commit
2d1b2efb92
39
CHANGELOG
39
CHANGELOG
@ -1,11 +1,48 @@
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changelog
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---------
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Current Release: raylib 1.3.0 (03 September 2015)
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Current Release: raylib 1.4.0 (22 February 2016)
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NOTE: Only versions marked as 'Release' are available in installer, updates are only available as source.
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NOTE: Current Release includes all previous updates.
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-----------------------------------------------
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Release: raylib 1.4.0 (22 February 2016)
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-----------------------------------------------
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NOTE:
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This version supposed another big improvement for raylib, inlcuding new modules and new features.
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More than 30 new functions have been added to previous raylib version.
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Around 8 new examples and +10 new game samples have been added.
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BIG changes:
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[textures] IMAGE MANIPULATION: Functions to crop, resize, colorize, flip, dither and even draw image-to-image or text-to-image.
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[text] SPRITEFONT SUPPORT: Added support for AngelCode fonts (.fnt) and TrueType fonts (.ttf).
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[gestures] REDESIGN: Gestures system simplified and prepared to process generic touch events, including mouse events (multiplatform).
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[physac] NEW MODULE: Basic 2D physics support, use colliders and rigidbodies; apply forces to physic objects.
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other changes:
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[rlgl] Removed GLEW library dependency, now using GLAD
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[rlgl] Implemented alternative to glGetTexImage() on OpenGL ES
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[rlgl] Using depth data on batch drawing
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[rlgl] Reviewed glReadPixels() function
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[core][rlgl] Reviewed raycast system, now 3D picking works
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[core] Android: Reviewed Android App cycle, paused if inactive
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[shaders] Implemented Blinn-Phong lighting shading model
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[textures] Implemented Floyd-Steinberg dithering - ImageDither()
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[text] Added line-break support to DrawText()
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[text] Added TrueType Fonts support (using stb_truetype)
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[models] Implement function: CalculateBoundingBox(Mesh mesh)
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[models] Added functions to check Ray collisions
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[models] Improve map resolution control on LoadHeightmap()
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[camera] Corrected small-glitch on zoom-in with mouse-wheel
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[gestures] Implemented SetGesturesEnabled() to enable only some gestures
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[gestures] Implemented GetElapsedTime() on Windows system
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[gestures] Support mouse gestures for desktop platforms
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[raymath] Complete review of the module and converted to header-only
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[easings] Added new module for easing animations
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[stb] Updated to latest headers versions
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[*] Lots of tweaks around
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-----------------------------------------------
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Release: raylib 1.3.0 (01 September 2015)
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-----------------------------------------------
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@ -32,6 +32,8 @@ contact
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* Webpage: [http://www.raylib.com](http://www.raylib.com)
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* Twitter: [http://www.twitter.com/raysan5](http://www.twitter.com/raysan5)
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* Facebook: [http://www.facebook.com/raylibgames](http://www.facebook.com/raylibgames)
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* Reddit: [https://www.reddit.com/r/raylib](https://www.reddit.com/r/raylib)
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* Twitch: [http://www.twitch.tv/raysan5](http://www.twitch.tv/raysan5)
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* Patreon: [https://www.patreon.com/raysan5](https://www.patreon.com/raysan5)
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[raysan5]: mailto:raysan@raysanweb.com "Ramon Santamaria - Ray San"
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[raysan5]: mailto:raysan5@gmail.com "Ramon Santamaria - Ray San"
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31
README.md
31
README.md
@ -6,7 +6,6 @@ about
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raylib is a simple and easy-to-use library to learn videogames programming.
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raylib is highly inspired by Borland BGI graphics lib and by XNA framework.
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Allegro and SDL have also been analyzed for reference.
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NOTE for ADVENTURERS: raylib is a programming library to learn videogames programming;
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no fancy interface, no visual helpers, no auto-debugging... just coding in the most
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@ -15,7 +14,7 @@ pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](h
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history
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-------
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I've developed videogames for some years and last year I had to taught videogames development
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I've developed videogames for some years and 4 year ago I started teaching videogames development
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to young people with artistic profile, most of them had never written a single line of code.
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I started with C language basis and, after searching for the most simple and easy-to-use library to teach
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@ -102,25 +101,28 @@ Lots of code changes and lot of testing have concluded in this amazing new rayli
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notes on raylib 1.4
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-------------------
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On February 2016, after 4 months of raylib 1.3 release, it comes raylib 1.4.
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On February 2016, after 4 months of raylib 1.3 release, it comes raylib 1.4. For this new version, lots of parts of the library have been reviewed to better accomodate the shaders system.
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Lots of bugs have been solved and some missing features have been added to the library.
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Lots of parts of the library have been reviewed to better accomodate to shaders systems and multiple new features have been added.
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SpriteFonts system has been improved, adding support for AngelCode fonts (.fnt) and TTF fonts (using stb_truetype helper library).
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SpriteFonts system has been improved, adding support for AngelCode fonts (.fnt) and TTF fonts (using stb_truetype).
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A set of Image manipulation functions have been added to crop, resize, colorize, flip, dither and even draw image-to-image or text-to-image.
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Finally, raycast system for 3D picking is working, including some ray collision-detection functions.
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[raymath](https://github.com/raysan5/raylib/blob/develop/src/raymath.h) module has been reviewed and converted to a header-only file for easier portability, functions can also be used as inline.
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A set of Image manipulation functions have been added to crop, resize, colorize, dither and even draw image-to-image or text-to-image.
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Raycast system for 3D picking is now fully functional, including some ray collision-detection functions.
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Two new functions added for persistent data storage.
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[raymath](https://github.com/raysan5/raylib/blob/develop/src/gestures.c) module has redesigned and simplified, now it can process touch events from any source, including mouse. This way, gestures system can be used for any platform.
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New [physac](https://github.com/raysan5/raylib/blob/develop/src/physac.h) physics module!
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Raspberry Pi input system has been redesigned to better read raw inputs using generic Linux event handlers (keyboard:`stdin`, mouse:`/dev/input/mouse0`, gamepad:`/dev/input/js0`). Gamepad support has been added.
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Complete LUA scripting support to allow raylib usage from LUA and LUA scripts support within raylib.
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Two new functions added for persistent data storage. Now raylib user can save and load game data in a file.
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Up to 8 new examples have been added to show the new raylib features.
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[physac](https://github.com/raysan5/raylib/blob/develop/src/physac.h) physics module added. Basic 2D physics support.
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Lots of code changes and lot of testing have concluded in this amazing new raylib 1.4.
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Up to 8 new examples have been added to show the new raylib features... and +10 game samples to learn how to create some classic games like Arkanoid, Asteroids, Missile Commander, Snake or Tetris.
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Lots of code changes and lots of hours of hard work have concluded in this amazing new raylib 1.4.
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features
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--------
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@ -130,7 +132,7 @@ features
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* Hardware accelerated with OpenGL (1.1, 3.3 or ES2)
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* Unique OpenGL abstraction layer (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c)
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* Powerful fonts module with multiple SpriteFonts formats support (XNA bitmap fonts, AngelCode fonts, TTF)
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* Outstanding texture formats support, including compressed formats
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* Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC)
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* Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
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* Powerful math module for Vector and Matrix operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.c)
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* Audio loading and playing with streaming support (WAV and OGG)
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@ -181,6 +183,9 @@ contact
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* Webpage: [http://www.raylib.com](http://www.raylib.com)
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* Twitter: [http://www.twitter.com/raysan5](http://www.twitter.com/raysan5)
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* Facebook: [http://www.facebook.com/raylibgames](http://www.facebook.com/raylibgames)
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* Reddit: [https://www.reddit.com/r/raylib](https://www.reddit.com/r/raylib)
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* Twitch: [http://www.twitch.tv/raysan5](http://www.twitch.tv/raysan5)
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* Patreon: [https://www.patreon.com/raysan5](https://www.patreon.com/raysan5)
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If you are using raylib and you enjoy it, please, [let me know][raysan5].
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45
ROADMAP.md
45
ROADMAP.md
@ -1,28 +1,37 @@
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roadmap
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-------
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Current version of raylib is quite complete and functional but there is still a lot of things I would like to improve.
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Here it is a list of features I would like to add and functions to improve.
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Current version of raylib is quite complete and functional but there is still a lot of things to add and improve.
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Here it is a wish list of features I would like to add and functions to improve.
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Around the source code there are multiple TODO points with pending revisions/bugs and here it is a list of desired features.
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Note that around the raylib source code there are multiple TODO points with pending revisions/bugs. Check [GITHUB ISSUES][issues] for further details!
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raylib v1.4
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raylib 1.5
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[DONE] TTF fonts support (using stb_truetype)
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[DONE] Raycast system for 3D picking (including collisions detection)
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[DONE] Floyd-Steinberg dithering on 16bit image format conversion
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[DONE] Basic image manipulation functions (crop, resize, draw...)
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[DONE] Storage load/save data functionality
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[DONE] Physics module
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[IN PROGRESS] LUA scripting support (wrapper to lua lib)
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- Remove GLEW dependency (use another solution... glad?)
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- Basic image procedural generation (spot, gradient, noise...)
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- Basic GPU stats sytem (memory, draws, time...)
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Check [GITHUB ISSUES][issues] for further details on implementation status for this features!
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Redesign Shaders/Textures system, use Materials
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Redesign physics module (physac)
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Basic GPU stats sytem (memory, draws, time...)
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Procedural image generation functions (spot, gradient, noise...)
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Procedural mesh generation functions (cube, cone, sphere...)
