Reviewed comment in LoadIQM() #1315
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@ -3243,7 +3243,9 @@ static Model LoadIQM(const char *fileName)
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for (unsigned int i = imesh[m].first_triangle; i < (imesh[m].first_triangle + imesh[m].num_triangles); i++)
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{
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// IQM triangles are stored counter clockwise, but raylib sets opengl to clockwise drawing, so we swap them around
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// IQM triangles indexes are stored in counter-clockwise, but raylib processes the index in linear order,
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// expecting they point to the counter-clockwise vertex triangle, so we need to reverse triangle indexes
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// NOTE: raylib renders vertex data in counter-clockwise order (standard convention) by default
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model.meshes[m].indices[tcounter + 2] = tri[i].vertex[0] - imesh[m].first_vertex;
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model.meshes[m].indices[tcounter + 1] = tri[i].vertex[1] - imesh[m].first_vertex;
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model.meshes[m].indices[tcounter] = tri[i].vertex[2] - imesh[m].first_vertex;
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