raysan5
853cc6f4c9
Added authorization token
2017-11-25 19:40:05 +01:00
Ahmad Fatoum
d54ea107f7
[CI] Push Github artifacts only on tag
...
Forgot that one the first time round, which created some unnecssary
releases.
2017-11-24 23:03:02 +01:00
Ahmad Fatoum
13fa61f7d9
CI: Only push binaries for develop branch builds
...
... for now.
Syntax was confusing Travis CI, AppVeyor is reporting 401,
so lets see if this change at least fixes Travis.
If this doesn't work, it might be that @raysan5's token is required.
2017-11-24 22:53:07 +01:00
Ray
8337787ced
Merge pull request #396 from a3f/develop
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Setup CMake package target and CI auto-deploy tags
2017-11-24 22:33:08 +01:00
Ahmad Fatoum
49c5a433df
Setup CMake package target and CI auto-deploy tags
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cmake --build . --target package # or make package if make is used
can now be used to create binary packages for raylib.
AppVeyor and Travis CI are configured to push the artifacts
that result from building git tags to the related Github releases page.
2017-11-24 21:24:35 +01:00
Ray
10dc276423
Merge pull request #395 from a3f/develop
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Generate and install pkg-config pc file and allow static/shared builds in one go
2017-11-24 18:49:49 +01:00
Ahmad Fatoum
44376c04fa
Generate and install pkg-config pc file
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After installation, compiling new programs is possible with
$ cc game.c `pkg-config --static --libs --cflags raylib`
or
$ cc game.c `pkg-config --libs --cflags raylib`
depending on configuration
Also adds following configuration options:
- WITH_PIC "Compile static library as position-independent code"
- STATIC_RAYLIB "Build raylib as a static library"
- MACOS_FATLIB "Build fat library for both i386 and x86_64 on macOS"
2017-11-24 17:15:33 +01:00
Ray
589cec0dd5
Update README.md
2017-11-24 12:40:08 +01:00
Ray
f9d9ff7e48
Update README.md
2017-11-23 10:14:53 +01:00
Ray
83029225d6
Update README.md
2017-11-23 10:13:40 +01:00
Ray
08200f8f40
Merge pull request #393 from a3f/develop
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Add AppVeyor CI for automatic Windows Builds
2017-11-23 09:59:36 +01:00
Ahmad Fatoum
17c91bad6f
Disable CRT "secure" warnings
...
Suppresses 88 of the 213 warnings reported when compiling with
MSVC 2015 on AppVeyor.
2017-11-23 07:56:02 +01:00
Ahmad Fatoum
1e1b20c889
Add AppVeyor CI for automatic Windows Builds
...
We already have automatic Linux and macOS build via Travis CI.
This adds the same for Windows x86 and x86_64 with both
Microsoft Visual Studio 2015 as well as MinGW-w64.
2017-11-23 00:47:58 +01:00
Ray
96e0f0e35e
Merge pull request #392 from a3f/develop
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Fix macOS build of new rglfw.c approach
2017-11-22 23:16:52 +01:00
Ahmad Fatoum
b2acff66de
Fix macOS build of new rglfw.c approach
...
There have been two problems:
* GLFW itself was compiled with the definitions for compiling
_against_ GLFW (fixed by removing requirement for external glfw)
* rglfw.c was being compiled as C code, although it includes
Objective C files.
This _might_ break the Windows build, needs to be checked.
Fixes #391 , but as noted I'd prefer though a separate source directory
and build script for GLFW.
2017-11-22 23:11:41 +01:00
Ahmad Fatoum
899e1fbd94
Avoid duplicate definition of feature macro
...
Feature macros need to be defined before #including any headers,
preferably through the build system, but this is good enough.
Fixes a compile error on my fork's Travis CI.
2017-11-22 22:58:18 +01:00
Ray
f70a0a996c
Review file issue
2017-11-22 19:51:38 +01:00
Ray San
9ec8c0f1d6
Updated OSX compilation with clang
2017-11-22 17:30:09 +01:00
Ray San
1be826fb16
Removed useless file
2017-11-22 17:30:09 +01:00
Ray
25ceec9b8f
Corrected default textures locations
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By default, we look for texture1 for LOC_MAP_SPECULAR and texture2 for
LOC_MAP_NORMAL
2017-11-22 14:56:45 +01:00
Ray
6624672bfa
Merge pull request #389 from Martinfx/master
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Added clean to Makefile for FreeBSD
2017-11-21 23:26:01 +01:00
Martinfx
398d793dbb
Added FreeBSD clean for Makefile
2017-11-21 19:30:52 +01:00
Ray San
6d317c7afe
Remove glfw3 dependency
...
