mirror of https://github.com/raysan5/raylib
Update CHANGELOG
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CHANGELOG
17
CHANGELOG
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@ -43,6 +43,7 @@ Detailed changes:
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[core] REVIEWED: GetClipboardText() on PLATFORM_WEB, permissions issues
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[core] REVIEWED: Initial window position for display-sized fullscreen (#2742) by @daipom
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[core] REVIEWED: Sticky touches input (#2857) by @ImazighenGhost
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[core] REVIEWED: Enable GetWindowHandle() on macOS (#2915) by @Not-Nik
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[rlgl] ADDED: OpenGL ES 2.0 support on PLATFORM_DESKTOP (#2840) by @wtnbgo
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[rlgl] ADDED: Separate blending modes for color and alpha, BLEND_CUSTOM_SEPARATE (#2741)
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[rlgl] ADDED: rlSetBlendFactorsSeparate and custom blend mode modification checks (#2741) by @pure01fx
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@ -58,7 +59,8 @@ Detailed changes:
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[rlgl] REVIEWED: rlMultMatrixf(), use const pointer (#2807) by @planetis-m
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[rlgl] REVIEWED: Expose OpenGL blending mode factors and functions/equations
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[rlgl] REVIEWED: rLoadTextureDepth(), issue with depth textures on WebGL (#2824)
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[raymath] REVIEWED: Vector2Angle() (#2829, #2832) by @AlxHnr and @planetis-m
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[raymath] ADDED: Vector2LineAngle() (#2887)
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[raymath] REVIEWED: Vector2Angle() (#2829, #2832) by @AlxHnr, @planetis-m
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[shapes] ADDED: CheckCollisionPointPoly() (#2685) by @acejacek
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[shapes] REVIEWED: DrawPixel*(), use RL_QUADS/RL_TRIANGLES (#2750) by @hatkidchan
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[shapes] REVIEWED: DrawLineBezier*(), fix bezier line breaking (#2735, #2767) by @nobytesgiven
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@ -88,21 +90,29 @@ Detailed changes:
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[models] ADDED: GLTF animation support (#2844) by @charles-l
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[models] ADDED: DrawCapsule() and DrawCapsuleWires() (#2761) by @IanBand
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[models] ADDED: LoadMaterials(), MTL files loading, same code as OBJ loader (#2872) by @JeffM2501
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[models] REVIEWED: DrawMesh(), using SHADER_LOC_COLOR_SPECULAR as a material map (#2908) by @haved
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[models] REVIEWED: LoadM3D() vertex color support (#2878) by @GithubPrankster, @bztsrc
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[models] REVIEWED: GenMeshHeightmap() (#2716)
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[models] REVIEWED: LoadIQM() (#2676)
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[models] REVIEWED: Simplify .vox signature check (#2752) by @CrezyDud
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[models] REVIEWED: LoadIQM(), support bone names loading if available (#2882) by @PencilAmazing
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[models] `WARNING`: REMOVED: DrawCubeTexture(), DrawCubeTextureRec(), functions moved to new example: `models_draw_cube_texture`
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[audio] ADDED: IsWaveReady()`, IsSoundReady(), IsMusicReady() (#2892) by @RobLoach
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[audio] REVIEWED: Clear PCM buffer state when closing audio device (#2736) by @veins1
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[audio] REVIEWED: Android backend selected (#2118, #2875) by @planetis-m
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[multi] ADDED: IsShaderReady(), IsImageReady(), IsFontReady() (#2892) by @RobLoach
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[multi] ADDED: IsModelReady(), IsMaterialReady(), IsTextureReady(), IsRenderTextureReady() (#2895) by @RobLoach
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[multi] REVIEWED: Multiple code/comment typos by @sDos280
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[multi] REVIEWED: Grammar mistakes and typos (#2914) by @stickM4N
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[multi] REVIEWED: Use TRACELOG() macro instead of TraceLog() in internal modules (#2881) by @RobLoach
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[examples] ADDED: textures_textured_curve (#2821) by @JeffM2501
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[examples] ADDED: shaders_write_depth (#2836) by @BugraAlptekinSari
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[examples] ADDED: shaders_hybrid_render (#2919) by @BugraAlptekinSari
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[examples] RENAMED: Several shaders for naming consistency (#2707)
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[examples] RENAMED: lighting_instanced.fs to lighting_instancing.fs (glsl100) (#2805) by @gtrxAC
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[examples] REVIEWED: core_custom_logging.c (#2692) by @hartmannathan
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[examples] REVIEWED: core_camera_2d_platformer (#2687) by @skylar779
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[examples] REVIEWED: core_input_gamepad.c (#2903) by @planetis-m
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[examples] REVIEWED: core_custom_frame_control
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[examples] REVIEWED: text_rectangle_bounds (#2746) by @SzieberthAdam
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[examples] REVIEWED: textures_image_processing, added gaussian blurring (#2775) by @nobytesgiven
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@ -114,6 +124,9 @@ Detailed changes:
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[build] ADDED: Packaging for distros with deb-based and rpm-based packages (#2877) by @KOLANICH
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[build] ADDED: Linkage library -latomic on Linux (only required for ARM32)
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[build] ADDED: Required frameworks on macOS (#2793) by @SpexGuy
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[build] ADDED: WASM support for Zig build (#2901) by @Not-Nik
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[build] REVIEWED: config.h format and inconsistencies
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[build] REVIEWED: Zig build to latest master, avoid deprecated functions (#2910) by @star-tek-mb
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[build] REVIEWED: CMake project template to easily target raylib version (#2700) by @RobLoach
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[build] REVIEWED: PATH for PLATFORM_WEB target (#2647) by @futureapricot
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[build] REVIEWED: build.zig to let user decide how to set build mode and linker fixes by @InKryption
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@ -141,7 +154,7 @@ Detailed changes:
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[bindings] ADDED: TurboRaylib (Object Pascal) by @turborium
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[bindings] ADDED: Kaylib (Kotlin/Native) by @Its-Kenta
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[bindings] ADDED: Raylib-Nelua (Nelua) by @Its-Kenta
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[misc] REVIEWED: Update some external libraries to latest versions
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[misc] REVIEWED: Update external libraries to latest versions
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-------------------------------------------------------------------------
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Release: raylib 4.2 (11 August 2022)
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