diff --git a/games/drturtle/04_drturtle_gui.c b/games/drturtle/04_drturtle_gui.c index 0e648b5d..bbfd3492 100644 --- a/games/drturtle/04_drturtle_gui.c +++ b/games/drturtle/04_drturtle_gui.c @@ -338,7 +338,7 @@ int main() DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE); // Draw blinking text - if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, GetFontBaseSize(font), 0, WHITE); + if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 0, WHITE); } break; case GAMEPLAY: @@ -388,8 +388,8 @@ int main() DrawRectangle(20, 20, foodBar, 40, ORANGE); DrawRectangleLines(20, 20, 400, 40, BLACK); - DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, GetFontBaseSize(font), -2, ORANGE); - DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, GetFontBaseSize(font), -2, ORANGE); + DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE); + DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE); if (gameraMode) { @@ -403,15 +403,15 @@ int main() // Draw a transparent black rectangle that covers all screen DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f)); - DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, GetFontBaseSize(font)*3, -2, MAROON); + DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON); - DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, GetFontBaseSize(font), -2, GOLD); - DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, GetFontBaseSize(font), -2, GOLD); - DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, GetFontBaseSize(font), -2, ORANGE); - DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, GetFontBaseSize(font), -2, ORANGE); + DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD); + DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD); + DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE); + DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE); // Draw blinking text - if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, GetFontBaseSize(font), -2, LIGHTGRAY); + if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY); } break; default: break; diff --git a/games/drturtle/05_drturtle_audio.c b/games/drturtle/05_drturtle_audio.c index 7e8cac70..4a36d015 100644 --- a/games/drturtle/05_drturtle_audio.c +++ b/games/drturtle/05_drturtle_audio.c @@ -351,7 +351,7 @@ int main() DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE); // Draw blinking text - if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, GetFontBaseSize(font), 0, WHITE); + if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 0, WHITE); } break; case GAMEPLAY: @@ -401,8 +401,8 @@ int main() DrawRectangle(20, 20, foodBar, 40, ORANGE); DrawRectangleLines(20, 20, 400, 40, BLACK); - DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, GetFontBaseSize(font), -2, ORANGE); - DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, GetFontBaseSize(font), -2, ORANGE); + DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE); + DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE); if (gameraMode) { @@ -416,15 +416,15 @@ int main() // Draw a transparent black rectangle that covers all screen DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f)); - DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, GetFontBaseSize(font)*3, -2, MAROON); + DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON); - DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, GetFontBaseSize(font), -2, GOLD); - DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, GetFontBaseSize(font), -2, GOLD); - DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, GetFontBaseSize(font), -2, ORANGE); - DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, GetFontBaseSize(font), -2, ORANGE); + DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD); + DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD); + DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE); + DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE); // Draw blinking text - if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, GetFontBaseSize(font), -2, LIGHTGRAY); + if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY); } break; default: break; diff --git a/games/drturtle/06_drturtle_final.c