Full sources already included and compiled with raylib (rglfw)
2017-11-17 18:43:39 +01:00
Ray San
e2e4b8df28
Remove unneeded glfw dependencies
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Only required by examples
2017-11-17 18:42:39 +01:00
Ray San
a6877c82c6
Added alternative license to rgif.h library
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Just in case of legal conflict with public domain software, added MIT
alternative license.
2017-11-17 18:30:19 +01:00
Ray San
a6416f82a7
Reviewed file comments
2017-11-16 17:59:35 +01:00
Ray
68024f1b0b
Added desktop platform check...
...
...to define proper values
2017-11-13 21:37:00 +01:00
Ray San
9c65caea8c
Added GLFW sources to raylib
...
Compiling GLFW library with raylib avoids external dependencies, this
way we solve version problems in some platforms
2017-11-13 12:09:41 +01:00
raysan5
24b12e5e23
Remove PLATFORM_ checks from raylib header
...
Now header is truly multiplatform...
Actually still a small pending check on XBOX gamepad controls that
hopefully will be removed with next GLFW 3.3
2017-11-12 11:45:35 +01:00
raysan5
02dd4d32b5
Allow custom distortion shader - IN PROGRESS -
2017-11-12 11:00:28 +01:00
raysan5
09228752ce
Review default shaders usage on loading
2017-11-12 10:33:44 +01:00
Ray
e12182f59b
Merge pull request #384 from nounoursheureux/develop
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Store the default shaders
2017-11-10 12:10:49 +01:00
Wilhem Barbier
7ef604fbf5
Store the default shaders
2017-11-09 20:47:22 +01:00
Ray San
0eb222bda1
Issue with libraries renamed on Raspbian Stretch
...
libEGL and libGLESv2 have been renamed on latest Raspbian Stretch
version (also included on latest Jessie upgrade).
It seems to be done to avoid conflicts between official Mesa libs and
Broadcomm provided ones.
2017-11-07 13:02:15 +01:00
Ray
99d3803d16
Added VS2017 raylib project
2017-11-06 23:56:03 +01:00
Ray San
37986b26cb
Corrected issue with text drawing on image
2017-11-06 14:13:50 +01:00
Ray San
2f024dbfef
Corrected possible issue on FBO creation
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USE_DEPTH_RENDERBUFFER on OpenGL 2.1
2017-11-06 13:58:11 +01:00
Ray San
4fe8e05a7f
Review GLSL 120 shaders
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Not tested, could have errors
2017-11-06 13:49:33 +01:00
Ray San
81518ccd13
Corrected issue with shader locations init
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On RPI, after latest drivers update, models were not rendered properly
cause of that...
2017-11-06 13:41:13 +01:00
Ray
2eceecb7b7
Merge pull request #382 from nounoursheureux/develop
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Have SetShaderValue(i) take a const pointer
2017-11-05 22:47:55 +01:00
Wilhem Barbier
879c2f484b
SetShaderValue take const pointer
2017-11-05 21:57:29 +01:00
Ray
085779707f
Uploaded shaders for GLSL 120
2017-11-05 17:13:17 +01:00
Ray
24657ca789
Review textures to be POT
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Could correct possible issues on OpenGL 1.1
2017-11-05 17:06:50 +01:00
Ray
5f65380732
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
2017-11-05 09:58:31 +01:00
Ray
aa6a1b4283
Corrected issue with missing defines
2017-11-05 09:58:25 +01:00
raysan5
36ae9c8c3a
Compile DLL avoiding extra dependencies
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C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin>dumpbin.exe
D:\GitHub\raylib\release\libs\win32\msvc\raylib.dll /DEPENDENTS
Microsoft (R) COFF/PE Dumper Version 14.00.24215.1
Copyright (C) Microsoft Corporation. All rights reserved.
Dump of file D:\GitHub\raylib\release\libs\win32\msvc\raylib.dll
File Type: DLL
Image has the following dependencies:
KERNEL32.dll
glfw3.dll
OpenAL32.dll
Summary
4000 .data
1000 .gfids
23000 .rdata
5000 .reloc
1000 .rsrc
68000 .text
1000 _RDATA
2017-11-04 18:36:15 +01:00
Ray
d43af4918b
Improve textures support for OpenGL 2.1
2017-11-04 16:57:46 +01:00
Ray
9e0105a1a3
Corrected function name
2017-11-04 16:57:20 +01:00
Ray San
c570f7ca63
Rebuild dynamic libs for MSVC (VS2015)
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Added support for raylib DLL building on MSVC
2017-11-03 17:32:13 +01:00
Ray San
244007a99b
Review Fade() functionality
2017-11-03 12:41:03 +01:00