Corrected default textures locations

By default, we look for texture1 for LOC_MAP_SPECULAR and texture2 for
LOC_MAP_NORMAL
This commit is contained in:
Ray 2017-11-22 14:56:45 +01:00
parent 6624672bfa
commit 25ceec9b8f

View File

@ -3362,8 +3362,8 @@ static void SetShaderDefaultLocations(Shader *shader)
// Get handles to GLSL uniform locations (fragment shader)
shader->locs[LOC_COLOR_DIFFUSE] = glGetUniformLocation(shader->id, "colDiffuse");
shader->locs[LOC_MAP_DIFFUSE] = glGetUniformLocation(shader->id, "texture0");
shader->locs[LOC_MAP_NORMAL] = glGetUniformLocation(shader->id, "texture1");
shader->locs[LOC_MAP_SPECULAR] = glGetUniformLocation(shader->id, "texture2");
shader->locs[LOC_MAP_SPECULAR] = glGetUniformLocation(shader->id, "texture1");
shader->locs[LOC_MAP_NORMAL] = glGetUniformLocation(shader->id, "texture2");
}
// Unload default shader