Setup CMake package target and CI auto-deploy tags

cmake --build . --target package # or make package if make is used

can now be used to create binary packages for raylib.

AppVeyor and Travis CI are configured to push the artifacts
that result from building git tags to the related Github releases page.
This commit is contained in:
Ahmad Fatoum 2017-11-24 19:57:44 +01:00
parent 10dc276423
commit 49c5a433df
No known key found for this signature in database
GPG Key ID: C3EAC3DE9321D59B
5 changed files with 82 additions and 56 deletions

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@ -12,38 +12,48 @@ os:
env:
global:
- VERBOSE=1
matrix:
- CFLAGS=-m64 SHARED=ON
- CFLAGS=-m32 SHARED=OFF
# We don't install x11 32-bit libraries, so skip shared libraries on -m32
matrix: # We don't install x11 32-bit libraries, so skip shared libraries on -m32
- ARCH=i386 SHARED=OFF
- ARCH=amd64 SHARED=ON
matrix:
exclude: # This is already covered by building universal (fat) libraries by default
- os: osx
env: ARCH=i386 SHARED=OFF
before_script:
- export CFLAGS="-std=gnu99 $CFLAGS"
- export CFLAGS="-std=gnu99"
before_install:
- if [ "$TRAVIS_OS_NAME" == "linux" ]; then
sudo apt-get install -y gcc-multilib
libopenal-dev
libxcursor-dev libxinerama-dev
mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev libglew-dev;
mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev
libgl1-mesa-dev libglu1-mesa-dev libglew-dev;
export RAYLIB_PACKAGE_SUFFIX="-Linux-$ARCH";
if [ "$ARCH" == "i386" ]; then export CFLAGS="$CFLAGS -m32"; fi;
if [ "$ARCH" == "amd64" ]; then export CFLAGS="$CFLAGS -m64"; fi;
fi
- if [ "$TRAVIS_OS_NAME" == "osx" ]; then brew update; brew install glfw; fi
- if [ "$TRAVIS_OS_NAME" == "osx" ]; then export RAYLIB_PACKAGE_SUFFIX="-macOS"; fi
- "$CC --version"
script:
- mkdir build
- cd build
- cmake -DSTATIC_RAYLIB=ON -DSHARED_RAYLIB=$SHARED -DBUILD_EXAMPLES=OFF -DBUILD_GAMES=OFF ..
- cmake -DMACOS_FATLIB=ON -DSTATIC_RAYLIB=ON -DSHARED_RAYLIB=$SHARED -DBUILD_EXAMPLES=OFF -DBUILD_GAMES=OFF ..
- make
# - make package
# - sudo make install
#
#deploy:
# provider: releases
# api_key:
# secure: XXX
# file_glob: true
# file: raylib-*.tar.gz
# skip_cleanup: true
# on:
# branch: master
# tags: true
- make package
deploy:
provider: releases
api_key:
secure: LvqUIAN/3dJul+Ra2iK3tSaNG5IwsNMmGIwVMy0DK5IBCxiQPBc9pWGiE30RTBPt6Z+N4BhMEE8DtUl+vnISlMoHWNIIhF2zwC66hs/F7zY7qEITMRSmfiLcqxQysknFOnJB06CATgXcFqlEo9j+t4abrG/f3qcb92J4O2uNz336Au2myTx93Q5MxbyA7KiUuEutFnb2dWiPCY4d+sGeXEfsiD2R7aj/8MaWOkoGdZVrTkI9juMgvpImkjQBArvqdjUMeT3MsRrwgOIq5v2GFV9dOl8k1WzPeT8B2JHh00ed/o1/wuFq/cLLOxtYo2+Pv3+xatOrlexoX0WkDm7C9/L1W5U4rLexU3CQ9mMBmHPnp6k/WXZ5QXEE4uUF0+LpN3XlIXzFpdZmZiVV8VLxg2WvyncMmivYiu7/MTkyfZxyKkzwl7sZZslzHA9kOGedGaN7b7/2B77OFHoQK8lKfdFml7jJnarh+89nenNZYMab0E8qkOJOyb2bYlDTa0/2nyxGiyymYgq6YHLNrDbhqB/1LzdgzjMliQ8ri5q9Ux2vjfcqOzhfAmcwFwnY/D6yXJWYi0DWpHZdpKl3du6dYDrypW91/yDWbwiJ/YhrE7ZunzrcB6GH/QkbuzWxdCth39rQAHih8DG01co/K3Gvi4yGjvIH5tFUpyEolMnpMiA=
file_glob: true
file: raylib-*.tar.gz
skip_cleanup: true
on:
repo: raysan5/raylib
branch:
- develop
- master

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@ -31,7 +31,7 @@ features
* Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
* Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi** and **HTML5**
* VR stereo rendering support with configurable HMD device parameters
* Minimal external dependencies (GLFW3, OpenGL, OpenAL)
* Minimal external dependencies (OpenGL, OpenAL)
* Complete bindings to LUA ([raylib-lua](https://github.com/raysan5/raylib-lua)) and Go ([raylib-go](https://github.com/gen2brain/raylib-go))
raylib uses on its core module the outstanding [GLFW3](http://www.glfw.org/) library. The best option I found for
@ -44,10 +44,12 @@ to accomodate to Android, Raspberry Pi and HTML5.
*On Raspberry Pi, Videocore API and EGL libraries are used for window/context management and raw inputs reading.*
building
--------
build and installation
----------------------
For detailed building instructions, check [raylib Wiki](https://github.com/raysan5/raylib/wiki).
Binary releases for Windows, Linux and macOS are available at the [Github Releases](https://github.com/raysan5/raylib/releases) page.
To build raylib yourself, check out the [raylib Wiki](https://github.com/raysan5/raylib/wiki) for detailed instructions.
raylib has been developed using exclusively two tools:

