Commit Graph

3502 Commits

Author SHA1 Message Date
Ray
ca92f43c27 Review some defines 2019-10-22 00:37:10 +02:00
Ray
ea70c47a1a Review latest PR 2019-10-21 17:55:37 +02:00
Tyler Jessilynn Bezera
3f7fa6d6e7 Add multi texture support for materials in GLTF format (#979)
* Initial commit of addition for GLTF materials.. should support loading more than just albedo map.

* Clean up

* fixed seg faults and leaks

* temp don't overwrite defuse colour when rendering

* undid something dumb!

* correctly mixed diffuse map color when rendering to preserve not overwrite it
2019-10-21 17:38:23 +02:00
Ray
ab52f98480 Update text.c 2019-10-21 17:37:47 +02:00
Ray
c1d282d9e8 Corrected bug on no-extension 2019-10-21 17:37:43 +02:00
raysan5
e25f4dca1f Update external libraries 2019-10-19 17:26:58 +02:00
raysan5
68dcb55349 Corrected bug on ImageDrawRectangleLines() 2019-10-19 17:26:45 +02:00
Ray
b75511248d Remove trailing spaces 2019-10-17 17:18:03 +02:00
Ray
e40c26dea5 REVIEWED: GetCodepoints() issue
- Improved LoadBMFont()
2019-10-17 17:07:09 +02:00
Ray
7baa2975ec REDESIGNED: IsFileExtension()
Now it accepts a ';' separated list of extensions, useful to check multiple extensions
2019-10-11 20:13:11 +02:00
Ray
e0cb892d2d ADDED: GetCodepoints()
Get the unicode equivalent characters (as int array) from a UTF-8 text array... maybe this function is renamed to be clearer to users...
2019-10-11 20:12:15 +02:00
Ray
12d3e21f1b REVIEW: ImageAlphaMask()
When adding alpha mask to GRAYSCALE image, if using ImageFormat(), it could change pixel values, now we avoid that, mask is just added as an extra channel
2019-10-11 20:08:41 +02:00
chriscamacho
161c8b7d08 corrected examples Makefile target (#985) 2019-10-11 14:54:13 +02:00
elitepleb
82306af111 projects: CMake: bump up minimal raylib version (#983)
While at it, add comment to indicate what the version signifies.

[a3f: updated commit message]
2019-10-10 12:39:40 +02:00
Michael Vetter
596338b26a Check whether parsing mtl file was succesful (#982) 2019-10-03 21:05:21 +02:00
Michael Vetter
eb772bc1e0 Check whether GLTF was loaded correctly (#981) 2019-10-03 17:07:32 +02:00
Michael Vetter
047f093503 Remove dead assignments (#980)
The result of `success` is actually never used. Either we should check
for it and return or remove it. I assume just checking the last one is
okay.
2019-10-03 17:06:08 +02:00
Ray
df84f93938 Add security checks on file writting 2019-09-30 17:32:06 +02:00
Ray
a8e63b9724 Convert default shader to const strings 2019-09-25 16:45:17 +02:00
Catalin Moldovan
99e86d180b Const corectness for LoadShaderCode (#977)
* Const corectness for LoadShaderCode

* Added const for standalone variant as well.
2019-09-25 16:31:10 +02:00
AlexHCC
8adcec185e Improve code readability (#976) 2019-09-24 23:08:07 +02:00
Ray
3fcf2ee19a Example renamed 2019-09-22 22:13:22 +02:00
Ray
bdcb16e7bb Review PR and comments 2019-09-22 21:47:19 +02:00
chriscamacho
a679b0ccc0 contributed simple shader example (#973)
Contributed simple shader example
2019-09-22 21:28:50 +02:00
AlexHCC
acedf4a0d5 Fixed regular polygon shape rendering (#972) 2019-09-22 21:25:39 +02:00
Ray
1f730b3b35 Review ImageCrop() security checks 2019-09-20 15:55:55 +02:00
Ray
b331edd7a6 Let the user choose the formats 2019-09-20 15:54:10 +02:00
Ray
9d53e07883 Added preprocessor macros for GIF 2019-09-19 17:36:48 +02:00
chriscamacho
bce2dd1231 fixed leak with PBR example (#971) 2019-09-19 17:11:37 +02:00
Ray
d089e1cd34 ADDED: LoadAnimatedGIF() -WIP-
Still looking for a better way to integrate it into raylib API, maybe add a LoadImageAnim()?
2019-09-19 16:09:36 +02:00
Ray
741afde3bc Review PR formatting 2019-09-19 13:36:55 +02:00
chriscamacho
314c4061df fixs issue mem leak with LoadModel / OBJ and issue with -1 material index (#969) 2019-09-19 13:28:01 +02:00
raysan5
08165fed18 Review DecompressData() types, for consistency 2019-09-15 11:15:33 +02:00
raysan5
112874fe07 Review issue with HDR pixels loading 2019-09-14 20:07:44 +02:00
raysan5
c10348cc85 Review conditions 2019-09-14 19:01:33 +02:00
Ray
904a7ee032 Update for latest emsdk configuration
Note that latest emsdk changed paths
2019-09-13 17:08:20 +02:00
Ray
4ccf1e61be Corect typo 2019-09-13 17:07:29 +02:00
chriscamacho
6916ff58b1 fixed some memory leaks, still issue with material index allocation leaking 4 bytes (possibly double allocation) (#964) 2019-09-13 13:29:52 +02:00
Ray
e5d5f6e367 Review possible memory leak with my_strndup() 2019-09-13 12:58:42 +02:00
Ray
7caedff9ca Review weird PBR shader issue >_< 2019-09-12 19:22:47 +02:00
Ray
d9d9c6111b RENAMED: text_sprite_font > text_font_spritefont 2019-09-12 16:30:39 +02:00
Ray
8d6f179062 RENAMED: text_ttf_loading > text_font_filters 2019-09-12 16:29:26 +02:00
Ray
7e08b312d5 RENAMED: text_bmfont_ttf > text_font_loading 2019-09-12 16:28:58 +02:00
Ray
c6d2502bdb Review example crashing
Note this example is not working properly, it still requires some review.
2019-09-12 16:27:58 +02:00
Ray
a2fd427224 Comment tweak 2019-09-12 16:26:37 +02:00
Ray
74ed3d07f9 Add glTF Duck model 2019-09-12 16:26:19 +02:00
Ray
ce58b168f6 REMOVED: models_obj_viewer 2019-09-12 16:25:33 +02:00
Ray
c247c371c3 REDESIGNED: models_obj_loading > models_loading 2019-09-12 16:25:14 +02:00
Ray
0a2177b4bc ADDED: GetWindowPosition() 2019-09-10 12:43:44 +02:00
Ray
ae2452d280 ADDED small compression API
- ADDED: CompressData()
 - ADDED: DecompressData()
2019-09-09 21:56:16 +02:00