ADDED: rcamera dependencies details

This commit is contained in:
Ray 2023-02-14 20:13:13 +01:00
parent 547819766f
commit e843be7ea5

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@ -48,11 +48,11 @@
//----------------------------------------------------------------------------------
//...
#if defined(CAMERA_STANDALONE)
#define CAMERA_CULL_DISTANCE_NEAR 0.01
#define CAMERA_CULL_DISTANCE_FAR 1000.0
#define CAMERA_CULL_DISTANCE_NEAR 0.01
#define CAMERA_CULL_DISTANCE_FAR 1000.0
#else
#define CAMERA_CULL_DISTANCE_NEAR RL_CULL_DISTANCE_NEAR
#define CAMERA_CULL_DISTANCE_FAR RL_CULL_DISTANCE_FAR
#define CAMERA_CULL_DISTANCE_NEAR RL_CULL_DISTANCE_NEAR
#define CAMERA_CULL_DISTANCE_FAR RL_CULL_DISTANCE_FAR
#endif
//----------------------------------------------------------------------------------
@ -145,8 +145,22 @@ Matrix GetCameraProjectionMatrix(Camera* camera, float aspect);
#if defined(CAMERA_IMPLEMENTATION)
#include "raymath.h" // Required for vector maths:
// Vector3Add()
// Vector3Subtract()
// Vector3Scale()
// Vector3Normalize()
// Vector3Distance()
// Vector3CrossProduct()
// Vector3RotateByAxisAngle()
// Vector3Angle()
// Vector3Negate()
// MatrixLookAt()
// MatrixPerspective()
// MatrixOrtho()
// MatrixIdentity()
#include "raymath.h" // Required for some vector maths
// raylib input functionality required: GetMouseDelta(), GetMouseWheelMove(), IsKeyDown(), IsKeyPressed()
//----------------------------------------------------------------------------------
// Defines and Macros
@ -171,12 +185,12 @@ Matrix GetCameraProjectionMatrix(Camera* camera, float aspect);
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
//...
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
//...
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
@ -186,7 +200,6 @@ Matrix GetCameraProjectionMatrix(Camera* camera, float aspect);
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
// Returns the cameras forward vector (normalized)
Vector3 GetCameraForward(Camera *camera)
{