Jussi Viitala
25c6c12150
Added glsl 100 and 120 shaders to lightmap example. ( #3543 )
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* Added glsl 100 and 120 shaders to lightmap example.
* Fixed lightmap example resource loading on web.
2023-11-18 20:02:33 +01:00
Ray
21354119cc
REVIEWED: Makefile.Web
, reorganize and add examples
2023-11-08 18:10:29 +01:00
Jeffery Myers
38205d67da
Remove unused structures from lighting fragment shaders ( #3497 )
2023-11-01 12:16:14 +01:00
Justin
3645244f9f
examples/shaders: Add an example for deferred shading ( #3496 )
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* add example for deferred rendering/shading
* adapt convention
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Co-authored-by: 27justin <me@justin.cx>
2023-10-31 20:13:12 +01:00
Josh Colclough
975d4154e6
Fix the Julia set shader example ( #3467 )
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* Simplify POI selection
* Improve mouse logic
* Add colour cycles to the shader to show finer details. Works well with high iteration numbers
* Testing things...
* Actually fix zoom. Also allow user to reset camera with 'R'
* Reset max iterations
* Tidying & comments
* Revert to original if statement
* Make mouse logic more readable
* Style conventions
* Coding conventions - f postifx on floating points
* Missed a few f postfixes
2023-10-29 16:41:02 +01:00
Luís Almeida
bc15c19518
Texture Tiling Example - luis605 ( #3353 )
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* Texture Tiling Example - luis605
* Removed SetTraceLogLevel(LOG_WARNING);
2023-10-01 23:01:59 +02:00
Ethan Conneely
fc0d132566
Remove e from secondes ( #3270 )
2023-08-28 22:49:45 +02:00
Ray
5573f0f1c7
REVIEWED: Ligthmap example
2023-05-04 20:35:20 +02:00
Jussi Viitala
abcbd9817e
Lightmap example. ( #3043 )
2023-05-04 20:21:35 +02:00
Ray
54ccb18e87
Update write_depth.fs
2023-03-14 13:39:33 +01:00
BugraAlptekinSari
4ae0a416f4
Added raymarch example and thumbnail for write depth ( #2919 )
2023-02-11 13:37:50 +01:00
Ray
5ba41e4f7f
REVIEWED: shaders_write_depth
example
2023-01-01 18:31:03 +01:00
BugraAlptekinSari
3cfb9a6e83
[example] Writing into the depth buffer ( #2836 )
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* Add a depth buffer example.
* Fixed a typo
2023-01-01 18:17:28 +01:00
gtrxAC
c48de2d1af
Rename lighting_instanced shader (glsl100) to lighting_instancing ( #2805 )
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* JSON parser: Use array for function params (#2255 )
* Parser: follow C convention of type before name
* Update file names in build scripts
* Rename lighting_instanced shader to instancing
2022-11-22 18:16:44 +01:00
Ray
0e5cd442be
REVIEWED: Renamed some shaders, fix #2707
2022-09-19 18:29:08 +02:00
Ray
4b76aa09dd
ADDED: lighting.fs
for GLSL120 Fix #2651
2022-08-29 14:36:07 +02:00
Ray
c6c71fe73c
REVIEWED: DrawMesh()
#2511
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Disable color vertex attribute if not provided by mesh
2022-07-04 17:47:47 +02:00
Ray
3879decb9f
REVIEWED: example: shaders_mesh_instancing
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Simplified example
2022-06-21 21:06:03 +02:00
Ray
1fac09d0f4
REVIEWED: example: Compute shader Game-of-life
2021-10-31 12:28:04 +01:00
Astie Teddy
f090f5444c
Add Conway's Game of Life compute shader example. ( #2088 )
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* Add Conway's Game of Life compute shader example.
* Fix various shaders problems, and tune command buffer size.
* Various coding convention changes.
