fltk/src/Fl_win32.cxx

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//
// "$Id$"
//
// WIN32-specific code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2005 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
// This file contains win32-specific code for fltk which is always linked
// in. Search other files for "WIN32" or filenames ending in _win32.cxx
// for other system-specific code.
#include <FL/Fl.H>
#include <FL/x.H>
#include <FL/Fl_Window.H>
#include <FL/Enumerations.H>
#include <FL/Fl_Tooltip.H>
#include "flstring.h"
#include "Fl_Font.H"
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <time.h>
#ifdef __CYGWIN__
# include <sys/time.h>
# include <unistd.h>
#else
# include <winsock.h>
#endif
#include <winuser.h>
#include <commctrl.h>
// The following include files require GCC 3.x or a non-GNU compiler...
#if !defined(__GNUC__) || __GNUC__ >= 3
# include <ole2.h>
# include <shellapi.h>
#endif // !__GNUC__ || __GNUC__ >= 3
//
// USE_ASYNC_SELECT - define it if you have WSAAsyncSelect()...
//
// This currently doesn't appear to work; needs to be fixed!
//
//#define USE_ASYNC_SELECT
//
// USE_TRACK_MOUSE - define it if you have TrackMouseEvent()...
//
// Apparently, at least some versions of Cygwin/MingW don't provide
// the TrackMouseEvent() function. You can define this by hand
// if you have it - this is only needed to support subwindow
// enter/leave notification under Windows.
//
//#define USE_TRACK_MOUSE
#if !defined(__GNUC__)
# define USE_TRACK_MOUSE
#endif // !__GNUC__
//
// WM_SYNCPAINT is an "undocumented" message, which is finally defined in
// VC++ 6.0.
//
#ifndef WM_SYNCPAINT
# define WM_SYNCPAINT 0x0088
#endif
#ifndef WM_MOUSELEAVE
# define WM_MOUSELEAVE 0x02a3
#endif
#ifndef WM_MOUSEWHEEL
# define WM_MOUSEWHEEL 0x020a
#endif
#ifndef WHEEL_DELTA
# define WHEEL_DELTA 120 // according to MSDN.
#endif
//
// WM_FLSELECT is the user-defined message that we get when one of
// the sockets has pending data, etc.
//
#define WM_FLSELECT (WM_APP+1) // WM_APP is used for hide-window
////////////////////////////////////////////////////////////////
// interface to poll/select call:
// fd's are only implemented for sockets. Microsoft Windows does not
// have a unified IO system, so it doesn't support select() on files,
// devices, or pipes...
//
// Microsoft provides the Berkeley select() call and an asynchronous
// select function that sends a WIN32 message when the select condition
// exists...
static int maxfd = 0;
#ifndef USE_ASYNC_SELECT
static fd_set fdsets[3];
#endif // !USE_ASYNC_SELECT
#define POLLIN 1
#define POLLOUT 4
#define POLLERR 8
#if !defined(__GNUC__) || __GNUC__ >= 3
extern IDropTarget *flIDropTarget;
#endif // !__GNUC__ || __GNUC__ >= 3
static int nfds = 0;
static int fd_array_size = 0;
static struct FD {
int fd;
short events;
void (*cb)(int, void*);
void* arg;
} *fd = 0;
void Fl::add_fd(int n, int events, void (*cb)(int, void*), void *v) {
remove_fd(n,events);
int i = nfds++;
if (i >= fd_array_size) {
fd_array_size = 2*fd_array_size+1;
fd = (FD*)realloc(fd, fd_array_size*sizeof(FD));
}
fd[i].fd = n;
fd[i].events = (short)events;
fd[i].cb = cb;
fd[i].arg = v;
#ifdef USE_ASYNC_SELECT
int mask = 0;
if (events & POLLIN) mask |= FD_READ;
if (events & POLLOUT) mask |= FD_WRITE;
if (events & POLLERR) mask |= FD_CLOSE;
WSAAsyncSelect(n, fl_window, WM_FLSELECT, mask);
#else
if (events & POLLIN) FD_SET((unsigned)n, &fdsets[0]);
if (events & POLLOUT) FD_SET((unsigned)n, &fdsets[1]);
if (events & POLLERR) FD_SET((unsigned)n, &fdsets[2]);
if (n > maxfd) maxfd = n;
#endif // USE_ASYNC_SELECT
}
void Fl::add_fd(int fd, void (*cb)(int, void*), void* v) {
Fl::add_fd(fd, POLLIN, cb, v);
}
void Fl::remove_fd(int n, int events) {
int i,j;
for (i=j=0; i<nfds; i++) {
if (fd[i].fd == n) {
short e = fd[i].events & ~events;
if (!e) continue; // if no events left, delete this fd
fd[i].events = e;
}
// move it down in the array if necessary:
if (j<i) {
fd[j]=fd[i];
}
j++;
}
nfds = j;
#ifdef USE_ASYNC_SELECT
WSAAsyncSelect(n, 0, 0, 0);
#else
if (events & POLLIN) FD_CLR(unsigned(n), &fdsets[0]);
if (events & POLLOUT) FD_CLR(unsigned(n), &fdsets[1]);
if (events & POLLERR) FD_CLR(unsigned(n), &fdsets[2]);
#endif // USE_ASYNC_SELECT
}
void Fl::remove_fd(int n) {
remove_fd(n, -1);
}
// these pointers are set by the Fl::lock() function:
static void nothing() {}
void (*fl_lock_function)() = nothing;
void (*fl_unlock_function)() = nothing;
static void* thread_message_;
void* Fl::thread_message() {
void* r = thread_message_;
thread_message_ = 0;
return r;
}
MSG fl_msg;
// This is never called with time_to_wait < 0.0.
// It *should* return negative on error, 0 if nothing happens before
// timeout, and >0 if any callbacks were done. This version only
// returns zero if nothing happens during a 0.0 timeout, otherwise
// it returns 1.
int fl_wait(double time_to_wait) {
int have_message = 0;
#ifndef USE_ASYNC_SELECT
if (nfds) {
// For WIN32 we need to poll for socket input FIRST, since
// the event queue is not something we can select() on...
timeval t;
t.tv_sec = 0;
t.tv_usec = 0;
fd_set fdt[3];
fdt[0] = fdsets[0];
fdt[1] = fdsets[1];
fdt[2] = fdsets[2];
if (::select(maxfd+1,&fdt[0],&fdt[1],&fdt[2],&t)) {
// We got something - do the callback!
