LelixSuper
4d8f18e00b
Add a missing library for compiling on GNU/Linux
...
I've added "-ldl" library, it's necessary to compile the project.
2016-03-12 19:39:13 +01:00
LelixSuper
ea8363a3b0
Update "libraries" and "includes" section
...
I've cleaned the GNU/Linux compilation, now you can compile without useless parameters.
2016-03-12 19:08:54 +01:00
LelixSuper
c5931c75c6
Update GNU/Linux compilation
...
If you have raylib on standard directories ("/usr/local/include/raylib/raylib.h" for the header and "/usr/local/lib/libraylib.a" for raylib library) you can compile without edit the makefile.
2016-03-12 18:49:28 +01:00
LelixSuper
d07e4f44f1
Edit the default target to conform to GNU standards
...
I've changed all default target names with 'all'. Here there is the explanation: <https://www.gnu.org/prep/standards/standards.html#Standard-Targets >.
2016-03-12 18:40:52 +01:00
Ray
dcabb49244
GESTURE SWIPE
...
change name variable
2016-03-09 10:15:28 +01:00
Ray
18a13679fd
Review GuiToggleButton()
2016-03-07 09:38:55 +01:00
raysan5
6ee5718b2e
Improved function GetKeyPressed()
...
To support multiple keys (including function keys)
2016-03-06 19:30:16 +01:00
raysan5
d0e7195a16
Added new functions to draw text on image
2016-03-06 19:28:58 +01:00
raysan5
7053724fd6
Default style tweak
2016-03-06 12:24:44 +01:00
raysan5
c9d22c7a14
Redesign to use Material type -IN PROGRESS-
...
Requires Shader access functions review
2016-03-06 02:05:16 +01:00
Ray
893facdf6d
Merge pull request #101 from victorfisac/develop
...
Redesigned physac module (IN PROGRESS)
2016-03-05 20:16:52 +01:00
victorfisac
78e4772f21
Fixed physac header little mistake
2016-03-05 19:36:40 +01:00
victorfisac
305efcf5ad
Redesigned physics module (IN PROGRESS)
...
physac modules is being redesigned. Physics base behaviour is done and
it is composed by three steps: apply physics, resolve collisions and fix
overlapping.
A basic example is currently in progress. The next steps are try to add
torque and unoriented physic collisions and implement physics basic
functions to add forces. Rigidbody grounding state is automatically
calculated and has a perfect result. Rigidbodies interacts well with
each others.
To achieve physics accuracy, UpdatePhysics() is called a number of times
per frame. In a future, it should be changed to another thread and call
it without any target frame restriction.
Basic physics example has been redone (not finished) using the new
module functions. Forces examples will be redone so I removed it from
branch.
2016-03-05 17:05:02 +01:00
raysan5
0d911127d7
Split mesh generation from model loading
2016-03-05 16:17:54 +01:00
raysan5
5ea18b9426
Support 2d camera system -IN PROGRESS-
2016-03-05 15:40:08 +01:00
raysan5
d8bd8634ab
3d Camera: Added support for field-of-view Y
2016-03-05 13:05:45 +01:00
Ray
dcbf2a0e0c
Replaced tabs by spaces
2016-03-03 13:24:56 +01:00
raysan5
fffbf48dec
Added support for Nearest-Neighbor image scaling
...
Specially useful on default font scaling
2016-03-02 19:22:55 +01:00
raysan5
a167067cbd
Security check for unsupported BMFonts
...
- Check if first character is the expected Space char (32)
- Check if characters are ordered in definition file (.fnt)
2016-03-02 18:35:30 +01:00
raysan5
4476a9e241
Review rlglUnproject() system
2016-03-02 17:13:31 +01:00
raysan5
4011c13d4b
Updated BoundingBox collision detections
2016-03-01 20:54:02 +01:00
raysan5
6106ab8a2e
Added color to DrawBoundigBox()
2016-03-01 20:26:01 +01:00
raysan5
1674465bdc
Adjust buffers usage
...
- Removed DrawQuad() function
- DrawBillboard() uses DrawBillboardRec()
- DrawPlane() uses RL_TRIANGLES
- DrawRectangleV() uses RL_TRIANGLES, that way, [shapes] module uses
only TRIANGLES buffers.
2016-03-01 19:00:12 +01:00
raysan5
8ca6f8c6ec
Do not free model mesh
2016-03-01 15:37:01 +01:00
raysan5
04caf1c262
Corrected memory leak
2016-03-01 15:36:45 +01:00
victorfisac
68088bc5be
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-02-26 14:28:05 +01:00
Ray
0dfc7fffff
Removed a couple of TODOs
2016-02-23 00:57:50 +01:00
raysan5
d042ed52fa
Updated
2016-02-21 16:19:40 +01:00
raysan5
2cc05e5e92
Corrected typo
2016-02-21 16:19:31 +01:00
raysan5
2a058338f3
Updated some files
2016-02-21 14:34:11 +01:00
Ray
4d2b8471fa
Update README.md
2016-02-21 14:17:33 +01:00
Ray
c70d8acb33
Update README.md
2016-02-21 12:22:44 +01:00
Ray
16dd57747c
Merge pull request #86 from raysan5/master
...
Small change from master to develop
2016-02-21 12:19:48 +01:00
Ray
24ba22a43a
Update ROADMAP.md
2016-02-21 12:18:36 +01:00
Ray
2da3c6d288
Merge pull request #85 from raysan5/develop
...
Integrate Develop branch
2016-02-21 12:14:39 +01:00
Ray
c7486a0339
Update README.md
2016-02-21 12:13:36 +01:00
raysan5
c86b3d0c05
Updated
2016-02-21 02:34:07 +01:00
Ray
2d1b2efb92
Merge pull request #84 from raysan5/develop
...
Integrate Develop branch
2016-02-21 02:30:28 +01:00
raysan5
9ec4776812
Corrected typo
2016-02-21 02:29:11 +01:00
raysan5
2f08845d1e
Updated docs
2016-02-21 02:27:34 +01:00
raysan5
9f5efeb309
Update makefiles
2016-02-21 00:44:55 +01:00
raysan5
182054b662
Updated for web
2016-02-20 23:49:21 +01:00
raysan5
a8bb9b6b19
Updated image to POT
2016-02-20 22:43:10 +01:00
raysan5
84252f9b70
Uploaded raylib bitcode library (PLATFORM_WEB)
2016-02-20 20:29:20 +01:00
raysan5
89409817b5
Games makefile
2016-02-20 20:25:10 +01:00
raysan5
7b360d8579
Reorganized games folder
...
Simplified to match raylib installer package folder structure
2016-02-20 20:25:01 +01:00
raysan5
83459159f4
Corrected compiler complaint
2016-02-20 19:01:41 +01:00
Ray
4b6e6d4dd4
Merge pull request #83 from raysan5/develop
...
Develop branch integration
2016-02-20 01:09:47 +01:00
Ray
954ced21a4
Merge branch 'master' into develop
...
# Conflicts:
# src/gestures.c
# src/makefile
2016-02-20 01:08:43 +01:00
Ray San
98c60838fe
Reviewed RPI inputs
2016-02-19 19:57:25 +01:00