lua/lstate.h

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/*
** $Id: lstate.h,v 2.2 2004/03/23 17:02:58 roberto Exp roberto $
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** Global State
** See Copyright Notice in lua.h
*/
#ifndef lstate_h
#define lstate_h
#include "lua.h"
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#include "lobject.h"
#include "ltm.h"
#include "lzio.h"
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/*
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** macros for thread synchronization inside Lua core machine:
** all accesses to the global state and to global objects are synchronized.
** Because threads can read the stack of other threads
** (when running garbage collection),
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** a thread must also synchronize any write-access to its own stack.
** Unsynchronized accesses are allowed only when reading its own stack,
** or when reading immutable fields from global objects
** (such as string values and udata values).
*/
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#ifndef lua_lock
#define lua_lock(L) ((void) 0)
#endif
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#ifndef lua_unlock
#define lua_unlock(L) ((void) 0)
#endif
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#ifndef lua_userstateopen
#define lua_userstateopen(l)
#endif
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struct lua_longjmp; /* defined in ldo.c */
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/* table of globals */
#define gt(L) (&L->_gt)
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/* registry */
#define registry(L) (&G(L)->_registry)
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/* extra stack space to handle TM calls and some other extras */
#define EXTRA_STACK 5
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#define BASIC_CI_SIZE 8
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#define BASIC_STACK_SIZE (2*LUA_MINSTACK)
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typedef struct stringtable {
GCObject **hash;
lu_int32 nuse; /* number of elements */
int size;
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} stringtable;
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/*
** informations about a call
*/
typedef struct CallInfo {
StkId base; /* base for this function */
StkId top; /* top for this function */
int nresults; /* expected number of results from this function */
union {
struct { /* for Lua functions */
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const Instruction *savedpc;
int tailcalls; /* number of tail calls lost under this entry */
} l;
struct { /* for C functions */
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int dummy; /* just to avoid an empty struct */
} c;
} u;
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} CallInfo;
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#define curr_func(L) (clvalue(L->base - 1))
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#define ci_func(ci) (clvalue((ci)->base - 1))
#define f_isLua(ci) (!ci_func(ci)->c.isC)
#define isLua(ci) (ttisfunction((ci)->base - 1) && f_isLua(ci))
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/*
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** `global state', shared by all threads of this state
*/
typedef struct global_State {
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stringtable strt; /* hash table for strings */
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lua_Alloc realloc; /* function to reallocate memory */
void *ud; /* auxiliary data to `realloc' */
int currentwhite;
GCObject *rootgc; /* list of all collectable objects */
GCObject *firstudata; /* udata go to the end of `rootgc' */
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GCObject **sweepgc; /* position of sweep in `rootgc' */
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int sweepstrgc; /* position of sweep in `strt' */
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GCObject *gray; /* list of gray objects */
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GCObject *grayagain; /* list of objects to be traversed atomically */
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GCObject *weak; /* list of weak tables (to be cleared) */
GCObject *tmudata; /* list of userdata to be GC */
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int gcstate; /* state of garbage collector */
Mbuffer buff; /* temporary buffer for string concatentation */
lu_mem GCthreshold;
lu_mem nblocks; /* number of `bytes' currently allocated */
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lua_CFunction panic; /* to be called in unprotected errors */
TValue _registry;
struct lua_State *mainthread;
Node dummynode[1]; /* common node array for all empty tables */
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TString *tmname[TM_N]; /* array with tag-method names */
} global_State;
/*
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** `per thread' state
*/
struct lua_State {
CommonHeader;
StkId top; /* first free slot in the stack */
StkId base; /* base of current function */
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global_State *l_G;
CallInfo *ci; /* call info for current function */
StkId stack_last; /* last free slot in the stack */
StkId stack; /* stack base */
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int stacksize;
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CallInfo *end_ci; /* points after end of ci array*/
CallInfo *base_ci; /* array of CallInfo's */
unsigned short size_ci; /* size of array `base_ci' */
unsigned short nCcalls; /* number of nested C calls */
lu_byte hookmask;
lu_byte allowhook;
lu_byte isSuspended;
int basehookcount;
int hookcount;
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lua_Hook hook;
TValue _gt; /* table of globals */
GCObject *openupval; /* list of open upvalues in this stack */
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GCObject *gclist;
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struct lua_longjmp *errorJmp; /* current error recover point */
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ptrdiff_t errfunc; /* current error handling function (stack index) */
};
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#define G(L) (L->l_G)
/*
** Union of all collectable objects
*/
union GCObject {
GCheader gch;
union TString ts;
union Udata u;
union Closure cl;
struct Table h;
struct Proto p;
struct UpVal uv;
struct lua_State th; /* thread */
};
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/* macros to convert a GCObject into a specific value */
#define rawgco2ts(o) check_exp((o)->gch.tt == LUA_TSTRING, &((o)->ts))
#define gco2ts(o) (&rawgco2ts(o)->tsv)
#define rawgco2u(o) check_exp((o)->gch.tt == LUA_TUSERDATA, &((o)->u))
#define gco2u(o) (&rawgco2u(o)->uv)
#define gco2cl(o) check_exp((o)->gch.tt == LUA_TFUNCTION, &((o)->cl))
#define gco2h(o) check_exp((o)->gch.tt == LUA_TTABLE, &((o)->h))
#define gco2p(o) check_exp((o)->gch.tt == LUA_TPROTO, &((o)->p))
#define gco2uv(o) check_exp((o)->gch.tt == LUA_TUPVAL, &((o)->uv))
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#define ngcotouv(o) \
check_exp((o) == NULL || (o)->gch.tt == LUA_TUPVAL, &((o)->uv))
#define gco2th(o) check_exp((o)->gch.tt == LUA_TTHREAD, &((o)->th))
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/* macro to convert any Lua object into a GCObject */
#define obj2gco(v) (cast(GCObject *, (v)))
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lua_State *luaE_newthread (lua_State *L);
void luaE_freethread (lua_State *L, lua_State *L1);
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#endif