Expose additional configuration options
Some internal defines have been exposed in config.h
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73
src/config.h
73
src/config.h
@ -25,7 +25,7 @@
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*
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**********************************************************************************************/
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#define RAYLIB_VERSION "3.0"
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#define RAYLIB_VERSION "3.1-dev"
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// Edit to control what features Makefile'd raylib is compiled with
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#if defined(RAYLIB_CMAKE)
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@ -63,12 +63,56 @@
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// Support saving binary data automatically to a generated storage.data file. This file is managed internally.
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#define SUPPORT_DATA_STORAGE 1
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// core: Configuration values
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//------------------------------------------------------------------------------------
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#if defined(__linux__)
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#define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
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#else
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#define MAX_FILEPATH_LENGTH 512 // Maximum length supported for filepaths
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#endif
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#define MAX_GAMEPADS 4 // Max number of gamepads supported
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#define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad)
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#define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad)
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#define MAX_TOUCH_POINTS 10 // Maximum number of touch points supported
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#define MAX_KEY_PRESSED_QUEUE 16 // Max number of characters in the key input queue
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#define STORAGE_DATA_FILE "storage.data" // Automatic storage filename
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//------------------------------------------------------------------------------------
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// Module: rlgl - Configuration Flags
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//------------------------------------------------------------------------------------
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// Support VR simulation functionality (stereo rendering)
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#define SUPPORT_VR_SIMULATOR 1
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// rlgl: Configuration values
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//------------------------------------------------------------------------------------
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#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33)
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#define DEFAULT_BATCH_BUFFER_ELEMENTS 8192 // Default internal render batch limits
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#elif defined(GRAPHICS_API_OPENGL_ES2)
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#define DEFAULT_BATCH_BUFFER_ELEMENTS 2048 // Default internal render batch limits
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#endif
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#define DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
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#define DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
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#define MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
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#define MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
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#define MAX_MATERIAL_MAPS 12 // Maximum number of shader maps supported
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#define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance
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#define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance
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// Default shader vertex attribute names to set location points
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#define DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Binded by default to shader location: 0
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#define DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Binded by default to shader location: 1
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#define DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Binded by default to shader location: 2
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#define DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Binded by default to shader location: 3
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#define DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Binded by default to shader location: 4
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#define DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Binded by default to shader location: 5
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//------------------------------------------------------------------------------------
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// Module: shapes - Configuration Flags
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//------------------------------------------------------------------------------------
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@ -79,6 +123,7 @@
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// Some lines-based shapes could still use lines
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#define SUPPORT_QUADS_DRAW_MODE 1
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//------------------------------------------------------------------------------------
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// Module: textures - Configuration Flags
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//------------------------------------------------------------------------------------
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@ -98,13 +143,13 @@
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// Support image export functionality (.png, .bmp, .tga, .jpg)
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#define SUPPORT_IMAGE_EXPORT 1
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// Support procedural image generation functionality (gradient, spot, perlin-noise, cellular)
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#define SUPPORT_IMAGE_GENERATION 1
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// Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop...
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// If not defined, still some functions are supported: ImageFormat(), ImageCrop(), ImageToPOT()
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#define SUPPORT_IMAGE_MANIPULATION 1
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//------------------------------------------------------------------------------------
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// Module: text - Configuration Flags
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//------------------------------------------------------------------------------------
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@ -119,6 +164,14 @@
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// If not defined, still some functions are supported: TextLength(), TextFormat()
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#define SUPPORT_TEXT_MANIPULATION 1
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// text: Configuration values
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//------------------------------------------------------------------------------------
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#define MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers used on some functions:
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// TextFormat(), TextSubtext(), TextToUpper(), TextToLower(), TextToPascal(), TextSplit()
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#define MAX_TEXT_UNICODE_CHARS 512 // Maximum number of unicode codepoints: GetCodepoints()
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#define MAX_TEXTSPLIT_COUNT 128 // Maximum number of substrings to split: TextSplit()
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//------------------------------------------------------------------------------------
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// Module: models - Configuration Flags
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//------------------------------------------------------------------------------------
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@ -131,6 +184,7 @@
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// NOTE: Some generated meshes DO NOT include generated texture coordinates
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#define SUPPORT_MESH_GENERATION 1
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//------------------------------------------------------------------------------------
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// Module: audio - Configuration Flags
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//------------------------------------------------------------------------------------
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@ -142,6 +196,15 @@
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//#define SUPPORT_FILEFORMAT_FLAC 1
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#define SUPPORT_FILEFORMAT_MP3 1
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// audio: Configuration values
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//------------------------------------------------------------------------------------
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#define AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (miniaudio: float-32bit)
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#define AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo
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#define AUDIO_DEVICE_SAMPLE_RATE 44100 // Device output sample rate
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#define DEFAULT_AUDIO_BUFFER_SIZE 4096 // Default audio buffer size for streaming
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#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Maximum number of audio pool channels
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//------------------------------------------------------------------------------------
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// Module: utils - Configuration Flags
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//------------------------------------------------------------------------------------
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@ -150,4 +213,10 @@
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#define SUPPORT_TRACELOG 1
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//#define SUPPORT_TRACELOG_DEBUG 1
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// utils: Configuration values
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//------------------------------------------------------------------------------------
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#define MAX_TRACELOG_MSG_LENGTH 128 // Max length of one trace-log message
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#define MAX_UWP_MESSAGES 512 // Max UWP messages to process
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#endif //defined(RAYLIB_CMAKE)
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13
src/core.c
13
src/core.c
@ -119,7 +119,7 @@
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#if !defined(EXTERNAL_CONFIG_FLAGS)
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#include "config.h" // Defines module configuration flags
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#else
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#define RAYLIB_VERSION "3.0"
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#define RAYLIB_VERSION "3.1-dev"
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#endif
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#include "utils.h" // Required for: TRACELOG macros
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@ -269,15 +269,8 @@
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#if defined(PLATFORM_RPI)
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#define USE_LAST_TOUCH_DEVICE // When multiple touchscreens are connected, only use the one with the highest event<N> number
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// Old device inputs system
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#define DEFAULT_KEYBOARD_DEV STDIN_FILENO // Standard input
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#define DEFAULT_GAMEPAD_DEV "/dev/input/js" // Gamepad input (base dev for all gamepads: js0, js1, ...)
