Update write_depth.fs

This commit is contained in:
Ray 2023-03-14 13:39:33 +01:00
parent 3d64598e11
commit 54ccb18e87
1 changed files with 8 additions and 3 deletions

View File

@ -1,15 +1,20 @@
#version 330
// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
in vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;
// Output fragment color
out vec4 finalColor;
void main()
{
vec4 texelColor = texture2D(texture0, fragTexCoord);
vec4 texelColor = texture(texture0, fragTexCoord);
gl_FragColor = texelColor*colDiffuse*fragColor;
gl_FragDepth = 1.0 - gl_FragCoord.z;
finalColor = texelColor*colDiffuse*fragColor;
gl_FragDepth = 1.0 - finalColor.z;
}