2021-10-31 11:46:38 +01:00
raysan5
2e151408bb
REVIEWED: models_yaw_pitch_roll
2021-10-19 14:58:04 +02:00
raysan5
fec0ce34c5
Remove trailing spaces
2021-10-19 14:57:12 +02:00
raysan5
f437f7b405
Reviewed makefile and examples building
2021-10-17 21:00:52 +02:00
raysan5
1b91ac0b0d
REVIEWED: EXAMPLE: shaders_shapes_outline
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Removed unneeded resources to use raylib ones.
2021-10-12 13:36:31 +02:00
GoldenThumbs
64e786fe28
Add example shaders_shapes_outline.c ( #1883 )
2021-07-18 23:45:13 +02:00
raysan5
7d2845a661
Improve assets license information
2021-07-16 14:29:20 +02:00
raysan5
30a3dae8a6
Update texel_checker.png
2021-07-16 14:27:56 +02:00
raysan5
cdc3754449
ADDED: Support model normal matrix location #1691
2021-03-31 20:44:16 +02:00
raysan5
c772de702b
REVIEWED: DrawMeshInstanced() matrix computations
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Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations
2021-03-31 19:59:23 +02:00
raysan5
fd3e2fda00
RENAMED: example: shaders_mesh_instancing
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shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
2021-03-31 18:40:04 +02:00
Ray
bae423be41
Create reload.fs
2021-03-17 19:18:31 +01:00
Ray
ff6d5c8ddb
REVIEWED: shaders_multi_sample2d
2021-03-17 19:03:51 +01:00
Jeffery Myers
2884b88101
out is a keyword in shaders and can't be used as a variable name. ( #1558 )
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Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-01-31 21:37:27 +01:00
raysan5
65b299c6cf
Replace tabs by 4 spaces
2021-01-25 17:53:04 +01:00
Ray
7e9028ae08
Update user name
2020-12-03 20:17:50 +01:00
Ray
8e15dae5ed
Review contributed examples
2020-11-01 13:39:48 +01:00
Ray
8a16348131
Support multiple sample2D on batch drawing #1333
2020-10-29 20:22:52 +01:00
Ray
37e2d993e7
Updated assets
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Reduce size and better license CC0
2020-10-29 18:41:05 +01:00
seanpringle
4bcddc3b15
[wip] rlDrawMeshInstanced ( #1318 )
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* rlDrawMeshInstanced first attempt
* rlDrawMeshInstanced OpenGL 3.3 and VAO checks
* rlDrawMeshInstanced GetShaderAttribLocation; comments
* example instanced shader
* RLGL_STANDALONE RAYMATH_STANDALONE Vector4
* apply suggested naming changes; add instanced mesh example
* remove orphan variables
2020-09-27 10:29:05 +02:00
raysan5
405d3fac0c
Corrected issue with floor() #1377
2020-09-15 11:40:51 +02:00
raysan5
26f6a64a39
NEW EXAMPLE: shaders_hot_reloading #1198
2020-08-16 11:18:25 +02:00
Adrie
3c095f9d34
Fix color of ambient light ( #1330 )
2020-07-30 12:51:58 +02:00
raysan5
0fda4b1183
Update raysan.png
2020-06-07 11:49:10 +02:00
raysan5
8a501ef06d
Review some png images
2020-06-02 12:58:46 +02:00
raysan5
fed4716c3b
resources PNG chunks cleaning
2020-05-28 21:18:58 +02:00
raysan5
15e1e9ba24
Added resources license
2020-05-28 21:17:40 +02:00
raysan5
74339b9fdc
[example] Review shaders_spotlight to work on GLSL 100
2020-03-25 18:39:21 +01:00
chriscamacho
2dbcef218c
spotlight example, each spot has own radius, mouse countrol ( #1148 )
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NB glsl100 shader needs testing on "bare metal"
Co-authored-by: codifies <nospam@antispam.com>
2020-03-25 10:28:16 +01:00
raysan5
5e670be239
REVIEWED: shaders_spotlight example
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It seems something is not working properly...
2020-03-24 19:49:09 +01:00
chriscamacho
efe359d613
as per request spotlight example ( #1146 )
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Co-authored-by: codifies <nospam@antispam.com>
2020-03-24 14:27:14 +01:00