Updated for web
This commit is contained in:
parent
a8bb9b6b19
commit
182054b662
@ -338,7 +338,7 @@ int main()
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DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE);
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// Draw blinking text
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if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, GetFontBaseSize(font), 0, WHITE);
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if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 0, WHITE);
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} break;
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case GAMEPLAY:
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@ -388,8 +388,8 @@ int main()
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DrawRectangle(20, 20, foodBar, 40, ORANGE);
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DrawRectangleLines(20, 20, 400, 40, BLACK);
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DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, GetFontBaseSize(font), -2, ORANGE);
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DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, GetFontBaseSize(font), -2, ORANGE);
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DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE);
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DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE);
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if (gameraMode)
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{
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@ -403,15 +403,15 @@ int main()
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// Draw a transparent black rectangle that covers all screen
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DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f));
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DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, GetFontBaseSize(font)*3, -2, MAROON);
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DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON);
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DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, GetFontBaseSize(font), -2, GOLD);
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DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, GetFontBaseSize(font), -2, GOLD);
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DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, GetFontBaseSize(font), -2, ORANGE);
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DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, GetFontBaseSize(font), -2, ORANGE);
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DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD);
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DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD);
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DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE);
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DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE);
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// Draw blinking text
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if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, GetFontBaseSize(font), -2, LIGHTGRAY);
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if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY);
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} break;
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default: break;
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@ -351,7 +351,7 @@ int main()
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DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE);
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// Draw blinking text
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if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, GetFontBaseSize(font), 0, WHITE);
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if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 0, WHITE);
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} break;
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case GAMEPLAY:
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@ -401,8 +401,8 @@ int main()
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DrawRectangle(20, 20, foodBar, 40, ORANGE);
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DrawRectangleLines(20, 20, 400, 40, BLACK);
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DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, GetFontBaseSize(font), -2, ORANGE);
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DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, GetFontBaseSize(font), -2, ORANGE);
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DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE);
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DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE);
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if (gameraMode)
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{
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@ -416,15 +416,15 @@ int main()
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// Draw a transparent black rectangle that covers all screen
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DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f));
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DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, GetFontBaseSize(font)*3, -2, MAROON);
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DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON);
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DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, GetFontBaseSize(font), -2, GOLD);
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DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, GetFontBaseSize(font), -2, GOLD);
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DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, GetFontBaseSize(font), -2, ORANGE);
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DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, GetFontBaseSize(font), -2, ORANGE);
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DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD);
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DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD);
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DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE);
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DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE);
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// Draw blinking text
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if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, GetFontBaseSize(font), -2, LIGHTGRAY);
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if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY);
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} break;
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default: break;
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@ -21,6 +21,8 @@
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#include "raylib.h"
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#include <math.h> // Used for sinf()
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#define MAX_ENEMIES 10
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typedef enum { TITLE, GAMEPLAY, ENDING } GameScreen;
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@ -128,7 +130,7 @@ int main()
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framesCounter++;
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// Sea color tint effect
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blue = 210 + 25 * sin(timeCounter);
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blue = 210 + 25 * sinf(timeCounter);
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timeCounter += 0.01;
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// Game screens management
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@ -374,7 +376,7 @@ int main()
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DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE);
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// Draw blinking text
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if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, GetFontBaseSize(font), 0, WHITE);
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if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 0, WHITE);
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} break;
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case GAMEPLAY:
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@ -424,8 +426,8 @@ int main()
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DrawRectangle(20, 20, foodBar, 40, ORANGE);
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DrawRectangleLines(20, 20, 400, 40, BLACK);
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DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, GetFontBaseSize(font), -2, ORANGE);
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DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, GetFontBaseSize(font), -2, ORANGE);
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DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE);
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DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE);
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if (gameraMode)
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{
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@ -439,15 +441,15 @@ int main()
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// Draw a transparent black rectangle that covers all screen
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DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f));
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DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, GetFontBaseSize(font)*3, -2, MAROON);
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DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON);
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DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, GetFontBaseSize(font), -2, GOLD);
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DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, GetFontBaseSize(font), -2, GOLD);
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DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, GetFontBaseSize(font), -2, ORANGE);
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DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, GetFontBaseSize(font), -2, ORANGE);
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DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD);
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DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD);
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DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE);
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DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE);
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// Draw blinking text
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if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, GetFontBaseSize(font), -2, LIGHTGRAY);
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if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY);
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} break;
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default: break;
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541
games/drturtle/drturtle_final_web.c
Normal file
541
games/drturtle/drturtle_final_web.c
Normal file
@ -0,0 +1,541 @@
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/*******************************************************************************************
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*
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* raylib game - Dr. Turtle & Mr. Gamera
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*
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* Welcome to raylib!
