David Reid
3a96a66fdf
Bring up to date with changes to mini_al.
2017-11-13 21:46:29 +10:00
Ray San
9c65caea8c
Added GLFW sources to raylib
...
Compiling GLFW library with raylib avoids external dependencies, this
way we solve version problems in some platforms
2017-11-13 12:09:41 +01:00
Ray San
6105ff9959
Added VS2015 UWP solution
2017-11-13 08:44:17 +01:00
David Reid
e52f4282d6
Update comments.
2017-11-12 22:57:31 +10:00
David Reid
ac4c911ad7
Work on porting Music to mini_al.
2017-11-12 21:55:24 +10:00
David Reid
68bf6c9701
Initial work on porting AudioStream to use mini_al.
2017-11-12 20:59:16 +10:00
raysan5
24b12e5e23
Remove PLATFORM_ checks from raylib header
...
Now header is truly multiplatform...
Actually still a small pending check on XBOX gamepad controls that
hopefully will be removed with next GLFW 3.3
2017-11-12 11:45:35 +01:00
raysan5
02dd4d32b5
Allow custom distortion shader - IN PROGRESS -
2017-11-12 11:00:28 +01:00
raysan5
09228752ce
Review default shaders usage on loading
2017-11-12 10:33:44 +01:00
David Reid
b0852002b8
Rename SoundInternal to SoundData for consistency with MusicData.
2017-11-12 14:54:37 +10:00
David Reid
75433a670e
Initial work on adding support for mini_al.
2017-11-12 14:17:05 +10:00
Ray San
b6b58991e6
Working on UWP support
...
Support Universal Windows Platform (UWP):
- Windows 10 App
- Windows Phone
- Xbox One
2017-11-10 12:37:53 +01:00
Ray
e12182f59b
Merge pull request #384 from nounoursheureux/develop
...
Store the default shaders
2017-11-10 12:10:49 +01:00
Wilhem Barbier
7ef604fbf5
Store the default shaders
2017-11-09 20:47:22 +01:00
Ray San
0eb222bda1
Issue with libraries renamed on Raspbian Stretch
...
libEGL and libGLESv2 have been renamed on latest Raspbian Stretch
version (also included on latest Jessie upgrade).
It seems to be done to avoid conflicts between official Mesa libs and
Broadcomm provided ones.
2017-11-07 13:02:15 +01:00
Ray
99d3803d16
Added VS2017 raylib project
2017-11-06 23:56:03 +01:00
Ray San
37986b26cb
Corrected issue with text drawing on image
2017-11-06 14:13:50 +01:00
Ray San
2f024dbfef
Corrected possible issue on FBO creation
...
USE_DEPTH_RENDERBUFFER on OpenGL 2.1
2017-11-06 13:58:11 +01:00
Ray San
4fe8e05a7f
Review GLSL 120 shaders
...
Not tested, could have errors
2017-11-06 13:49:33 +01:00
Ray San
81518ccd13
Corrected issue with shader locations init
...
On RPI, after latest drivers update, models were not rendered properly
cause of that...
2017-11-06 13:41:13 +01:00
Ray
2eceecb7b7
Merge pull request #382 from nounoursheureux/develop
...
Have SetShaderValue(i) take a const pointer
2017-11-05 22:47:55 +01:00
Wilhem Barbier
879c2f484b
SetShaderValue take const pointer
2017-11-05 21:57:29 +01:00
Ray
085779707f
Uploaded shaders for GLSL 120
2017-11-05 17:13:17 +01:00
Ray
24657ca789
Review textures to be POT
...
Could correct possible issues on OpenGL 1.1
2017-11-05 17:06:50 +01:00
Ray
5f65380732
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
2017-11-05 09:58:31 +01:00
Ray
aa6a1b4283
Corrected issue with missing defines
2017-11-05 09:58:25 +01:00
raysan5
36ae9c8c3a
Compile DLL avoiding extra dependencies
...
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin>dumpbin.exe
D:\GitHub\raylib\release\libs\win32\msvc\raylib.dll /DEPENDENTS
Microsoft (R) COFF/PE Dumper Version 14.00.24215.1
Copyright (C) Microsoft Corporation. All rights reserved.
Dump of file D:\GitHub\raylib\release\libs\win32\msvc\raylib.dll
File Type: DLL
Image has the following dependencies:
KERNEL32.dll
glfw3.dll
OpenAL32.dll
Summary
4000 .data
1000 .gfids
23000 .rdata
5000 .reloc
1000 .rsrc
68000 .text
1000 _RDATA
2017-11-04 18:36:15 +01:00
Ray
d43af4918b
Improve textures support for OpenGL 2.1
2017-11-04 16:57:46 +01:00
Ray
9e0105a1a3
Corrected function name
2017-11-04 16:57:20 +01:00
Ray San
c570f7ca63
Rebuild dynamic libs for MSVC (VS2015)
...
Added support for raylib DLL building on MSVC
2017-11-03 17:32:13 +01:00
Ray San
244007a99b
Review Fade() functionality
2017-11-03 12:41:03 +01:00
Ray San
3c3d56bb4a
Renamed data types to standard names
2017-11-03 12:40:46 +01:00
Ray San
3d755d617a
Some code tweaks...
2017-11-02 20:08:52 +01:00
Ray San
415e7e972c
Review some issues, view description
...
- Review RPI compilation (core_drop_files not supported)
- Review ImageFormat(), some issues
- GetTextureData() reviewed for RPI
2017-10-30 13:51:46 +01:00
Ray San
f460b3842e
Added new example: text drawing on image
2017-10-30 09:37:16 +01:00
Ray
743cc6add6
Review new build platform: FreeBSD
...
Corrected issue with RPI_CROSS_COMPILE
2017-10-30 00:14:13 +01:00
raysan5
ecf797cc7d
Updated VS2015 project include and link paths
2017-10-29 14:33:35 +01:00
Ray
52cd0395b4
Merge pull request #373 from Martinfx/master
...
Added support FreeBSD
2017-10-28 22:22:04 +02:00
Martinfx
f897169160
Removed comment
2017-10-28 18:53:32 +02:00
Martinfx
47c7f3624f
Added support FreeBSD for example
2017-10-28 18:41:29 +02:00
Martinfx
b3110c14fe
Added support FreeBSD
2017-10-28 17:30:02 +02:00
Ray San
ab01cd45bc
Review rlReadTexturePixels()
...
Improve second option to retrieve texture data from fbo...
Still requires some testing...
2017-10-25 12:46:26 +02:00
Ray San
31c8c86d8e
Comment tweak...
...
...while reviewing GetTextureData() functionality on OpenGL ES 2.0
2017-10-25 12:33:44 +02:00
Ray
9b24554698
Added youtube channel link
...
Hopefully new videos comming soon...
2017-10-25 11:37:19 +02:00
Ray
539a9ca50e
Corrected ImageTextEx()
...
- Added new function: GenImageColor()
ImageDraw() should be reviewed... specially alpha blending...
2017-10-25 01:24:17 +02:00
Ray
cbe0dcedfe
Corrected issue with ttf font y-offset
2017-10-25 00:30:58 +02:00
Ray
61b0ab5332
Corrected some issues on game
...
Now it works! :)
2017-10-24 00:27:25 +02:00
Ray
9668f546d3
Example shader correction
2017-10-23 22:41:06 +02:00
raysan5
bd2e3b2a90
Removed file
2017-10-23 00:21:20 +02:00
Ray
8380c488be
Merge pull request #371 from raysan5/develop
...
Integrate Develop branch
2017-10-22 20:43:57 +02:00