b/games/drturtle/06_drturtle_final.c index a3475de4..128b23a5 100644 --- a/games/drturtle/06_drturtle_final.c +++ b/games/drturtle/06_drturtle_final.c @@ -21,6 +21,8 @@ #include "raylib.h" +#include // Used for sinf() + #define MAX_ENEMIES 10 typedef enum { TITLE, GAMEPLAY, ENDING } GameScreen; @@ -128,7 +130,7 @@ int main() framesCounter++; // Sea color tint effect - blue = 210 + 25 * sin(timeCounter); + blue = 210 + 25 * sinf(timeCounter); timeCounter += 0.01; // Game screens management @@ -374,7 +376,7 @@ int main() DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE); // Draw blinking text - if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, GetFontBaseSize(font), 0, WHITE); + if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 0, WHITE); } break; case GAMEPLAY: @@ -424,8 +426,8 @@ int main() DrawRectangle(20, 20, foodBar, 40, ORANGE); DrawRectangleLines(20, 20, 400, 40, BLACK); - DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, GetFontBaseSize(font), -2, ORANGE); - DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, GetFontBaseSize(font), -2, ORANGE); + DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE); + DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE); if (gameraMode) { @@ -439,15 +441,15 @@ int main() // Draw a transparent black rectangle that covers all screen DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f)); - DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, GetFontBaseSize(font)*3, -2, MAROON); + DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON); - DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, GetFontBaseSize(font), -2, GOLD); - DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, GetFontBaseSize(font), -2, GOLD); - DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, GetFontBaseSize(font), -2, ORANGE); - DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, GetFontBaseSize(font), -2, ORANGE); + DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD); + DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD); + DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE); + DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE); // Draw blinking text - if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, GetFontBaseSize(font), -2, LIGHTGRAY); + if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY); } break; default: break; diff --git a/games/drturtle/drturtle_final_web.c b/games/drturtle/drturtle_final_web.c new file mode 100644 index 00000000..25f4074b --- /dev/null +++ b/games/drturtle/drturtle_final_web.c @@ -0,0 +1,541 @@ +/******************************************************************************************* +* +* raylib game - Dr. Turtle & Mr. Gamera +* +* Welcome to raylib! +* +* To test examples, just press F6 and execute raylib_compile_execute script +* Note that compiled executable is placed in the same folder as .c file +* +* You can find all basic examples on C:\raylib\raylib\examples folder or +* raylib official webpage: www.raylib.com +* +* Enjoy using raylib. :) +* +* This game has been created using raylib 1.1 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" +#include // Used for sinf() + +#if defined(PLATFORM_WEB) + #include +#endif + +#define MAX_ENEMIES 10 + +typedef enum { TITLE = 0, GAMEPLAY, ENDING } GameScreen; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +const int screenWidth = 1280; +const int screenHeight = 720; + +Texture2D sky; +Texture2D mountains; +Texture2D sea; +Texture2D title; +Texture2D turtle; +Texture2D gamera; +Texture2D shark; +Texture2D orca; +Texture2D swhale; +Texture2D fish; +Texture2D gframe; + +SpriteFont font; + +Sound eat; +Sound die; +Sound growl; + +// Define scrolling variables +int backScrolling = 0; +int seaScrolling = 0; + +// Define current screen +GameScreen currentScreen = 0; + +// Define player variables +int playerRail = 1; +Rectangle playerBounds; +bool gameraMode = false; + +// Define enemies variables +Rectangle enemyBounds[MAX_ENEMIES]; +int enemyRail[MAX_ENEMIES]; +int enemyType[MAX_ENEMIES]; +bool enemyActive[MAX_ENEMIES]; +float enemySpeed = 10; + +// Define additional game variables +int score = 0; +float distance = 0.0f; +int hiscore = 