lua/lstate.h

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/*
** $Id: lstate.h,v 1.15 1999/02/25 15:17:01 roberto Exp roberto $
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** Global State
** See Copyright Notice in lua.h
*/
#ifndef lstate_h
#define lstate_h
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#include <setjmp.h>
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#include "lobject.h"
#include "lua.h"
#include "luadebug.h"
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#define MAX_C_BLOCKS 10
#define GARBAGE_BLOCK 150
typedef int StkId; /* index to stack elements */
struct Stack {
TObject *top;
TObject *stack;
TObject *last;
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};
struct C_Lua_Stack {
StkId base; /* when Lua calls C or C calls Lua, points to */
/* the first slot after the last parameter. */
StkId lua2C; /* points to first element of "array" lua2C */
int num; /* size of "array" lua2C */
};
typedef struct {
int size;
int nuse; /* number of elements (including EMPTYs) */
TaggedString **hash;
} stringtable;
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enum Status {LOCK, HOLD, FREE, COLLECTED};
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struct ref {
TObject o;
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enum Status status;
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};
struct lua_State {
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/* thread-specific state */
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struct Stack stack; /* Lua stack */
struct C_Lua_Stack Cstack; /* C2lua struct */
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jmp_buf *errorJmp; /* current error recover point */
char *Mbuffer; /* global buffer */
int Mbuffbase; /* current first position of Mbuffer */
int Mbuffsize; /* size of Mbuffer */
int Mbuffnext; /* next position to fill in Mbuffer */
struct C_Lua_Stack Cblocks[MAX_C_BLOCKS];
int numCblocks; /* number of nested Cblocks */
int debug;
lua_CHFunction callhook;
lua_LHFunction linehook;
/* global state */
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GCnode rootproto; /* list of all prototypes */
GCnode rootcl; /* list of all closures */
GCnode roottable; /* list of all tables */
GCnode rootglobal; /* list of strings with global values */
stringtable *string_root; /* array of hash tables for strings and udata */
struct IM *IMtable; /* table for tag methods */
int last_tag; /* last used tag in IMtable */
struct ref *refArray; /* locked objects */
int refSize; /* size of refArray */
unsigned long GCthreshold;
unsigned long nblocks; /* number of 'blocks' currently allocated */
};
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#define L lua_state
#endif