Ray
1cfb484100
ADDED: Example project to VS
2023-02-14 20:31:42 +01:00
Ray
e843be7ea5
ADDED: rcamera dependencies details
2023-02-14 20:13:13 +01:00
Ray
547819766f
ADDED: Example project to VS2022 solution
2023-02-14 20:12:53 +01:00
Ray
50d17393a5
Create models_loading_m3d.vcxproj
2023-02-14 20:00:56 +01:00
Ray
ea590c44a9
REVIEWED: Camera redesign PR
2023-02-14 20:00:51 +01:00
Crydsch Cube
73989a4981
WIP rcamera redesign vector ( #2563 )
...
* core functionality CAMERA_FREE
* fix example
* add remaining camera modes
* add view bobbing
* view bobbing
* catch curser in SetCameraMode
* adjust examples
* fix compilation on linux
* fix example text_draw_3d
* actually fix text_draw_3d
* Updated camera API
* Improve Vector3RotateByAxisAngle() function
* remove camera.mode dependency from low-level functions
* remove camera.mode from struct
* fixes after rebase
* adjust examples for new UpdateCamera function
* adjust example models_loading_m3d
---------
Co-authored-by: Ray <raysan5@gmail.com>
2023-02-14 17:47:21 +01:00
Ray
f1bcabcc37
Update CHANGELOG
2023-02-12 13:48:11 +01:00
Ray
a9c28d7583
Update CHANGELOG
2023-02-12 13:46:26 +01:00
Ray
22287a78c5
Update qoa.h
2023-02-12 13:29:39 +01:00
Ray
96a9b4e1f2
REVIEWED: config.h format and inconsistencies
2023-02-12 13:28:35 +01:00
Ray
21961a786d
REVIEWED: Vertex colors support on M3D loading #2878
2023-02-12 12:10:01 +01:00
Ray
4647441ad8
Update rl_gputex.h
2023-02-12 01:10:54 +01:00
BugraAlptekinSari
4ae0a416f4
Added raymarch example and thumbnail for write depth ( #2919 )
2023-02-11 13:37:50 +01:00
Julio C. Galindo
6ae21d6581
Fixed some grammar mistakes and typos. ( #2914 )
...
* Fixed some grammar mistakes.
* Fixed some typos.
2023-02-09 13:17:47 +01:00
Sasquatch ヽ(´ー` )┌
5c6a756014
Update raylib-hx bindings to 4.2 in BINDINGS.md ( #2916 )
2023-02-08 13:45:34 +01:00
Nikolas
f784961b9c
Enable GetWindowHandle() on macOS ( #2915 )
2023-02-07 22:18:14 +01:00
Ray
e187b693ea
Update raudio.c
2023-02-06 11:02:46 +01:00
star-tek-mb
04ab76b889
zig build: do not use deprecated functions ( #2913 )
2023-02-06 10:28:24 +01:00
Ray
1fea266472
Clean trailing spaces
2023-02-05 16:30:23 +01:00
Ray
c91190fc6e
Review QOA sound loading -WIP-
2023-02-05 16:28:04 +01:00
star-tek-mb
ff70a04bf5
update zig build to latest master ( #2910 )
...
also, adds package manager support
2023-02-05 13:03:03 +01:00
Ray
60d0ab418a
some typos review
2023-02-05 11:44:12 +01:00
HKrogstie
8c50da167d
fix DrawMesh using SHADER_LOC_COLOR_SPECULAR as a material map ( #2908 ) ( #2909 )
2023-02-05 11:04:30 +01:00
Ray
589892af07
Support QOA audio format on `ExportWave()` -WIP-
2023-02-04 20:27:47 +01:00
Ray
901c4553d2
ADDED: QOA audio format support -WIP-
2023-02-04 20:20:21 +01:00
Ray
43e45cbb81
Replace TABS by 4 spaces
2023-02-04 20:19:51 +01:00
Ray
7914332c40
Update qoi.h
2023-02-03 14:54:28 +01:00
Ian McFarlane
b9e49cdca6
rcamera: move y clamp to before 3d projection ( #2905 )
2023-02-03 14:52:15 +01:00
Antonis Geralis
212f331583
Update core_input_gamepad.c ( #2903 )
2023-02-01 15:13:25 +01:00
Ray
d827a65e59
Update external libraries
...
