Commit Graph

4378 Commits

Author SHA1 Message Date
seanpringle
cebcdea80f
[wip] MeshNormalsSmooth() (#1317)
* MeshSmoothNormals() by average

* wrong comment

* spelling

* use correct function naming convention
2020-07-20 11:05:18 +02:00
raysan5
6ec847a93f Find a better mechanism to avoid FBO on OpenGL 2.1 if required #1290 2020-07-17 19:41:38 +02:00
raysan5
feedf332a8 Issue with render size assignment on RPI/Android #1314 2020-07-17 18:39:31 +02:00
raysan5
642f42bb4f Reviewed comment in LoadIQM() #1315 2020-07-17 18:22:09 +02:00
seanpringle
bdd253a66a
clamp ray hit y position to ground plane height (#1311) 2020-07-15 11:13:03 +02:00
Random
7760575d3f
fix emcc warning (-Wparentheses-equality) (#1310) 2020-07-14 21:25:21 +02:00
raysan5
6fb5207694 Update resources LICENSE 2020-07-14 19:17:08 +02:00
raysan5
67acb0f840 Update audio resources LICENSE 2020-07-14 19:11:09 +02:00
raysan5
dd5f448f25 Update Makefile Android 2020-07-14 19:09:58 +02:00
raysan5
0b52c57a24 Update Makefile emsdk paths 2020-07-14 19:07:51 +02:00
raysan5
d2d50bc60f Update miniaudio to v0.10.14 2020-07-14 18:59:00 +02:00
seanpringle
a9d676a5fd
scale perspective top calc for near culing plane (#1309) 2020-07-14 10:36:22 +02:00
raysan5
bf429a0058 Remove conditional __EMSCRIPTEN__
Not required anymore
2020-07-13 18:57:46 +02:00
Random
4de362b405
Updated miniaudio to v0.10.13, fixes emscripten compilation error (#1306) 2020-07-13 18:56:17 +02:00
raysan5
0db0e6acd8 WARNING: REMOVED: LoadImageEx()
Reason for removal: This function forces a specific Image data format, it copies data internally (it could be confusing and lead to memory leaks), it's redundant, there is a simpler alternative and raylib promotes using structures directly
2020-07-10 19:18:29 +02:00
raysan5
7199dd570f REVIEW: Pointer lock emscripten API does not work #1241
It seems some internals change recently due to web security reasons and some emscripten HTML5 funtionalities like pointerLock or fullscreen modes behave very weird or just don't work as expected
2020-07-10 18:23:17 +02:00
raysan5
3f4c6fee11 Correct issue when not supporting GIF format 2020-07-10 17:24:37 +02:00
raysan5
c57323f29c ADDED: LoadImageAnim() to load animated sequence of images 2020-07-10 13:59:01 +02:00
raysan5
fa7799143e Update miniaudio to v0.10.12, solves #1288 2020-07-10 13:29:42 +02:00
raysan5
57dc8a91dd Disable FBO support on OpenGL 2.1 #1290 2020-07-10 13:14:56 +02:00
Random
86a8f1d5d5
Chromium needs a larger audio buffer (#1300)
* Chromium needs a larger audio buffer: https://github.com/dr-soft/miniaudio/issues/150

* changed PLATFORM_WEB to __EMSCRIPTEN__
2020-07-10 12:34:35 +02:00
raysan5
b4ff6fdde3 Review skybox shaders 2020-07-10 12:20:57 +02:00
raysan5
956f61cf14 Merge branch 'master' of https://github.com/raysan5/raylib 2020-07-10 12:20:40 +02:00
raysan5
0877019fb6 Review comment 2020-07-10 12:15:52 +02:00
Daniel Jour
2d4956feeb
Fix format-security error in rlgl_standalone.c (#1305)
See #1304
2020-07-10 11:17:46 +02:00
Terry Nguyen
871cd1a76a
Free leaked allocations from render objects (#1302) 2020-07-09 20:42:20 +02:00
Doyle
00fda3be65
Fix incorrect color transform to 255 space (#1297) 2020-07-05 20:02:32 +02:00
Ray
6832da5aa7
Update SPONSORS.md 2020-07-04 11:49:54 +02:00
Ray
5986eee6ab Expose additional configuration options
Some internal defines have been exposed in config.h
2020-06-30 11:05:09 +02:00
Ray
00557df17f
Update SPONSORS.md 2020-06-29 21:15:27 +02:00
Vlad Adrian
4d71e9b44f
Added new function DrawTextureTiled() (#1291)
* Implemented DrawTextureTiled()

* Example added
2020-06-27 23:59:14 +02:00
Ray
eae6e6a828 Minor format tweak 2020-06-27 14:11:21 +02:00
Ray
5b294b7cff Corrected issue with OpenGL 1.1 support 2020-06-27 14:10:53 +02:00
Ray
03846342bb
Update SPONSORS.md 2020-06-25 16:50:51 +02:00
Ray
ba39a1b304 ADDED: UpdateTextureRec() 2020-06-25 16:26:59 +02:00
Shylie
25fb24ba7d
[add] GetMonitorRefreshRate(int monitor); (#1289) 2020-06-24 18:28:57 +02:00
Ray
be80708d41 REVIEWED: textures_raw_data #1286 2020-06-23 01:06:05 +02:00
Ray
38530ebf12 REVIEWED: ToggleFullscreen(), issue #1287 2020-06-23 00:39:06 +02:00
Ray
bd13d4a471 Add missing include 2020-06-23 00:33:51 +02:00
raysan5
e18c4c1158 REVIEWED: ColorAlphaBlend(), support tint color 2020-06-20 23:32:32 +02:00
Reece Mackie
6b94ce2204
[UWP] Fix time query precision (#1284) 2020-06-20 21:13:32 +02:00
raysan5
7ed7116e27 REVIEWED: ColorAlphaBlend(), integers-version, optimized #1218 2020-06-20 19:57:09 +02:00
raysan5
5a862bce29 REVIEWED: ImageDraw(), consider negative source offset properly #1283 2020-06-20 18:49:15 +02:00
raysan5
da582e2eec REVIEWED: ImageDraw() #1283 2020-06-20 18:10:21 +02:00
peppemas
0e26d514b8
Fix bug #1270 (#1282)
* Fix bug #1270

Added an argument to the shader in order to flip the texture

* Fix Bug #1270

* Fix bug #1270
2020-06-20 17:55:56 +02:00
Ray
c833644a0e
Update SPONSORS.md 2020-06-19 13:42:23 +02:00
raysan5
c078640fa5 Commented Fade() macro 2020-06-16 10:37:31 +02:00
raysan5
afcc584fb6 RE-ADDED: Fade() function to avoid multiple breaking changes
Probably there is a better way to do this but this is a temporary solution for backward compatibility
2020-06-16 10:36:05 +02:00
raysan5
589d606000 REDESIGNED: ImageDraw(), optimized #1218
After multiple tests and lot of redesign, current implementation is the fastest one. It also considers several fast-paths for maximum speed!
2020-06-15 12:06:41 +02:00
raysan5
32c0a7a135 Small code optimization 2020-06-15 12:05:03 +02:00