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*
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* To test examples, just press F6 and execute raylib_compile_execute script
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* Note that compiled executable is placed in the same folder as .c file
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*
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* You can find all basic examples on C:\raylib\raylib\examples folder or
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* raylib official webpage: www.raylib.com
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*
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* Enjoy using raylib. :)
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*
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* This game has been created using raylib 1.1 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include <math.h> // Used for sinf()
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h>
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#endif
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#define MAX_ENEMIES 10
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typedef enum { TITLE = 0, GAMEPLAY, ENDING } GameScreen;
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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const int screenWidth = 1280;
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const int screenHeight = 720;
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Texture2D sky;
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Texture2D mountains;
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Texture2D sea;
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Texture2D title;
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Texture2D turtle;
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Texture2D gamera;
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Texture2D shark;
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Texture2D orca;
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Texture2D swhale;
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Texture2D fish;
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Texture2D gframe;
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SpriteFont font;
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Sound eat;
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Sound die;
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Sound growl;
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// Define scrolling variables
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int backScrolling = 0;
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int seaScrolling = 0;
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// Define current screen
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GameScreen currentScreen = 0;
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// Define player variables
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int playerRail = 1;
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Rectangle playerBounds;
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bool gameraMode = false;
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// Define enemies variables
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Rectangle enemyBounds[MAX_ENEMIES];
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int enemyRail[MAX_ENEMIES];
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int enemyType[MAX_ENEMIES];
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bool enemyActive[MAX_ENEMIES];
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float enemySpeed = 10;
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// Define additional game variables
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int score = 0;
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float distance = 0.0f;
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int hiscore = 0;
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float hidistance = 0.0f;
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int foodBar = 0;
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int framesCounter = 0;
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unsigned char blue = 200;
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float timeCounter = 0;
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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void UpdateDrawFrame(void); // Update and Draw one frame
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//----------------------------------------------------------------------------------
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// Main Enry Point
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//----------------------------------------------------------------------------------
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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// Init window