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Touch-based camera controls for Android
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Skybox and Fog support
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[IN PROGRESS] LUA scripting support (wrapper to lua lib)
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raylib 1.4
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[DONE] TTF fonts support (using stb_truetype)
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[DONE] Raycast system for 3D picking (including collisions detection)
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[DONE] Floyd-Steinberg dithering on 16bit image format conversion
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[DONE] Basic image manipulation functions (crop, resize, draw...)
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[DONE] Storage load/save data functionality
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[DONE] Add Physics module (physac)
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[DONE] Remove GLEW dependency -> Replaced by GLAD
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[DONE] Redesign Raspberry PI inputs system
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[DONE] Redesign gestures module to be multiplatform
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[DONE] Module raymath as header-only and functions inline
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[DONE] Add Easings module (easings.h)
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Any feature missing? Do you have a request? [Let me know!][raysan5]
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[raysan5]: mailto:raysan@raysanweb.com "Ramon Santamaria - Ray San"
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[raysan5]: mailto:raysan5@gmail.com "Ramon Santamaria - Ray San"
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[isssues]: https://github.com/raysan5/raylib/issues
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|
Binary file not shown.
Before Width: | Height: | Size: 648 KiB After Width: | Height: | Size: 379 KiB |
@ -25,14 +25,14 @@ int main()
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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Image cat = LoadImage("resources/cat.png"); // Load image in CPU memory (RAM)
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ImageCrop(&cat, (Rectangle){ 170, 120, 280, 380 }); // Crop an image piece
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ImageCrop(&cat, (Rectangle){ 100, 10, 280, 380 }); // Crop an image piece
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ImageFlipHorizontal(&cat); // Flip cropped image horizontally
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ImageResize(&cat, 150, 200); // Resize flipped-cropped image
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Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
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// Draw one image over the other with a scaling of 1.5f
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ImageDraw(&parrots, cat, (Rectangle){ 0, 0, cat.width, cat.height}, (Rectangle){ 30, 40, cat.width*1.5f, cat.height*1.5f });
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ImageDraw(&parrots, cat, (Rectangle){ 0, 0, cat.width, cat.height }, (Rectangle){ 30, 40, cat.width*1.5f, cat.height*1.5f });
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ImageCrop(&parrots, (Rectangle){ 0, 50, parrots.width, parrots.height - 100 }); // Crop resulting image
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UnloadImage(cat); // Unload image from RAM
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|
@ -338,7 +338,7 @@ int main()
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DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE);
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// Draw blinking text
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if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, GetFontBaseSize(font), 0, WHITE);
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if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 0, WHITE);
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} break;
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case GAMEPLAY:
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@ -388,8 +388,8 @@ int main()
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DrawRectangle(20, 20, foodBar, 40, ORANGE);
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DrawRectangleLines(20, 20, 400, 40, BLACK);
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DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, GetFontBaseSize(font), -2, ORANGE);
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DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, GetFontBaseSize(font), -2, ORANGE);
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DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE);
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DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE);
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if (gameraMode)
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{
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@ -403,15 +403,15 @@ int main()
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// Draw a transparent black rectangle that covers all screen
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DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f));
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DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, GetFontBaseSize(font)*3, -2, MAROON);
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DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON);
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DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, GetFontBaseSize(font), -2, GOLD);
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DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, GetFontBaseSize(font), -2, GOLD);
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DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, GetFontBaseSize(font), -2, ORANGE);
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DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, GetFontBaseSize(font), -2, ORANGE);
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DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD);
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DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD);
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DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE);
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DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE);
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// Draw blinking text
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if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, GetFontBaseSize(font), -2, LIGHTGRAY);
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if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY);
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} break;
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default: break;
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|
@ -351,7 +351,7 @@ int main()
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DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE);
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// Draw blinking text
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if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, GetFontBaseSize(font), 0, WHITE);
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if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 0, WHITE);
|
||||
|
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} break;
|
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case GAMEPLAY:
|
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@ -401,8 +401,8 @@ int main()
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DrawRectangle(20, 20, foodBar, 40, ORANGE);
|
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DrawRectangleLines(20, 20, 400, 40, BLACK);
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|
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DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, GetFontBaseSize(font), -2, ORANGE);
|
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DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, GetFontBaseSize(font), -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE);
|
||||
|
||||
if (gameraMode)
|
||||
{
|
||||
@ -416,15 +416,15 @@ int main()
|
||||
// Draw a transparent black rectangle that covers all screen
|
||||
DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f));
|
||||
|
||||
DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, GetFontBaseSize(font)*3, -2, MAROON);
|
||||
DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON);
|
||||
|
||||
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, GetFontBaseSize(font), -2, GOLD);
|
||||
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, GetFontBaseSize(font), -2, GOLD);
|
||||
DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, GetFontBaseSize(font), -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, GetFontBaseSize(font), -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD);
|
||||
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD);
|
||||
DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE);
|
||||
|
||||
// Draw blinking text
|
||||
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, GetFontBaseSize(font), -2, LIGHTGRAY);
|
||||
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY);
|
||||
|
||||
} break;
|
||||
default: break;
|
||||
|
@ -21,6 +21,8 @@
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include <math.h> // Used for sinf()
|
||||
|
||||
#define MAX_ENEMIES 10
|
||||
|
||||
typedef enum { TITLE, GAMEPLAY, ENDING } GameScreen;
|
||||
@ -128,7 +130,7 @@ int main()
|
||||
framesCounter++;
|
||||
|
||||
// Sea color tint effect
|
||||
blue = 210 + 25 * sin(timeCounter);
|
||||
blue = 210 + 25 * sinf(timeCounter);
|
||||
timeCounter += 0.01;
|
||||
|
||||
// Game screens management
|
||||
@ -374,7 +376,7 @@ int main()
|
||||
DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE);
|
||||
|
||||
// Draw blinking text
|
||||
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, GetFontBaseSize(font), 0, WHITE);
|
||||
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 0, WHITE);
|
||||
|
||||
} break;
|
||||
case GAMEPLAY:
|
||||
@ -424,8 +426,8 @@ int main()
|
||||
DrawRectangle(20, 20, foodBar, 40, ORANGE);
|
||||
DrawRectangleLines(20, 20, 400, 40, BLACK);
|
||||
|
||||
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, GetFontBaseSize(font), -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, GetFontBaseSize(font), -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE);
|
||||
|
||||
if (gameraMode)
|
||||
{
|
||||
@ -439,15 +441,15 @@ int main()
|
||||
// Draw a transparent black rectangle that covers all screen
|
||||
DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f));
|
||||
|
||||
DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, GetFontBaseSize(font)*3, -2, MAROON);
|
||||
DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON);
|
||||
|
||||
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, GetFontBaseSize(font), -2, GOLD);
|
||||
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, GetFontBaseSize(font), -2, GOLD);
|
||||
DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, GetFontBaseSize(font), -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, GetFontBaseSize(font), -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD);
|
||||
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD);
|
||||
DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE);
|
||||
|
||||
// Draw blinking text
|
||||
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, GetFontBaseSize(font), -2, LIGHTGRAY);
|
||||
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY);
|
||||
|
||||
} break;
|
||||
default: break;
|
||||
|
541
games/drturtle/drturtle_final_web.c
Normal file
541
games/drturtle/drturtle_final_web.c
Normal file
@ -0,0 +1,541 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib game - Dr. Turtle & Mr. Gamera
|
||||
*
|
||||
* Welcome to raylib!