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@ -10,29 +10,30 @@ init:
- cmake -E remove c:\programdata\chocolatey\bin\cpack.exe
- set PATH=%PATH:C:\Program Files (x86)\Git\usr\bin;=%
- set PATH=%PATH:C:\Program Files\Git\usr\bin;=%
- set PATH=%prefix_dir%\bin;%PATH%
- if [%BITS%]==[32] set MINGW=C:\mingw-w64\i686-6.3.0-posix-dwarf-rt_v5-rev1\mingw32
- if [%BITS%]==[64] set MINGW=C:\mingw-w64\x86_64-6.3.0-posix-seh-rt_v5-rev1\mingw64
- if [%COMPILER%]==[mingw] set PATH=%MINGW%\bin;%PATH%
- set RAYLIB_PACKAGE_SUFFIX=-Win%BITS%-%COMPILER%
- set VERBOSE=1
environment:
matrix:
- compiler: MinGW-w64
- compiler: mingw
bits: 32
prefix_dir: C:\mingw-w64\i686-6.3.0-posix-dwarf-rt_v5-rev1\mingw32
- compiler: MinGW-w64
- compiler: mingw
bits: 64
prefix_dir: C:\mingw-w64\x86_64-6.3.0-posix-seh-rt_v5-rev1\mingw64
- compiler: MSVC15
- compiler: msvc15
bits: 32
- compiler: MSVC15
- compiler: msvc15
bits: 64
before_build:
- appveyor DownloadFile http://openal-soft.org/openal-binaries/openal-soft-1.17.2-bin.zip
- 7z x openal-soft-1.17.2-bin.zip
- move openal-soft-1.17.2-bin src\external\openal
- if [%COMPILER%]==[MinGW-w64] set CFLAGS=-m%BITS% & set LDFLAGS=-m%BITS% & set GENERATOR="MinGW Makefiles"
- if [%COMPILER%]==[MSVC15] if [%BITS%]==[32] set GENERATOR="Visual Studio 14 2015"
- if [%COMPILER%]==[MSVC15] if [%BITS%]==[64] set GENERATOR="Visual Studio 14 2015 Win64"
- set VERBOSE=1
- if [%compiler%]==[mingw] set CFLAGS=-m%BITS% & set LDFLAGS=-m%BITS% & set GENERATOR="MinGW Makefiles"
- if [%COMPILER%]==[msvc15] if [%BITS%]==[32] set GENERATOR="Visual Studio 14 2015"
- if [%COMPILER%]==[msvc15] if [%BITS%]==[64] set GENERATOR="Visual Studio 14 2015 Win64"
- mkdir build
- cd build
@ -41,25 +42,26 @@ build_script:
- cmake --build . --target install
after_build:
# - cmake --build . --target package
- cmake --build . --target package
before_test:
test_script:
#artifacts:
# - path: 'build\*.zip'
#
#deploy:
# description: 'Automatic build by CI'
# provider: GitHub
# auth_token:
# secure: XXX
# artifact: /.*\.zip/
# draft: false
# prerelease: false
# force_update: true
# on:
# branch: master
# appveyor_repo_tag: true # deploy on tag push only
#
artifacts:
- path: 'build\*.zip'
deploy:
description: 'Automatic build by CI'
provider: GitHub
auth_token:
secure: lqkfPGZPK828Mmopbicrng08QaaQXAshp0a9E3bMXt8+hpA8vCfDAT3jgU8kaSsW
artifact: /.*\.zip/
draft: false
prerelease: false
force_update: true
on:
branch:
- master
- develop
appveyor_repo_tag: true # deploy on tag push only

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@ -5,7 +5,7 @@ includedir=${prefix}/include
Name: raylib
Description: Simple and easy-to-use library to learn videogames programming
URL: https://github.com/raysan5/raylib
URL: http://github.com/raysan5/raylib
Version: @PROJECT_VERSION@
Libs: -L${libdir} -lraylib
Libs.private:@PKG_CONFIG_LIBS_PRIVATE@

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@ -2,8 +2,7 @@
project(raylib)
include("../utils.cmake")
set(raylib_VERSION_MAJOR 1)
set(raylib_VERSION_MINOR 8)
set(PROJECT_VERSION 1.9.0dev)
set(RAYLIB raylib) # Name of the generated library
@ -173,3 +172,16 @@ message(STATUS "Compiling with the flags:")
message(STATUS " PLATFORM=" ${PLATFORM})
message(STATUS " GRAPHICS=" ${GRAPHICS})
# Packaging
SET(CPACK_PACKAGE_NAME "raylib")
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to learn videogames programming")
SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}")
SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
SET(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
SET(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}")
SET(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/../README.md")
SET(CPACK_RESOURCE_FILE_WELCOME "${PROJECT_SOURCE_DIR}/../README.md")
SET(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/../LICENSE.md")
SET(CPACK_PACKAGE_FILE_NAME "raylib-${PROJECT_VERSION}$ENV{RAYLIB_PACKAGE_SUFFIX}")
SET(CPACK_GENERATOR "ZIP;TGZ") # Remove this, if you want the NSIS installer on Windows
include(CPack)