for (int i = 0; i < nfds; i ++) {
int f = fd[i].fd;
short revents = 0;
if (FD_ISSET(f,&fdt[0])) revents |= POLLIN;
if (FD_ISSET(f,&fdt[1])) revents |= POLLOUT;
if (FD_ISSET(f,&fdt[2])) revents |= POLLERR;
if (fd[i].events & revents) fd[i].cb(f, fd[i].arg);
}
time_to_wait = 0.0; // just peek for any messages
#ifdef __CYGWIN__
}
#else
} else {
// we need to check them periodically, so set a short timeout:
if (time_to_wait > .001) time_to_wait = .001;
}
#endif
}
#endif // USE_ASYNC_SELECT
if (Fl::idle || Fl::damage())
time_to_wait = 0.0;
fl_unlock_function();
time_to_wait = (time_to_wait > 10000 ? 10000 : time_to_wait);
int t_msec = (int) (time_to_wait * 1000.0 + 0.5);
MsgWaitForMultipleObjects(0, NULL, FALSE, t_msec, QS_ALLINPUT);
fl_lock_function();
// Execute the message we got, and all other pending messages:
have_message = PeekMessage(&fl_msg, NULL, 0, 0, PM_REMOVE);
if (have_message > 0) {
while (have_message != 0 && have_message != -1) {
#ifdef USE_ASYNC_SELECT
if (fl_msg.message == WM_FLSELECT) {
// Got notification for socket
for (int i = 0; i < nfds; i ++)
if (fd[i].fd == (int)fl_msg.wParam) {
(fd[i].cb)(fd[i].fd, fd[i].arg);
break;
}
// looks like it is best to do the dispatch-message anyway:
}
#endif
if (fl_msg.message == fl_wake_msg) // Used for awaking wait() from another thread
thread_message_ = (void*)fl_msg.wParam;
TranslateMessage(&fl_msg);
DispatchMessage(&fl_msg);
have_message = PeekMessage(&fl_msg, NULL, 0, 0, PM_REMOVE);
}
}
Fl::flush();
// idle processing
static char in_idle;
if (Fl::idle && !in_idle) {
in_idle = 1;
Fl::idle();
in_idle = 0;
}
run_checks();
// This should return 0 if only timer events were handled:
return 1;
}
// fl_ready() is just like fl_wait(0.0) except no callbacks are done:
int fl_ready() {
if (PeekMessage(&fl_msg, NULL, 0, 0, PM_NOREMOVE)) return 1;
#ifdef USE_ASYNC_SELECT
return 0;
#else
timeval t;
t.tv_sec = 0;
t.tv_usec = 0;
fd_set fdt[3];
fdt[0] = fdsets[0];
fdt[1] = fdsets[1];
fdt[2] = fdsets[2];
return ::select(0,&fdt[0],&fdt[1],&fdt[2],&t);
#endif // USE_ASYNC_SELECT
}
////////////////////////////////////////////////////////////////
int Fl::x()
{
RECT r;
SystemParametersInfo(SPI_GETWORKAREA, 0, &r, 0);
return r.left;
}
int Fl::y()
{
RECT r;
SystemParametersInfo(SPI_GETWORKAREA, 0, &r, 0);
return r.top;
}
int Fl::h()
{
RECT r;
SystemParametersInfo(SPI_GETWORKAREA, 0, &r, 0);
return r.bottom - r.top;
}
int Fl::w()
{
RECT r;
SystemParametersInfo(SPI_GETWORKAREA, 0, &r, 0);
return r.right - r.left;
}
void Fl::get_mouse(int &x, int &y) {
POINT p;
GetCursorPos(&p);
x = p.x;
y = p.y;
}
////////////////////////////////////////////////////////////////
// code used for selections:
char *fl_selection_buffer[2];
int fl_selection_length[2];
int fl_selection_buffer_length[2];
char fl_i_own_selection[2];
// Convert \n -> \r\n
class Lf2CrlfConvert {
char *out;
int outlen;
public:
Lf2CrlfConvert(const char *in, int inlen) {
outlen = 0;
const char *i;
char *o;
int lencount;
// Predict size of \r\n conversion buffer
for ( i=in, lencount = inlen; lencount--; ) {
if ( *i == '\r' && *(i+1) == '\n' ) // leave \r\n untranslated
{ i+=2; outlen+=2; }
else if ( *i == '\n' ) // \n by itself? leave room to insert \r
{ i++; outlen+=2; }
else
{ ++i; ++outlen; }
}
// Alloc conversion buffer + NULL
out = new char[outlen+1];
// Handle \n -> \r\n conversion
for ( i=in, o=out, lencount = inlen; lencount--; ) {
if ( *i == '\r' && *(i+1) == '\n' ) // leave \r\n untranslated
{ *o++ = *i++; *o++ = *i++; }
else if ( *i == '\n' ) // \n by itself? insert \r
{ *o++ = '\r'; *o++ = *i++; }
else
{ *o++ = *i++; }
}
*o++ = 0;
}
~Lf2CrlfConvert() {
delete[] out;
}
int GetLength() const { return(outlen); }
const char* GetValue() const { return(out); }
};
// call this when you create a selection:
void Fl::copy(const char *stuff, int len, int clipboard) {
if (!stuff || len<0) return;
// Convert \n -> \r\n (for old apps like Notepad, DOS)
Lf2CrlfConvert buf(stuff, len);
len = buf.GetLength();
stuff = buf.GetValue();
if (len+1 > fl_selection_buffer_length[clipboard]) {
delete[] fl_selection_buffer[clipboard];
fl_selection_buffer[clipboard] = new char[len+100];
fl_selection_buffer_length[clipboard] = len+100;
}
memcpy(fl_selection_buffer[clipboard], stuff, len);
fl_selection_buffer[clipboard][len] = 0; // needed for direct paste
fl_selection_length[clipboard] = len;
if (clipboard) {
// set up for "delayed rendering":
if (OpenClipboard(fl_xid(Fl::first_window()))) {
// if the system clipboard works, use it
EmptyClipboard();
SetClipboardData(CF_TEXT, NULL);
CloseClipboard();
fl_i_own_selection[clipboard] = 0;
} else {
// only if it fails, instruct paste() to use the internal buffers
fl_i_own_selection[clipboard] = 1;
}
}
}
// Call this when a "paste" operation happens:
void Fl::paste(Fl_Widget &receiver, int clipboard) {
if (!clipboard || fl_i_own_selection[clipboard]) {
// We already have it, do it quickly without window server.
// Notice that the text is clobbered if set_selection is
// called in response to FL_PASTE!