|
||||
*
|
||||
* To test examples, just press F6 and execute raylib_compile_execute script
|
||||
* Note that compiled executable is placed in the same folder as .c file
|
||||
*
|
||||
* You can find all basic examples on C:\raylib\raylib\examples folder or
|
||||
* raylib official webpage: www.raylib.com
|
||||
*
|
||||
* Enjoy using raylib. :)
|
||||
*
|
||||
* This game has been created using raylib 1.1 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#include <math.h> // Used for sinf()
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
||||
#define MAX_ENEMIES 10
|
||||
|
||||
typedef enum { TITLE = 0, GAMEPLAY, ENDING } GameScreen;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
const int screenWidth = 1280;
|
||||
const int screenHeight = 720;
|
||||
|
||||
Texture2D sky;
|
||||
Texture2D mountains;
|
||||
Texture2D sea;
|
||||
Texture2D title;
|
||||
Texture2D turtle;
|
||||
Texture2D gamera;
|
||||
Texture2D shark;
|
||||
Texture2D orca;
|
||||
Texture2D swhale;
|
||||
Texture2D fish;
|
||||
Texture2D gframe;
|
||||
|
||||
SpriteFont font;
|
||||
|
||||
Sound eat;
|
||||
Sound die;
|
||||
Sound growl;
|
||||
|
||||
// Define scrolling variables
|
||||
int backScrolling = 0;
|
||||
int seaScrolling = 0;
|
||||
|
||||
// Define current screen
|
||||
GameScreen currentScreen = 0;
|
||||
|
||||
// Define player variables
|
||||
int playerRail = 1;
|
||||
Rectangle playerBounds;
|
||||
bool gameraMode = false;
|
||||
|
||||
// Define enemies variables
|
||||
Rectangle enemyBounds[MAX_ENEMIES];
|
||||
int enemyRail[MAX_ENEMIES];
|
||||
int enemyType[MAX_ENEMIES];
|
||||
bool enemyActive[MAX_ENEMIES];
|
||||
float enemySpeed = 10;
|
||||
|
||||
// Define additional game variables
|
||||
int score = 0;
|
||||
float distance = 0.0f;
|
||||
int hiscore = 0;
|
||||
float hidistance = 0.0f;
|
||||
int foodBar = 0;
|
||||
int framesCounter = 0;
|
||||
|
||||
unsigned char blue = 200;
|
||||
float timeCounter = 0;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void); // Update and Draw one frame
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Main Enry Point
|
||||
//----------------------------------------------------------------------------------
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Init window
|
||||
InitWindow(screenWidth, screenHeight, "Dr. Turtle & Mr. GAMERA");
|
||||
|
||||
// Initialize audio device
|
||||
InitAudioDevice();
|
||||
|
||||
// Load game resources: textures
|
||||
sky = LoadTexture("resources/sky.png");
|
||||
mountains = LoadTexture("resources/mountains.png");
|
||||
sea = LoadTexture("resources/sea.png");
|
||||
title = LoadTexture("resources/title.png");
|
||||
turtle = LoadTexture("resources/turtle.png");
|
||||
gamera = LoadTexture("resources/gamera.png");
|
||||
shark = LoadTexture("resources/shark.png");
|
||||
orca = LoadTexture("resources/orca.png");
|
||||
swhale = LoadTexture("resources/swhale.png");
|
||||
fish = LoadTexture("resources/fish.png");
|
||||
gframe = LoadTexture("resources/gframe.png");
|
||||
|
||||
// Load game resources: fonts
|
||||
font = LoadSpriteFont("resources/komika.png");
|
||||
|
||||
// Load game resources: sounds
|
||||
eat = LoadSound("resources/eat.wav");
|
||||
die = LoadSound("resources/die.wav");
|
||||
growl = LoadSound("resources/gamera.wav");
|
||||
|
||||
// Start playing streaming music
|
||||
PlayMusicStream("resources/speeding.ogg");
|
||||
|
||||
playerBounds = (Rectangle){ 30 + 14, playerRail*120 + 90 + 14, 100, 100 };
|
||||
|
||||
// Init enemies variables
|
||||
for (int i = 0; i < MAX_ENEMIES; i++)
|
||||
{
|
||||
// Define enemy type (all same probability)
|
||||
//enemyType[i] = GetRandomValue(0, 3);
|
||||
|
||||
// Probability system for enemies type
|
||||
int enemyProb = GetRandomValue(0, 100);
|
||||
|
||||
if (enemyProb < 30) enemyType[i] = 0;
|
||||
else if (enemyProb < 60) enemyType[i] = 1;
|
||||
else if (enemyProb < 90) enemyType[i] = 2;
|
||||
else enemyType[i] = 3;
|
||||
|
||||
// define enemy rail
|
||||
enemyRail[i] = GetRandomValue(0, 4);
|
||||
|
||||
// Make sure not two consecutive enemies in the same row
|
||||
if (i > 0) while (enemyRail[i] == enemyRail[i - 1]) enemyRail[i] = GetRandomValue(0, 4);
|
||||
|
||||
enemyBounds[i] = (Rectangle){ screenWidth + 14, 120*enemyRail[i] + 90 + 14, 100, 100 };
|
||||
enemyActive[i] = false;
|
||||
}
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||
#else
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
UpdateDrawFrame();
|
||||
}
|
||||
#endif
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Unload textures
|
||||
UnloadTexture(sky);
|
||||
UnloadTexture(mountains);
|
||||
UnloadTexture(sea);
|
||||
UnloadTexture(gframe);
|
||||
UnloadTexture(title);
|
||||
UnloadTexture(turtle);
|
||||
UnloadTexture(shark);
|
||||
UnloadTexture(orca);
|
||||
UnloadTexture(swhale);
|
||||
UnloadTexture(fish);
|
||||
UnloadTexture(gamera);
|
||||
|
||||
// Unload font texture
|
||||
UnloadSpriteFont(font);
|
||||
|
||||
// Unload sounds
|
||||
UnloadSound(eat);
|
||||
UnloadSound(die);
|
||||
UnloadSound(growl);
|
||||
|
||||
StopMusicStream(); // Stop music
|
||||
CloseAudioDevice(); // Close audio device
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateMusicStream();
|
||||
|
||||
framesCounter++;
|
||||
|
||||
// Sea color tint effect
|
||||
blue = 210 + 25 * sinf(timeCounter);
|
||||
timeCounter += 0.01;
|
||||
|
||||
// Game screens management
|
||||
switch (currentScreen)
|
||||
{
|
||||
case TITLE:
|
||||
{
|
||||
// Sea scrolling
|
||||
seaScrolling -= 2;
|
||||
if (seaScrolling <= -screenWidth) seaScrolling = 0;
|
||||
|
||||
// Press enter to change to gameplay screen
|
||||
if (IsKeyPressed(KEY_ENTER))
|
||||
{
|
||||
currentScreen = GAMEPLAY;
|
||||
framesCounter = 0;
|
||||
}
|
||||
|
||||
} break;
|
||||
case GAMEPLAY:
|
||||
{
|
||||
// Background scrolling logic
|
||||
backScrolling--;
|
||||
if (backScrolling <= -screenWidth) backScrolling = 0;
|
||||
|
||||
// Sea scrolling logic
|
||||
seaScrolling -= (enemySpeed - 2);
|
||||
if (seaScrolling <= -screenWidth) seaScrolling = 0;
|
||||
|
||||
// Player movement logic
|
||||
if (IsKeyPressed(KEY_DOWN)) playerRail++;
|
||||
else if (IsKeyPressed(KEY_UP)) playerRail--;
|
||||
|
||||
// Check player not out of rails
|
||||
if (playerRail > 4) playerRail = 4;
|
||||
else if (playerRail < 0) playerRail = 0;
|
||||
|
||||
// Update player bounds
|
||||
playerBounds = (Rectangle){ 30 + 14, playerRail*120 + 90 + 14, 100, 100 };
|
||||
|
||||
// Enemies activation logic (every 40 frames)
|
||||
if (framesCounter > 40)
|
||||
{
|
||||
for (int i = 0; i < MAX_ENEMIES; i++)
|
||||
{
|
||||
if (enemyActive[i] == false)
|
||||
{
|
||||
enemyActive[i] = true;
|
||||
i = MAX_ENEMIES;
|
||||
}
|
||||
}
|
||||
|
||||
framesCounter = 0;
|
||||
}
|
||||
|
||||
// Enemies logic
|
||||
for (int i = 0; i < MAX_ENEMIES; i++)
|
||||
{
|
||||
if (enemyActive[i])
|
||||
{
|
||||
enemyBounds[i].x -= enemySpeed;
|
||||
}
|
||||
|
||||
// Check enemies out of screen
|
||||
if (enemyBounds[i].x <= 0 - 128)
|
||||
{
|
||||
enemyActive[i] = false;
|
||||
enemyType[i] = GetRandomValue(0, 3);
|
||||
enemyRail[i] = GetRandomValue(0, 4);
|
||||
|
||||
// Make sure not two consecutive enemies in the same row
|
||||
if (i > 0) while (enemyRail[i] == enemyRail[i - 1]) enemyRail[i] = GetRandomValue(0, 4);
|
||||
|
||||
enemyBounds[i] = (Rectangle){ screenWidth + 14, 120*enemyRail[i] + 90 + 14, 100, 100 };
|
||||
