mirror of https://github.com/lua/lua
API for functions to manipulate global state.
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@ -1,5 +1,5 @@
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/*
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** $Id: lbuffer.c,v 1.1 1997/12/23 19:24:36 roberto Exp roberto $
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** $Id: lbuffer.c,v 1.2 1998/03/06 16:54:42 roberto Exp roberto $
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** Auxiliar functions for building Lua libraries
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** See Copyright Notice in lua.h
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*/
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@ -22,7 +22,7 @@
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static void Openspace (int size)
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{
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LState *l = L; /* to optimize */
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lua_State *l = L; /* to optimize */
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int base = l->Mbuffbase-l->Mbuffer;
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l->Mbuffsize *= 2;
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if (l->Mbuffnext+size > l->Mbuffsize) /* still not big enough? */
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14
lstate.c
14
lstate.c
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@ -1,5 +1,5 @@
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/*
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** $Id: lstate.c,v 1.4 1997/12/11 14:48:46 roberto Exp roberto $
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** $Id: lstate.c,v 1.5 1997/12/17 20:48:58 roberto Exp roberto $
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** Global State
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** See Copyright Notice in lua.h
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*/
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@ -17,13 +17,13 @@
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#include "ltm.h"
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LState *lua_state = NULL;
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lua_State *lua_state = NULL;
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void lua_open (void)
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{
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if (lua_state) return;
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lua_state = luaM_new(LState);
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lua_state = luaM_new(lua_State);
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L->numCblocks = 0;
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L->Cstack.base = 0;
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L->Cstack.lua2C = 0;
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@ -76,3 +76,11 @@ void lua_close (void)
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printf("total de memoria: %ld\n", totalmem);
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#endif
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}
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lua_State *lua_setstate (lua_State *st) {
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lua_State *old = lua_state;
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lua_state = st;
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return old;
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}
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23
lstate.h
23
lstate.h
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@ -1,5 +1,5 @@
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/*
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** $Id: lstate.h,v 1.7 1998/01/09 14:57:43 roberto Exp $
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** $Id: lstate.h,v 1.8 1998/05/27 13:03:40 roberto Exp roberto $
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** Global State
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** See Copyright Notice in lua.h
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*/
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@ -8,6 +8,7 @@
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#define lstate_h
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#include "lobject.h"
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#include "lua.h"
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#define MAX_C_BLOCKS 10
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@ -44,10 +45,18 @@ struct ref {
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};
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typedef struct LState {
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struct lua_State {
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/* trhead-specific state */
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struct Stack stack; /* Lua stack */
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struct C_Lua_Stack Cstack; /* C2lua struct */
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void *errorJmp; /* current error recover point */
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char *Mbuffer; /* global buffer */
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char *Mbuffbase; /* current first position of Mbuffer */
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int Mbuffsize; /* size of Mbuffer */
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int Mbuffnext; /* next position to fill in Mbuffer */
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struct C_Lua_Stack Cblocks[MAX_C_BLOCKS];
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int numCblocks; /* number of nested Cblocks */
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/* global state */
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TObject errorim; /* error tag method */
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GCnode rootproto; /* list of all prototypes */
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GCnode rootcl; /* list of all closures */
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@ -61,16 +70,10 @@ typedef struct LState {
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int refSize; /* size of refArray */
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unsigned long GCthreshold;
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unsigned long nblocks; /* number of 'blocks' currently allocated */
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char *Mbuffer; /* global buffer */
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char *Mbuffbase; /* current first position of Mbuffer */
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int Mbuffsize; /* size of Mbuffer */
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int Mbuffnext; /* next position to fill in Mbuffer */
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struct C_Lua_Stack Cblocks[MAX_C_BLOCKS];
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int numCblocks; /* number of nested Cblocks */
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} LState;
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};
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extern LState *lua_state;
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extern lua_State *lua_state;
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#define L lua_state
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7