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InitWindow(screenWidth, screenHeight, "Dr. Turtle & Mr. GAMERA");
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// Initialize audio device
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InitAudioDevice();
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// Load game resources: textures
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sky = LoadTexture("resources/sky.png");
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mountains = LoadTexture("resources/mountains.png");
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sea = LoadTexture("resources/sea.png");
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title = LoadTexture("resources/title.png");
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turtle = LoadTexture("resources/turtle.png");
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gamera = LoadTexture("resources/gamera.png");
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shark = LoadTexture("resources/shark.png");
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orca = LoadTexture("resources/orca.png");
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swhale = LoadTexture("resources/swhale.png");
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fish = LoadTexture("resources/fish.png");
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gframe = LoadTexture("resources/gframe.png");
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// Load game resources: fonts
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font = LoadSpriteFont("resources/komika.png");
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// Load game resources: sounds
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eat = LoadSound("resources/eat.wav");
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die = LoadSound("resources/die.wav");
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growl = LoadSound("resources/gamera.wav");
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// Start playing streaming music
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PlayMusicStream("resources/speeding.ogg");
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playerBounds = (Rectangle){ 30 + 14, playerRail*120 + 90 + 14, 100, 100 };
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// Init enemies variables
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for (int i = 0; i < MAX_ENEMIES; i++)
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{
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// Define enemy type (all same probability)
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//enemyType[i] = GetRandomValue(0, 3);
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// Probability system for enemies type
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int enemyProb = GetRandomValue(0, 100);
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if (enemyProb < 30) enemyType[i] = 0;
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else if (enemyProb < 60) enemyType[i] = 1;
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else if (enemyProb < 90) enemyType[i] = 2;
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else enemyType[i] = 3;
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// define enemy rail
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enemyRail[i] = GetRandomValue(0, 4);
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// Make sure not two consecutive enemies in the same row
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if (i > 0) while (enemyRail[i] == enemyRail[i - 1]) enemyRail[i] = GetRandomValue(0, 4);
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enemyBounds[i] = (Rectangle){ screenWidth + 14, 120*enemyRail[i] + 90 + 14, 100, 100 };
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enemyActive[i] = false;
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}
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#if defined(PLATFORM_WEB)
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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#else
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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UpdateDrawFrame();
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}
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#endif
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// De-Initialization
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//--------------------------------------------------------------------------------------
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// Unload textures
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UnloadTexture(sky);
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UnloadTexture(mountains);
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UnloadTexture(sea);
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UnloadTexture(gframe);
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UnloadTexture(title);
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UnloadTexture(turtle);
