ADDED: Example project to VS2022 solution

This commit is contained in:
Ray 2023-02-14 20:12:53 +01:00
parent 50d17393a5
commit 547819766f
3 changed files with 413 additions and 7 deletions

View File

@ -14,6 +14,7 @@
********************************************************************************************/
#include "raylib.h"
#include "rlgl.h"
#if defined(PLATFORM_DESKTOP)
@ -27,10 +28,10 @@
//------------------------------------------------------------------------------------
// Load custom render texture, create a writable depth texture buffer
static RenderTexture2D LoadRenderTextureDepthTex(int width, int height);
// Unload render texture from GPU memory (VRAM)
static void UnloadRenderTextureDepthTex(RenderTexture2D target);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
@ -55,20 +56,19 @@ int main(void)
.target = (Vector3){ 0.0f, 0.5f, 0.0f }, // Camera looking at point
.up = (Vector3){ 0.0f, 1.0f, 0.0f }, // Camera up vector (rotation towards target)
.fovy = 45.0f, // Camera field-of-view Y
.projection = CAMERA_PERSPECTIVE // Camera mode type
.projection = CAMERA_PERSPECTIVE // Camera projection type
};
SetCameraMode(camera, CAMERA_ORBITAL);
SetTargetFPS(60);
DisableCursor(); // Limit cursor to relative movement inside the window
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera);
UpdateCamera(&camera, CAMERA_ORBITAL);
//----------------------------------------------------------------------------------
// Draw

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@ -0,0 +1,387 @@
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View File

@ -267,6 +267,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_textured_curve", "
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HideSolutionNode = FALSE
@ -2378,6 +2396,7 @@ Global
{4A87569C-4BD3-4113-B4B9-573D65B3D3F8} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}
{769FF0C1-4424-4FA3-BC44-D7A7DA312A06} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE}
{6D9E00D8-2893-45E4-9363-3F7F61D416BD} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
{70B35F59-AFC2-4D8F-8833-5314D2047A81} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}