Version 1.73

This commit is contained in:
omar 2019-09-24 16:33:47 +02:00
parent 664f9e76b9
commit d5efe16157
9 changed files with 19 additions and 16 deletions

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@ -30,10 +30,11 @@ HOW TO UPDATE?
-----------------------------------------------------------------------
VERSION 1.73 WIP (In Progress)
VERSION 1.73 (Released 2019-09-24)
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Other Changes:
- Nav, Scrolling: Added support for Home/End key. (#787)
- ColorEdit: Disable Hue edit when Saturation==0 instead of letting Hue values jump around.
- ColorEdit, ColorPicker: In HSV display of a RGB stored value, attempt to locally preserve Hue
@ -63,7 +64,7 @@ Other Changes:
mostly for consistency. (#2159, #2160) [@goran-w]
- Selectable: Added ImGuiSelectableFlags_AllowItemOverlap flag in public api (was previously internal only).
- Style: Allow style.WindowMenuButtonPosition to be set to ImGuiDir_None to hide the collapse button. (#2634, #2639)
- Font: Better ellipsis drawing implementation. Instead of drawing three pixel-ey dots (which was glaringly
- Font: Better ellipsis ("...") drawing implementation. Instead of drawing three pixel-ey dots (which was glaringly
unfitting with many types of fonts) we first attempt to find a standard ellipsis glyphs within the loaded set.
Otherwise we render ellipsis using '.' from the font from where we trim excessive spacing to make it as narrow
as possible. (#2775) [@rokups]
@ -84,7 +85,7 @@ Other Changes:
one of the VkSampleCountFlagBits values to use, default is non-multisampled as before. (#2705, #2706) [@vilya]
- Examples: OSX: Fix example_apple_opengl2/main.mm not forwarding mouse clicks and drags correctly. (#1961, #2710)
[@intonarumori, @ElectricMagic]
- Misc: Updated stb_rect_pack from 0.99 to 1.00 (fixes by @rygorous: off-by-1 bug in best-fit heuristic,
- Misc: Updated stb_rect_pack.h from 0.99 to 1.00 (fixes by @rygorous: off-by-1 bug in best-fit heuristic,
fix handling of rectangles too large to fit inside texture). (#2762) [@tido64]

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-----------------------------------------------------------------------
dear imgui, v1.73 WIP
dear imgui, v1.73
-----------------------------------------------------------------------
examples/README.txt
(This is the README file for the examples/ folder. See docs/ for more documentation)

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@ -1,4 +1,4 @@
// dear imgui, v1.73 WIP
// dear imgui, v1.73
// (main code and documentation)
// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.

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// dear imgui, v1.73 WIP
// dear imgui, v1.73
// (headers)
// See imgui.cpp file for documentation.
@ -46,8 +46,8 @@ Index of this file:
// Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
#define IMGUI_VERSION "1.73 WIP"
#define IMGUI_VERSION_NUM 17203
#define IMGUI_VERSION "1.73"
#define IMGUI_VERSION_NUM 17300
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
// Define attributes of all API symbols declarations (e.g. for DLL under Windows)

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@ -1,4 +1,4 @@
// dear imgui, v1.73 WIP
// dear imgui, v1.73
// (demo code)
// Message to the person tempted to delete this file when integrating Dear ImGui into their code base:

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@ -1,4 +1,4 @@
// dear imgui, v1.73 WIP
// dear imgui, v1.73
// (drawing and font code)
/*

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// dear imgui, v1.73 WIP
// dear imgui, v1.73
// (internal structures/api)
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!

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// dear imgui, v1.73 WIP
// dear imgui, v1.73
// (widgets code)
/*

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dear imgui, v1.73 WIP
(Font Readme)
---------------------------------------
----------------------------------------------------------------------
dear imgui, v1.73
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misc/fonts/README.txt
This is the Readme dedicated to fonts.
----------------------------------------------------------------------
The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer),
a 13 pixels high, pixel-perfect font used by default.