}
|
||||
}
|
||||
|
||||
if (!gameraMode) enemySpeed += 0.005;
|
||||
|
||||
// Check collision player vs enemies
|
||||
for (int i = 0; i < MAX_ENEMIES; i++)
|
||||
{
|
||||
if (enemyActive[i])
|
||||
{
|
||||
if (CheckCollisionRecs(playerBounds, enemyBounds[i]))
|
||||
{
|
||||
if (enemyType[i] < 3) // Bad enemies
|
||||
{
|
||||
if (gameraMode)
|
||||
{
|
||||
if (enemyType[i] == 0) score += 50;
|
||||
else if (enemyType[i] == 1) score += 150;
|
||||
else if (enemyType[i] == 2) score += 300;
|
||||
|
||||
foodBar += 15;
|
||||
|
||||
enemyActive[i] = false;
|
||||
|
||||
// After enemy deactivation, reset enemy parameters to be reused
|
||||
enemyType[i] = GetRandomValue(0, 3);
|
||||
enemyRail[i] = GetRandomValue(0, 4);
|
||||
|
||||
// Make sure not two consecutive enemies in the same row
|
||||
if (i > 0) while (enemyRail[i] == enemyRail[i - 1]) enemyRail[i] = GetRandomValue(0, 4);
|
||||
|
||||
enemyBounds[i] = (Rectangle){ screenWidth + 14, 120*enemyRail[i] + 90 + 14, 100, 100 };
|
||||
|
||||
PlaySound(eat);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Player die logic
|
||||
PlaySound(die);
|
||||
|
||||
currentScreen = ENDING;
|
||||
framesCounter = 0;
|
||||
|
||||
// Save hiscore and hidistance for next game
|
||||
if (score > hiscore) hiscore = score;
|
||||
if (distance > hidistance) hidistance = distance;
|
||||
}
|
||||
}
|
||||
else // Sweet fish
|
||||
{
|
||||
enemyActive[i] = false;
|
||||
enemyType[i] = GetRandomValue(0, 3);
|
||||
enemyRail[i] = GetRandomValue(0, 4);
|
||||
|
||||
// Make sure not two consecutive enemies in the same row
|
||||
if (i > 0) while (enemyRail[i] == enemyRail[i - 1]) enemyRail[i] = GetRandomValue(0, 4);
|
||||
|
||||
enemyBounds[i] = (Rectangle){ screenWidth + 14, 120*enemyRail[i] + 90 + 14, 100, 100 };
|
||||
|
||||
if (!gameraMode) foodBar += 80;
|
||||
else foodBar += 25;
|
||||
|
||||
score += 10;
|
||||
|
||||
if (foodBar == 400)
|
||||
{
|
||||
gameraMode = true;
|
||||
|
||||
PlaySound(growl);
|
||||
}
|
||||
|
||||
PlaySound(eat);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Gamera mode logic
|
||||
if (gameraMode)
|
||||
{
|
||||
foodBar--;
|
||||
|
||||
if (foodBar <= 0)
|
||||
{
|
||||
gameraMode = false;
|
||||
enemySpeed -= 2;
|
||||
if (enemySpeed < 10) enemySpeed = 10;
|
||||
}
|
||||
}
|
||||
|
||||
// Update distance counter
|
||||
distance += 0.5f;
|
||||
|
||||
} break;
|
||||
case ENDING:
|
||||
{
|
||||
// Press enter to play again
|
||||
if (IsKeyPressed(KEY_ENTER))
|
||||
{
|
||||
currentScreen = GAMEPLAY;
|
||||
|
||||
// Reset player
|
||||
playerRail = 1;
|
||||
playerBounds = (Rectangle){ 30 + 14, playerRail*120 + 90 + 14, 100, 100 };
|
||||
gameraMode = false;
|
||||
|
||||
// Reset enemies data
|
||||
for (int i = 0; i < MAX_ENEMIES; i++)
|
||||
{
|
||||
int enemyProb = GetRandomValue(0, 100);
|
||||
|
||||
if (enemyProb < 30) enemyType[i] = 0;
|
||||
else if (enemyProb < 60) enemyType[i] = 1;
|
||||
else if (enemyProb < 90) enemyType[i] = 2;
|
||||
else enemyType[i] = 3;
|
||||
|
||||
//enemyType[i] = GetRandomValue(0, 3);
|
||||
enemyRail[i] = GetRandomValue(0, 4);
|
||||
|
||||
// Make sure not two consecutive enemies in the same row
|
||||
if (i > 0) while (enemyRail[i] == enemyRail[i - 1]) enemyRail[i] = GetRandomValue(0, 4);
|
||||
|
||||
enemyBounds[i] = (Rectangle){ screenWidth + 14, 120*enemyRail[i] + 90 + 14, 100, 100 };
|
||||
enemyActive[i] = false;
|
||||
}
|
||||
|
||||
enemySpeed = 10;
|
||||
|
||||
// Reset game variables
|
||||
score = 0;
|
||||
distance = 0.0;
|
||||
foodBar = 0;
|
||||
framesCounter = 0;
|
||||
}
|
||||
|
||||
} break;
|
||||
default: break;
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
// Draw background (common to all screens)
|
||||
DrawTexture(sky, 0, 0, WHITE);
|
||||
|
||||
DrawTexture(mountains, backScrolling, 0, WHITE);
|
||||
DrawTexture(mountains, screenWidth + backScrolling, 0, WHITE);
|
||||
|
||||
if (!gameraMode)
|
||||
{
|
||||
DrawTexture(sea, seaScrolling, 0, (Color){ 16, 189, blue, 255});
|
||||
DrawTexture(sea, screenWidth + seaScrolling, 0, (Color){ 16, 189, blue, 255});
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawTexture(sea, seaScrolling, 0, (Color){ 255, 113, 66, 255});
|
||||
DrawTexture(sea, screenWidth + seaScrolling, 0, (Color){ 255, 113, 66, 255});
|
||||
}
|
||||
|
||||
switch (currentScreen)
|
||||
{
|
||||
case TITLE:
|
||||
{
|
||||
// Draw title
|
||||
DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE);
|
||||
|
||||
// Draw blinking text
|
||||
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 1, WHITE);
|
||||
|
||||
} break;
|
||||
case GAMEPLAY:
|
||||
{
|
||||
// Draw water lines
|
||||
for (int i = 0; i < 5; i++) DrawRectangle(0, i*120 + 120, screenWidth, 110, Fade(SKYBLUE, 0.1f));
|
||||
|
||||
// Draw player
|
||||
if (!gameraMode) DrawTexture(turtle, playerBounds.x - 14, playerBounds.y - 14, WHITE);
|
||||
else DrawTexture(gamera, playerBounds.x - 64, playerBounds.y - 64, WHITE);
|
||||
|
||||
// Draw player bounding box
|
||||
//if (!gameraMode) DrawRectangleRec(playerBounds, Fade(GREEN, 0.4f));
|
||||
//else DrawRectangleRec(playerBounds, Fade(ORANGE, 0.4f));
|
||||
|
||||
// Draw enemies
|
||||
for (int i = 0; i < MAX_ENEMIES; i++)
|
||||
{
|
||||
if (enemyActive[i])
|
||||
{
|
||||
// Draw enemies
|
||||
switch(enemyType[i])
|
||||
{
|
||||
case 0: DrawTexture(shark, enemyBounds[i].x - 14, enemyBounds[i].y - 14, WHITE); break;
|
||||
case 1: DrawTexture(orca, enemyBounds[i].x - 14, enemyBounds[i].y - 14, WHITE); break;
|
||||
case 2: DrawTexture(swhale, enemyBounds[i].x - 14, enemyBounds[i].y - 14, WHITE); break;
|
||||
case 3: DrawTexture(fish, enemyBounds[i].x - 14, enemyBounds[i].y - 14, WHITE); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
// Draw enemies bounding boxes
|
||||
/*
|
||||
switch(enemyType[i])
|
||||
{
|
||||
case 0: DrawRectangleRec(enemyBounds[i], Fade(RED, 0.5f)); break;
|
||||
case 1: DrawRectangleRec(enemyBounds[i], Fade(RED, 0.5f)); break;
|
||||
case 2: DrawRectangleRec(enemyBounds[i], Fade(RED, 0.5f)); break;
|
||||
case 3: DrawRectangleRec(enemyBounds[i], Fade(GREEN, 0.5f)); break;
|
||||
default: break;
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
// Draw gameplay interface
|
||||
DrawRectangle(20, 20, 400, 40, Fade(GRAY, 0.4f));
|
||||
DrawRectangle(20, 20, foodBar, 40, ORANGE);
|
||||
DrawRectangleLines(20, 20, 400, 40, BLACK);
|
||||
|
||||
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE);
|
||||
|
||||
if (gameraMode)
|
||||
{
|
||||
DrawText("GAMERA MODE", 60, 22, 40, GRAY);
|
||||
DrawTexture(gframe, 0, 0, Fade(WHITE, 0.5f));
|
||||
}
|
||||
|
||||
} break;
|
||||
case ENDING:
|
||||
{
|
||||
// Draw a transparent black rectangle that covers all screen
|
||||
DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f));
|
||||
|
||||
DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON);
|
||||
|
||||
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD);
|
||||
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD);
|
||||
DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE);
|
||||
|
||||
// Draw blinking text
|
||||
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY);
|
||||
|
||||
} break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
186
games/drturtle/makefile
Normal file
186
games/drturtle/makefile
Normal file
@ -0,0 +1,186 @@
|
||||
#**************************************************************************************************
