Comment tweak...

...while reviewing GetTextureData() functionality on OpenGL ES 2.0
This commit is contained in:
Ray San 2017-10-25 12:33:44 +02:00
parent 9b24554698
commit 31c8c86d8e

View File

@ -2202,7 +2202,7 @@ void *rlReadTexturePixels(Texture2D texture)
glBindFramebuffer(GL_FRAMEBUFFER, fbo.id);
glBindTexture(GL_TEXTURE_2D, 0);
// Attach our texture to FBO -> Texture must be RGB
// Attach our texture to FBO -> Texture must be RGBA
// NOTE: Previoust attached texture is automatically detached
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.id, 0);