0; +float hidistance = 0.0f; +int foodBar = 0; +int framesCounter = 0; + +unsigned char blue = 200; +float timeCounter = 0; + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void); // Update and Draw one frame + +//---------------------------------------------------------------------------------- +// Main Enry Point +//---------------------------------------------------------------------------------- +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + + // Init window + InitWindow(screenWidth, screenHeight, "Dr. Turtle & Mr. GAMERA"); + + // Initialize audio device + InitAudioDevice(); + + // Load game resources: textures + sky = LoadTexture("resources/sky.png"); + mountains = LoadTexture("resources/mountains.png"); + sea = LoadTexture("resources/sea.png"); + title = LoadTexture("resources/title.png"); + turtle = LoadTexture("resources/turtle.png"); + gamera = LoadTexture("resources/gamera.png"); + shark = LoadTexture("resources/shark.png"); + orca = LoadTexture("resources/orca.png"); + swhale = LoadTexture("resources/swhale.png"); + fish = LoadTexture("resources/fish.png"); + gframe = LoadTexture("resources/gframe.png"); + + // Load game resources: fonts + font = LoadSpriteFont("resources/komika.png"); + + // Load game resources: sounds + eat = LoadSound("resources/eat.wav"); + die = LoadSound("resources/die.wav"); + growl = LoadSound("resources/gamera.wav"); + + // Start playing streaming music + PlayMusicStream("resources/speeding.ogg"); + + playerBounds = (Rectangle){ 30 + 14, playerRail*120 + 90 + 14, 100, 100 }; + + // Init enemies variables + for (int i = 0; i < MAX_ENEMIES; i++) + { + // Define enemy type (all same probability) + //enemyType[i] = GetRandomValue(0, 3); + + // Probability system for enemies type + int enemyProb = GetRandomValue(0, 100); + + if (enemyProb < 30) enemyType[i] = 0; + else if (enemyProb < 60) enemyType[i] = 1; + else if (enemyProb < 90) enemyType[i] = 2; + else enemyType[i] = 3; + + // define enemy rail + enemyRail[i] = GetRandomValue(0, 4); + + // Make sure not two consecutive enemies in the same row + if (i > 0) while (enemyRail[i] == enemyRail[i - 1]) enemyRail[i] = GetRandomValue(0, 4); + + enemyBounds[i] = (Rectangle){ screenWidth + 14, 120*enemyRail[i] + 90 + 14, 100, 100 }; + enemyActive[i] = false; + } + +#if defined(PLATFORM_WEB) + emscripten_set_main_loop(UpdateDrawFrame, 0, 1); +#else + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + UpdateDrawFrame(); + } +#endif + + // De-Initialization + //-------------------------------------------------------------------------------------- + + // Unload textures + UnloadTexture(sky); + UnloadTexture(mountains); + UnloadTexture(sea); + UnloadTexture(gframe); + UnloadTexture(title); + UnloadTexture(turtle); + UnloadTexture(shark); + UnloadTexture(orca); + UnloadTexture(swhale); + UnloadTexture(fish); + UnloadTexture(gamera); + + // Unload font texture + UnloadSpriteFont(font); + + // Unload sounds + UnloadSound(eat); + UnloadSound(die); + UnloadSound(growl); + + StopMusicStream(); // Stop music + CloseAudioDevice(); // Close audio device + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void) +{ + // Update + //---------------------------------------------------------------------------------- + UpdateMusicStream(); + + framesCounter++; + + // Sea color tint effect + blue = 210 + 25 * sinf(timeCounter); + timeCounter += 0.01; + + // Game screens management + switch (currentScreen) + { + case TITLE: + { + // Sea scrolling + seaScrolling -= 2; + if (seaScrolling <= -screenWidth) seaScrolling = 0; + + // Press enter to change to gameplay screen + if (IsKeyPressed(KEY_ENTER)) + { + currentScreen = GAMEPLAY; + framesCounter = 0; + } + + } break; + case GAMEPLAY: + { + // Background scrolling logic + backScrolling--; + if (backScrolling <= -screenWidth) backScrolling = 0; + + // Sea scrolling logic + seaScrolling -= (enemySpeed - 2); + if (seaScrolling <= -screenWidth) seaScrolling = 0; + + // Player movement logic + if (IsKeyPressed(KEY_DOWN)) playerRail++; + else if (IsKeyPressed(KEY_UP)) playerRail--; + + // Check player not out of rails + if (playerRail > 4) playerRail = 4; + else if (playerRail < 0) playerRail = 