Commit Graph

6895 Commits

Author SHA1 Message Date
Ray
a470cdce4c Merge branch 'master' of https://github.com/raysan5/raylib 2023-11-05 20:12:00 +01:00
Ray
2a67ac0027 REVIEWED: rlgl_standalone examples #3487
Example is intended for `PLATFORM_DESKTOP` only and OpenGL 3.3 Core profile.
2023-11-05 20:11:53 +01:00
Ray
8b3c18de54 Updated GLFW for 64bit 2023-11-05 20:11:14 +01:00
Ray
343e92322b
Update README.md 2023-11-05 19:46:25 +01:00
JupiterRider
2252f747b7
Update Makefile (#3509) 2023-11-05 19:42:56 +01:00
Ray
925978ffde Update qoa.h 2023-11-05 19:41:22 +01:00
Ray
6ebfc6023b Update rl_gputex.h 2023-11-05 19:40:00 +01:00
Ray
57f77c3858 Update qoi.h 2023-11-05 19:39:57 +01:00
Ray
127d69e887
Update README.md 2023-11-05 19:24:45 +01:00
glowiak
17a968d2ed
Jaylib is now up-to-date (#3508) 2023-11-05 15:58:48 +01:00
Ray
53451e98a7 Updated open graph for examples 2023-11-05 13:02:29 +01:00
Ray
cbf0324c34 Updating web shells open-graph info 2023-11-05 12:18:54 +01:00
freakmangd
39b539c42f
Allow raylib to be built with zig 0.11.0 and zig 0.12.0dev (master) (#3506)
* allow zig 0.11.0 and 0.12.0dev to build raylib

* update comment
2023-11-04 21:05:21 +01:00
Ray
32e4be6fb9 Update rcore.c 2023-11-03 22:23:50 +01:00
Ray
2d1b211920 ADDED: LoadRandomSequence()/UnloadRandomSequence() 2023-11-03 20:21:43 +01:00
AndreaBoroni
5da0074fed
Fixed Issue 3504 (#3505) 2023-11-03 19:12:42 +01:00
Ray
301d1b85ab Update raylib version to **raylib 5.0** 2023-11-02 18:18:27 +01:00
Ray
3c3e311190 Remove unneeded line on web platform 2023-11-02 18:18:05 +01:00
Ray
807516a991 Support OpenGL ES 3.0 building on Web
For some reason, the equivalent requested context (WebGL 2.0) is not provided, despite being properly requested.
2023-11-02 18:13:37 +01:00
Ray
b40f93b9e3 Comments tweaks 2023-11-02 18:12:22 +01:00
Ray
01bbd42519 Update rprand.h 2023-11-02 18:11:13 +01:00
ubkp
fe34fc7c6b
Partial fix the gesture system for DRM (#3502) 2023-11-02 17:35:11 +01:00
Caleb Barger
ba75a7a23b
build.zig updates for 0.11.0 release. (#3501) 2023-11-02 09:14:34 +01:00
ubkp
de1ceae4b0
[core] Fix gestures for PLATFORM_DESKTOP_SDL (#3499)
* Fix gestures for SDL

* Review the gesture handling for SDL

* Review 2
2023-11-02 09:13:41 +01:00
Ray
35d27fb11b REVIEWED: Pointers exposing not required for ES3 2023-11-02 09:04:05 +01:00
Ray
d77c918d51 Update rcore_web.c 2023-11-01 16:24:06 +01:00
Ray
c563490cf8 Update rcore_web.c 2023-11-01 15:28:31 +01:00
Ray
64d64cc181 REVIEWED: Potential code issues reported by CodeQL #3476 2023-11-01 15:28:18 +01:00
ubkp
ba21b8d274
Moves keymapUS[] and fixes GetCharPressed for DRM (#3498) 2023-11-01 12:20:33 +01:00
Jeffery Myers
38205d67da
Remove unused structures from lighting fragment shaders (#3497) 2023-11-01 12:16:14 +01:00
Techuuu
d4c0d3bebe
Update README.md (#3495)
* Update README.md

Fixed docs and improved.

* Update README.md

Done fixed it!

* Update README.md

Fixed!
2023-11-01 12:15:47 +01:00
Ray
df0f7ba61e Update shaders_deferred_render.c 2023-10-31 20:59:08 +01:00
Ray
aca854ccbf Update shaders_deferred_render.c 2023-10-31 20:46:10 +01:00
Ray
1407f6eb46 ADDED: rlBlitFramebuffer(), required for deferred render 2023-10-31 20:46:06 +01:00
Ray
15142a30f5 Update rmodels.c 2023-10-31 20:20:11 +01:00
Ray
43f36b9b05 REDESIGNED: LoadOBJ(), fix #3398
- Now triangulated  meshes are properly supported
 - Simplified code to consider issue situation
 - Removed mesh split per material, just define separate mesh if multiple materials are required
2023-10-31 20:15:45 +01:00
Justin
3645244f9f
examples/shaders: Add an example for deferred shading (#3496)
* add example for deferred rendering/shading

* adapt convention

---------

Co-authored-by: 27justin <me@justin.cx>
2023-10-31 20:13:12 +01:00
Ray
de7beef05d Remove trailing spaces 2023-10-31 15:54:52 +01:00
Ray
f88604e6d5 Reviewed QOA seek PR 2023-10-31 15:54:38 +01:00
Ray
0a3567439d Comments tweaks 2023-10-31 15:49:42 +01:00
veins1
6842012748
Fix QOA seeking (#3494) 2023-10-31 15:48:24 +01:00
Ray
0d186a0557 REVIEWED: LoadModel(), removed cube fallback mechanism #3459 2023-10-31 11:32:07 +01:00
ubkp
ab61bad168
Fix relative mouse mode for DRM (#3492) 2023-10-31 10:16:12 +01:00
ubkp
d8acceca14
Fix example core_3d_camera_free (#3488) 2023-10-31 10:10:43 +01:00
Jett
ff04d52f12
Added rlEnablePointMode (#3490)
for rendering meshes with points.
similar to wire mode.
(NOTE) they still backface cull, so disable that if you want to show the entire mesh.
2023-10-31 08:43:32 +01:00
Ray
7677e4b928 REVIEWED: GetModelBoundingBox() #3485 2023-10-30 20:41:33 +01:00
Ray
b8fce54c0f Minor tweaks 2023-10-30 13:29:14 +01:00
Ray
abdebc244d Update rcore.c 2023-10-30 13:14:15 +01:00
Ray
9642fffbbb REVIEWED: GetRender*() issue on macOS highDPI #3367 2023-10-30 13:13:31 +01:00
ubkp
15632876f7
Fix examples Makefile for SDL (#3486) 2023-10-30 12:02:35 +01:00