raysan5
99f99bea47
Simplified shader matrix uniforms
2016-01-25 13:54:09 +01:00
raysan5
d0ff78e7f4
Move Light struct to example
2016-01-25 13:39:23 +01:00
raysan5
3113a20390
Added bounding box calculation
2016-01-25 11:12:31 +01:00
raysan5
41959eeae1
Added support for mouse gestures (need testing)
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Mouse input is interpreted as touches to allow mouse gestures
detection... and get an unified inputs system for all platforms!
2016-01-24 19:17:08 +01:00
raysan5
08da91047e
Some code tweaks
2016-01-23 13:22:13 +01:00
raysan5
6e9d3eb0f9
Review comments
2016-01-23 12:37:42 +01:00
Ray
ed674d865b
Merge pull request #79 from victorfisac/develop
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Fixed hold gesture detection
2016-01-23 11:16:59 +01:00
victorfisac
233f7611da
Fixed hold gesture detection
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- Fixed gestures hold detection.
- Improved hold state detection for little touch position increments
(sensitivity).
2016-01-22 17:07:54 +01:00
victorfisac
f874fdc1ad
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-01-22 15:36:56 +01:00
raysan5
4e57bd1f18
Replaced GLEW by GLAD
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Removed GLEW external dependency, now it works with GLAD
Kept GLEW path, just in case... detected weird behaviour when testing
with gDEBugger
2016-01-22 01:22:45 +01:00
raysan5
455be7f6f6
Try to implement GLAD support
2016-01-21 13:52:09 +01:00
raysan5
23d66e9b6f
Move extensions loading to core module
2016-01-21 12:24:35 +01:00
raysan5
882e2abee1
Corrected bug
2016-01-21 12:24:12 +01:00
raysan5
68ba34c17b
Updated struct types
2016-01-21 01:03:43 +01:00
Ray
a286d9166b
Merge pull request #78 from victorfisac/develop
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Added ray-sphere collision detection
2016-01-20 19:34:34 +01:00
victorfisac
fcd30c5649
Added ray-sphere collision detection
2016-01-20 19:28:47 +01:00
victorfisac
8ae0da1fa1
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-01-20 19:26:52 +01:00
victorfisac
25f5995be0
Revert "Added ray-sphere collision detection"
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This reverts commit 423a45ac85
.
2016-01-20 19:26:30 +01:00
raysan5
cf6c6fefd7
Review some function names for consistency with raymath
2016-01-20 19:23:58 +01:00
raysan5
c5663ca015
Some formatting tweaks
2016-01-20 19:09:48 +01:00
raysan5
51c0b61a43
Updated to latest version of stb libs
2016-01-20 18:48:52 +01:00
raysan5
634f8f0d0f
Adapted easings as single header and inline functions
2016-01-20 18:20:36 +01:00
raysan5
efa1c96d19
Adapted raymath as single header library
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Added support for single header implementation and also inline functions
support
2016-01-20 18:20:05 +01:00
victorfisac
423a45ac85
Added ray-sphere collision detection
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- Added simple ray-sphere collision detection.
- Added extra function with extended parameters to obtain collision
point vector.
- Fixed bounding box calculations init values (were causing compiling
errors).
2016-01-20 16:01:59 +01:00
victorfisac
dc385ba4ec
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-01-20 15:59:32 +01:00
Ray
c8e8c0a002
Merge pull request #76 from kd7tck/develop
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standalone raymath
2016-01-20 15:47:48 +01:00
victorfisac
c04752c0e4
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-01-20 13:48:00 +01:00
Joshua Reisenauer
ae87a35f6e
standalone raymath
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look over for errors
2016-01-19 15:00:48 -08:00
raysan5
29c618a35e
Added some functions (incomplete)
2016-01-19 20:27:41 +01:00
raysan5
036e77939f
Updated for raylib v1.4
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Moved building information to raylib github Wiki page
2016-01-19 11:00:10 +01:00
raysan5
de7bddb8df
Updated with progresses
2016-01-19 10:59:19 +01:00
raysan5
fd05d3e353
Rename VertexData struct to Mesh
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Reviewed vertex type variables
2016-01-18 13:36:18 +01:00
raysan5
a640503119
Corrected literal value
2016-01-18 13:33:12 +01:00
raysan5
f24fd14814
Note on RPI inputs
2016-01-18 12:05:10 +01:00
raysan5
f98c4dc82b
Corrected bug on fonts loading
2016-01-18 12:04:54 +01:00
Ray
f1d16386b6
Update shaders_basic_lighting.c
2016-01-17 02:13:08 +01:00
Ray
144681fc0f
Rename lighting_blinn_phong.c to shaders_basic_lighting.c
2016-01-17 02:11:06 +01:00
raysan5
03c82605a0
Replaced deprecated texture2D() function by texture()
2016-01-16 12:53:48 +01:00
raysan5
183795b8aa
Review literals type
2016-01-16 12:52:55 +01:00
Ray San
91e00431d4
Corrected some bugs
2016-01-14 09:19:56 +01:00
raysan5
3b4d8442e0
Corrected some float values
2016-01-13 19:30:35 +01:00
raysan5
4f0165f32d
Example reviewed (more clear now)
2016-01-13 18:11:11 +01:00
raysan5
fb6ef2c2f4
Vertex shaders optimization
2016-01-13 17:13:28 +01:00
Ray
bb49102a4b
Merge pull request #73 from victorfisac/develop
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World to screen conversion and little review
2016-01-11 19:47:17 +01:00
victorfisac
4cc394c376
Added world to screen conversion
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- Added function WorldToScreen(...).
- Added world to screen example.
- Review GetMouseRay() comment.
- Removed deprecated lighting functions from raylib header.
2016-01-11 15:59:26 +01:00
victorfisac
8eb6fc5612
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-01-11 15:09:23 +01:00
raysan5
5e7686695f
Review Light/Material system
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Simplified for the user (more intuitive and clear)
Removed lighting module dependency
2016-01-11 13:29:55 +01:00
raysan5
e5a56fa985
Change drawing order to avoid artifacts with...
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... transparent elements
2016-01-11 11:59:15 +01:00
Ray
f10835cf09
Merge pull request #72 from victorfisac/develop
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Fixed small glitch on zoom-in
2016-01-10 23:01:39 +01:00
victorfisac
a5e79b7663
Fixed small glitch on zoom-in with mouse wheel
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It seems that now works. Tested all free camera features with some
directions and positions and no unexpected behaviours detected. I don't
know if those lines are really indispensable.
2016-01-08 02:53:26 +01:00