0; + + // Update player bounds + playerBounds = (Rectangle){ 30 + 14, playerRail*120 + 90 + 14, 100, 100 }; + + // Enemies activation logic (every 40 frames) + if (framesCounter > 40) + { + for (int i = 0; i < MAX_ENEMIES; i++) + { + if (enemyActive[i] == false) + { + enemyActive[i] = true; + i = MAX_ENEMIES; + } + } + + framesCounter = 0; + } + + // Enemies logic + for (int i = 0; i < MAX_ENEMIES; i++) + { + if (enemyActive[i]) + { + enemyBounds[i].x -= enemySpeed; + } + + // Check enemies out of screen + if (enemyBounds[i].x <= 0 - 128) + { + enemyActive[i] = false; + enemyType[i] = GetRandomValue(0, 3); + enemyRail[i] = GetRandomValue(0, 4); + + // Make sure not two consecutive enemies in the same row + if (i > 0) while (enemyRail[i] == enemyRail[i - 1]) enemyRail[i] = GetRandomValue(0, 4); + + enemyBounds[i] = (Rectangle){ screenWidth + 14, 120*enemyRail[i] + 90 + 14, 100, 100 }; + } + } + + if (!gameraMode) enemySpeed += 0.005; + + // Check collision player vs enemies + for (int i = 0; i < MAX_ENEMIES; i++) + { + if (enemyActive[i]) + { + if (CheckCollisionRecs(playerBounds, enemyBounds[i])) + { + if (enemyType[i] < 3) // Bad enemies + { + if (gameraMode) + { + if (enemyType[i] == 0) score += 50; + else if (enemyType[i] == 1) score += 150; + else if (enemyType[i] == 2) score += 300; + + foodBar += 15; + + enemyActive[i] = false; + + // After enemy deactivation, reset enemy parameters to be reused + enemyType[i] = GetRandomValue(0, 3); + enemyRail[i] = GetRandomValue(0, 4); + + // Make sure not two consecutive enemies in the same row + if (i > 0) while (enemyRail[i] == enemyRail[i - 1]) enemyRail[i] = GetRandomValue(0, 4); + + enemyBounds[i] = (Rectangle){ screenWidth + 14, 120*enemyRail[i] + 90 + 14, 100, 100 }; + + PlaySound(eat); + } + else + { + // Player die logic + PlaySound(die); + + currentScreen = ENDING; + framesCounter = 0; + + // Save hiscore and hidistance for next game + if (score > hiscore) hiscore = score; + if (distance > hidistance) hidistance = distance; + } + } + else // Sweet fish + { + enemyActive[i] = false; + enemyType[i] = GetRandomValue(0, 3); + enemyRail[i] = GetRandomValue(0, 4); + + // Make sure not two consecutive enemies in the same row + if (i > 0) while (enemyRail[i] == enemyRail[i - 1]) enemyRail[i] = GetRandomValue(0, 4); + + enemyBounds[i] = (Rectangle){ screenWidth + 14, 120*enemyRail[i] + 90 + 14, 100, 100 }; + + if (!gameraMode) foodBar += 80; + else foodBar += 25; + + score += 10; + + if (foodBar == 400) + { + gameraMode = true; + + PlaySound(growl); + } + + PlaySound(eat); + } + } + } + } + + // Gamera mode logic + if (gameraMode) + { + foodBar--; + + if (foodBar <= 0) + { + gameraMode = false; + enemySpeed -= 2; + if (enemySpeed < 10) enemySpeed = 10; + } + } + + // Update distance counter + distance += 0.5f; + + } break; + case ENDING: + { + // Press enter to play again + if (IsKeyPressed(KEY_ENTER)) + { + currentScreen = GAMEPLAY; + + // Reset player + playerRail = 1; + playerBounds = (Rectangle){ 30 + 14, playerRail*120 + 90 + 14, 100, 100 }; + gameraMode = false; + + // Reset enemies data + for (int i = 0; i < MAX_ENEMIES; i++) + { + int enemyProb = GetRandomValue(0, 100); + + if (enemyProb < 30) enemyType[i] = 0; + else if (enemyProb < 60) enemyType[i] = 1; + else if (enemyProb < 90) enemyType[i] = 2; + else enemyType[i] = 3; + + //enemyType[i] = GetRandomValue(0, 3); + enemyRail[i] = GetRandomValue(0, 4); + + // Make sure not two consecutive enemies in the same row + if (i > 0) while (enemyRail[i] == enemyRail[i - 1]) enemyRail[i] = GetRandomValue(0, 4); + + enemyBounds[i] = (Rectangle){ screenWidth + 14, 120*enemyRail[i] + 90 + 14, 100, 100 }; + enemyActive[i] = false; + } + + enemySpeed = 10; + + // Reset game variables + score = 0; + distance = 0.0; + foodBar = 0; + framesCounter = 0; + } + + } break; + default: break; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + // Draw background (common to all screens) + DrawTexture(sky, 0, 0, WHITE); + + DrawTexture(mountains, backScrolling, 0, WHITE); + DrawTexture(mountains, screenWidth + backScrolling, 0, WHITE); + + if (!gameraMode) + { + DrawTexture(sea, seaScrolling, 0, (Color){ 16, 189, blue, 