07-14 19:11:09 +02:00
raysan5
0b52c57a24
Update Makefile emsdk paths
2020-07-14 19:07:51 +02:00
raysan5
b4ff6fdde3
Review skybox shaders
2020-07-10 12:20:57 +02:00
Daniel Jour
2d4956feeb
Fix format-security error in rlgl_standalone.c ( #1305 )
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See #1304
2020-07-10 11:17:46 +02:00
Vlad Adrian
4d71e9b44f
Added new function DrawTextureTiled()
( #1291 )
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* Implemented DrawTextureTiled()
* Example added
2020-06-27 23:59:14 +02:00
Ray
be80708d41
REVIEWED: textures_raw_data #1286
2020-06-23 01:06:05 +02:00
peppemas
0e26d514b8
Fix bug #1270 ( #1282 )
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* Fix bug #1270
Added an argument to the shader in order to flip the texture
* Fix Bug #1270
* Fix bug #1270
2020-06-20 17:55:56 +02:00
raysan5
0fda4b1183
Update raysan.png
2020-06-07 11:49:10 +02:00
raysan5
00af1c0607
Update explosion.png
2020-06-03 01:30:07 +02:00
raysan5
9ce838806b
[examples] Review/change audio resources
2020-06-03 01:29:24 +02:00
raysan5
6b9e49e965
[example] Update textures_sprite_explosion
2020-06-03 00:07:13 +02:00
raysan5
5867a63068
Update textures_sprite_button.png
2020-06-03 00:06:52 +02:00
raysan5
d8e079dad3
[example] Update textures_particles_blending
2020-06-03 00:06:47 +02:00
raysan5
b00ab118c6
[examples] text_font_sdf - Corrected bug
2020-06-02 23:07:11 +02:00
raysan5
8a501ef06d
Review some png images
2020-06-02 12:58:46 +02:00
raysan5
82fca43406
Replaced some resources for better licensing
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Some resources used in examples have not a clear license, so, I'm replacing some of them for clearly licensed versions or resources created by me under CC0. License file to be added.
2020-05-31 23:31:43 +02:00
raysan5
fed4716c3b
resources PNG chunks cleaning
2020-05-28 21:18:58 +02:00
raysan5
15e1e9ba24
Added resources license
2020-05-28 21:17:40 +02:00
raysan5
64747478fe
Renamed some resources for naming consistency
2020-05-28 21:17:16 +02:00
raysan5
36a15a745c
Remove unused font
2020-05-28 21:16:13 +02:00
Karlo Licudine
a33dd87c99
Added Blend Modes example. ( #1261 )
2020-05-22 02:30:23 +02:00
raysan5
b897ae092a
ADDED: Ecample: embedded files loading
2020-05-14 23:58:36 +02:00
raysan5
257f232d41
WARNING: BREAKING CHANGE: Review audio looping system
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Current looping system was broken, `loopCount` has been converted to `bool looping` and user can enable/disable with `music.looping = false`. `SetMusicLoopCount()` has been removed.
2020-05-14 14:00:37 +02:00
Mickaël Malécot
0bd64b7975
Gamepad axis bug fixes and improvement ( #1228 )
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* Fix gamepad axis count
* Fix Xbox axis drawing
* Ignore low axis values
* Revert "Fix gamepad axis count"
This reverts commit f08ae4bf
* Fix GamepadAxis API
* Fix conflict with master
* Revert Gamepad MAX definitions
* Revert MAX_GAMEPAD_AXIS update
2020-05-09 12:39:41 +02:00
raysan5
6a8e4795da
Update core_input_multitouch.c
2020-05-01 18:16:04 +02:00
ivn
b73e7372d8
Fix for building examples with latest emsk (LLVM): remove EMTERPRETIFY, add ASYNCIFY ( #1215 )
2020-04-23 15:45:26 +02:00
Dani Martin
0570e49d14
[android] Extend validity of the certificate ( #1212 )
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For uploading a apk to Google Play a minimun of 25 years (9125 days) is needed for the validity of the key.
More info:
https://developer.android.com/studio/publish/app-signing
2020-04-22 13:09:41 +02:00
Ray
3494a29603
Update README.md
2020-04-21 21:19:20 +02:00