raysan5
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ac475f46b9
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Added touch points id to gestures
Required by ProcessGestureEvent()
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2016-01-28 10:03:37 +01:00 |
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Ray
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c21ca3ca1a
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Updated screenshots
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2016-01-26 20:26:46 +01:00 |
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raysan5
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99f99bea47
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Simplified shader matrix uniforms
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2016-01-25 13:54:09 +01:00 |
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raysan5
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d0ff78e7f4
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Move Light struct to example
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2016-01-25 13:39:23 +01:00 |
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raysan5
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3113a20390
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Added bounding box calculation
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2016-01-25 11:12:31 +01:00 |
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raysan5
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41959eeae1
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Added support for mouse gestures (need testing)
Mouse input is interpreted as touches to allow mouse gestures
detection... and get an unified inputs system for all platforms!
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2016-01-24 19:17:08 +01:00 |
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raysan5
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08da91047e
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Some code tweaks
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2016-01-23 13:22:13 +01:00 |
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raysan5
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6e9d3eb0f9
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Review comments
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2016-01-23 12:37:42 +01:00 |
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Ray
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ed674d865b
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Merge pull request #79 from victorfisac/develop
Fixed hold gesture detection
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2016-01-23 11:16:59 +01:00 |
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victorfisac
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233f7611da
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Fixed hold gesture detection
- Fixed gestures hold detection.
- Improved hold state detection for little touch position increments
(sensitivity).
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2016-01-22 17:07:54 +01:00 |
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victorfisac
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f874fdc1ad
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Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
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2016-01-22 15:36:56 +01:00 |
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raysan5
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4e57bd1f18
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Replaced GLEW by GLAD
Removed GLEW external dependency, now it works with GLAD
Kept GLEW path, just in case... detected weird behaviour when testing
with gDEBugger
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2016-01-22 01:22:45 +01:00 |
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raysan5
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455be7f6f6
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Try to implement GLAD support
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2016-01-21 13:52:09 +01:00 |
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raysan5
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23d66e9b6f
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Move extensions loading to core module
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2016-01-21 12:24:35 +01:00 |
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raysan5
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882e2abee1
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Corrected bug
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2016-01-21 12:24:12 +01:00 |
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raysan5
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68ba34c17b
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Updated struct types
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2016-01-21 01:03:43 +01:00 |
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Ray
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a286d9166b
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Merge pull request #78 from victorfisac/develop
Added ray-sphere collision detection
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2016-01-20 19:34:34 +01:00 |
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victorfisac
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fcd30c5649
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Added ray-sphere collision detection
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2016-01-20 19:28:47 +01:00 |
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victorfisac
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8ae0da1fa1
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Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
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2016-01-20 19:26:52 +01:00 |
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victorfisac
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25f5995be0
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Revert "Added ray-sphere collision detection"
This reverts commit 423a45ac85 .
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2016-01-20 19:26:30 +01:00 |
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raysan5
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cf6c6fefd7
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Review some function names for consistency with raymath
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2016-01-20 19:23:58 +01:00 |
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raysan5
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c5663ca015
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Some formatting tweaks
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2016-01-20 19:09:48 +01:00 |
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raysan5
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51c0b61a43
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Updated to latest version of stb libs
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2016-01-20 18:48:52 +01:00 |
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raysan5
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634f8f0d0f
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Adapted easings as single header and inline functions
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2016-01-20 18:20:36 +01:00 |
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raysan5
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efa1c96d19
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Adapted raymath as single header library
Added support for single header implementation and also inline functions
support
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2016-01-20 18:20:05 +01:00 |
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victorfisac
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423a45ac85
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Added ray-sphere collision detection
- Added simple ray-sphere collision detection.
- Added extra function with extended parameters to obtain collision
point vector.
- Fixed bounding box calculations init values (were causing compiling
errors).
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2016-01-20 16:01:59 +01:00 |
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victorfisac
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dc385ba4ec
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Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
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2016-01-20 15:59:32 +01:00 |
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Ray
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c8e8c0a002
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Merge pull request #76 from kd7tck/develop
standalone raymath
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2016-01-20 15:47:48 +01:00 |
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victorfisac
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c04752c0e4
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Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
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2016-01-20 13:48:00 +01:00 |
|
Joshua Reisenauer
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ae87a35f6e
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standalone raymath
look over for errors
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2016-01-19 15:00:48 -08:00 |
|
raysan5
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29c618a35e
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Added some functions (incomplete)
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2016-01-19 20:27:41 +01:00 |
|
raysan5
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036e77939f
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Updated for raylib v1.4
Moved building information to raylib github Wiki page
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2016-01-19 11:00:10 +01:00 |
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raysan5
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de7bddb8df
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Updated with progresses
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2016-01-19 10:59:19 +01:00 |
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raysan5
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fd05d3e353
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Rename VertexData struct to Mesh
Reviewed vertex type variables
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2016-01-18 13:36:18 +01:00 |
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raysan5
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a640503119
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Corrected literal value
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2016-01-18 13:33:12 +01:00 |
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raysan5
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f24fd14814
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Note on RPI inputs
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2016-01-18 12:05:10 +01:00 |
|
raysan5
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f98c4dc82b
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Corrected bug on fonts loading
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2016-01-18 12:04:54 +01:00 |
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Ray
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f1d16386b6
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Update shaders_basic_lighting.c
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2016-01-17 02:13:08 +01:00 |
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Ray
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144681fc0f
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Rename lighting_blinn_phong.c to shaders_basic_lighting.c
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2016-01-17 02:11:06 +01:00 |
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raysan5
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03c82605a0
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Replaced deprecated texture2D() function by texture()
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2016-01-16 12:53:48 +01:00 |
|
raysan5
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183795b8aa
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Review literals type
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2016-01-16 12:52:55 +01:00 |
|
Ray San
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91e00431d4
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Corrected some bugs
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2016-01-14 09:19:56 +01:00 |
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raysan5
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3b4d8442e0
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Corrected some float values
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2016-01-13 19:30:35 +01:00 |
|
raysan5
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4f0165f32d
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Example reviewed (more clear now)
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2016-01-13 18:11:11 +01:00 |
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raysan5
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fb6ef2c2f4
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Vertex shaders optimization
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2016-01-13 17:13:28 +01:00 |
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Ray
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bb49102a4b
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Merge pull request #73 from victorfisac/develop
World to screen conversion and little review
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2016-01-11 19:47:17 +01:00 |
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victorfisac
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4cc394c376
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Added world to screen conversion
- Added function WorldToScreen(...).
- Added world to screen example.
- Review GetMouseRay() comment.
- Removed deprecated lighting functions from raylib header.
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2016-01-11 15:59:26 +01:00 |
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victorfisac
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8eb6fc5612
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Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
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2016-01-11 15:09:23 +01:00 |
|
raysan5
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5e7686695f
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Review Light/Material system
Simplified for the user (more intuitive and clear)
Removed lighting module dependency
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2016-01-11 13:29:55 +01:00 |
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raysan5
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e5a56fa985
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Change drawing order to avoid artifacts with...
... transparent elements
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2016-01-11 11:59:15 +01:00 |
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