|
||||
#
|
||||
# raylib - makefile to compile Dr.Turtle game
|
||||
#
|
||||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
# will the authors be held liable for any damages arising from the use of this software.
|
||||
#
|
||||
# Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
# applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
#
|
||||
# 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
# wrote the original software. If you use this software in a product, an acknowledgment
|
||||
# in the product documentation would be appreciated but is not required.
|
||||
#
|
||||
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
# as being the original software.
|
||||
#
|
||||
# 3. This notice may not be removed or altered from any source distribution.
|
||||
#
|
||||
#**************************************************************************************************
|
||||
|
||||
# define raylib platform if not defined (by default, compile for RPI)
|
||||
# Other possible platform: PLATFORM_DESKTOP
|
||||
PLATFORM ?= PLATFORM_DESKTOP
|
||||
|
||||
# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
|
||||
ifeq ($(OS),Windows_NT)
|
||||
PLATFORM_OS=WINDOWS
|
||||
LIBPATH=win32
|
||||
else
|
||||
UNAMEOS:=$(shell uname)
|
||||
ifeq ($(UNAMEOS),Linux)
|
||||
PLATFORM_OS=LINUX
|
||||
LIBPATH=linux
|
||||
else
|
||||
ifeq ($(UNAMEOS),Darwin)
|
||||
PLATFORM_OS=OSX
|
||||
LIBPATH=osx
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
# define compiler: gcc for C program, define as g++ for C++
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# define emscripten compiler
|
||||
CC = emcc
|
||||
else
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# define llvm compiler for mac
|
||||
CC = clang
|
||||
else
|
||||
# define default gcc compiler
|
||||
CC = gcc
|
||||
endif
|
||||
endif
|
||||
|
||||
# define compiler flags:
|
||||
# -O2 defines optimization level
|
||||
# -Wall turns on most, but not all, compiler warnings
|
||||
# -std=c99 use standard C from 1999 revision
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
|
||||
else
|
||||
CFLAGS = -O2 -Wall -std=c99
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources -s ALLOW_MEMORY_GROWTH=1 --shell-file ../../templates/web_shell/shell.html
|
||||
#-s ASSERTIONS=1 --preload-file resources
|
||||
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
|
||||
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
|
||||
endif
|
||||
|
||||
# define any directories containing required header files
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
|
||||
else
|
||||
INCLUDES = -I. -I../../src
|
||||
# external libraries headers
|
||||
# GLFW3
|
||||
INCLUDES += -I../../external/glfw3/include
|
||||
# GLEW
|
||||
INCLUDES += -I../../external/glew/include
|
||||
# OpenAL Soft
|
||||
INCLUDES += -I../../external/openal_soft/include
|
||||
endif
|
||||
|
||||
# define library paths containing required libs
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
LFLAGS = -L. -L../../src -L/opt/vc/lib
|
||||
else
|
||||
LFLAGS = -L. -L../../src
|
||||
# external libraries to link with
|
||||
# GLFW3
|
||||
LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
|
||||
ifneq ($(PLATFORM_OS),OSX)
|
||||
# OpenAL Soft
|
||||
LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH)
|
||||
# GLEW
|
||||
LFLAGS += -L../../external/glew/lib/$(LIBPATH)
|
||||
endif
|
||||
endif
|
||||
|
||||
# define any libraries to link into executable
|
||||
# if you want to link libraries (libname.so or libname.a), use the -lname
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
# libraries for Debian GNU/Linux desktop compiling
|
||||
# requires the following packages:
|
||||
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
|
||||
LIBS = -lraylib -lglfw -lGLEW -lGL -lopenal
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# libraries for OS X 10.9 desktop compiling
|
||||
# requires the following packages:
|
||||
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
|
||||
LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
|
||||
else
|
||||
# libraries for Windows desktop compiling
|
||||
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
|
||||
LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
# libraries for Raspberry Pi compiling
|
||||
# NOTE: OpenAL Soft library should be installed (libopenal1 package)
|
||||
LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
LIBS = ../../src/libraylib.bc
|
||||
endif
|
||||
|
||||
# define additional parameters and flags for windows
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# resources file contains windows exe icon
|
||||
# -Wl,--subsystem,windows hides the console window
|
||||
WINFLAGS = ../../src/resources -Wl,--subsystem,windows
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
EXT = .html
|
||||
endif
|
||||
|
||||
# define all screen object files required
|
||||
SCREENS = \
|
||||
|
||||
# typing 'make' will invoke the first target entry in the file,
|
||||
# in this case, the 'default' target entry is advance_game
|
||||
default: drturtle
|
||||
|
||||
# compile template - advance_game
|
||||
drturtle: drturtle_final_web.c $(SCREENS)
|
||||
$(CC) -o $@$(EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# clean everything
|
||||
clean:
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
find . -type f -perm +ugo+x -delete
|
||||
rm -f *.o
|
||||
else
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
find . -type f -executable -delete
|
||||
rm -f *.o
|
||||
else
|
||||
del *.o *.exe
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
find . -type f -executable -delete
|
||||
rm -f *.o
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
del *.o *.html *.js
|
||||
endif
|
||||
@echo Cleaning done
|
||||
|
||||
# instead of defining every module one by one, we can define a pattern
|
||||
# this pattern below will automatically compile every module defined on $(OBJS)
|
||||
#%.exe : %.c
|
||||
# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)
|
@ -72,7 +72,7 @@ else
|
||||
CFLAGS = -O2 -Wall -std=c99
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3
|
||||
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --shell-file ../../templates/web_shell/shell.html
|
||||
#-s ASSERTIONS=1 --preload-file resources
|
||||
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
|
||||
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
|
||||
|
@ -2,7 +2,7 @@
|
||||
#
|
||||
# raylib - Advance Game
|
||||
#
|
||||
# makefile to compile advance game
|
||||
# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten)
|
||||
#
|
||||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
#
|
||||
@ -71,7 +71,7 @@ else
|
||||
CFLAGS = -O2 -Wall -std=c99
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources -s ALLOW_MEMORY_GROWTH=1
|
||||
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources -s ALLOW_MEMORY_GROWTH=1 --shell-file ../../templates/web_shell/shell.html
|
||||
#-s ASSERTIONS=1 --preload-file resources
|
||||
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
|
||||
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
|
||||
@ -81,7 +81,7 @@ endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
|
||||
else
|
||||
INCLUDES = -I. -IC:/raylib/raylib/src -IC:/raylib/raylib/src
|
||||
INCLUDES = -I. -I../../src
|
||||
# external libraries headers
|
||||
# GLFW3
|
||||
INCLUDES += -I../../external/glfw3/include
|
||||
@ -95,7 +95,7 @@ endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
LFLAGS = -L. -L../../src -L/opt/vc/lib
|
||||
else
|
||||
LFLAGS = -L. -LC:/raylib/raylib/src -L../../../src
|
||||
LFLAGS = -L. -L../../src
|
||||
# external libraries to link with
|
||||
# GLFW3
|
||||
LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
|
||||
@ -133,14 +133,14 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
LIBS = C:/raylib/raylib/src/libraylib.bc
|
||||
LIBS = ../../src/libraylib.bc
|
||||
endif
|
||||
|
||||
# define additional parameters and flags for windows
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# resources file contains windows exe icon
|
||||
# -Wl,--subsystem,windows hides the console window
|
||||
WINFLAGS = C:/raylib/raylib/src/resources -Wl,--subsystem,windows
|
||||
WINFLAGS = ../../src/resources -Wl,--subsystem,windows
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
|
254
games/makefile
Normal file
254
games/makefile
Normal file
@ -0,0 +1,254 @@
|
||||
#**************************************************************************************************
|
||||
#
|
||||
# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
|
||||
#
|
||||
# Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
# will the authors be held liable for any damages arising from the use of this software.
|
||||
#
|
||||
# Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
# applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
#
|
||||
# 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
# wrote the original software. If you use this software in a product, an acknowledgment
|
||||
# in the product documentation would be appreciated but is not required.
|
||||
#
|
||||
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
# as being the original software.
|
||||
#
|
||||
# 3. This notice may not be removed or altered from any source distribution.
|
||||
#
|
||||
#**************************************************************************************************
|
||||
|
||||
# define raylib platform to compile for
|
||||
# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
|
||||
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
|
||||
PLATFORM ?= PLATFORM_DESKTOP
|
||||
|
||||
# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
|
||||
ifeq ($(OS),Windows_NT)
|
||||
PLATFORM_OS=WINDOWS
|
||||
LIBPATH=win32
|
||||
else
|
||||
UNAMEOS:=$(shell uname)
|
||||
ifeq ($(UNAMEOS),Linux)
|
||||
PLATFORM_OS=LINUX
|
||||
LIBPATH=linux
|
||||
else
|
||||
ifeq ($(UNAMEOS),Darwin)
|
||||
PLATFORM_OS=OSX
|
||||
LIBPATH=osx
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
# define compiler: gcc for C program, define as g++ for C++
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# define emscripten compiler
