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@ -396,7 +396,7 @@ static mal_uint32 OnSendAudioDataToDevice(mal_device* pDevice, mal_uint32 frameC
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}
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}
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// AudioStreams. These are handling slightly differently to sounds because we do data conversion at mixing time rather than
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// AudioStreams. These are handled slightly differently to sounds because we do data conversion at mixing time rather than
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// load time.
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for (AudioStreamData* internalData = firstAudioStream; internalData != NULL; internalData = internalData->next)
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{
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4
src/external/mini_al.c
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4
src/external/mini_al.c
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@ -1,2 +1,4 @@
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// The implementation of mini_al needs to #include windows.h which means it needs to go into
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// it's own translation unit. Not doing this will cause conflicts with CloseWindow(), etc.
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#define MAL_IMPLEMENTATION
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#include "mini_al.h" // <-- The implementation of mini_al.h #includes windows.h, so need to #undef some stuff.
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#include "mini_al.h"
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