// Convert \r\n -> \n
char *i = fl_selection_buffer[clipboard];
if (i==0L) {
Fl::e_text = 0;
return;
}
Fl::e_text = new char[fl_selection_length[clipboard]+1];
char *o = Fl::e_text;
while (*i) {
if ( *i == '\r' && *(i+1) == '\n') i++;
else *o++ = *i++;
}
*o = 0;
Fl::e_length = o - Fl::e_text;
receiver.handle(FL_PASTE);
delete [] Fl::e_text;
Fl::e_text = 0;
} else {
if (!OpenClipboard(NULL)) return;
HANDLE h = GetClipboardData(CF_TEXT);
if (h) {
Fl::e_text = (LPSTR)GlobalLock(h);
LPSTR a,b;
a = b = Fl::e_text;
while (*a) { // strip the CRLF pairs ($%$#@^)
if (*a == '\r' && a[1] == '\n') a++;
else *b++ = *a++;
}
*b = 0;
Fl::e_length = b - Fl::e_text;
receiver.handle(FL_PASTE);
GlobalUnlock(h);
}
CloseClipboard();
}
}
////////////////////////////////////////////////////////////////
HWND fl_capture;
static int mouse_event(Fl_Window *window, int what, int button,
WPARAM wParam, LPARAM lParam)
{
static int px, py, pmx, pmy;
POINT pt;
Fl::e_x = pt.x = (signed short)LOWORD(lParam);
Fl::e_y = pt.y = (signed short)HIWORD(lParam);
ClientToScreen(fl_xid(window), &pt);
Fl::e_x_root = pt.x;
Fl::e_y_root = pt.y;
while (window->parent()) {
Fl::e_x += window->x();
Fl::e_y += window->y();
window = window->window();
}
ulong state = Fl::e_state & 0xff0000; // keep shift key states
#if 0
// mouse event reports some shift flags, perhaps save them?
if (wParam & MK_SHIFT) state |= FL_SHIFT;
if (wParam & MK_CONTROL) state |= FL_CTRL;
#endif
if (wParam & MK_LBUTTON) state |= FL_BUTTON1;
if (wParam & MK_MBUTTON) state |= FL_BUTTON2;
if (wParam & MK_RBUTTON) state |= FL_BUTTON3;
Fl::e_state = state;
switch (what) {
case 1: // double-click
if (Fl::e_is_click) {Fl::e_clicks++; goto J1;}
case 0: // single-click
Fl::e_clicks = 0;
J1:
if (!fl_capture) SetCapture(fl_xid(window));
Fl::e_keysym = FL_Button + button;
Fl::e_is_click = 1;
px = pmx = Fl::e_x_root; py = pmy = Fl::e_y_root;
return Fl::handle(FL_PUSH,window);
case 2: // release:
if (!fl_capture) ReleaseCapture();
Fl::e_keysym = FL_Button + button;
return Fl::handle(FL_RELEASE,window);
case 3: // move:
default: // avoid compiler warning
// MSWindows produces extra events even if mouse does not move, ignore em:
if (Fl::e_x_root == pmx && Fl::e_y_root == pmy) return 1;
pmx = Fl::e_x_root; pmy = Fl::e_y_root;
if (abs(Fl::e_x_root-px)>5 || abs(Fl::e_y_root-py)>5) Fl::e_is_click = 0;
return Fl::handle(FL_MOVE,window);
}
}
// convert a MSWindows VK_x to an Fltk (X) Keysym:
// See also the inverse converter in Fl_get_key_win32.cxx
// This table is in numeric order by VK:
static const struct {unsigned short vk, fltk, extended;} vktab[] = {
{VK_BACK, FL_BackSpace},
{VK_TAB, FL_Tab},
{VK_CLEAR, FL_KP+'5', 0xff0b/*XK_Clear*/},
{VK_RETURN, FL_Enter, FL_KP_Enter},
{VK_SHIFT, FL_Shift_L, FL_Shift_R},
{VK_CONTROL, FL_Control_L, FL_Control_R},
{VK_MENU, FL_Alt_L, FL_Alt_R},
{VK_PAUSE, FL_Pause},
{VK_CAPITAL, FL_Caps_Lock},
{VK_ESCAPE, FL_Escape},
{VK_SPACE, ' '},
{VK_PRIOR, FL_KP+'9', FL_Page_Up},
{VK_NEXT, FL_KP+'3', FL_Page_Down},
{VK_END, FL_KP+'1', FL_End},
{VK_HOME, FL_KP+'7', FL_Home},
{VK_LEFT, FL_KP+'4', FL_Left},
{VK_UP, FL_KP+'8', FL_Up},
{VK_RIGHT, FL_KP+'6', FL_Right},
{VK_DOWN, FL_KP+'2', FL_Down},
{VK_SNAPSHOT, FL_Print}, // does not work on NT
{VK_INSERT, FL_KP+'0', FL_Insert},
{VK_DELETE, FL_KP+'.', FL_Delete},
{VK_LWIN, FL_Meta_L},
{VK_RWIN, FL_Meta_R},
{VK_APPS, FL_Menu},
{VK_MULTIPLY, FL_KP+'*'},
{VK_ADD, FL_KP+'+'},
{VK_SUBTRACT, FL_KP+'-'},
{VK_DECIMAL, FL_KP+'.'},
{VK_DIVIDE, FL_KP+'/'},
{VK_NUMLOCK, FL_Num_Lock},
{VK_SCROLL, FL_Scroll_Lock},
{0xba, ';'},
{0xbb, '='},
{0xbc, ','},
{0xbd, '-'},
{0xbe, '.'},
{0xbf, '/'},
{0xc0, '`'},
{0xdb, '['},
{0xdc, '\\'},
{0xdd, ']'},
{0xde, '\''}
};
static int ms2fltk(int vk, int extended) {
static unsigned short vklut[256];
static unsigned short extendedlut[256];
if (!vklut[1]) { // init the table
unsigned int i;
for (i = 0; i < 256; i++) vklut[i] = tolower(i);
for (i=VK_F1; i<=VK_F16; i++) vklut[i] = i+(FL_F-(VK_F1-1));
for (i=VK_NUMPAD0; i<=VK_NUMPAD9; i++) vklut[i] = i+(FL_KP+'0'-VK_NUMPAD0);
for (i = 0; i < sizeof(vktab)/sizeof(*vktab); i++) {
vklut[vktab[i].vk] = vktab[i].fltk;
extendedlut[vktab[i].vk] = vktab[i].extended;
}
for (i = 0; i < 256; i++) if (!extendedlut[i]) extendedlut[i] = vklut[i];
}
return extended ? extendedlut[vk] : vklut[vk];
}
#if USE_COLORMAP
extern HPALETTE fl_select_palette(void); // in fl_color_win32.cxx
#endif
/////////////////////////////////////////////////////////////////////////////
/// Win32 timers
///
struct Win32Timer
{
UINT_PTR handle;
Fl_Timeout_Handler callback;
void *data;
};
static Win32Timer* win32_timers;
static int win32_timer_alloc;
static int win32_timer_used;
static HWND s_TimerWnd;
static void realloc_timers()
{
if (win32_timer_alloc == 0) {
win32_timer_alloc = 8;
}
Win32Timer* new_timers = new Win32Timer[win32_timer_alloc * 2];
memmove(new_timers, win32_timers, sizeof(Win32Timer) * win32_timer_used);
Win32Timer* delete_me = win32_timers;
win32_timers = new_timers;
delete [] delete_me;
win32_timer_alloc *= 2;
}
static void delete_timer(Win32Timer& t)
{
KillTimer(s_TimerWnd, t.handle);
memset(&t, 0, sizeof(Win32Timer));
}
/// END TIMERS
/////////////////////////////////////////////////////////////////////////////
static Fl_Window* resize_bug_fix;
extern void fl_save_pen(void);
extern void fl_restore_pen(void);
static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
// Copy the message to fl_msg so add_handler code can see it, it is
// already there if this is called by DispatchMessage, but not if
// Windows calls this directly.
fl_msg.hwnd = hWnd;
fl_msg.message = uMsg;
fl_msg.wParam = wParam;
fl_msg.lParam = lParam;
//fl_msg.time = ???
