Expose additional configuration options

Some internal defines have been exposed in config.h
This commit is contained in:
Ray 2020-06-30 11:05:09 +02:00
parent 00557df17f
commit 5986eee6ab
4 changed files with 84 additions and 18 deletions

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@ -25,7 +25,7 @@
*
**********************************************************************************************/
#define RAYLIB_VERSION "3.0"
#define RAYLIB_VERSION "3.1-dev"
// Edit to control what features Makefile'd raylib is compiled with
#if defined(RAYLIB_CMAKE)
@ -63,12 +63,56 @@
// Support saving binary data automatically to a generated storage.data file. This file is managed internally.
#define SUPPORT_DATA_STORAGE 1
// core: Configuration values
//------------------------------------------------------------------------------------
#if defined(__linux__)
#define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
#else
#define MAX_FILEPATH_LENGTH 512 // Maximum length supported for filepaths
#endif
#define MAX_GAMEPADS 4 // Max number of gamepads supported
#define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad)
#define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad)
#define MAX_TOUCH_POINTS 10 // Maximum number of touch points supported
#define MAX_KEY_PRESSED_QUEUE 16 // Max number of characters in the key input queue
#define STORAGE_DATA_FILE "storage.data" // Automatic storage filename
//------------------------------------------------------------------------------------
// Module: rlgl - Configuration Flags
//------------------------------------------------------------------------------------
// Support VR simulation functionality (stereo rendering)
#define SUPPORT_VR_SIMULATOR 1
// rlgl: Configuration values
//------------------------------------------------------------------------------------
#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33)
#define DEFAULT_BATCH_BUFFER_ELEMENTS 8192 // Default internal render batch limits
#elif defined(GRAPHICS_API_OPENGL_ES2)
#define DEFAULT_BATCH_BUFFER_ELEMENTS 2048 // Default internal render batch limits
#endif
#define DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
#define DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
#define MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
#define MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
#define MAX_MATERIAL_MAPS 12 // Maximum number of shader maps supported
#define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance
#define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance
// Default shader vertex attribute names to set location points
#define DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Binded by default to shader location: 0
#define DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Binded by default to shader location: 1
#define DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Binded by default to shader location: 2
#define DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Binded by default to shader location: 3
#define DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Binded by default to shader location: 4
#define DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Binded by default to shader location: 5
//------------------------------------------------------------------------------------
// Module: shapes - Configuration Flags
//------------------------------------------------------------------------------------
@ -79,6 +123,7 @@
// Some lines-based shapes could still use lines
#define SUPPORT_QUADS_DRAW_MODE 1
//------------------------------------------------------------------------------------
// Module: textures - Configuration Flags
//------------------------------------------------------------------------------------
@ -98,13 +143,13 @@
// Support image export functionality (.png, .bmp, .tga, .jpg)
#define SUPPORT_IMAGE_EXPORT 1
// Support procedural image generation functionality (gradient, spot, perlin-noise, cellular)
#define SUPPORT_IMAGE_GENERATION 1
// Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop...
// If not defined, still some functions are supported: ImageFormat(), ImageCrop(), ImageToPOT()
#define SUPPORT_IMAGE_MANIPULATION 1
//------------------------------------------------------------------------------------
// Module: text - Configuration Flags
//------------------------------------------------------------------------------------
@ -119,6 +164,14 @@
// If not defined, still some functions are supported: TextLength(), TextFormat()
#define SUPPORT_TEXT_MANIPULATION 1
// text: Configuration values
//------------------------------------------------------------------------------------
#define MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers used on some functions:
// TextFormat(), TextSubtext(), TextToUpper(), TextToLower(), TextToPascal(), TextSplit()
#define MAX_TEXT_UNICODE_CHARS 512 // Maximum number of unicode codepoints: GetCodepoints()
#define MAX_TEXTSPLIT_COUNT 128 // Maximum number of substrings to split: TextSplit()
//------------------------------------------------------------------------------------
// Module: models - Configuration Flags
//------------------------------------------------------------------------------------
@ -131,6 +184,7 @@
// NOTE: Some generated meshes DO NOT include generated texture coordinates
#define SUPPORT_MESH_GENERATION 1
//------------------------------------------------------------------------------------
// Module: audio - Configuration Flags
//------------------------------------------------------------------------------------
@ -142,6 +196,15 @@
//#define SUPPORT_FILEFORMAT_FLAC 1
#define SUPPORT_FILEFORMAT_MP3 1
// audio: Configuration values
//------------------------------------------------------------------------------------
#define AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (miniaudio: float-32bit)
#define AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo
#define AUDIO_DEVICE_SAMPLE_RATE 44100 // Device output sample rate
#define DEFAULT_AUDIO_BUFFER_SIZE 4096 // Default audio buffer size for streaming
#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Maximum number of audio pool channels
//------------------------------------------------------------------------------------
// Module: utils - Configuration Flags
//------------------------------------------------------------------------------------
@ -150,4 +213,10 @@
#define SUPPORT_TRACELOG 1
//#define SUPPORT_TRACELOG_DEBUG 1
// utils: Configuration values
//------------------------------------------------------------------------------------
#define MAX_TRACELOG_MSG_LENGTH 128 // Max length of one trace-log message
#define MAX_UWP_MESSAGES 512 // Max UWP messages to process
#endif //defined(RAYLIB_CMAKE)