|
||||
CC = emcc
|
||||
else
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# define llvm compiler for mac
|
||||
CC = clang
|
||||
else
|
||||
# define default gcc compiler
|
||||
CC = gcc
|
||||
endif
|
||||
endif
|
||||
|
||||
# define compiler flags:
|
||||
# -O2 defines optimization level
|
||||
# -Wall turns on most, but not all, compiler warnings
|
||||
# -std=c99 use standard C from 1999 revision
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
|
||||
else
|
||||
CFLAGS = -O2 -Wall -std=c99
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --shell-file ../../templates/web_shell/shell.html
|
||||
#-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it)
|
||||
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
|
||||
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
|
||||
endif
|
||||
|
||||
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
|
||||
|
||||
# define any directories containing required header files
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
INCLUDES = -I. -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
|
||||
else
|
||||
INCLUDES = -I. -I../src
|
||||
# external libraries headers
|
||||
# GLFW3
|
||||
INCLUDES += -I../external/glfw3/include
|
||||
# GLEW - Not required any more, replaced by GLAD
|
||||
#INCLUDES += -I../external/glew/include
|
||||
# OpenAL Soft
|
||||
INCLUDES += -I../external/openal_soft/include
|
||||
endif
|
||||
|
||||
# define library paths containing required libs
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
LFLAGS = -L. -L../src -L/opt/vc/lib
|
||||
else
|
||||
LFLAGS = -L. -L../src
|
||||
# external libraries to link with
|
||||
# GLFW3
|
||||
LFLAGS += -L../external/glfw3/lib/$(LIBPATH)
|
||||
ifneq ($(PLATFORM_OS),OSX)
|
||||
# OpenAL Soft
|
||||
LFLAGS += -L../external/openal_soft/lib/$(LIBPATH)
|
||||
# GLEW: Not used, replaced by GLAD
|
||||
#LFLAGS += -L../../external/glew/lib/$(LIBPATH)
|
||||
endif
|
||||
endif
|
||||
|
||||
# define any libraries to link into executable
|
||||
# if you want to link libraries (libname.so or libname.a), use the -lname
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
# libraries for Debian GNU/Linux desktop compiling
|
||||
# requires the following packages:
|
||||
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
|
||||
LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread
|
||||
# on XWindow could require also below libraries, just uncomment
|
||||
#LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
||||
else
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# libraries for OS X 10.9 desktop compiling
|
||||
# requires the following packages:
|
||||
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
|
||||
LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
|
||||
else
|
||||
# libraries for Windows desktop compiling
|
||||
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
|
||||
LIBS = -lraylib -lglfw3 -lopengl32 -lopenal32 -lgdi32
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
# libraries for Raspberry Pi compiling
|
||||
# NOTE: OpenAL Soft library should be installed (libopenal1 package)
|
||||
LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# NOTE: Set the correct path to libraylib.bc
|
||||
LIBS = ../src/libraylib.bc
|
||||
endif
|
||||
|
||||
# define additional parameters and flags for windows
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# resources file contains windows exe icon
|
||||
# -Wl,--subsystem,windows hides the console window
|
||||
WINFLAGS = ../src/resources -Wl,--subsystem,windows
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
EXT = .html
|
||||
endif
|
||||
|
||||
# define all object files required
|
||||
SAMPLES = \
|
||||
arkanoid \
|
||||
asteroids \
|
||||
asteroids_survival \
|
||||
floppy \
|
||||
gold_fever \
|
||||
gorilas \
|
||||
missile_commander \
|
||||
pang \
|
||||
snake \
|
||||
space_invaders \
|
||||
tetris \
|
||||
fix_dylib \
|
||||
|
||||
|
||||
# typing 'make' will invoke the first target entry in the file,
|
||||
# in this case, the 'default' target entry is raylib
|
||||
default: samples
|
||||
|
||||
# compile all game samples
|
||||
samples: $(SAMPLES)
|
||||
|
||||
# compile game sample - arkanoid
|
||||
arkanoid: arkanoid.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile game sample - steroids
|
||||
asteroids: asteroids.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile game sample - asteroids_survival
|
||||
asteroids_survival: asteroids_survival.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile game sample - floppy
|
||||
floppy: floppy.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile game sample - gold_fever
|
||||
gold_fever: gold_fever.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile game sample - gorilas
|
||||
gorilas: gorilas.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile game sample - missile_commander
|
||||
missile_commander: missile_commander.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile game sample - pang
|
||||
pang: pang.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile game sample - snake
|
||||
snake: snake.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile game sample - space_invaders
|
||||
space_invaders: space_invaders.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile game sample - tetris
|
||||
tetris: tetris.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# fix dylib install path name for each executable (MAC)
|
||||
fix_dylib:
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file
|
||||
endif
|
||||
|
||||
# clean everything
|
||||
clean:
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
find . -type f -perm +ugo+x -delete
|
||||
rm -f *.o
|
||||
else
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
|
||||
else
|
||||
del *.o *.exe
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
find . -type f -executable -delete
|
||||
rm -f *.o
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
del *.o *.html *.js
|
||||
endif
|
||||
@echo Cleaning done
|
||||
|
||||
# instead of defining every module one by one, we can define a pattern
|
||||
# this pattern below will automatically compile every module defined on $(OBJS)
|
||||
#%.exe : %.c
|
||||
# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)
|
@ -2,7 +2,7 @@
|
||||
#
|
||||
# raylib - Basic Game
|
||||
#
|
||||
# makefile to compile basic game
|
||||
# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten)
|
||||
#
|
||||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
#
|
||||
@ -23,31 +23,57 @@
|
||||
#
|
||||
#**************************************************************************************************
|
||||
|
||||
# define raylib platform (by default, compile for RPI)
|
||||
# Other possible platform: PLATFORM_DESKTOP, PLATFORM_WEB, PLATFORM_RPI
|
||||
PLATFORM ?= PLATFORM_WEB
|
||||
# define raylib platform to compile for
|
||||
# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
|
||||
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
|
||||
PLATFORM ?= PLATFORM_DESKTOP
|
||||
|
||||
# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
|
||||
ifeq ($(OS),Windows_NT)
|
||||
PLATFORM_OS=WINDOWS
|
||||
LIBPATH=win32
|
||||
else
|
||||
UNAMEOS:=$(shell uname)
|
||||
ifeq ($(UNAMEOS),Linux)
|
||||
PLATFORM_OS=LINUX
|
||||
LIBPATH=linux
|
||||
else
|
||||
ifeq ($(UNAMEOS),Darwin)
|
||||
PLATFORM_OS=OSX
|
||||
LIBPATH=osx
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
# define compiler: gcc for C program, define as g++ for C++
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# define emscripten compiler
|
||||
CC = emcc
|
||||
else
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# define llvm compiler for mac
|
||||
CC = clang
|
||||
else
|
||||
# define default gcc compiler
|
||||
CC = gcc
|
||||
endif
|
||||
endif
|
||||
|
||||
# define compiler flags:
|
||||
# -O2 defines optimization level
|
||||
# -Wall turns on most, but not all, compiler warnings
|
||||
# -std=c99 use standard C from 1999 revision
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline
|
||||
CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
|
||||
else
|
||||
CFLAGS = -O1 -Wall -std=c99
|
||||
CFLAGS = -O2 -Wall -std=c99
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
|
||||
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources --shell-file ../../templates/web_shell/shell.html
|
||||
#-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it)
|
||||
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
|
||||
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
|
||||
endif
|
||||
@ -59,33 +85,66 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
|
||||
else
|
||||
INCLUDES = -I. -I../../src
|
||||
# external libraries headers
|
||||
# GLFW3
|
||||
INCLUDES += -I../../external/glfw3/include
|
||||
# GLEW - Not required any more, replaced by GLAD
|
||||
#INCLUDES += -I../external/glew/include
|
||||
# OpenAL Soft
|
||||
INCLUDES += -I../../external/openal_soft/include
|
||||
endif
|
||||
|
||||
# define library paths containing required libs
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
LFLAGS = -L.
|
||||
else
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
LFLAGS = -L. -L../../src -L/opt/vc/lib
|
||||
else
|
||||
LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
|
||||
# external libraries to link with
|
||||
# GLFW3
|
||||
LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
|
||||
ifneq ($(PLATFORM_OS),OSX)
|
||||
# OpenAL Soft
|
||||
LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH)
|
||||
# GLEW: Not used, replaced by GLAD
|
||||
#LFLAGS += -L../../external/glew/lib/$(LIBPATH)
|
||||
endif
|
||||
endif
|
||||
|
||||
# define any libraries to link into executable
|
||||
# if you want to link libraries (libname.so or libname.a), use the -lname
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
# libraries for Debian GNU/Linux desktop compiling
|
||||
# requires the following packages:
|
||||
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
|
||||
LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread
|
||||
# on XWindow could require also below libraries, just uncomment
|