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UnloadTexture(shark);
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UnloadTexture(orca);
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UnloadTexture(swhale);
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UnloadTexture(fish);
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UnloadTexture(gamera);
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// Unload font texture
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UnloadSpriteFont(font);
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// Unload sounds
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UnloadSound(eat);
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UnloadSound(die);
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UnloadSound(growl);
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StopMusicStream(); // Stop music
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CloseAudioDevice(); // Close audio device
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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void UpdateDrawFrame(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateMusicStream();
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framesCounter++;
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// Sea color tint effect
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blue = 210 + 25 * sinf(timeCounter);
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timeCounter += 0.01;
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// Game screens management
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switch (currentScreen)
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{
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case TITLE:
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{
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// Sea scrolling
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seaScrolling -= 2;
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if (seaScrolling <= -screenWidth) seaScrolling = 0;
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// Press enter to change to gameplay screen
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if (IsKeyPressed(KEY_ENTER))
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{
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currentScreen = GAMEPLAY;
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framesCounter = 0;
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}
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} break;
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case GAMEPLAY:
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{
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// Background scrolling logic
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backScrolling--;
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if (backScrolling <= -screenWidth) backScrolling = 0;
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// Sea scrolling logic
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seaScrolling -= (enemySpeed - 2);
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if (seaScrolling <= -screenWidth) seaScrolling = 0;
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// Player movement logic
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if (IsKeyPressed(KEY_DOWN)) playerRail++;
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else if (IsKeyPressed(KEY_UP)) playerRail--;
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// Check player not out of rails
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if (playerRail > 4) playerRail = 4;
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else if (playerRail < 0) playerRail = 0;
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// Update player bounds
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playerBounds = (Rectangle){ 30 + 14, playerRail*120 + 90 + 14, 100, 100 };
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// Enemies activation logic (every 40 frames)
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if (framesCounter > 40)
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{
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for (int i = 0; i < MAX_ENEMIES; i++)
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{
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if (enemyActive[i] == false)
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{
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enemyActive[i] = true;
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i = MAX_ENEMIES;
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}
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}
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framesCounter = 0;
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}
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||||
|
||||
// Enemies logic
|
||||
for (int i = 0; i < MAX_ENEMIES; i++)
|
||||
{
|
||||
if (enemyActive[i])
|
||||
{
|
||||
enemyBounds[i].x -= enemySpeed;
|
||||
}
|