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@ -119,7 +119,7 @@
#if !defined(EXTERNAL_CONFIG_FLAGS)
#include "config.h" // Defines module configuration flags
#else
#define RAYLIB_VERSION "3.0"
#define RAYLIB_VERSION "3.1-dev"
#endif
#include "utils.h" // Required for: TRACELOG macros
@ -269,15 +269,8 @@
#if defined(PLATFORM_RPI)
#define USE_LAST_TOUCH_DEVICE // When multiple touchscreens are connected, only use the one with the highest event<N> number
// Old device inputs system
#define DEFAULT_KEYBOARD_DEV STDIN_FILENO // Standard input
#define DEFAULT_GAMEPAD_DEV "/dev/input/js" // Gamepad input (base dev for all gamepads: js0, js1, ...)
#define DEFAULT_EVDEV_PATH "/dev/input/" // Path to the linux input events
// New device input events (evdev) (must be detected)
//#define DEFAULT_KEYBOARD_DEV "/dev/input/eventN"
//#define DEFAULT_MOUSE_DEV "/dev/input/eventN"
//#define DEFAULT_GAMEPAD_DEV "/dev/input/eventN"
#define DEFAULT_GAMEPAD_DEV "/dev/input/js" // Gamepad input (base dev for all gamepads: js0, js1, ...)
#define DEFAULT_EVDEV_PATH "/dev/input/" // Path to the linux input events
#endif
#ifndef MAX_FILEPATH_LENGTH

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@ -244,6 +244,10 @@ typedef struct tagBITMAPINFOHEADER {
#ifndef MAX_AUDIO_BUFFER_POOL_CHANNELS
#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Audio pool channels
#endif
#ifndef DEFAULT_AUDIO_BUFFER_SIZE
#define DEFAULT_AUDIO_BUFFER_SIZE 4096 // Default audio buffer size
#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition
@ -335,7 +339,7 @@ static AudioData AUDIO = { // Global AUDIO context
// After some math, considering a sampleRate of 48000, a buffer refill rate of 1/60 seconds and a
// standard double-buffering system, a 4096 samples buffer has been chosen, it should be enough
// In case of music-stalls, just increase this number
.Buffer.defaultSize = 4096
.Buffer.defaultSize = DEFAULT_AUDIO_BUFFER_SIZE
};
//----------------------------------------------------------------------------------

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@ -148,8 +148,8 @@
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#ifndef R5G5B5A1_ALPHA_THRESHOLD
#define R5G5B5A1_ALPHA_THRESHOLD 50 // Threshold over 255 to set alpha as 0
#ifndef UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD
#define UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD 50 // Threshold over 255 to set alpha as 0
#endif
//----------------------------------------------------------------------------------
@ -932,7 +932,7 @@ void ImageFormat(Image *image, int newFormat)
r = (unsigned char)(round(pixels[i].x*31.0f));
g = (unsigned char)(round(pixels[i].y*31.0f));
b = (unsigned char)(round(pixels[i].z*31.0f));
a = (pixels[i].w > ((float)R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0;
a = (pixels[i].w > ((float)UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0;
((unsigned short *)image->data)[i] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a;
}
@ -2351,7 +2351,7 @@ void ImageDrawPixel(Image *dst, int x, int y, Color color)
unsigned char r = (unsigned char)(round(coln.x*31.0f));
unsigned char g = (unsigned char)(round(coln.y*31.0f));
unsigned char b = (unsigned char)(round(coln.z*31.0f));
unsigned char a = (coln.w > ((float)R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0;;
unsigned char a = (coln.w > ((float)UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0;;
((unsigned short *)dst->data)[y*dst->width + x] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a;
@ -3620,7 +3620,7 @@ void SetPixelColor(void *dstPtr, Color color, int format)
unsigned char r = (unsigned char)(round(coln.x*31.0f));
unsigned char g = (unsigned char)(round(coln.y*31.0f));
unsigned char b = (unsigned char)(round(coln.z*31.0f));
unsigned char a = (coln.w > ((float)R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0;;
unsigned char a = (coln.w > ((float)UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0;;
((unsigned short *)dstPtr)[0] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a;