255}); + DrawTexture(sea, screenWidth + seaScrolling, 0, (Color){ 16, 189, blue, 255}); + } + else + { + DrawTexture(sea, seaScrolling, 0, (Color){ 255, 113, 66, 255}); + DrawTexture(sea, screenWidth + seaScrolling, 0, (Color){ 255, 113, 66, 255}); + } + + switch (currentScreen) + { + case TITLE: + { + // Draw title + DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE); + + // Draw blinking text + if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 1, WHITE); + + } break; + case GAMEPLAY: + { + // Draw water lines + for (int i = 0; i < 5; i++) DrawRectangle(0, i*120 + 120, screenWidth, 110, Fade(SKYBLUE, 0.1f)); + + // Draw player + if (!gameraMode) DrawTexture(turtle, playerBounds.x - 14, playerBounds.y - 14, WHITE); + else DrawTexture(gamera, playerBounds.x - 64, playerBounds.y - 64, WHITE); + + // Draw player bounding box + //if (!gameraMode) DrawRectangleRec(playerBounds, Fade(GREEN, 0.4f)); + //else DrawRectangleRec(playerBounds, Fade(ORANGE, 0.4f)); + + // Draw enemies + for (int i = 0; i < MAX_ENEMIES; i++) + { + if (enemyActive[i]) + { + // Draw enemies + switch(enemyType[i]) + { + case 0: DrawTexture(shark, enemyBounds[i].x - 14, enemyBounds[i].y - 14, WHITE); break; + case 1: DrawTexture(orca, enemyBounds[i].x - 14, enemyBounds[i].y - 14, WHITE); break; + case 2: DrawTexture(swhale, enemyBounds[i].x - 14, enemyBounds[i].y - 14, WHITE); break; + case 3: DrawTexture(fish, enemyBounds[i].x - 14, enemyBounds[i].y - 14, WHITE); break; + default: break; + } + + // Draw enemies bounding boxes + /* + switch(enemyType[i]) + { + case 0: DrawRectangleRec(enemyBounds[i], Fade(RED, 0.5f)); break; + case 1: DrawRectangleRec(enemyBounds[i], Fade(RED, 0.5f)); break; + case 2: DrawRectangleRec(enemyBounds[i], Fade(RED, 0.5f)); break; + case 3: DrawRectangleRec(enemyBounds[i], Fade(GREEN, 0.5f)); break; + default: break; + } + */ + } + } + + // Draw gameplay interface + DrawRectangle(20, 20, 400, 40, Fade(GRAY, 0.4f)); + DrawRectangle(20, 20, foodBar, 40, ORANGE); + DrawRectangleLines(20, 20, 400, 40, BLACK); + + DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE); + DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE); + + if (gameraMode) + { + DrawText("GAMERA MODE", 60, 22, 40, GRAY); + DrawTexture(gframe, 0, 0, Fade(WHITE, 0.5f)); + } + + } break; + case ENDING: + { + // Draw a transparent black rectangle that covers all screen + DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f)); + + DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON); + + DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD); + DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD); + DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE); + DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE); + + // Draw blinking text + if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY); + + } break; + default: break; + } + + EndDrawing(); + //---------------------------------------------------------------------------------- +} \ No newline at end of file diff --git a/games/drturtle/makefile b/games/drturtle/makefile new file mode 100644 index 00000000..6641a5fd --- /dev/null +++ b/games/drturtle/makefile @@ -0,0 +1,186 @@ +#************************************************************************************************** +# +# raylib - makefile to compile Dr.Turtle game +# +# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +# define raylib platform if not defined (by default, compile for RPI) +# Other possible platform: PLATFORM_DESKTOP +PLATFORM ?= PLATFORM_DESKTOP + +# determine PLATFORM_OS in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS=WINDOWS + LIBPATH=win32 + else + UNAMEOS:=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + LIBPATH=linux + else + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS=OSX + LIBPATH=osx + endif + endif + endif +endif + +# define compiler: gcc for C program, define as g++ for C++ +ifeq ($(PLATFORM),PLATFORM_WEB) + # define emscripten compiler + CC = emcc +else +ifeq ($(PLATFORM_OS),OSX) + # define llvm compiler for mac + CC = clang +else + # define default gcc compiler + CC = gcc +endif +endif + +# define compiler flags: +# -O2 defines optimization level +# -Wall turns on