||||
#LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
||||
else
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# libraries for OS X 10.9 desktop compiling
|
||||
# requires the following packages:
|
||||
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
|
||||
LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
|
||||
else
|
||||
# libraries for Windows desktop compiling
|
||||
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
|
||||
LIBS = -lraylib -lglfw3 -lopengl32 -lopenal32 -lgdi32
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
# libraries for Raspberry Pi compiling
|
||||
# NOTE: OpenAL Soft library should be installed (libopenal1 package)
|
||||
LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
|
||||
else
|
||||
# libraries for Windows desktop compiling
|
||||
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
|
||||
LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# NOTE: Set the correct path to libraylib.bc
|
||||
LIBS = ../../src/libraylib.bc
|
||||
endif
|
||||
|
||||
# define additional parameters and flags for windows
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# resources file contains windows exe icon
|
||||
# -Wl,--subsystem,windows hides the console window
|
||||
WINFLAGS = ../../src/resources -Wl,--subsystem,windows
|
||||
@ -99,21 +158,30 @@ endif
|
||||
# in this case, the 'default' target entry is qidv_raylib
|
||||
default: raylib_demo
|
||||
|
||||
# compile qidv_raylib
|
||||
# compile raylib demo
|
||||
raylib_demo: raylib_demo.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# clean everything
|
||||
clean:
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
rm -f *.o
|
||||
# find . -executable -delete
|
||||
else
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
del *.html *.js
|
||||
else
|
||||
del *.o *.exe
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
find . -type f -perm +ugo+x -delete
|
||||
rm -f *.o
|
||||
else
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
|
||||
else
|
||||
del *.o *.exe
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
find . -type f -executable -delete
|
||||
rm -f *.o
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
del *.o *.html *.js
|
||||
endif
|
||||
@echo Cleaning done
|
||||
|
||||
|
@ -1,10 +1,8 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib - Talk: QIDV raylib (Learn Videogames Programming)
|
||||
* raylib - Features demo 01 (Learn Videogames Programming)
|
||||
*
|
||||
* Aprende a Programar Videojuegos con raylib
|
||||
*
|
||||
* This talk has been created using raylib v1.2 (www.raylib.com)
|
||||
* This show has been created using raylib v1.4 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
@ -703,11 +701,11 @@ void UpdateDrawOneFrame(void)
|
||||
{
|
||||
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x5c5a5aff));
|
||||
|
||||
DrawTextEx(fontRomulus, "Open-Close Window", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x5c5a5aff));
|
||||
DrawTextEx(fontRomulus, "Manage Drawing Area", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x5c5a5aff));
|
||||
DrawTextEx(fontRomulus, "Manage Inputs", (Vector2){ 48, 290 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x5c5a5aff));
|
||||
DrawTextEx(fontRomulus, "Manage Timming", (Vector2){ 48, 320 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x5c5a5aff));
|
||||
DrawTextEx(fontRomulus, "Auxiliar Functions", (Vector2){ 48, 350 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x5c5a5aff));
|
||||
DrawTextEx(fontRomulus, "Open-Close Window", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0x5c5a5aff));
|
||||
DrawTextEx(fontRomulus, "Manage Drawing Area", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0x5c5a5aff));
|
||||
DrawTextEx(fontRomulus, "Manage Inputs", (Vector2){ 48, 290 }, fontRomulus.size*2, 4, GetColor(0x5c5a5aff));
|
||||
DrawTextEx(fontRomulus, "Manage Timming", (Vector2){ 48, 320 }, fontRomulus.size*2, 4, GetColor(0x5c5a5aff));
|
||||
DrawTextEx(fontRomulus, "Auxiliar Functions", (Vector2){ 48, 350 }, fontRomulus.size*2, 4, GetColor(0x5c5a5aff));
|
||||
|
||||
switch (coreWindow)
|
||||
{
|
||||
@ -733,16 +731,16 @@ void UpdateDrawOneFrame(void)
|
||||
|
||||
if (framesCounter > 140)
|
||||
{
|
||||
DrawTextEx(fontMecha, "MOVE ME", (Vector2){ ballPosition.x - 26, ballPosition.y - 20 }, GetFontBaseSize(fontMecha), 2, BLACK);
|
||||
DrawTextEx(fontMecha, "[ W A S D ]", (Vector2){ ballPosition.x - 36, ballPosition.y }, GetFontBaseSize(fontMecha), 2, BLACK);
|
||||
DrawTextEx(fontMecha, "MOVE ME", (Vector2){ ballPosition.x - 26, ballPosition.y - 20 }, fontMecha.size, 2, BLACK);
|
||||
DrawTextEx(fontMecha, "[ W A S D ]", (Vector2){ ballPosition.x - 36, ballPosition.y }, fontMecha.size, 2, BLACK);
|
||||
}
|
||||
} break;
|
||||
case SHAPES:
|
||||
{
|
||||
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0xcd5757ff));
|
||||
|
||||
DrawTextEx(fontRomulus, "Draw Basic Shapes", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0xcd5757ff));
|
||||
DrawTextEx(fontRomulus, "Basic Collision Detection", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0xcd5757ff));
|
||||
DrawTextEx(fontRomulus, "Draw Basic Shapes", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0xcd5757ff));
|
||||
DrawTextEx(fontRomulus, "Basic Collision Detection", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0xcd5757ff));
|
||||
|
||||
DrawCircle(screenWidth/4, 120 + 240, 35, DARKBLUE);
|
||||
DrawCircleGradient(screenWidth/4, 220 + 240, 60, GREEN, SKYBLUE);
|
||||
@ -763,8 +761,8 @@ void UpdateDrawOneFrame(void)
|
||||
{
|
||||
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x60815aff));
|
||||
|
||||
DrawTextEx(fontRomulus, "Load Images and Textures", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x60815aff));
|
||||
DrawTextEx(fontRomulus, "Draw Textures", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x60815aff));
|
||||
DrawTextEx(fontRomulus, "Load Images and Textures", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0x60815aff));
|
||||
DrawTextEx(fontRomulus, "Draw Textures", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0x60815aff));
|
||||
|
||||
DrawRectangle(138, 348, 260, 260, GRAY);
|
||||
DrawTexturePro(lena, (Rectangle){ 0, 0, lena.width, lena.height }, (Rectangle){ 140 + 128, 350 + 128, lena.width/2*scaleFactor, lena.height/2*scaleFactor }, (Vector2){ lena.width/4*scaleFactor, lena.height/4*scaleFactor }, 0.0f, WHITE);
|
||||
@ -780,21 +778,21 @@ void UpdateDrawOneFrame(void)
|
||||
{
|
||||
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x377764ff));
|
||||
|
||||
DrawTextEx(fontRomulus, "Load SpriteFonts", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x377764ff));
|
||||
DrawTextEx(fontRomulus, "Draw Text", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x377764ff));
|
||||
DrawTextEx(fontRomulus, "Text Formatting", (Vector2){ 48, 290 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x377764ff));
|
||||
DrawTextEx(fontRomulus, "Load SpriteFonts", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0x377764ff));
|
||||
DrawTextEx(fontRomulus, "Draw Text", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0x377764ff));
|
||||
DrawTextEx(fontRomulus, "Text Formatting", (Vector2){ 48, 290 }, fontRomulus.size*2, 4, GetColor(0x377764ff));
|
||||
|
||||
DrawTexture(texAlagard, 60, 360, WHITE);
|
||||
|
||||
DrawTextEx(fontMechaC, msg1, (Vector2){ 540 + 168, 210 }, GetFontBaseSize(fontMechaC), -3, WHITE);
|
||||
DrawTextEx(fontAlagardC, msg2, (Vector2){ 460 + 140, 260 }, GetFontBaseSize(fontAlagardC), -2, WHITE);
|
||||
DrawTextEx(fontJupiterC, msg3, (Vector2){ 640 + 70, 300 }, GetFontBaseSize(fontJupiterC), 2, WHITE);
|
||||
DrawTextEx(fontMechaC, msg1, (Vector2){ 540 + 168, 210 }, fontMechaC.size, -3, WHITE);
|
||||
DrawTextEx(fontAlagardC, msg2, (Vector2){ 460 + 140, 260 }, fontAlagardC.size, -2, WHITE);
|
||||
DrawTextEx(fontJupiterC, msg3, (Vector2){ 640 + 70, 300 }, fontJupiterC.size, 2, WHITE);
|
||||
|
||||
DrawTextEx(fontAlagard, "It also includes some...", (Vector2){ 650 + 70, 400 }, GetFontBaseSize(fontAlagard)*2, 2, MAROON);
|
||||
DrawTextEx(fontPixelplay, "...free fonts in rBMF format...", (Vector2){ 705 - 26, 450 }, GetFontBaseSize(fontPixelplay)*2, 4, ORANGE);
|
||||
DrawTextEx(fontMecha, "...to be used even in...", (Vector2){ 700 + 40, 500 }, GetFontBaseSize(fontMecha)*2, 4, DARKGREEN);
|
||||
DrawTextEx(fontSetback, "...comercial projects...", (Vector2){ 710, 550 }, GetFontBaseSize(fontSetback)*2, 4, DARKBLUE);
|
||||
DrawTextEx(fontRomulus, "...completely for free!", (Vector2){ 710 + 17, 600 }, GetFontBaseSize(fontRomulus)*2, 3, DARKPURPLE);
|
||||
DrawTextEx(fontAlagard, "It also includes some...", (Vector2){ 650 + 70, 400 }, fontAlagard.size*2, 2, MAROON);
|
||||
DrawTextEx(fontPixelplay, "...free fonts in rBMF format...", (Vector2){ 705 - 26, 450 }, fontPixelplay.size*2, 4, ORANGE);
|
||||
DrawTextEx(fontMecha, "...to be used even in...", (Vector2){ 700 + 40, 500 }, fontMecha.size*2, 4, DARKGREEN);
|
||||
DrawTextEx(fontSetback, "...comercial projects...", (Vector2){ 710, 550 }, fontSetback.size*2, 4, DARKBLUE);
|
||||
DrawTextEx(fontRomulus, "...completely for free!", (Vector2){ 710 + 17, 600 }, fontRomulus.size*2, 3, DARKPURPLE);
|
||||
|
||||
DrawText("This is a custom font spritesheet, raylib can load it automatically!", 228, 360 + 295, 10, GRAY);
|
||||
|
||||
@ -803,9 +801,9 @@ void UpdateDrawOneFrame(void)
|
||||
{
|
||||
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x417794ff));
|
||||
|
||||
DrawTextEx(fontRomulus, "Draw Geometric Models", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x417794ff));
|
||||
DrawTextEx(fontRomulus, "Load 3D Models", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x417794ff));
|
||||
DrawTextEx(fontRomulus, "Draw 3D Models", (Vector2){ 48, 290 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x417794ff));
|
||||
DrawTextEx(fontRomulus, "Draw Geometric Models", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0x417794ff));
|
||||
DrawTextEx(fontRomulus, "Load 3D Models", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0x417794ff));
|
||||