//fl_msg.pt = ???
//fl_msg.lPrivate = ???
Fl_Window *window = fl_find(hWnd);
if (window) switch (uMsg) {
case WM_QUIT: // this should not happen?
Fl::fatal("WM_QUIT message");
case WM_CLOSE: // user clicked close box
Fl::handle(FL_CLOSE, window);
PostQuitMessage(0);
return 0;
case WM_SYNCPAINT :
case WM_NCPAINT :
case WM_ERASEBKGND :
// Andreas Weitl - WM_SYNCPAINT needs to be passed to DefWindowProc
// so that Windows can generate the proper paint messages...
// Similarly, WM_NCPAINT and WM_ERASEBKGND need this, too...
break;
case WM_PAINT: {
Fl_Region R;
Fl_X *i = Fl_X::i(window);
i->wait_for_expose = 0;
char redraw_whole_window = false;
if (!i->region && window->damage()) {
// Redraw the whole window...
i->region = CreateRectRgn(0, 0, window->w(), window->h());
redraw_whole_window = true;
}
// We need to merge WIN32's damage into FLTK's damage.
R = CreateRectRgn(0,0,0,0);
int r = GetUpdateRgn(hWnd,R,0);
if (r==NULLREGION && !redraw_whole_window) {
break;
}
if (i->region) {
// Also tell WIN32 that we are drawing someplace else as well...
InvalidateRgn(hWnd, i->region, FALSE);
CombineRgn(i->region, i->region, R, RGN_OR);
XDestroyRegion(R);
} else {
i->region = R;
}
window->clear_damage((uchar)(window->damage()|FL_DAMAGE_EXPOSE));
// These next two statements should not be here, so that all update
// is deferred until Fl::flush() is called during idle. However WIN32
// apparently is very unhappy if we don't obey it and draw right now.
// Very annoying!
fl_GetDC(hWnd); // Make sure we have a DC for this window...
fl_save_pen();
i->flush();
fl_restore_pen();
if (window->type() == FL_DOUBLE_WINDOW) ValidateRgn(hWnd,0);
else ValidateRgn(hWnd,i->region);
window->clear_damage();
} return 0;
case WM_LBUTTONDOWN: mouse_event(window, 0, 1, wParam, lParam); return 0;
case WM_LBUTTONDBLCLK:mouse_event(window, 1, 1, wParam, lParam); return 0;
case WM_LBUTTONUP: mouse_event(window, 2, 1, wParam, lParam); return 0;
case WM_MBUTTONDOWN: mouse_event(window, 0, 2, wParam, lParam); return 0;
case WM_MBUTTONDBLCLK:mouse_event(window, 1, 2, wParam, lParam); return 0;
case WM_MBUTTONUP: mouse_event(window, 2, 2, wParam, lParam); return 0;
case WM_RBUTTONDOWN: mouse_event(window, 0, 3, wParam, lParam); return 0;
case WM_RBUTTONDBLCLK:mouse_event(window, 1, 3, wParam, lParam); return 0;
case WM_RBUTTONUP: mouse_event(window, 2, 3, wParam, lParam); return 0;
case WM_MOUSEMOVE:
#ifdef USE_TRACK_MOUSE
if (Fl::belowmouse() != window) {
TRACKMOUSEEVENT tme;
tme.cbSize = sizeof(TRACKMOUSEEVENT);
tme.dwFlags = TME_LEAVE;
tme.hwndTrack = hWnd;
_TrackMouseEvent(&tme);
}
#endif // USE_TRACK_MOUSE
mouse_event(window, 3, 0, wParam, lParam);
return 0;
case WM_MOUSELEAVE:
Fl::belowmouse(0);
if (!window->parent()) Fl::handle(FL_LEAVE, window);
break;
case WM_SETFOCUS:
Fl::handle(FL_FOCUS, window);
break;
case WM_KILLFOCUS:
Fl::handle(FL_UNFOCUS, window);
Fl::flush(); // it never returns to main loop when deactivated...
break;
case WM_SHOWWINDOW:
if (!window->parent()) {
Fl::handle(wParam ? FL_SHOW : FL_HIDE, window);
}
break;
case WM_ACTIVATEAPP:
// From eric@vfx.sel.sony.com, we should process WM_ACTIVATEAPP
// messages to restore the correct state of the shift/ctrl/alt/lock
// keys... Added control, shift, alt, and meta keys, and changed
// to use GetAsyncKeyState and do it when wParam is 1
// (that means we have focus...)
if (wParam)
{
ulong state = 0;
if (GetAsyncKeyState(VK_CAPITAL)) state |= FL_CAPS_LOCK;
if (GetAsyncKeyState(VK_NUMLOCK)) state |= FL_NUM_LOCK;
if (GetAsyncKeyState(VK_SCROLL)) state |= FL_SCROLL_LOCK;
if (GetAsyncKeyState(VK_CONTROL)&~1) state |= FL_CTRL;
if (GetAsyncKeyState(VK_SHIFT)&~1) state |= FL_SHIFT;
if (GetAsyncKeyState(VK_MENU)) state |= FL_ALT;
if ((GetAsyncKeyState(VK_LWIN)|GetAsyncKeyState(VK_RWIN))&~1) state |= FL_META;
Fl::e_state = state;
return 0;
}
break;
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
case WM_KEYUP:
case WM_SYSKEYUP:
// save the keysym until we figure out the characters:
Fl::e_keysym = Fl::e_original_keysym = ms2fltk(wParam,lParam&(1<<24));
// See if TranslateMessage turned it into a WM_*CHAR message:
if (PeekMessage(&fl_msg, hWnd, WM_CHAR, WM_SYSDEADCHAR, PM_REMOVE)) {
uMsg = fl_msg.message;
wParam = fl_msg.wParam;
lParam = fl_msg.lParam;
}
case WM_DEADCHAR:
case WM_SYSDEADCHAR:
case WM_CHAR:
case WM_SYSCHAR: {
ulong state = Fl::e_state & 0xff000000; // keep the mouse button state
// if GetKeyState is expensive we might want to comment some of these out:
if (GetKeyState(VK_SHIFT)&~1) state |= FL_SHIFT;
if (GetKeyState(VK_CAPITAL)) state |= FL_CAPS_LOCK;
if (GetKeyState(VK_CONTROL)&~1) state |= FL_CTRL;
// Alt gets reported for the Alt-GR switch on foreign keyboards.