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#define DEFAULT_EVDEV_PATH "/dev/input/" // Path to the linux input events
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// New device input events (evdev) (must be detected)
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//#define DEFAULT_KEYBOARD_DEV "/dev/input/eventN"
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//#define DEFAULT_MOUSE_DEV "/dev/input/eventN"
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//#define DEFAULT_GAMEPAD_DEV "/dev/input/eventN"
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#define DEFAULT_GAMEPAD_DEV "/dev/input/js" // Gamepad input (base dev for all gamepads: js0, js1, ...)
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#define DEFAULT_EVDEV_PATH "/dev/input/" // Path to the linux input events
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#endif
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#ifndef MAX_FILEPATH_LENGTH
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@ -244,6 +244,10 @@ typedef struct tagBITMAPINFOHEADER {
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#ifndef MAX_AUDIO_BUFFER_POOL_CHANNELS
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#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Audio pool channels
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#endif
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#ifndef DEFAULT_AUDIO_BUFFER_SIZE
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#define DEFAULT_AUDIO_BUFFER_SIZE 4096 // Default audio buffer size
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#endif
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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@ -335,7 +339,7 @@ static AudioData AUDIO = { // Global AUDIO context
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// After some math, considering a sampleRate of 48000, a buffer refill rate of 1/60 seconds and a
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// standard double-buffering system, a 4096 samples buffer has been chosen, it should be enough
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// In case of music-stalls, just increase this number
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.Buffer.defaultSize = 4096
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.Buffer.defaultSize = DEFAULT_AUDIO_BUFFER_SIZE
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};
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//----------------------------------------------------------------------------------
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@ -148,8 +148,8 @@
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#ifndef R5G5B5A1_ALPHA_THRESHOLD
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#define R5G5B5A1_ALPHA_THRESHOLD 50 // Threshold over 255 to set alpha as 0
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#ifndef UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD
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#define UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD 50 // Threshold over 255 to set alpha as 0
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#endif
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//----------------------------------------------------------------------------------
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@ -932,7 +932,7 @@ void ImageFormat(Image *image, int newFormat)
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r = (unsigned char)(round(pixels[i].x*31.0f));
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g = (unsigned char)(round(pixels[i].y*31.0f));
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b = (unsigned char)(round(pixels[i].z*31.0f));
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a = (pixels[i].w > ((float)R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0;
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a = (pixels[i].w > ((float)UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0;
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((unsigned short *)image->data)[i] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a;
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}
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@ -2351,7 +2351,7 @@ void ImageDrawPixel(Image *dst, int x, int y, Color color)
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unsigned char r = (unsigned char)(round(coln.x*31.0f));
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unsigned char g = (unsigned char)(round(coln.y*31.0f));
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unsigned char b = (unsigned char)(round(coln.z*31.0f));
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unsigned char a = (coln.w > ((float)R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0;;
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unsigned char a = (coln.w > ((float)UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0;;
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((unsigned short *)dst->data)[y*dst->width + x] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a;
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@ -3620,7 +3620,7 @@ void SetPixelColor(void *dstPtr, Color color, int format)
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unsigned char r = (unsigned char)(round(coln.x*31.0f));
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unsigned char g = (unsigned char)(round(coln.y*31.0f));
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unsigned char b = (unsigned char)(round(coln.z*31.0f));
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unsigned char a = (coln.w > ((float)R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0;;
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unsigned char a = (coln.w > ((float)UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0;;
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((unsigned short *)dstPtr)[0] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a;
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