Rokas Kupstys
714fe29d1a
Replace manual flooring with IM_FLOOR() macro. ( #2850 )
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Macro is used to ensure that flooring operation is always inlined even in debug builds. __forceinline does not force inlining in /Od builds with MSVC.
(cherry picked from commit bc165df6fd
)
2019-10-18 16:18:38 +02:00
omar
53278be61f
FAQ, Readme. Use = {} instead of = { 0 }, wasn't problematic because they were all static variables or one stack array not read. But hey.
2019-10-18 16:18:05 +02:00
omar
9994f5bcbe
Fixed more FAQ links, oops.. ( #2848 )
2019-10-16 11:28:45 +02:00
omar
3bbc27ebd9
Fixed more FAQ links. ( #2848 )
2019-10-16 11:23:15 +02:00
omar
5fc427a49e
Improved and moved FAQ to docs/FAQ.md so it can be readable on the web. ( #2848 )
2019-10-16 11:04:00 +02:00
Rokas Kupstys
9d6b2b096b
Ignore directories created by JetBrains IDEs.
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(cherry picked from commit c470de572c2f63e7ba5eeb7d97bc1f4bc114b375)
2019-10-15 17:15:45 +02:00
Rokas Kupstys
6892b81578
Remove trailing spaces from bunch of files.
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(cherry picked from commit 50e0f8d4ddf4c426f62f346c8260a927f6b7c779)
2019-10-15 16:04:02 +02:00
omar
c21fdabb43
Doc: Readme: moving contents to FAQ.
2019-10-15 14:21:44 +02:00
omar
a41f0b2df4
Inputs: Fixed a miscalculation in the keyboard/mouse "typematic" repeat delay/rate calculation, used by keys and e.g. repeating mouse buttons as well as the GetKeyPressedAmount() function.
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IMPORTANT: Renamed internal CalcTypematicPressedRepeatAmount to CalcTypematicRepeatAmount and reordered the t1, t0 arguments to t0, t1 !!
If you were using a non-default value for io.KeyRepeatRate (previous default was 0.250), you can add +io.KeyRepeatDelay to it to compensate for the fix. The function was triggering on: 0.0 and (delay+rate*N) where (N>=1). Fixed formula responds to (N>=0).
Effectively it made io.KeyRepeatRate behave like it was set to (io.KeyRepeatRate + io.KeyRepeatDelay).
Fixed the code and altered default io.KeyRepeatRate,Delay from 0.250,0.050 to 0.300,0.050 to compensate.
If you never altered io.KeyRepeatRate nor used GetKeyPressedAmount() this won't affect you.
2019-10-14 23:07:06 +02:00
omar
c7bdec7e18
InputText, Nav: Fixed Left!Right keys broken when activating Keyboard Navigation. ( #787 ) Amend 892dfb1
2019-10-14 22:43:04 +02:00
omar
67e4cd5cc6
Comments, some logging for NavInitRequest debugging Moved OpenPopupOnItemClick() next to BeginPopupContextItem()
2019-10-14 15:54:11 +02:00
omar
8c4dcbfa45
Diligent Engine
2019-10-12 17:56:32 +02:00
omar
23eabd5991
Emscripten
2019-10-12 17:41:56 +02:00
omar
58411033e2
Bindings
2019-10-12 17:21:11 +02:00
omar
1c73a0c17e
Bindings
2019-10-12 17:18:44 +02:00
omar
cba84df7b5
Update README.md
2019-10-12 17:05:08 +02:00
omar
aeb6481499
InputText: Filter out Ascii 127 (DEL) emitted by low-level OSX layer, as we are using the Key value. ( #2578 )
2019-10-12 14:27:37 +02:00
omar
fc10ba8d24
Amend f0238ece9c
( #2817 , #2818 )
2019-10-11 14:20:04 +02:00
Egor Yusov
378035c6ff
Fixed backspace handling on MacOS (fixed https://github.com/ocornut/imgui/issues/2817 ).
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Allow null view passing as parameter to ImGui_ImplOSX_NewFrame
2019-10-11 14:17:07 +02:00
omar
bf746c4215
DragScalar, SliderScalar, InputScalar: Added p_ prefix to parameter that are pointers to the datato clarify how they are used, and more comments redirecting to the demo code. ( #2844 )
2019-10-11 12:04:28 +02:00
omar
927472f5ff
Combo: Added _NoMove flag to prevent window from docking, which has an effect in Docking branch (in Master was not noticeable as the Combo code kept repositioning the window). ( #2835 )
2019-10-07 19:14:08 +02:00
omar
3b271b1847
Demo: Added simple item reordering demo in Widgets -> Drag and Drop section. ( #2823 , #143 ) [@rokups]
2019-10-07 17:52:31 +02:00
omar
8aad3482a4
ImVector: Fixed index_from_ptr() not asserting when passed end() element.