// so we need to check the event as well to get it right:
if ((lParam&(1<<29)) //same as GetKeyState(VK_MENU)
&& uMsg != WM_CHAR) state |= FL_ALT;
if (GetKeyState(VK_NUMLOCK)) state |= FL_NUM_LOCK;
if ((GetKeyState(VK_LWIN)|GetKeyState(VK_RWIN))&~1) {
// WIN32 bug? GetKeyState returns garbage if the user hit the
// meta key to pop up start menu. Sigh.
if ((GetAsyncKeyState(VK_LWIN)|GetAsyncKeyState(VK_RWIN))&~1)
state |= FL_META;
}
if (GetKeyState(VK_SCROLL)) state |= FL_SCROLL_LOCK;
Fl::e_state = state;
static char buffer[2];
if (uMsg == WM_CHAR || uMsg == WM_SYSCHAR) {
buffer[0] = char(wParam);
Fl::e_length = 1;
} else if (Fl::e_keysym >= FL_KP && Fl::e_keysym <= FL_KP_Last) {
if (state & FL_NUM_LOCK) {
// Convert to regular keypress...
buffer[0] = Fl::e_keysym-FL_KP;
Fl::e_length = 1;
} else {
// Convert to special keypress...
buffer[0] = 0;
Fl::e_length = 0;
switch (Fl::e_keysym) {
case FL_KP + '0' :
Fl::e_keysym = FL_Insert;
break;
case FL_KP + '1' :
Fl::e_keysym = FL_End;
break;
case FL_KP + '2' :
Fl::e_keysym = FL_Down;
break;
case FL_KP + '3' :
Fl::e_keysym = FL_Page_Down;
break;
case FL_KP + '4' :
Fl::e_keysym = FL_Left;
break;
case FL_KP + '6' :
Fl::e_keysym = FL_Right;
break;
case FL_KP + '7' :
Fl::e_keysym = FL_Home;
break;
case FL_KP + '8' :
Fl::e_keysym = FL_Up;
break;
case FL_KP + '9' :
Fl::e_keysym = FL_Page_Up;
break;
case FL_KP + '.' :
Fl::e_keysym = FL_Delete;
break;
case FL_KP + '/' :
case FL_KP + '*' :
case FL_KP + '-' :
case FL_KP + '+' :
buffer[0] = Fl::e_keysym-FL_KP;
Fl::e_length = 1;
break;
}
}
} else if ((lParam & (1<<31))==0){
buffer[0] = 0;
Fl::e_length = 0;
}
Fl::e_text = buffer;
if (lParam & (1<<31)) { // key up events.
if (Fl::handle(FL_KEYUP, window)) return 0;
break;
}
// for (int i = lParam&0xff; i--;)
while (window->parent()) window = window->window();
if (Fl::handle(FL_KEYBOARD,window)) return 0;
break;}
case WM_MOUSEWHEEL: {
static int delta = 0; // running total of all motion
delta += (SHORT)(HIWORD(wParam));
Fl::e_dy = -delta / WHEEL_DELTA;
delta += Fl::e_dy * WHEEL_DELTA;
if (Fl::e_dy) Fl::handle(FL_MOUSEWHEEL, window);
return 0;
}
case WM_GETMINMAXINFO:
Fl_X::i(window)->set_minmax((LPMINMAXINFO)lParam);
break;
case WM_SIZE:
if (!window->parent()) {
if (wParam == SIZE_MINIMIZED || wParam == SIZE_MAXHIDE) {
Fl::handle(FL_HIDE, window);
} else {
Fl::handle(FL_SHOW, window);
resize_bug_fix = window;
window->size(LOWORD(lParam), HIWORD(lParam));
}
}
break;
case WM_MOVE: {
resize_bug_fix = window;
int nx = LOWORD(lParam);
int ny = HIWORD(lParam);
if (nx & 0x8000) nx -= 65536;
if (ny & 0x8000) ny -= 65536;
window->position(nx, ny); }
break;
case WM_SETCURSOR:
if (LOWORD(lParam) == HTCLIENT) {
while (window->parent()) window = window->window();
SetCursor(Fl_X::i(window)->cursor);
return 0;
}
break;
#if USE_COLORMAP
case WM_QUERYNEWPALETTE :
fl_GetDC(hWnd);
if (fl_select_palette()) InvalidateRect(hWnd, NULL, FALSE);
break;
case WM_PALETTECHANGED:
fl_GetDC(hWnd);
if ((HWND)wParam != hWnd && fl_select_palette()) UpdateColors(fl_gc);
break;
case WM_CREATE :
fl_GetDC(hWnd);
fl_select_palette();
break;
#endif
case WM_DESTROYCLIPBOARD:
fl_i_own_selection[1] = 0;
return 1;
case WM_RENDERALLFORMATS:
fl_i_own_selection[1] = 0;
// Windoze seems unhappy unless I do these two steps. Documentation
// seems to vary on whether opening the clipboard is necessary or
// is in fact wrong:
CloseClipboard();
OpenClipboard(NULL);
// fall through...
case WM_RENDERFORMAT: {
HANDLE h = GlobalAlloc(GHND, fl_selection_length[1]+1);
if (h) {
LPSTR p = (LPSTR)GlobalLock(h);
memcpy(p, fl_selection_buffer[1], fl_selection_length[1]);
p[fl_selection_length[1]] = 0;
GlobalUnlock(h);
SetClipboardData(CF_TEXT, h);
}
// Windoze also seems unhappy if I don't do this. Documentation very
// unclear on what is correct:
if (fl_msg.message == WM_RENDERALLFORMATS) CloseClipboard();
return 1;}
default:
if (Fl::handle(0,0)) return 0;
break;
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
////////////////////////////////////////////////////////////////
// This function gets the dimensions of the top/left borders and
// the title bar, if there is one, based on the FL_BORDER, FL_MODAL
// and FL_NONMODAL flags, and on the window's size range.
// It returns the following values:
//
// value | border | title bar
// 0 | none | no
// 1 | fix | yes
// 2 | size | yes
int Fl_X::fake_X_wm(const Fl_Window* w,int &X,int &Y, int &bt,int &bx, int &by) {
int W, H, xoff, yoff, dx, dy;
int ret = bx = by = bt = 0;
int fallback = 1;
if (!w->parent()) {
HWND hwnd = fl_xid(w);
if (hwnd) {
// The block below calculates the window borders by requesting the
// required decorated window rectangle for a desired client rectangle.
// If any part of the function above fails, we will drop to a
// fallback to get the best guess which is always available.