||||
|
||||
// Check enemies out of screen
|
||||
if (enemyBounds[i].x <= 0 - 128)
|
||||
{
|
||||
enemyActive[i] = false;
|
||||
enemyType[i] = GetRandomValue(0, 3);
|
||||
enemyRail[i] = GetRandomValue(0, 4);
|
||||
|
||||
// Make sure not two consecutive enemies in the same row
|
||||
if (i > 0) while (enemyRail[i] == enemyRail[i - 1]) enemyRail[i] = GetRandomValue(0, 4);
|
||||
|
||||
enemyBounds[i] = (Rectangle){ screenWidth + 14, 120*enemyRail[i] + 90 + 14, 100, 100 };
|
||||
}
|
||||
}
|
||||
|
||||
if (!gameraMode) enemySpeed += 0.005;
|
||||
|
||||
// Check collision player vs enemies
|
||||
for (int i = 0; i < MAX_ENEMIES; i++)
|
||||
{
|
||||
if (enemyActive[i])
|
||||
{
|
||||
if (CheckCollisionRecs(playerBounds, enemyBounds[i]))
|
||||
{
|
||||
if (enemyType[i] < 3) // Bad enemies
|
||||
{
|
||||
if (gameraMode)
|
||||
{
|
||||
if (enemyType[i] == 0) score += 50;
|
||||
else if (enemyType[i] == 1) score += 150;
|
||||
else if (enemyType[i] == 2) score += 300;
|
||||
|
||||
foodBar += 15;
|
||||
|
||||
enemyActive[i] = false;
|
||||
|
||||
// After enemy deactivation, reset enemy parameters to be reused
|
||||
enemyType[i] = GetRandomValue(0, 3);
|
||||
enemyRail[i] = GetRandomValue(0, 4);
|
||||
|
||||
// Make sure not two consecutive enemies in the same row
|
||||
if (i > 0) while (enemyRail[i] == enemyRail[i - 1]) enemyRail[i] = GetRandomValue(0, 4);
|
||||
|
||||
enemyBounds[i] = (Rectangle){ screenWidth + 14, 120*enemyRail[i] + 90 + 14, 100, 100 };
|
||||
|
||||
PlaySound(eat);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Player die logic
|
||||
PlaySound(die);
|
||||
|
||||
currentScreen = ENDING;
|
||||
framesCounter = 0;
|
||||
|
||||
// Save hiscore and hidistance for next game
|
||||
if (score > hiscore) hiscore = score;
|
||||
if (distance > hidistance) hidistance = distance;
|
||||
}
|
||||
}
|
||||
else // Sweet fish
|
||||
{
|
||||
enemyActive[i] = false;
|
||||
enemyType[i] = GetRandomValue(0, 3);
|
||||
enemyRail[i] = GetRandomValue(0, 4);
|
||||
|
||||
// Make sure not two consecutive enemies in the same row
|
||||
if (i > 0) while (enemyRail[i] == enemyRail[i - 1]) enemyRail[i] = GetRandomValue(0, 4);
|
||||
|
||||
enemyBounds[i] = (Rectangle){ screenWidth + 14, 120*enemyRail[i] + 90 + 14, 100, 100 };
|
||||
|
||||
if (!gameraMode) foodBar += 80;
|
||||
else foodBar += 25;
|
||||
|
||||
score += 10;
|
||||
|
||||
if (foodBar == 400)
|
||||
{
|
||||
gameraMode = true;
|
||||
|
||||
PlaySound(growl);
|
||||
}
|
||||
|
||||
PlaySound(eat);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Gamera mode logic
|
||||
if (gameraMode)
|
||||
{
|
||||
foodBar--;
|
||||
|
||||
if (foodBar <= 0)
|
||||
{
|
||||
gameraMode = false;
|
||||
enemySpeed -= 2;
|
||||
if (enemySpeed < 10) enemySpeed = 10;
|
||||
}
|
||||
}
|
||||
|
||||
// Update distance counter
|
||||
distance += 0.5f;
|
||||
|
||||
} break;
|
||||
case ENDING:
|
||||
{
|
||||
// Press enter to play again
|
||||
if (IsKeyPressed(KEY_ENTER))
|
||||
{
|
||||
currentScreen = GAMEPLAY;
|
||||
|
||||
// Reset player
|
||||
playerRail = 1;
|
||||
playerBounds = (Rectangle){ 30 + 14, playerRail*120 + 90 + 14, 100, 100 };
|
||||
gameraMode = false;
|
||||
|
||||
// Reset enemies data
|
||||
for (int i = 0; i < MAX_ENEMIES; i++)
|
||||
{
|
||||
int enemyProb = GetRandomValue(0, 100);
|
||||
|
||||
if (enemyProb < 30) enemyType[i] = 0;
|
||||
else if (enemyProb < 60) enemyType[i] = 1;
|
||||
else if (enemyProb < 90) enemyType[i] = 2;
|
||||
else enemyType[i] = 3;
|
||||
|
||||
//enemyType[i] = GetRandomValue(0, 3);
|
||||
enemyRail[i] = GetRandomValue(0, 4);
|
||||
|
||||
// Make sure not two consecutive enemies in the same row
|
||||
if (i > 0) while (enemyRail[i] == enemyRail[i - 1]) enemyRail[i] = GetRandomValue(0, 4);
|
||||
|
||||
enemyBounds[i] = (Rectangle){ screenWidth + 14, 120*enemyRail[i] + 90 + 14, 100, 100 };
|
||||
enemyActive[i] = false;
|
||||
}
|
||||
|
||||
enemySpeed = 10;
|
||||
|
||||
// Reset game variables
|
||||
score = 0;
|
||||
distance = 0.0;
|
||||
foodBar = 0;
|
||||
framesCounter = 0;
|
||||
}
|
||||
|
||||
} break;
|
||||
default: break;
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
// Draw background (common to all screens)
|
||||
DrawTexture(sky, 0, 0, WHITE);
|
||||
|
||||
DrawTexture(mountains, backScrolling, 0, WHITE);
|
||||
DrawTexture(mountains, screenWidth + backScrolling, 0, WHITE);
|
||||
|
||||
if (!gameraMode)
|
||||
{
|
||||
DrawTexture(sea, seaScrolling, 0, (Color){ 16, 189, blue, 255});
|
||||
DrawTexture(sea, screenWidth + seaScrolling, 0, (Color){ 16, 189, blue, 255});
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawTexture(sea, seaScrolling, 0, (Color){ 255, 113, 66, 255});
|
||||
DrawTexture(sea, screenWidth + seaScrolling, 0, (Color){ 255, 113, 66, 255});
|
||||
}
|
||||
|
||||
switch (currentScreen)
|
||||
{
|
||||
case TITLE:
|
||||
{
|
||||
// Draw title
|
||||
DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE);
|
||||
|
||||
// Draw blinking text
|
||||
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 1, WHITE);
|
||||
|