2019-10-07 17:22:55 +02:00
Harris Brakmic
323412dd23
Examples: Allegro5: updated build instructions for macOS
2019-10-07 15:52:09 +02:00
omar
73fa6509a5
Internal: InputTextEx: tweaked a bit of code (should be a no-op)
2019-10-05 16:57:12 +02:00
omar
f1f321d3f6
Update README.md
2019-10-05 16:07:00 +02:00
omar
ee3373d067
TreeNode: Fixed combination of ImGuiTreeNodeFlags_SpanFullWidth and ImGuiTreeNodeFlags_OpenOnArrow incorrectly locating the arrow hit position to the left of the frame. ( #2451 , #2438 , #1897 )
2019-10-04 19:21:29 +02:00
domgho
ccb2a947a2
Internal: SliderBehaviorT: Condition '!is_decimal' is always true ( #2828 )
2019-10-04 11:57:20 +02:00
omar
1425bec7a4
Demo: Text baseline demo tweaks.
2019-10-03 18:30:42 +02:00
omar
a6c3be4bda
Internals: Tweaks to ItemSize() should be harmless. Added DebugDrawItemRect() helper.
2019-10-03 18:30:41 +02:00
omar
892dfb1dea
InputText, Nav: Fixed Home/End key broken when activating Keyboard Navigation. ( #787 )
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Small refactor of ActiveIdUsingXXX inputs flags toward a little more consistent system. (#2637 )
2019-10-02 15:57:36 +02:00
omar
a2f3dcfc97
Added comment about SDL and SDL_INIT_GAMECONTROLLER. ( #2809 )
2019-10-02 11:40:03 +02:00
Denys Nahurnyi
893056a209
Fix syntax typos in README ( #2819 )
2019-10-01 21:49:44 +02:00
omar
eb5223276c
Update README.md
2019-09-30 20:54:37 +02:00
omar
0dad3f436b
Fix harmless float calculation overflow. ( #2813 )
2019-09-30 15:16:30 +02:00
omar
c262276988
Version 1.74 WIP
2019-09-30 14:27:56 +02:00
Konstantin Podsvirov
f0f5301612
Backends: OpenGL3: Commented out extra tokens at end of #else directive ( #2804 )
2019-09-25 00:06:14 +02:00
omar
688cf868ea
Merge branch 'master' of https://github.com/ocornut/imgui
2019-09-24 17:15:48 +02:00
omar
d5efe16157
Version 1.73
2019-09-24 17:02:26 +02:00
omar
293f74e996
Update README.md
2019-09-24 16:00:53 +02:00
omar
664f9e76b9
Documentation: Various tweaks and improvements to the README page. [@ker0chan]
2019-09-24 15:46:08 +02:00
goran-w
e100523917
CollapsingHeader: Added support for ImGuiTreeNodeFlags_Bullet and ImGuiTreeNodeFlags_Leaf on framed nodes. ( #2159 , #2160 )
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The Bullet and Leaf ImGuiTreeNodeFlags are now taken into account for Framed/CollapsingHeader tree nodes as well. TreeNodeEx() can be used to specify these flags. A choice was made to left-adjust the Framed text when no Bullet/Arrow is rendered, since this was deemed to look better in the Framed context (especially when considering that CollapsingHeader is drawn using NoTreePushOnOpen, so child/sibling Text items etc will often be non-indented).
2019-09-24 12:48:49 +02:00
omar
ca858c084b
Demo tweaks. Comments. Compacting the rarely used AutoFitXXX fields in ImGuiWindowTempData.
2019-09-23 20:15:25 +02:00
omar
52deb415e0
Internal: Refactored internal RenderMouseCursor so colors can be specified. ( #2614 )
2019-09-23 14:53:49 +02:00
omar
25849234f6
Internal: Tree: tweaks (initially tried to implement auto-scrolling, stashed)
2019-09-23 13:11:38 +02:00
omar
97691643b7
Backends: OpenGL3: Attempt to automatically detect default GL loader by using __has_include. Followup to 44cd8e3
( #2798 )
2019-09-22 23:19:04 +02:00
osheriff
44cd8e39da
Automatically include the available gl loader header
2019-09-22 22:51:09 +02:00
omar
80b3ab7d3e
TabBar: Fixed single tab shrinking reducing the tab to 0.0f size. Broken by a856c670c1
.
2019-09-22 22:16:05 +02:00
omar
f47a0a85cc
ImVector: added find, find_erase, find_erase_unsorted helpers.
2019-09-22 19:06:20 +02:00
omar
eab03f4467
Selectable: Added ImGuiSelectableFlags_AllowItemOverlap flag in public api (was previously internal only).
2019-09-22 19:03:51 +02:00