Corrected possible issue on FBO creation

USE_DEPTH_RENDERBUFFER on OpenGL 2.1
This commit is contained in:
Ray San 2017-11-06 13:58:11 +01:00
parent 4fe8e05a7f
commit 2f024dbfef

View File

@ -1586,10 +1586,10 @@ RenderTexture2D rlLoadRenderTexture(int width, int height)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glBindTexture(GL_TEXTURE_2D, 0);
#if defined(GRAPHICS_API_OPENGL_33)
#define USE_DEPTH_TEXTURE
#else
#if defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_ES2)
#define USE_DEPTH_RENDERBUFFER
#else
#define USE_DEPTH_TEXTURE
#endif
#if defined(USE_DEPTH_RENDERBUFFER)