lua.h
7
lua.h
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@ -1,5 +1,5 @@
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/*
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** $Id: lua.h,v 1.17 1998/03/06 18:47:42 roberto Exp roberto $
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** $Id: lua.h,v 1.18 1998/05/18 22:26:03 roberto Exp roberto $
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** Lua - An Extensible Extension Language
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** TeCGraf: Grupo de Tecnologia em Computacao Grafica, PUC-Rio, Brazil
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** e-mail: lua@tecgraf.puc-rio.br
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@ -55,9 +55,12 @@
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typedef void (*lua_CFunction) (void);
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typedef unsigned int lua_Object;
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typedef struct lua_State lua_State;
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extern lua_State *lua_state;
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void lua_open (void);
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void lua_close (void);
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lua_State *lua_setstate (lua_State *st);
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lua_Object lua_settagmethod (int tag, char *event); /* In: new method */
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lua_Object lua_gettagmethod (int tag, char *event);
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@ -70,6 +73,8 @@ void lua_settag (int tag); /* In: object */
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void lua_error (char *s);
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int lua_dofile (char *filename); /* Out: returns */
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int lua_dostring (char *string); /* Out: returns */
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int lua_dobuffer (char *buff, int size);
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/* Out: returns */
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int lua_callfunction (lua_Object f);
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/* In: parameters; Out: returns */
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82
manual.tex
82
manual.tex
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@ -1,4 +1,4 @@
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% $Id: manual.tex,v 1.10 1998/05/20 22:21:35 roberto Exp roberto $
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% $Id: manual.tex,v 1.11 1998/05/27 19:09:39 roberto Exp roberto $
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\documentstyle[fullpage,11pt,bnf]{article}
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@ -38,7 +38,7 @@ Waldemar Celes
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\tecgraf\ --- Computer Science Department --- PUC-Rio
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}
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\date{\small \verb$Date: 1998/05/20 22:21:35 $}
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\date{\small \verb$Date: 1998/05/27 19:09:39 $}
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\maketitle
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@ -1291,6 +1291,7 @@ the set of C functions available to the host program to communicate
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with the Lua library.
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The API functions can be classified in the following categories:
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\begin{enumerate}
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\item managing states;
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\item exchanging values between C and Lua;
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\item executing Lua code;
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\item manipulating (reading and writing) Lua objects;
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@ -1301,30 +1302,76 @@ The API functions can be classified in the following categories:
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All API functions and related types and constants
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are declared in the header file \verb|lua.h|.
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\subsection{Managing States}
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The whole state of the Lua interpreter
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(global variables, stack, tag methods, etc)
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is stored in a dynamic structure pointed by\Deffunc{lua_state}
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\begin{verbatim}
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typedef struct lua_State lua_State;
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extern lua_State *lua_state;
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\end{verbatim}
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Before calling any API function,
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the library must be initalizated.
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This is done by calling:\Deffunc{lua_open}
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this state must be initialized.
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This is done by calling\Deffunc{lua_open}
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\begin{verbatim}
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void lua_open (void);
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\end{verbatim}
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This function allocates and initializes some internal structures,
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and defines all pre-defined functions of Lua.
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If the library is already opened,
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this function has no effect.
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If \verb|lua_state| is already different from \verb|NULL|,
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this function has no effect;
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therefore, it is safe to call this function multiple times.
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All standard libraries call \verb|lua_open| when they are opened.
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If necessary, the library may be closed:\Deffunc{lua_close}
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Function \verb|lua_setstate| is used to change the current state
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of Lua:\Deffunc{lua_setstate}
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\begin{verbatim}
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lua_State *lua_setstate (lua_State *st);
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\end{verbatim}
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It sets \verb|lua_state| to \verb|st| and returns the old state.
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Multiple, independent, states may be created.
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For that, you must set \verb|lua_state| back to \verb|NULL| before
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calling \verb|lua_open|.