most, but not all, compiler warnings +# -std=c99 use standard C from 1999 revision +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline +else + CFLAGS = -O2 -Wall -std=c99 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources -s ALLOW_MEMORY_GROWTH=1 + #-s ASSERTIONS=1 --preload-file resources + #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) +endif + +# define any directories containing required header files +ifeq ($(PLATFORM),PLATFORM_RPI) + INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads +else + INCLUDES = -I. -IC:/raylib/raylib/src -IC:/raylib/raylib/src +# external libraries headers +# GLFW3 + INCLUDES += -I../../external/glfw3/include +# GLEW + INCLUDES += -I../../external/glew/include +# OpenAL Soft + INCLUDES += -I../../external/openal_soft/include +endif + +# define library paths containing required libs +ifeq ($(PLATFORM),PLATFORM_RPI) + LFLAGS = -L. -L../../src -L/opt/vc/lib +else + LFLAGS = -L. -LC:/raylib/raylib/src -L../../../src + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + # GLEW + LFLAGS += -L../../external/glew/lib/$(LIBPATH) + endif +endif + +# define any libraries to link into executable +# if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + # libraries for Debian GNU/Linux desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -lGLEW -lGL -lopenal + endif + ifeq ($(PLATFORM_OS),OSX) + # libraries for OS X 10.9 desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + # libraries for Raspberry Pi compiling + # NOTE: OpenAL Soft library should be installed (libopenal1 package) + LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + LIBS = ../../src/libraylib.bc +endif + +# define additional parameters and flags for windows +ifeq ($(PLATFORM_OS),WINDOWS) + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + WINFLAGS = ../../src/resources -Wl,--subsystem,windows +endif + +ifeq ($(PLATFORM),PLATFORM_WEB) + EXT = .html +endif + +# define all screen object files required +SCREENS = \ + +# typing 'make' will invoke the first target entry in the file, +# in this case, the 'default' target entry is advance_game +default: drturtle + +# compile template - advance_game +drturtle: drturtle_final_web.c $(SCREENS) + $(CC) -o $@$(EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# clean everything +clean: +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o + else + ifeq ($(PLATFORM_OS),LINUX) + find . -type f -executable -delete + rm -f *.o + else + del *.o *.exe + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + find . -type f -executable -delete + rm -f *.o +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + del *.o *.html *.js +endif + @echo Cleaning done + +# instead of defining every module one by one, we can define a pattern +# this pattern below will automatically compile every module defined on $(OBJS) +#%.exe : %.c +# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) diff --git a/games/light_my_ritual/makefile b/games/light_my_ritual/makefile index b7e1bb58..90a02278 100644 --- a/games/light_my_ritual/makefile +++ b/games/light_my_ritual/makefile @@ -81,7 +81,7 @@ endif ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads else - INCLUDES = -I. -IC:/raylib/raylib/src -IC:/raylib/raylib/src + INCLUDES = -I. -I../../src # external libraries headers # GLFW3 INCLUDES += -I../../external/glfw3/include @@ -95,7 +95,7 @@ endif ifeq ($(PLATFORM),PLATFORM_RPI) LFLAGS = -L. -L../../src -L/opt/vc/lib else - LFLAGS = -L. -LC:/raylib/raylib/src -L../../../src + LFLAGS = -L. -L../../src # external libraries to link with # GLFW3 LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) @@ -133,14 +133,14 @@ ifeq ($(PLATFORM),PLATFORM_RPI) LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal endif ifeq ($(PLATFORM),PLATFORM_WEB) - LIBS = C:/raylib/raylib/src/libraylib.bc + LIBS = ../../src/libraylib.bc endif # define additional parameters and flags for windows ifeq ($(PLATFORM_OS),WINDOWS) # resources file contains windows exe icon # -Wl,--subsystem,windows hides the console window - WINFLAGS = C:/raylib/raylib/src/resources -Wl,--subsystem,windows + WINFLAGS = ../../src/resources -Wl,--subsystem,windows endif ifeq ($(PLATFORM),PLATFORM_WEB)