Ray
2d90cc59b6
Update distortion.fs
2016-06-08 18:48:25 +02:00
Ray
5576dea00b
Rename raylib_rlgl_standalone.c to rlgl_standalone.c
2016-06-08 18:27:43 +02:00
raysan5
b79ede4edb
Added distortion shader to render
2016-06-08 13:29:56 +02:00
raysan5
70a96fff80
Simplified Oculus integration
2016-06-08 13:16:01 +02:00
Ray
79a6235811
Stereo rendering test
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Trying to simulate Oculus Rift CV1 rendering without the device... for
Debug pourposes.
2016-06-08 00:32:34 +02:00
Ray
c99fc5108e
Update screenshot
2016-06-08 00:31:00 +02:00
Ray
09fa002818
Corrected issue
2016-06-08 00:04:56 +02:00
Ray
ee795150fa
Updated some code
2016-06-07 23:44:53 +02:00
raysan5
5631f822bd
Reorganized device init/close
2016-06-07 20:46:03 +02:00
raysan5
ca13c2ed0c
Converted raygui module to header only
2016-06-07 20:33:49 +02:00
raysan5
058af472ea
Converted GLAD to header only
2016-06-07 18:57:20 +02:00
raysan5
3d5a408177
Remove DEBUG flag for raylib lib compilation
...
...on Android
2016-06-07 18:53:47 +02:00
Ray
9281e477eb
Embed standard shader into raylib
2016-06-07 00:32:45 +02:00
Ray
1bcf500eca
Review fallback mechanism
2016-06-06 23:19:40 +02:00
Ray
522af9f477
Fallback to default shader
2016-06-06 23:16:14 +02:00
Ray
4dada32693
Include GLFW3 DLL
2016-06-06 20:40:17 +02:00
Ray
34aea08ba2
Update to OpenAL Soft 1.17.2
2016-06-06 20:39:59 +02:00
Ray
6b2823775e
Remove OpenAL Soft
2016-06-06 20:34:11 +02:00
Ray
d999b3ed53
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
2016-06-06 20:30:02 +02:00
Ray
5f5d191d88
Updated to GLFW 3.2
2016-06-06 20:26:02 +02:00
Ray
dd468e9ef9
Merge pull request #124 from LelixSuper/patch-1
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Fix mistake in the make file
2016-06-06 20:20:21 +02:00
LelixSuper
302d84cedc
Fix mistake in Makefile
2016-06-06 19:26:30 +02:00
Ray
ad8a5a95b2
Move and update CMakeList
2016-06-06 14:38:54 +02:00
Ray
29d505c98e
Reorganize external libraries - BREAKING CHANGE -
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Moved all external libraries used by raylib to external folder inside
raylib src. Makefile has already been update and also the different
includes in raylib modules.
2016-06-06 14:34:43 +02:00
Ray
688045307a
Reorganize folder for Android library
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Android build system has been simplified and now is included in src
folder, like other build systems.
2016-06-06 13:52:06 +02:00
Ray
72eb2632cc
Corrected compilation bug on OpenGL 1.1
2016-06-05 23:51:41 +02:00
raysan5
60232810d8
Added some comments
2016-06-03 19:00:58 +02:00
raysan5
d1133ca8d3
Some gestures comments tweaks...
2016-06-03 18:51:19 +02:00
raysan5
13bef7aa02
Work on Oculus functionality
...
Trying to find the best way to integrate Oculus support into raylib,
making it easy for the user...
2016-06-03 18:26:59 +02:00
raysan5
b574e105dd
Basic raylib Oculus Rift template for reference
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Not functional yet...
2016-06-03 18:08:50 +02:00
raysan5
4dfffff19b
Review uniform name
2016-06-03 17:30:09 +02:00
raysan5
9417b9969d
Remove GLEW
2016-06-03 17:26:37 +02:00
raysan5
46a7822eee
Remove useless folder
2016-06-03 17:25:02 +02:00
raysan5
501ef80bed
Updated camera 2d example
2016-06-03 13:22:24 +02:00
Ray
7ca6397223
Added support for Oculus Rift CV1
2016-06-03 00:53:51 +02:00
Ray
e2173922f0
Update eye render pose with layer data
2016-06-03 00:46:56 +02:00
raysan5
4bc339ea4e
Updated Oculus sample
2016-06-02 20:25:11 +02:00
raysan5
0bc71d84f8
Added functions to customize internal matrix
...
Internal modelview and projection matrices can be replaced before
drawing.
2016-06-02 20:23:09 +02:00
raysan5
2168d8aa1a
Removed DrawPhysicObjectInfo() function
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To avoid additional dependencies
2016-06-02 19:16:11 +02:00
raysan5
cafc66a3c1
Rename for consistency with other functions
2016-06-02 19:09:56 +02:00
raysan5
4c9d0f16a5
Comment to avoid warning
2016-06-02 19:09:31 +02:00
raysan5
80b3c4cd2b
Review comments to be value-generic
2016-06-02 18:49:40 +02:00
raysan5
5bcddca5e1
Remove useless stuff
2016-06-02 18:29:49 +02:00
raysan5
c286bea8e1
Remove GLEW dependency
2016-06-02 18:20:59 +02:00
raysan5
4fb3103dfa
Corrected some formatting issues
2016-06-02 18:19:47 +02:00
raysan5
cf6d2e3985
Review coding style to match raylib style
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Moved AudioError enum inside audio.c
2016-06-02 17:12:31 +02:00
Ray
7447b3e1da
Merge pull request #123 from kd7tck/develop
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mod player
2016-06-02 16:18:53 +02:00
Joshua Reisenauer
cf2975d062
convenient way to combine errors
2016-06-02 02:31:25 -07:00
Joshua Reisenauer
af1eb5453a
I added audio errors
...
The only thing I did not change was the _g for globals. Is there any
other way we can mark globals?
2016-06-02 02:02:23 -07:00
Joshua Reisenauer
05f8e83ba9
cleanup
2016-06-02 00:03:00 -07:00