Demo: Added simple item reordering demo in Widgets -> Drag and Drop section. (#2823, #143) [@rokups]

This commit is contained in:
omar 2019-10-07 17:52:31 +02:00
parent 8aad3482a4
commit 3b271b1847
2 changed files with 35 additions and 13 deletions

View File

@ -40,6 +40,7 @@ Other Changes:
- InputText, Nav: Fixed Home/End key broken when activating Keyboard Navigation. (#787)
- TreeNode: Fixed combination of ImGuiTreeNodeFlags_SpanFullWidth and ImGuiTreeNodeFlags_OpenOnArrow
incorrectly locating the arrow hit position to the left of the frame. (#2451, #2438, #1897)
- Demo: Added simple item reordering demo in Widgets -> Drag and Drop section. (#2823, #143) [@rokups]
-----------------------------------------------------------------------

View File

@ -1506,24 +1506,21 @@ static void ShowDemoWindowWidgets()
if (ImGui::TreeNode("Drag and Drop"))
{
if (ImGui::TreeNode("Drag and drop in standard widgets"))
{
// ColorEdit widgets automatically act as drag source and drag target.
// They are using standardized payload strings IMGUI_PAYLOAD_TYPE_COLOR_3F and IMGUI_PAYLOAD_TYPE_COLOR_4F to allow your own widgets
// to use colors in their drag and drop interaction. Also see the demo in Color Picker -> Palette demo.
ImGui::BulletText("Drag and drop in standard widgets");
ImGui::SameLine();
HelpMarker("You can drag from the colored squares.");
ImGui::Indent();
static float col1[3] = { 1.0f,0.0f,0.2f };
static float col2[4] = { 0.4f,0.7f,0.0f,0.5f };
static float col1[3] = { 1.0f, 0.0f, 0.2f };
static float col2[4] = { 0.4f, 0.7f, 0.0f, 0.5f };
ImGui::ColorEdit3("color 1", col1);
ImGui::ColorEdit4("color 2", col2);
ImGui::Unindent();
ImGui::TreePop();
}
if (ImGui::TreeNode("Drag and drop to copy/swap items"))
{
ImGui::BulletText("Drag and drop to copy/swap items");
ImGui::Indent();
enum Mode
{
Mode_Copy,
@ -1577,7 +1574,31 @@ static void ShowDemoWindowWidgets()
}
ImGui::PopID();
}
ImGui::Unindent();
ImGui::TreePop();
}
if (ImGui::TreeNode("Drag to reorder items (simple)"))
{
// Simple reordering
HelpMarker("We don't use the drag and drop api at all here! Instead we query when the item is held but not hovered, and order items accordingly.");
static const char* item_names[] = { "Item One", "Item Two", "Item Three", "Item Four", "Item Five" };
for (int n = 0; n < IM_ARRAYSIZE(item_names); n++)
{
const char* item = item_names[n];
ImGui::Selectable(item);
if (ImGui::IsItemActive() && !ImGui::IsItemHovered())
{
int n_next = n + (ImGui::GetMouseDragDelta(0).y < 0.f ? -1 : 1);
if (n_next >= 0 && n_next < IM_ARRAYSIZE(item_names))
{
item_names[n] = item_names[n_next];
item_names[n_next] = item;
ImGui::ResetMouseDragDelta();
}
}
}
ImGui::TreePop();
}
ImGui::TreePop();
@ -1607,10 +1628,10 @@ static void ShowDemoWindowWidgets()
if (item_type == 10){ ret = ImGui::TreeNodeEx("ITEM: TreeNode w/ ImGuiTreeNodeFlags_OpenOnDoubleClick", ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_NoTreePushOnOpen); } // Testing tree node with ImGuiButtonFlags_PressedOnDoubleClick button policy.
if (item_type == 11){ const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::ListBox("ITEM: ListBox", &current, items, IM_ARRAYSIZE(items), IM_ARRAYSIZE(items)); }
// Display the value of IsItemHovered() and other common item state functions.
// Display the value of IsItemHovered() and other common item state functions.
// Note that the ImGuiHoveredFlags_XXX flags can be combined.
// Because BulletText is an item itself and that would affect the output of IsItemXXX functions,
// we query every state in a single call to avoid storing them and to simplify the code
// Because BulletText is an item itself and that would affect the output of IsItemXXX functions,
// we query every state in a single call to avoid storing them and to simplify the code
ImGui::BulletText(
"Return value = %d\n"
"IsItemFocused() = %d\n"
@ -1653,7 +1674,7 @@ static void ShowDemoWindowWidgets()
if (embed_all_inside_a_child_window)
ImGui::BeginChild("outer_child", ImVec2(0, ImGui::GetFontSize() * 20), true);
// Testing IsWindowFocused() function with its various flags.
// Testing IsWindowFocused() function with its various flags.
// Note that the ImGuiFocusedFlags_XXX flags can be combined.
ImGui::BulletText(
"IsWindowFocused() = %d\n"