scale perspective top calc for near culing plane (#1309)

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seanpringle 2020-07-14 18:36:22 +10:00 committed by GitHub
parent bf429a0058
commit a9d676a5fd
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@ -1443,7 +1443,7 @@ void BeginMode3D(Camera3D camera)
if (camera.type == CAMERA_PERSPECTIVE)
{
// Setup perspective projection
double top = 0.01*tan(camera.fovy*0.5*DEG2RAD);
double top = RL_CULL_DISTANCE_NEAR*tan(camera.fovy*0.5*DEG2RAD);
double right = top*aspect;
rlFrustum(-right, right, -top, top, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);