Reviewed comment in LoadIQM() #1315

This commit is contained in:
raysan5 2020-07-17 18:22:09 +02:00
parent bdd253a66a
commit 642f42bb4f

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@ -3243,7 +3243,9 @@ static Model LoadIQM(const char *fileName)
for (unsigned int i = imesh[m].first_triangle; i < (imesh[m].first_triangle + imesh[m].num_triangles); i++)
{
// IQM triangles are stored counter clockwise, but raylib sets opengl to clockwise drawing, so we swap them around
// IQM triangles indexes are stored in counter-clockwise, but raylib processes the index in linear order,
// expecting they point to the counter-clockwise vertex triangle, so we need to reverse triangle indexes
// NOTE: raylib renders vertex data in counter-clockwise order (standard convention) by default
model.meshes[m].indices[tcounter + 2] = tri[i].vertex[0] - imesh[m].first_vertex;
model.meshes[m].indices[tcounter + 1] = tri[i].vertex[1] - imesh[m].first_vertex;
model.meshes[m].indices[tcounter] = tri[i].vertex[2] - imesh[m].first_vertex;