InputText, Nav: Fixed Left!Right keys broken when activating Keyboard Navigation. (#787) Amend 892dfb1
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@ -1648,7 +1648,7 @@ namespace ImGui
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IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding);
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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// 2019/06/07: Updating prototypes of some of the internal functions. Leaving those for reference for a short while.
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// [1.71: 2019/06/07: Updating prototypes of some of the internal functions. Leaving those for reference for a short while]
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inline void RenderArrow(ImVec2 pos, ImGuiDir dir, float scale=1.0f) { ImGuiWindow* window = GetCurrentWindow(); RenderArrow(window->DrawList, pos, GetColorU32(ImGuiCol_Text), dir, scale); }
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inline void RenderBullet(ImVec2 pos) { ImGuiWindow* window = GetCurrentWindow(); RenderBullet(window->DrawList, pos, GetColorU32(ImGuiCol_Text)); }
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#endif
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@ -3523,6 +3523,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// Declare our inputs
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IM_ASSERT(ImGuiNavInput_COUNT < 32);
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g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right);
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if (is_multiline || (flags & ImGuiInputTextFlags_CallbackHistory))
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g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
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g.ActiveIdUsingNavInputMask |= (1 << ImGuiNavInput_Cancel);
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