HWND hwnd = fl_xid(w);
// request the style flags of this window, as WIN32 sees them
LONG style = GetWindowLong(hwnd, GWL_STYLE);
LONG exstyle = GetWindowLong(hwnd, GWL_EXSTYLE);
RECT r;
r.left = w->x();
r.top = w->y();
r.right = w->x()+w->w();
r.bottom = w->y()+w->h();
// get the decoration rectangle for the desired client rectangle
BOOL ok = AdjustWindowRectEx(&r, style, FALSE, exstyle);
if (ok) {
X = r.left;
Y = r.top;
W = r.right - r.left;
H = r.bottom - r.top;
bx = w->x() - r.left;
by = r.bottom - w->y() - w->h(); // height of the bootm frame
bt = w->y() - r.top - by; // height of top caption bar
xoff = bx;
yoff = by + bt;
dx = W - w->w();
dy = H - w->h();
if (w->size_range_set && (w->maxw != w->minw || w->maxh != w->minh))
ret = 2;
else
ret = 1;
fallback = 0;
}
}
}
// This is the original (pre 1.1.7) routine to calculate window border sizes.
if (fallback) {
if (w->border() && !w->parent()) {
if (w->size_range_set && (w->maxw != w->minw || w->maxh != w->minh)) {
ret = 2;
bx = GetSystemMetrics(SM_CXSIZEFRAME);
by = GetSystemMetrics(SM_CYSIZEFRAME);
} else {
ret = 1;
bx = GetSystemMetrics(SM_CXFIXEDFRAME);
by = GetSystemMetrics(SM_CYFIXEDFRAME);
}
bt = GetSystemMetrics(SM_CYCAPTION);
}
//The coordinates of the whole window, including non-client area
xoff = bx;
yoff = by + bt;
dx = 2*bx;
dy = 2*by + bt;
X = w->x()-xoff;
Y = w->y()-yoff;
W = w->w()+dx;
H = w->h()+dy;
}
//Proceed to positioning the window fully inside the screen, if possible
//Make border's lower right corner visible
int scr_x, scr_y, scr_w, scr_h;
Fl::screen_xywh(scr_x, scr_y, scr_w, scr_h, X, Y);
if (scr_x+scr_w < X+W) X = scr_x+scr_w - W;
if (scr_y+scr_h < Y+H) Y = scr_y+scr_h - H;
//Make border's upper left corner visible
if (X<scr_x) X = scr_x;
if (Y<scr_y) Y = scr_y;
//Make client area's lower right corner visible
if (scr_x+scr_w < X+dx+ w->w()) X = scr_x+scr_w - w->w() - dx;
if (scr_y+scr_h < Y+dy+ w->h()) Y = scr_y+scr_h - w->h() - dy;
//Make client area's upper left corner visible
if (X+xoff < scr_x) X = scr_x-xoff;
if (Y+yoff < scr_y) Y = scr_y-yoff;
//Return the client area's top left corner in (X,Y)
X+=xoff;
Y+=yoff;
return ret;
}
////////////////////////////////////////////////////////////////
void Fl_Window::resize(int X,int Y,int W,int H) {
UINT flags = SWP_NOSENDCHANGING | SWP_NOZORDER
| SWP_NOACTIVATE | SWP_NOOWNERZORDER;
int is_a_resize = (W != w() || H != h());
int resize_from_program = (this != resize_bug_fix);
if (!resize_from_program) resize_bug_fix = 0;
if (X != x() || Y != y()) {
set_flag(FL_FORCE_POSITION);
} else {
if (!is_a_resize) return;
flags |= SWP_NOMOVE;
}
if (is_a_resize) {
Fl_Group::resize(X,Y,W,H);
if (shown()) {redraw(); i->wait_for_expose = 1;}
} else {
x(X); y(Y);
flags |= SWP_NOSIZE;
}
if (!border()) flags |= SWP_NOACTIVATE;
if (resize_from_program && shown()) {
if (!resizable()) size_range(w(),h(),w(),h());
int dummy_x, dummy_y, bt, bx, by;
//Ignore window managing when resizing, so that windows (and more
//specifically menus) can be moved offscreen.
if (Fl_X::fake_X_wm(this, dummy_x, dummy_y, bt, bx, by)) {
X -= bx;
Y -= by+bt;
W += 2*bx;
H += 2*by+bt;
}
SetWindowPos(i->xid, 0, X, Y, W, H, flags);
}
}
////////////////////////////////////////////////////////////////
/*
* This silly little class remembers the name of all window classes
* we register to avoid double registration. It has the added bonus
* of freeing everything on application colse as well.
*/
class NameList {
public:
NameList() { name = (char**)malloc(sizeof(char**)); NName = 1; nName = 0; }
~NameList() {
int i;
for (i=0; i<nName; i++) free(name[i]);
if (name) free(name);
}
void add_name(const char *n) {
if (NName==nName) {
NName += 5;
name = (char**)realloc(name, NName * sizeof(char*));
}
name[nName++] = strdup(n);
}
char has_name(const char *n) {
int i;
for (i=0; i<nName; i++) {
if (strcmp(name[i], n)==0) return 1;
}
return 0;
}
private:
char **name;
int nName, NName;
};
void fl_fix_focus(); // in Fl.cxx
char fl_show_iconic; // hack for Fl_Window::iconic()
// int fl_background_pixel = -1; // color to use for background
HCURSOR fl_default_cursor;
UINT fl_wake_msg = 0;
int fl_disable_transient_for; // secret method of removing TRANSIENT_FOR
Fl_X* Fl_X::make(Fl_Window* w) {
Fl_Group::current(0); // get rid of very common user bug: forgot end()
static NameList class_name_list;
static const char *first_class_name = 0L;
const char *class_name = w->xclass();
if (!class_name) class_name = first_class_name; // reuse first class name used
if (!class_name) class_name = "FLTK"; // default to create a "FLTK" WNDCLASS
if (!first_class_name) {
first_class_name = class_name;
}
if (!class_name_list.has_name(class_name)) {
WNDCLASSEX wc;
memset(&wc, 0, sizeof(wc));
wc.cbSize = sizeof(WNDCLASSEX);
// Documentation states a device context consumes about 800 bytes
// of memory... so who cares? If 800 bytes per window is what it
// takes to speed things up, I'm game.