DrawTextEx(fontRomulus, "Draw 3D Models", (Vector2){ 48, 290 }, fontRomulus.size*2, 4, GetColor(0x417794ff));
|
||||
|
||||
Begin3dMode(camera);
|
||||
|
||||
@ -823,7 +821,7 @@ void UpdateDrawOneFrame(void)
|
||||
DrawCylinder((Vector3){1, 0, -4}, 0, 1.5, 3, 8, GOLD);
|
||||
DrawCylinderWires((Vector3){1, 0, -4}, 0, 1.5, 3, 8, PINK);
|
||||
|
||||
DrawModelEx(cat, (Vector3){ 8.0f, 0.0f, 2.0f }, (Vector3){ 0.0f, 0.5f*framesCounter, 0.0f }, (Vector3){ 0.1f, 0.1f, 0.1f }, WHITE);
|
||||
DrawModelEx(cat, (Vector3){ 8.0f, 0.0f, 2.0f }, (Vector3){ 0.0f, 1.0f, 0.0f }, 0.5f*framesCounter, (Vector3){ 0.1f, 0.1f, 0.1f }, WHITE);
|
||||
DrawGizmo((Vector3){ 8.0f, 0.0f, 2.0f });
|
||||
|
||||
DrawGrid(10.0, 1.0); // Draw a grid
|
||||
@ -837,8 +835,8 @@ void UpdateDrawOneFrame(void)
|
||||
{
|
||||
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x8c7539ff));
|
||||
|
||||
DrawTextEx(fontRomulus, "Load and Play Sounds", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x8c7539ff));
|
||||
DrawTextEx(fontRomulus, "Play Music (streaming)", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x8c7539ff));
|
||||
DrawTextEx(fontRomulus, "Load and Play Sounds", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0x8c7539ff));
|
||||
DrawTextEx(fontRomulus, "Play Music (streaming)", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0x8c7539ff));
|
||||
|
||||
DrawText("PRESS SPACE to START PLAYING MUSIC", 135, 350, 20, GRAY);
|
||||
DrawRectangle(150, 390, 400, 12, LIGHTGRAY);
|
||||
@ -891,7 +889,7 @@ void UpdateDrawOneFrame(void)
|
||||
case ENDING:
|
||||
{
|
||||
// Draw ENDING screen
|
||||
DrawTextEx(fontAlagard, "LEARN VIDEOGAMES PROGRAMMING", (Vector2){ screenWidth/2 - MeasureTextEx(fontAlagard, "LEARN VIDEOGAMES PROGRAMMING", GetFontBaseSize(fontAlagard)*4, 4).x/2, 80 }, GetFontBaseSize(fontAlagard)*4, 4, MAROON);
|
||||
DrawTextEx(fontAlagard, "LEARN VIDEOGAMES PROGRAMMING", (Vector2){ screenWidth/2 - MeasureTextEx(fontAlagard, "LEARN VIDEOGAMES PROGRAMMING", fontAlagard.size*4, 4).x/2, 80 }, fontAlagard.size*4, 4, MAROON);
|
||||
|
||||
DrawTexture(raylibLogoA, logoPositionX, logoPositionY - 40, WHITE);
|
||||
|
||||
|
@ -71,7 +71,7 @@ else
|
||||
CFLAGS = -O2 -Wall -std=c99
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources -s ALLOW_MEMORY_GROWTH=1
|
||||
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources -s ALLOW_MEMORY_GROWTH=1 --shell-file ../../templates/web_shell/shell.html
|
||||
#-s ASSERTIONS=1 --preload-file resources
|
||||
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
|
||||
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
|
||||
@ -81,7 +81,7 @@ endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
|
||||
else
|
||||
INCLUDES = -I. -IC:/raylib/raylib/src -IC:/raylib/raylib/src
|
||||
INCLUDES = -I. -I../../src
|
||||
# external libraries headers
|
||||
# GLFW3
|
||||
INCLUDES += -I../../external/glfw3/include
|
||||
@ -95,7 +95,7 @@ endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
LFLAGS = -L. -L../../src -L/opt/vc/lib
|
||||
else
|
||||
LFLAGS = -L. -LC:/raylib/raylib/src -L../../../src
|
||||
LFLAGS = -L. -L../../src -L../../../src
|
||||
# external libraries to link with
|
||||
# GLFW3
|
||||
LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
|
||||
@ -133,14 +133,14 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
LIBS = C:/raylib/raylib/src/libraylib.bc
|
||||
LIBS = ../../src/libraylib.bc
|
||||
endif
|
||||
|
||||
# define additional parameters and flags for windows
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# resources file contains windows exe icon
|
||||
# -Wl,--subsystem,windows hides the console window
|
||||
WINFLAGS = C:/raylib/raylib/src/resources
|
||||
WINFLAGS = ../../src/resources
|
||||
#-Wl,--subsystem,windows
|
||||
endif
|
||||
|
||||
|
@ -184,7 +184,7 @@ void ProcessGestureEvent(GestureEvent event)
|
||||
}
|
||||
else if (event.touchAction == TOUCH_MOVE)
|
||||
{
|
||||
if ((currentGesture == GESTURE_DRAG)) eventTime = GetCurrentTime();
|
||||
if (currentGesture == GESTURE_DRAG) eventTime = GetCurrentTime();
|
||||
|
||||
if (!startMoving)
|
||||
{
|
||||
|
BIN
src/libraylib.bc
Normal file
BIN
src/libraylib.bc
Normal file
Binary file not shown.
@ -94,7 +94,7 @@ endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
OBJS = core.o rlgl.o glad.o shapes.o text.o textures.o models.o audio.o utils.o camera.o gestures.o stb_vorbis.o
|
||||
else
|
||||
#GLAD only required on desktop platform
|
||||
#GLAD only required on desktop platform
|
||||
OBJS = core.o rlgl.o shapes.o text.o textures.o models.o audio.o stb_vorbis.o utils.o camera.o gestures.o
|
||||
endif
|
||||
|
||||
|
@ -72,7 +72,8 @@ else
|
||||
CFLAGS = -O2 -Wall -std=c99
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
|
||||
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources --shell-file ../../templates/web_shell/shell.html
|
||||
#-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it)
|
||||
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
|
||||
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
|
||||
endif
|
||||
@ -87,8 +88,8 @@ else
|
||||
# external libraries headers
|
||||
# GLFW3
|
||||
INCLUDES += -I../../external/glfw3/include
|
||||
# GLEW
|
||||
INCLUDES += -I../../external/glew/include
|
||||
# GLEW - Not required any more, replaced by GLAD
|
||||
#INCLUDES += -I../external/glew/include
|
||||
# OpenAL Soft
|
||||
INCLUDES += -I../../external/openal_soft/include
|
||||
endif
|
||||
@ -100,12 +101,12 @@ else
|
||||
LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
|
||||
# external libraries to link with
|
||||
# GLFW3
|
||||
LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
|
||||
LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
|
||||
ifneq ($(PLATFORM_OS),OSX)
|
||||
# OpenAL Soft
|
||||
LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH)
|
||||
# GLEW
|
||||
LFLAGS += -L../../external/glew/lib/$(LIBPATH)
|
||||
# GLEW: Not used, replaced by GLAD
|
||||
#LFLAGS += -L../../external/glew/lib/$(LIBPATH)
|
||||
endif
|
||||
endif
|
||||
|
||||
@ -128,7 +129,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
else
|
||||
# libraries for Windows desktop compiling
|
||||
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
|
||||
LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
|
||||
LIBS = -lraylib -lglfw3 -lopengl32 -lopenal32 -lgdi32
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
@ -138,8 +139,8 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# just adjust the correct path to libraylib.bc
|
||||
LIBS = C:/raylib/raylib/src/libraylib.bc
|
||||
# NOTE: Set the correct path to libraylib.bc
|
||||
LIBS = ../../src/libraylib.bc
|
||||
endif
|
||||
|
||||
# define additional parameters and flags for windows
|
||||
|
@ -72,7 +72,8 @@ else
|
||||
CFLAGS = -O2 -Wall -std=c99
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
|
||||
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources --shell-file ../../templates/web_shell/shell.html
|
||||
#-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it)
|
||||
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
|
||||
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
|
||||
endif
|
||||
@ -104,8 +105,8 @@ else
|
||||
ifneq ($(PLATFORM_OS),OSX)
|
||||
# OpenAL Soft
|
||||
LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH)
|
||||
# GLEW
|
||||
LFLAGS += -L../../external/glew/lib/$(LIBPATH)
|
||||
# GLEW: Not used, replaced by GLAD
|
||||
#LFLAGS += -L../../external/glew/lib/$(LIBPATH)
|
||||
endif
|
||||
endif
|
||||
|
||||
@ -138,8 +139,8 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# just adjust the correct path to libraylib.bc
|
||||
LIBS = C:/raylib/raylib/src/libraylib.bc
|
||||
# NOTE: Set the correct path to libraylib.bc
|
||||
LIBS = ../../src/libraylib.bc
|
||||
endif
|
||||
|
||||
# define additional parameters and flags for windows
|
||||
|
@ -72,7 +72,8 @@ else
|
||||
CFLAGS = -O2 -Wall -std=c99
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
|
||||
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources --shell-file ../../templates/web_shell/shell.html
|
||||
#-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it)
|
||||
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
|
||||
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
|
||||
endif
|
||||
@ -104,8 +105,8 @@ else
|
||||
ifneq ($(PLATFORM_OS),OSX)
|
||||
# OpenAL Soft
|
||||
LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH)
|
||||
# GLEW
|
||||
LFLAGS += -L../../external/glew/lib/$(LIBPATH)
|
||||
# GLEW: Not used, replaced by GLAD
|
||||
#LFLAGS += -L../../external/glew/lib/$(LIBPATH)
|
||||
endif
|
||||
endif
|
||||
|
||||
@ -138,8 +139,8 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# just adjust the correct path to libraylib.bc
|
||||
LIBS = C:/raylib/raylib/src/libraylib.bc
|
||||
# NOTE: Set the correct path to libraylib.bc
|
||||
LIBS = ../../src/libraylib.bc
|
||||
endif
|
||||
|
||||
# define additional parameters and flags for windows
|
||||
|
@ -72,7 +72,8 @@ else
|
||||
CFLAGS = -O2 -Wall -std=c99
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
|
||||
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources --shell-file ../../templates/web_shell/shell.html
|
||||
#-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it)
|
||||
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
|
||||
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
|
||||
endif
|
||||
@ -104,8 +105,8 @@ else
|
||||
ifneq ($(PLATFORM_OS),OSX)
|
||||
# OpenAL Soft
|
||||
LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH)
|
||||
# GLEW
|
||||
LFLAGS += -L../../external/glew/lib/$(LIBPATH)
|
||||
# GLEW: Not used, replaced by GLAD
|
||||
#LFLAGS += -L../../external/glew/lib/$(LIBPATH)
|
||||
endif
|
||||
endif
|
||||
|
||||
@ -138,8 +139,8 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# just adjust the correct path to libraylib.bc
|
||||
LIBS = C:/raylib/raylib/src/libraylib.bc
|
||||
# NOTE: Set the correct path to libraylib.bc
|
||||
LIBS = ../../src/libraylib.bc
|
||||
endif
|
||||
|
||||
# define additional parameters and flags for windows
|
||||
|
Loading…
Reference in New Issue
Block a user