lua/lstate.h

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/*
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** $Id: lstate.h,v 1.68 2001/12/18 20:52:30 roberto Exp $
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** Global State
** See Copyright Notice in lua.h
*/
#ifndef lstate_h
#define lstate_h
#include "lua.h"
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#include "lobject.h"
#include "ltm.h"
#include "luadebug.h"
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/*
** macros for thread syncronization inside Lua core machine:
** all accesses to the global state and to global objects are syncronized.
** Because threads can read the stack of other threads
** (when running garbage collection),
** a thread must also syncronize any write-access to its own stack.
** Unsyncronized accesses are allowed only when reading its own stack,
** or when reading immutable fields from global objects
** (such as string values and udata values).
*/
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#ifndef lua_lock
#define lua_lock(L) ((void) 0)
#endif
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#ifndef lua_unlock
#define lua_unlock(L) ((void) 0)
#endif
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/*
** macro to allow the inclusion of user information in Lua state
*/
#ifndef LUA_USERSTATE
#define LUA_USERSTATE
#endif
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#ifndef lua_userstateopen
#define lua_userstateopen(l)
#endif
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struct lua_longjmp; /* defined in ldo.c */
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/*
** reserve init of stack to store some global values
*/
/* default event table (both for tables and udata) */
#define defaultet(L) (L->stack)
/* table of globals */
#define gt(L) (L->stack + 1)
/* registry */
#define registry(L) (L->stack + 2)
#define RESERVED_STACK_PREFIX 3
/* space to handle stack overflow errors */
#define EXTRA_STACK (2*LUA_MINSTACK)
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typedef struct stringtable {
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int size;
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ls_nstr nuse; /* number of elements */
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TString **hash;
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} stringtable;
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/*
** informations about a call
*/
typedef struct CallInfo {
StkId base; /* base for called function */
const Instruction *savedpc;
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StkId top; /* top for this function (when it's a Lua function) */
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const Instruction **pc;
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/* extra information for line tracing */
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int lastpc; /* last pc traced */
int line; /* current line */
int refi; /* current index in `lineinfo' */
} CallInfo;
#define ci_func(ci) (clvalue((ci)->base - 1))
#define yield_results refi /* reuse this field */
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/*
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** `global state', shared by all threads of this state
*/
typedef struct global_State {
void *Mbuffer; /* global buffer */
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size_t Mbuffsize; /* size of Mbuffer */
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stringtable strt; /* hash table for strings */
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lu_mem GCthreshold;
lu_mem nblocks; /* number of `bytes' currently allocated */
Proto *rootproto; /* list of all prototypes */
Closure *rootcl; /* list of all closures */
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Table *roottable; /* list of all tables */
UpVal *rootupval; /* list of closed up values */
Udata *rootudata; /* list of all userdata */
Udata *tmudata; /* list of userdata to be GC */
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TString *tmname[TM_N]; /* array with tag-method names */
} global_State;
/*
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** `per thread' state
*/
struct lua_State {
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LUA_USERSTATE
StkId top; /* first free slot in the stack */
CallInfo *ci; /* call info for current function */
StkId stack_last; /* last free slot in the stack */
StkId stack; /* stack base */
int stacksize;
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CallInfo *end_ci; /* points after end of ci array*/
CallInfo *base_ci; /* array of CallInfo's */
int size_ci; /* size of array `base_ci' */
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global_State *_G;
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lua_Hook callhook;
lua_Hook linehook;
int allowhooks;
struct lua_longjmp *errorJmp; /* current error recover point */
UpVal *openupval; /* list of open upvalues in this stack */
lua_State *next; /* circular double linked list of states */
lua_State *previous;
};
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#define G(L) (L->_G)
void luaE_closethread (lua_State *OL, lua_State *L);
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#endif