[models] Load bone names from IQM file if available (#2882)

* Load bone names from IQM file if available

* Formatting and default bone name
This commit is contained in:
PencilAmazing 2023-01-23 13:55:02 -05:00 committed by GitHub
parent 393a03a46e
commit 542ef8904a
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1 changed files with 16 additions and 1 deletions

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@ -4450,6 +4450,12 @@ static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, unsigned int
unsigned int num_extensions, ofs_extensions;
} IQMHeader;
typedef struct IQMJoint {
unsigned int name;
int parent;
float translate[3], rotate[4], scale[3];
} IQMJoint;
typedef struct IQMPose {
int parent;
unsigned int mask;
@ -4503,6 +4509,10 @@ static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, unsigned int
//fread(framedata, iqmHeader->num_frames*iqmHeader->num_framechannels*sizeof(unsigned short), 1, iqmFile);
memcpy(framedata, fileDataPtr + iqmHeader->ofs_frames, iqmHeader->num_frames*iqmHeader->num_framechannels*sizeof(unsigned short));
// joints
IQMJoint *joints = RL_MALLOC(iqmHeader->num_joints*sizeof(IQMJoint));
memcpy(joints, fileDataPtr + iqmHeader->ofs_joints, iqmHeader->num_joints*sizeof(IQMJoint));
for (unsigned int a = 0; a < iqmHeader->num_anims; a++)
{
animations[a].frameCount = anim[a].num_frames;
@ -4513,7 +4523,11 @@ static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, unsigned int
for (unsigned int j = 0; j < iqmHeader->num_poses; j++)
{
strcpy(animations[a].bones[j].name, "ANIMJOINTNAME");
// If animations and skeleton are in the same file, copy bone names to anim
if (iqmHeader->num_joints > 0)
memcpy(animations[a].bones[j].name, fileDataPtr + iqmHeader->ofs_text + joints[j].name, BONE_NAME_LENGTH*sizeof(char));
else
strcpy(animations[a].bones[j].name, "ANIMJOINTNAME"); // default bone name otherwise
animations[a].bones[j].parent = poses[j].parent;
}
@ -4627,6 +4641,7 @@ static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, unsigned int
RL_FREE(fileData);
RL_FREE(joints);
RL_FREE(framedata);
RL_FREE(poses);
RL_FREE(anim);