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An easy way to do that is defining an auxiliary function:
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\begin{verbatim}
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lua_State *lua_newstate (void) {
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lua_State *old = lua_setstate(NULL);
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lua_open();
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return lua_setstate(old);
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}
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\end{verbatim}
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This function creates a new state without changing the current state
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of the interpreter.
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Notice that any new state is built with all predefined functions;
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any additional library (such as the standard libraries) must be
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explicitly open in the new state, if needed.
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If necessary, a state may be released:\Deffunc{lua_close}
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\begin{verbatim}
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void lua_close (void);
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\end{verbatim}
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This function destroys all objects in the Lua environment
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This function destroys all objects in the current Lua environment
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(calling the correspondent garbage collector tag methods),
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and then frees all dynamic memory used by the library.
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frees all dynamic memory used by the state,
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and then sets \verb|lua_state| to \verb|NULL|.
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Usually, there is no need to call this function,
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since these resources are naturally released when the program ends.
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If the library is already closed,
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If \verb|lua_state| is already \verb|NULL|,
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this function has no effect.
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If you are using multiple states,
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you may find useful the following function,
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which releases a given state:
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\begin{verbatim}
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void lua_freestate (lua_State *st) {
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lua_State *old = lua_setstate(st);
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lua_close();
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if (old != st) lua_setstate(old);
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}
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\end{verbatim}
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\subsection{Exchanging Values between C and Lua} \label{valuesCLua}
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Because Lua has no static type system,
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all values passed between Lua and C have type
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\subsection{Executing Lua Code}
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A host program can execute Lua chunks written in a file or in a string
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using the following functions:
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\Deffunc{lua_dofile}\Deffunc{lua_dostring}
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\Deffunc{lua_dofile}\Deffunc{lua_dostring}\Deffunc{lua_dobuffer}
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\begin{verbatim}
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int lua_dofile (char *filename);
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int lua_dostring (char *string);
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int lua_dobuffer (char *buff, int size);
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\end{verbatim}
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Both functions return an error code:
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All these functions return an error code:
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0, in case of success; non zero, in case of errors.
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More specifically, \verb|lua_dofile| returns 2 if for any reason
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it could not open the file.
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Function \verb|lua_dofile| is also able to execute pre-compiled chunks.
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It automatically detects whether the file is text or binary,
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and loads it accordingly (see program \IndexVerb{luac}).
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Function \verb|lua_dostring| executes only source code,
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and function \verb|lua_dobuffer| executes only pre-compiled chunks.
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These functions return, in structure lua2C,
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any values eventually returned by the chunks.
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\subsubsection*{\ff \T{print (e1, e2, ...)}}\Deffunc{print}
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This function receives any number of arguments,
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and prints their values in a reasonable format.
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and prints their values using the strings returned by \verb|tostring|.
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This function is not intended for formatted output,
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but as a quick way to show a value,
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for instance for error messages or debugging.
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Returns a string that is the concatenation of \verb|n| copies of
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the string \verb|s|.
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\subsubsection*{\ff \T{ascii (s [, i])}}\Deffunc{ascii}
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\subsubsection*{\ff \T{strbyte (s [, i])}}\Deffunc{strbyte}
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Returns the internal numerical code of the character \verb|s[i]|.
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If \verb|i| is absent, then it is assumed to be 1.
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If \verb|i| is negative,
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absolute value plus 1.
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Therefore, \M{-1} points to the last character of \verb|s|.
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\subsubsection*{\ff \T{int2str (i1, i2, \ldots)}}\Deffunc{int2str}
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\subsubsection*{\ff \T{strchar (i1, i2, \ldots)}}\Deffunc{strchar}
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Receives 0 or more integers.
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Returns a string with length equal to the number of arguments,
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wherein each character has ascii value equal
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wherein each character has the internal numerical code equal
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to its correspondent argument.
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\subsubsection*{\ff \T{format (formatstring, e1, e2, \ldots)}}\Deffunc{format}
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