Switch to official `stb_vorbis.c` instead of using an outdated fork
2023-02-01 11:45:42 +01:00
Ray
a151cbd37a
ADDED: `Vector2LineAngle()` #2887
...
REVIEWED: `Vector2Angle()`
2023-02-01 11:18:55 +01:00
Nikolas
89171a2608
Add WASM support for Zig build ( #2901 )
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* Add WASM support for Zig build
* Improve Web example building
* Remove emscript example building with Zig again
* Readd windows emscripten variables
2023-02-01 11:09:03 +01:00
Ray
c94c666d04
Review formatting for M3D loading vertex colors
2023-01-30 17:05:12 +01:00
Uneven Prankster
929a46cbab
[models] Fix M3D vertex color import. ( #2878 )
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* Fix vertex color import for .m3d
* Only load vertex colors when color map and/or materials are present
* Only execute when color array is present
---------
Co-authored-by: Uneven Prankster <unevenprankster@pm.me>
2023-01-30 17:00:39 +01:00
Dor Shapira
df5a736c00
fix typo ( #2899 )
...
patrix=>matrix
2023-01-28 19:26:41 +01:00
Rob Loach
7fff1ba0b0
ADDED: IsModelReady(), IsMaterialReady(), IsTextureReady(), IsRenderTextureReady() ( #2895 )
2023-01-28 12:13:09 +01:00
Antonis Geralis
0b42da4085
Raylib.h has exceeded 512 functions! ( #2896 )
2023-01-27 23:33:15 +01:00
Rob Loach
83ff7b2466
ADDED: `IsShaderReady()`, `IsImageReady()`, `IsFontReady()`, `IsWaveReady()`, `IsSoundReady()`, `IsMusicReady()` ( #2892 )
...
These IsReady() functions provide a method in order to verify whether or not the object was loaded successfully. They're useful to make sure the assets are there prior to using them.
2023-01-27 19:24:03 +01:00
Jeffery Myers
81ca2f0bf3
Fix warnings and bad project settings for 4.5 release ( #2894 )
2023-01-27 19:20:42 +01:00
Ray
af66e751db
Update CHANGELOG
2023-01-26 23:20:14 +01:00
Ray
000cb5a47d
Update CHANGELOG
2023-01-26 23:18:06 +01:00
Kenta
f088548261
Update BINDINGS.md ( #2889 )
...
Update Kaylib license to Zlib
2023-01-26 10:52:59 +01:00
Ray
0125790801
Update rmodels.c
2023-01-25 23:13:17 +01:00
Jeffery Myers
63da7cdec6
add include guards on config.h ( #2888 )
2023-01-25 22:26:03 +01:00
Antonis Geralis
4adba0d3c3
Add wayland support ( #2883 )
2023-01-25 22:25:25 +01:00
Dor Shapira
7cdffcec52
fixed typo ( #2886 )
...
pilepine=>pipeline
chosing=>choosing
additioanlly=>additionally
attachmment=>attachment
initialize=>inititialize
Binded=>Bound
lattest=>latest
hi @raysan5, I ran rlgl.h into some "typo checking" program(basically a JetBrains IDE), and here are all the things that the program was able to spot and fix. as my English isn't really well I would like it if you could check that I didn't make any mistakes in the typo fixing...
2023-01-24 23:43:09 +01:00
Ray
f68bb8c707
REVIEWED: `rlGenTextureMipmaps()`, GPU generation only
2023-01-24 17:17:25 +01:00
Ray
5149da5719
Merge branch 'master' of https://github.com/raysan5/raylib
2023-01-24 17:16:44 +01:00
Ray
5b3c5e1a16
REVIEWED: `ProcessMaterialsOBJ()` available when required
2023-01-24 17:16:35 +01:00
PencilAmazing
542ef8904a
[models] Load bone names from IQM file if available ( #2882 )
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* Load bone names from IQM file if available
* Formatting and default bone name
2023-01-23 19:55:02 +01:00