||||
} break;
|
||||
case GAMEPLAY:
|
||||
{
|
||||
// Draw water lines
|
||||
for (int i = 0; i < 5; i++) DrawRectangle(0, i*120 + 120, screenWidth, 110, Fade(SKYBLUE, 0.1f));
|
||||
|
||||
// Draw player
|
||||
if (!gameraMode) DrawTexture(turtle, playerBounds.x - 14, playerBounds.y - 14, WHITE);
|
||||
else DrawTexture(gamera, playerBounds.x - 64, playerBounds.y - 64, WHITE);
|
||||
|
||||
// Draw player bounding box
|
||||
//if (!gameraMode) DrawRectangleRec(playerBounds, Fade(GREEN, 0.4f));
|
||||
//else DrawRectangleRec(playerBounds, Fade(ORANGE, 0.4f));
|
||||
|
||||
// Draw enemies
|
||||
for (int i = 0; i < MAX_ENEMIES; i++)
|
||||
{
|
||||
if (enemyActive[i])
|
||||
{
|
||||
// Draw enemies
|
||||
switch(enemyType[i])
|
||||
{
|
||||
case 0: DrawTexture(shark, enemyBounds[i].x - 14, enemyBounds[i].y - 14, WHITE); break;
|
||||
case 1: DrawTexture(orca, enemyBounds[i].x - 14, enemyBounds[i].y - 14, WHITE); break;
|
||||
case 2: DrawTexture(swhale, enemyBounds[i].x - 14, enemyBounds[i].y - 14, WHITE); break;
|
||||
case 3: DrawTexture(fish, enemyBounds[i].x - 14, enemyBounds[i].y - 14, WHITE); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
// Draw enemies bounding boxes
|
||||
/*
|
||||
switch(enemyType[i])
|
||||
{
|
||||
case 0: DrawRectangleRec(enemyBounds[i], Fade(RED, 0.5f)); break;
|
||||
case 1: DrawRectangleRec(enemyBounds[i], Fade(RED, 0.5f)); break;
|
||||
case 2: DrawRectangleRec(enemyBounds[i], Fade(RED, 0.5f)); break;
|
||||
case 3: DrawRectangleRec(enemyBounds[i], Fade(GREEN, 0.5f)); break;
|
||||
default: break;
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
// Draw gameplay interface
|
||||
DrawRectangle(20, 20, 400, 40, Fade(GRAY, 0.4f));
|
||||
DrawRectangle(20, 20, foodBar, 40, ORANGE);
|
||||
DrawRectangleLines(20, 20, 400, 40, BLACK);
|
||||
|
||||
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE);
|
||||
|
||||
if (gameraMode)
|
||||
{
|
||||
DrawText("GAMERA MODE", 60, 22, 40, GRAY);
|
||||
DrawTexture(gframe, 0, 0, Fade(WHITE, 0.5f));
|
||||
}
|
||||
|
||||
} break;
|
||||
case ENDING:
|
||||
{
|
||||
// Draw a transparent black rectangle that covers all screen
|
||||
DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f));
|
||||
|
||||
DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON);
|
||||
|
||||
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD);
|
||||
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD);
|
||||
DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE);
|
||||
|
||||
// Draw blinking text
|
||||
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY);
|
||||
|
||||
} break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
186
games/drturtle/makefile
Normal file
186
games/drturtle/makefile
Normal file
@ -0,0 +1,186 @@
|
||||
#**************************************************************************************************
|
||||
#
|
||||
# raylib - makefile to compile Dr.Turtle game
|
||||
#
|
||||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
# will the authors be held liable for any damages arising from the use of this software.
|
||||
#
|
||||
# Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
# applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
#
|
||||
# 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
# wrote the original software. If you use this software in a product, an acknowledgment
|
||||
# in the product documentation would be appreciated but is not required.
|
||||
#
|
||||
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
# as being the original software.
|
||||
#
|
||||
# 3. This notice may not be removed or altered from any source distribution.
|
||||
#
|
||||
#**************************************************************************************************
|
||||
|
||||
# define raylib platform if not defined (by default, compile for RPI)
|
||||
# Other possible platform: PLATFORM_DESKTOP
|
||||
PLATFORM ?= PLATFORM_DESKTOP
|
||||
|
||||
# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
|
||||
ifeq ($(OS),Windows_NT)
|
||||
PLATFORM_OS=WINDOWS
|
||||
LIBPATH=win32
|
||||
else
|
||||
UNAMEOS:=$(shell uname)
|
||||
ifeq ($(UNAMEOS),Linux)
|
||||
PLATFORM_OS=LINUX
|
||||
LIBPATH=linux
|
||||
else
|
||||
ifeq ($(UNAMEOS),Darwin)
|
||||
PLATFORM_OS=OSX
|
||||
LIBPATH=osx
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
# define compiler: gcc for C program, define as g++ for C++
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# define emscripten compiler
|
||||
CC = emcc
|
||||
else
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# define llvm compiler for mac
|
||||
CC = clang
|
||||
else
|
||||
# define default gcc compiler
|
||||
CC = gcc
|
||||
endif
|
||||
endif
|
||||
|
||||
# define compiler flags:
|
||||
# -O2 defines optimization level
|
||||
# -Wall turns on most, but not all, compiler warnings
|
||||
# -std=c99 use standard C from 1999 revision
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
|
||||
else
|
||||
CFLAGS = -O2 -Wall -std=c99
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources -s ALLOW_MEMORY_GROWTH=1
