chriscamacho
83a4eb0852
add multi channel audio to raudio ( #895 )
...
* added multi channel sound replay to raudio
added -fPIC to Makefile for Linux
added simple lighting and audio multi channel to examples Makefile
* not properly reporting audio buffer pool size...
2019-06-29 10:49:42 +02:00
Ray
e0854696b4
ADDED: DrawTriangleStrip()
2019-06-17 10:29:58 +02:00
Ray
dccd61bef9
Support new flag: FLAG_WINDOW_ALWAYS_RUN
...
Do not stop update/draw on window minimized
WARNING: SetConfigFlag() was reviewed to support int flags
2019-06-14 17:18:33 +02:00
Ray
498c172d8e
Review function prototype
2019-06-06 11:38:45 +02:00
Ray
9824387773
Added resource file for raylib.dll
...
Some minor tweaks
2019-05-07 15:16:14 +02:00
raysan5
100c82e369
Review formatting to follow raylib style
2019-04-28 18:23:21 +02:00
Reece Mackie
86eba24970
This is dumb...
2019-04-28 16:08:07 +01:00
Reece Mackie
7ca856f9b7
Formatting changes
2019-04-28 15:59:39 +01:00
Reece Mackie
f8c6226826
Merge branch 'master' into gamepad-rework
2019-04-28 15:54:50 +01:00
raysan5
604a8c0b78
WARNING: Functions renamed
...
Two functions have been renamed for coherence; previous naming was confusing for several users:
- DrawPolyEx() ---> DrawTriangleFan()
- DrawPolyExLines() ---> DrawLineStrip()
2019-04-28 14:45:46 +02:00
Reece Mackie
c1f33eb817
Line cleaning
2019-04-27 21:43:32 +01:00
Reece Mackie
56ded3259d
More work, UWP now supports it and deleted old gamepads
2019-04-27 21:36:57 +01:00
Reece Mackie
b911cefab3
First gamepad stuff
2019-04-27 20:49:33 +01:00
Ray
e67ebabb02
Support custom memory management macros
...
Users can define their custom memory management macros.
NOTE: Most external libraries support custom macros in the same way, raylib should redefine those macros to raylib ones, to unify custom memory loading. That redefinition is only implemented as example for stb_image.h in [textures] module.
2019-04-23 14:55:35 +02:00
Ray
2d4c2ff351
Review rnet errors
2019-04-22 20:54:50 +02:00
Ray
f7d978e726
Reviewed rnet inclusion
...
Move to own header for a more deep review of the module
2019-04-22 20:27:54 +02:00
Jak
4b8d06f501
[rnet] module WIP ( #809 )
...
Added experimental network module
2019-04-22 20:03:00 +02:00
Demizdor
f3a5a6871d
Initial unicode implementation for UTF8 encoded text
2019-04-21 12:27:46 +03:00
Björn Wahlstrand
7cc8faf7da
Use typedef rather than #define in order to avoid issues in application code
2019-04-12 21:41:30 +02:00
Ray
4e58d4102c
Corrected typo
2019-04-12 13:29:37 +02:00
Ray
30d51ec26c
Reorganize struct
2019-04-12 11:29:01 +02:00
Ray
5bfa675350
Review VR simulator mechanism
...
- No default VR device parameteres inside raylib
- VR device parameter should be provided by user
- VR distortion shader should be provided by user
2019-04-11 13:53:01 +02:00
Ray
1934f2a2f4
Some tweaks
2019-04-11 00:11:11 +02:00
Ray
6168a4ca37
Comments review
2019-04-10 23:50:48 +02:00
ChillerDragon
f21761fbbb
Happy new year 2019
2019-04-07 17:49:12 +02:00
Ray
9282b8ba83
ADDED: SetShaderValueTexture()
...
Some tweaks
2019-04-05 17:08:46 +02:00
Ray
92733d6695
BIG UPDATE: New models functions for animations!
...
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
2019-04-05 13:15:56 +02:00
Ray
a103086443
Removed trail spaces
2019-04-04 13:50:52 +02:00
Ray
6ecd8249bc
Merge pull request #787 from Demizdor/master
...
Added `DrawRoundedRect()` and `DrawRoundedRectLines()`
2019-04-04 13:42:20 +02:00
Ray
d89d24c5e8
BIG UPDATE: Support model animations!
2019-04-04 13:33:54 +02:00
Vlad Adrian
1415d514ba
Update raylib.h
2019-03-31 13:20:45 +03:00
Demizdor
a28023b58f
Added DrawRoundedRect()
2019-03-30 22:18:29 +02:00
Ray
afab8b36ab
Merge pull request #786 from Demizdor/draw_ring
...
Added DrawRing(), DrawRingLines() and DrawCircleSectorLines()
2019-03-29 17:28:37 +01:00
Ray
a643dc4ca0
WARNING: Redesigned model struct for multi-meshes
...
This is quite a big change, Model struct has been redesigned to support multiple meshes and multiple materials, most 3d fileformats contain multiple meshes and reference multiple materials.
Consequently, multiple functions have been reviewed.
LoadOBJ(), LoadIQM(), LoadGLFT() now return a Model.
Current LoadOBJ() is not valid anymore, actually, tinyobj_loader_c library is considered for replacement.
2019-03-29 16:48:23 +01:00
Demizdor
ab9c6da26f
Added DrawRing(), DrawRingLines() and DrawCircleSectorLines()
2019-03-29 16:22:09 +02:00
Ray
88dfd2ab23
REDESIGNED: DrawCircleSector()
2019-03-28 18:53:41 +01:00
raysan5
f02a0334d8
ADDED: GetScreenData()
2019-03-17 11:58:02 +01:00
Rafael Sachetto
9f54a69cec
Adding DrawCubeWiresV for convenience
2019-03-08 15:06:17 -03:00
Ray
2f97a3f835
Proposed Model struct review
2019-03-05 16:46:48 +01:00
Ray
2e99c6cefb
ADDED: IsWindowResized()
2019-03-04 22:58:20 +01:00
Ray
297dd641e8
ADDED: DrawCircleSector()
2019-02-13 00:06:06 +01:00
Ray
e996fe2ff5
ADDED: GetClipboardText(), SetClipboardText()
2019-02-11 18:03:06 +01:00
Ray
d356b1d1cc
Reviewed fbo creation and VR system
2019-02-06 14:21:44 +01:00
Ray
fce48e85f4
ADDED: LoadTextureCubemap()
...
Probably uncomplete, not tested yet...
2019-02-04 13:27:36 +01:00
Ray
5755c5e310
Review DrawTextRecEx() formatting
2019-02-04 09:57:02 +01:00
Demizdor
6f66425946
Added DrawTextRecEx()
2019-01-23 21:36:54 +02:00
Ray
4467292a2d
Review last PR formatting
2019-01-21 10:32:14 +01:00
Ray
9b97cf6972
Merge pull request #731 from MarcoLizza/reorganizing-logging
...
Reorganizing logging
2019-01-21 10:09:51 +01:00
Marco Lizza
343fef4aa4
Changing enums, now referenced as int.
2019-01-21 10:05:40 +01:00
Marco Lizza
f1d13aa469
Adding function to control the "exit-on-error" behaviour.
2019-01-20 22:24:41 +01:00