//wc.style = CS_HREDRAW | CS_VREDRAW | CS_CLASSDC | CS_DBLCLKS;
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC | CS_DBLCLKS;
wc.lpfnWndProc = (WNDPROC)WndProc;
wc.hInstance = fl_display;
if (!w->icon())
w->icon((void *)LoadIcon(NULL, IDI_APPLICATION));
wc.hIcon = wc.hIconSm = (HICON)w->icon();
wc.hCursor = fl_default_cursor = LoadCursor(NULL, IDC_ARROW);
//uchar r,g,b; Fl::get_color(FL_GRAY,r,g,b);
//wc.hbrBackground = (HBRUSH)CreateSolidBrush(RGB(r,g,b));
wc.lpszClassName = class_name;
RegisterClassEx(&wc);
class_name_list.add_name(class_name);
}
const char* message_name = "FLTK::ThreadWakeup";
if (!fl_wake_msg) fl_wake_msg = RegisterWindowMessage(message_name);
HWND parent;
DWORD style = WS_CLIPCHILDREN | WS_CLIPSIBLINGS;
DWORD styleEx = WS_EX_LEFT;
int xp = w->x();
int yp = w->y();
int wp = w->w();
int hp = w->h();
int showit = 1;
if (w->parent()) {
style |= WS_CHILD;
styleEx |= WS_EX_WINDOWEDGE | WS_EX_CONTROLPARENT;
parent = fl_xid(w->window());
} else {
if (!w->size_range_set) {
if (w->resizable()) {
Fl_Widget *o = w->resizable();
int minw = o->w(); if (minw > 100) minw = 100;
int minh = o->h(); if (minh > 100) minh = 100;
w->size_range(w->w() - o->w() + minw, w->h() - o->h() + minh, 0, 0);
} else {
w->size_range(w->w(), w->h(), w->w(), w->h());
}
}
styleEx |= WS_EX_WINDOWEDGE | WS_EX_CONTROLPARENT;
int xwm = xp , ywm = yp , bt, bx, by;
switch (fake_X_wm(w, xwm, ywm, bt, bx, by)) {
// No border (used for menus)
case 0: style |= WS_POPUP;
styleEx |= WS_EX_TOOLWINDOW;
break;
// Thin border and title bar
case 1: style |= WS_DLGFRAME | WS_CAPTION; break;
// Thick, resizable border and title bar, with maximize button
case 2: style |= WS_THICKFRAME | WS_MAXIMIZEBOX | WS_CAPTION ; break;
}
if (by+bt) {
if (!w->modal()) style |= WS_SYSMENU | WS_MINIMIZEBOX;
wp += 2*bx;
hp += 2*by+bt;
}
if (!(w->flags() & Fl_Window::FL_FORCE_POSITION)) {
xp = yp = CW_USEDEFAULT;
} else {
if (!Fl::grab()) {
xp = xwm; yp = ywm;
w->x(xp);w->y(yp);
}
xp -= bx;
yp -= by+bt;
}
parent = 0;
if (w->non_modal() && Fl_X::first && !fl_disable_transient_for) {
// find some other window to be "transient for":
Fl_Window* w = Fl_X::first->w;
while (w->parent()) w = w->window();
parent = fl_xid(w);
if (!w->visible()) showit = 0;
} else if (Fl::grab()) parent = fl_xid(Fl::grab());
}
Fl_X* x = new Fl_X;
x->other_xid = 0;
x->setwindow(w);
x->region = 0;
x->private_dc = 0;
x->cursor = fl_default_cursor;
x->xid = CreateWindowEx(
styleEx,
class_name, w->label(), style,
xp, yp, wp, hp,
parent,
NULL, // menu
fl_display,
NULL // creation parameters
);
x->next = Fl_X::first;
Fl_X::first = x;
x->wait_for_expose = 1;
if (fl_show_iconic) {showit = 0; fl_show_iconic = 0;}
if (showit) {
w->set_visible();
int old_event = Fl::e_number;
w->handle(Fl::e_number = FL_SHOW); // get child windows to appear
Fl::e_number = old_event;
w->redraw(); // force draw to happen
}
// If we've captured the mouse, we dont want do activate any
// other windows from the code, or we loose the capture.
ShowWindow(x->xid, !showit ? SW_SHOWMINNOACTIVE :
(Fl::grab() || (style & WS_POPUP)) ? SW_SHOWNOACTIVATE : SW_SHOWNORMAL);
// Drag-n-drop requires GCC 3.x or a non-GNU compiler...
#if !defined(__GNUC__) || __GNUC__ >= 3
// Register all windows for potential drag'n'drop operations
static char oleInitialized = 0;
if (!oleInitialized) { OleInitialize(0L); oleInitialized=1; }
RegisterDragDrop(x->xid, flIDropTarget);
#endif // !__GNUC__ || __GNUC__ >= 3
if (w->modal()) {Fl::modal_ = w; fl_fix_focus();}
return x;
}
/////////////////////////////////////////////////////////////////////////////
/// Win32 timers
///
static LRESULT CALLBACK s_TimerProc(HWND hwnd, UINT msg,
WPARAM wParam, LPARAM lParam)
{
switch (msg) {
case WM_TIMER:
{
unsigned int id = wParam - 1;
if (id < (unsigned int)win32_timer_used && win32_timers[id].handle) {
Fl_Timeout_Handler cb = win32_timers[id].callback;
void* data = win32_timers[id].data;
delete_timer(win32_timers[id]);
if (cb) {
(*cb)(data);
}
}
}
return 0;
default:
break;
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}
void Fl::add_timeout(double time, Fl_Timeout_Handler cb, void* data)
{
repeat_timeout(time, cb, data);
}
void Fl::repeat_timeout(double time, Fl_Timeout_Handler cb, void* data)
{
int timer_id = -1;
for (int i = 0; i < win32_timer_used; ++i) {
if ( !win32_timers[i].handle ) {
timer_id = i;
break;
}
}
if (timer_id == -1) {
if (win32_timer_used == win32_timer_alloc) {
realloc_timers();
}
timer_id = win32_timer_used++;
}
unsigned int elapsed = (unsigned int)(time * 1000);
if ( !s_TimerWnd ) {
const char* timer_class = "FLTimer";
WNDCLASSEX wc;
memset(&wc, 0, sizeof(wc));
wc.cbSize = sizeof (wc);
wc.style = CS_CLASSDC;
wc.lpfnWndProc = (WNDPROC)s_TimerProc;
wc.hInstance = fl_display;
wc.lpszClassName = timer_class;
/*ATOM atom =*/ RegisterClassEx(&wc);
// create a zero size window to handle timer events
s_TimerWnd = CreateWindowEx(WS_EX_LEFT | WS_EX_TOOLWINDOW,
timer_class, "",
WS_POPUP,
0, 0, 0, 0,
NULL, NULL, fl_display, NULL);
// just in case this OS won't let us create a 0x0 size window:
if (!s_TimerWnd)
s_TimerWnd = CreateWindowEx(WS_EX_LEFT | WS_EX_TOOLWINDOW,
timer_class, "",
WS_POPUP,
0, 0, 1, 1,
NULL, NULL, fl_display, NULL);
ShowWindow(s_TimerWnd, SW_SHOWNOACTIVATE);
}
win32_timers[timer_id].callback = cb;
win32_timers[timer_id].data = data;
win32_timers[timer_id].handle =
SetTimer(s_TimerWnd, timer_id + 1, elapsed, NULL);
}
int Fl::has_timeout(Fl_Timeout_Handler cb, void* data)
{
for (int i = 0; i < win32_timer_used; ++i) {
Win32Timer& t = win32_timers[i];
if (t.handle && t.callback == cb && t.data == data) {
return 1;
}
}
return 0;
}
void Fl::remove_timeout(Fl_Timeout_Handler cb, void* data)
{
int i;
for (i = 0; i < win32_timer_used; ++i) {