|
||||
#-s ASSERTIONS=1 --preload-file resources
|
||||
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
|
||||
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
|
||||
endif
|
||||
|
||||
# define any directories containing required header files
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
|
||||
else
|
||||
INCLUDES = -I. -IC:/raylib/raylib/src -IC:/raylib/raylib/src
|
||||
# external libraries headers
|
||||
# GLFW3
|
||||
INCLUDES += -I../../external/glfw3/include
|
||||
# GLEW
|
||||
INCLUDES += -I../../external/glew/include
|
||||
# OpenAL Soft
|
||||
INCLUDES += -I../../external/openal_soft/include
|
||||
endif
|
||||
|
||||
# define library paths containing required libs
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
LFLAGS = -L. -L../../src -L/opt/vc/lib
|
||||
else
|
||||
LFLAGS = -L. -LC:/raylib/raylib/src -L../../../src
|
||||
# external libraries to link with
|
||||
# GLFW3
|
||||
LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
|
||||
ifneq ($(PLATFORM_OS),OSX)
|
||||
# OpenAL Soft
|
||||
LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH)
|
||||
# GLEW
|
||||
LFLAGS += -L../../external/glew/lib/$(LIBPATH)
|
||||
endif
|
||||
endif
|
||||
|
||||
# define any libraries to link into executable
|
||||
# if you want to link libraries (libname.so or libname.a), use the -lname
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
# libraries for Debian GNU/Linux desktop compiling
|
||||
# requires the following packages:
|
||||
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
|
||||
LIBS = -lraylib -lglfw -lGLEW -lGL -lopenal
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# libraries for OS X 10.9 desktop compiling
|
||||
# requires the following packages:
|
||||
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
|
||||
LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
|
||||
else
|
||||
# libraries for Windows desktop compiling
|
||||
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
|
||||
LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
# libraries for Raspberry Pi compiling
|
||||
# NOTE: OpenAL Soft library should be installed (libopenal1 package)
|
||||
LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
LIBS = ../../src/libraylib.bc
|
||||
endif
|
||||
|
||||
# define additional parameters and flags for windows
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# resources file contains windows exe icon
|
||||
# -Wl,--subsystem,windows hides the console window
|
||||
WINFLAGS = ../../src/resources -Wl,--subsystem,windows
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
EXT = .html
|
||||
endif
|
||||
|
||||
# define all screen object files required
|
||||
SCREENS = \
|
||||
|
||||
# typing 'make' will invoke the first target entry in the file,
|
||||
# in this case, the 'default' target entry is advance_game
|
||||
default: drturtle
|
||||
|
||||
# compile template - advance_game
|
||||
drturtle: drturtle_final_web.c $(SCREENS)
|
||||
$(CC) -o $@$(EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# clean everything
|
||||
clean:
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
find . -type f -perm +ugo+x -delete
|
||||
rm -f *.o
|
||||
else
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
find . -type f -executable -delete
|
||||
rm -f *.o
|
||||
else
|
||||
del *.o *.exe
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
find . -type f -executable -delete
|
||||
rm -f *.o
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
del *.o *.html *.js
|
||||
endif
|
||||
@echo Cleaning done
|
||||
|
||||
# instead of defining every module one by one, we can define a pattern
|
||||
# this pattern below will automatically compile every module defined on $(OBJS)
|
||||
#%.exe : %.c
|
||||
# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)
|
@ -81,7 +81,7 @@ endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
|
||||
else
|
||||
INCLUDES = -I. -IC:/raylib/raylib/src -IC:/raylib/raylib/src
|
||||
INCLUDES = -I. -I../../src
|
||||
# external libraries headers
|
||||
# GLFW3
|
||||
INCLUDES += -I../../external/glfw3/include
|
||||
@ -95,7 +95,7 @@ endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
LFLAGS = -L. -L../../src -L/opt/vc/lib
|
||||
else
|
||||
LFLAGS = -L. -LC:/raylib/raylib/src -L../../../src
|
||||
LFLAGS = -L. -L../../src
|
||||
# external libraries to link with
|
||||
# GLFW3
|
||||
LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
|
||||
@ -133,14 +133,14 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
LIBS = C:/raylib/raylib/src/libraylib.bc
|
||||
LIBS = ../../src/libraylib.bc
|
||||
endif
|
||||
|
||||
# define additional parameters and flags for windows
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# resources file contains windows exe icon
|
||||
# -Wl,--subsystem,windows hides the console window
|
||||
WINFLAGS = C:/raylib/raylib/src/resources -Wl,--subsystem,windows
|
||||
WINFLAGS = ../../src/resources -Wl,--subsystem,windows
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
|
Loading…
Reference in New Issue
Block a user