Corrected default textures locations
By default, we look for texture1 for LOC_MAP_SPECULAR and texture2 for LOC_MAP_NORMAL
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@ -3362,8 +3362,8 @@ static void SetShaderDefaultLocations(Shader *shader)
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// Get handles to GLSL uniform locations (fragment shader)
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shader->locs[LOC_COLOR_DIFFUSE] = glGetUniformLocation(shader->id, "colDiffuse");
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shader->locs[LOC_MAP_DIFFUSE] = glGetUniformLocation(shader->id, "texture0");
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shader->locs[LOC_MAP_NORMAL] = glGetUniformLocation(shader->id, "texture1");
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shader->locs[LOC_MAP_SPECULAR] = glGetUniformLocation(shader->id, "texture2");
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shader->locs[LOC_MAP_SPECULAR] = glGetUniformLocation(shader->id, "texture1");
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shader->locs[LOC_MAP_NORMAL] = glGetUniformLocation(shader->id, "texture2");
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}
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// Unload default shader
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