Win32Timer& t = win32_timers[i];
if (t.handle && t.callback == cb &&
(t.data == data || data == NULL)) {
delete_timer(t);
}
}
}
/// END TIMERS
/////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////
HINSTANCE fl_display = GetModuleHandle(NULL);
void Fl_Window::size_range_() {
size_range_set = 1;
}
void Fl_X::set_minmax(LPMINMAXINFO minmax)
{
int td, wd, hd, dummy_x, dummy_y;
fake_X_wm(w, dummy_x, dummy_y, td, wd, hd);
wd *= 2;
hd *= 2;
hd += td;
minmax->ptMinTrackSize.x = w->minw + wd;
minmax->ptMinTrackSize.y = w->minh + hd;
if (w->maxw) {
minmax->ptMaxTrackSize.x = w->maxw + wd;
minmax->ptMaxSize.x = w->maxw + wd;
}
if (w->maxh) {
minmax->ptMaxTrackSize.y = w->maxh + hd;
minmax->ptMaxSize.y = w->maxh + hd;
}
}
////////////////////////////////////////////////////////////////
#include <FL/filename.H> // need so FL_EXPORT fl_filename_name works
// returns pointer to the filename, or null if name ends with '/'
const char *fl_filename_name(const char *name) {
const char *p,*q;
if (!name) return (0);
q = name;
if (q[0] && q[1]==':') q += 2; // skip leading drive letter
for (p = q; *p; p++) if (*p == '/' || *p == '\\') q = p+1;
return q;
}
void Fl_Window::label(const char *name,const char *iname) {
Fl_Widget::label(name);
iconlabel_ = iname;
if (shown() && !parent()) {
if (!name) name = "";
SetWindowText(i->xid, name);
// if (!iname) iname = fl_filename_name(name);
// should do something with iname here...
}
}
////////////////////////////////////////////////////////////////
// Implement the virtual functions for the base Fl_Window class:
// If the box is a filled rectangle, we can make the redisplay *look*
// faster by using X's background pixel erasing. We can make it
// actually *be* faster by drawing the frame only, this is done by
// setting fl_boxcheat, which is seen by code in fl_drawbox.cxx:
// For WIN32 it looks like all windows share a background color, so
// I use FL_GRAY for this and only do this cheat for windows that are
// that color.
// Actually it is totally disabled.
// Fl_Widget *fl_boxcheat;
//static inline int can_boxcheat(uchar b) {return (b==1 || (b&2) && b<=15);}
void Fl_Window::show() {
image(Fl::scheme_bg_);
if (Fl::scheme_bg_) {
labeltype(FL_NORMAL_LABEL);
align(FL_ALIGN_CENTER | FL_ALIGN_INSIDE | FL_ALIGN_CLIP);
} else {
labeltype(FL_NO_LABEL);
}
Fl_Tooltip::exit(this);
if (!shown()) {
// if (can_boxcheat(box())) fl_background_pixel = fl_xpixel(color());
Fl_X::make(this);
} else {
// Once again, we would lose the capture if we activated the window.
if (IsIconic(i->xid)) OpenIcon(i->xid);
if (!fl_capture) BringWindowToTop(i->xid);
//ShowWindow(i->xid,fl_capture?SW_SHOWNOACTIVATE:SW_RESTORE);
}
}
Fl_Window *Fl_Window::current_;
// the current context
HDC fl_gc = 0;
// the current window handle, initially set to -1 so we can correctly
// allocate fl_GetDC(0)
HWND fl_window = NULL;
// Here we ensure only one GetDC is ever in place.
HDC fl_GetDC(HWND w) {
if (fl_gc) {
if (w == fl_window && fl_window != NULL) return fl_gc;
if (fl_window) fl_release_dc(fl_window, fl_gc); // ReleaseDC
}
fl_gc = GetDC(w);
fl_save_dc(w, fl_gc);
fl_window = w;
// calling GetDC seems to always reset these: (?)
SetTextAlign(fl_gc, TA_BASELINE|TA_LEFT);
SetBkMode(fl_gc, TRANSPARENT);
return fl_gc;
}
// make X drawing go into this window (called by subclass flush() impl.)
void Fl_Window::make_current() {
fl_GetDC(fl_xid(this));
#if USE_COLORMAP
// Windows maintains a hardware and software color palette; the
// SelectPalette() call updates the current soft->hard mapping
// for all drawing calls, so we must select it here before any
// code does any drawing...
fl_select_palette();
#endif // USE_COLORMAP
current_ = this;
fl_clip_region(0);
}
/* Make sure that all allocated fonts are released. This works only if
Fl::run() is allowed to exit by closing all windows. Calling 'exit(int)'
will not automatically free any fonts. */
void fl_free_fonts(void)
{
// remove the Fl_FontSize chains
int i;
Fl_Fontdesc * s;
Fl_FontSize * f;
Fl_FontSize * ff;
for (i=0; i<FL_FREE_FONT; i++) {
s = fl_fonts + i;
for (f=s->first; f; f=ff) {
ff = f->next;
delete(f);
s->first = ff;
}
}
}
///////////////////////////////////////////////////////////////////////
//
// The following routines help fix a problem with the leaking of Windows
// Device Context (DC) objects. The 'proper' protocol is for a program to
// acquire a DC, save its state, do the modifications needed for drawing,
// perform the drawing, restore the initial state, and release the DC. In
// FLTK, the save and restore steps have previously been omitted and DCs are
// not properly released, leading to a great number of DC leaks. As some
// Windows "OSs" will hang when any process exceeds roughly 10,000 GDI objects,
// it is important to control GDI leaks, which are much more important than memory
// leaks. The following struct, global variable, and routines help implement
// the above protocol for those cases where the GetDC and RestoreDC are not in
// the same routine. For each GetDC, fl_save_dc is used to create an entry in
// a linked list that saves the window handle, the DC handle, and the initial
// state. When the DC is to be released, 'fl_release_dc' is called. It restores
// the initial state and releases the DC. When the program exits, 'fl_cleanup_dc_list'
// frees any remaining nodes in the list.
struct Win_DC_List { // linked list
HWND window; // window handle
HDC dc; // device context handle
int saved_dc; // initial state of DC
Win_DC_List * next; // pointer to next item
};
static Win_DC_List * win_DC_list = 0;
void fl_save_dc( HWND w, HDC dc) {
Win_DC_List * t;
t = new Win_DC_List;
t->window = w;
t->dc = dc;
t->saved_dc = SaveDC(dc);
if (win_DC_list)
t->next = win_DC_list;
else
t->next = NULL;
win_DC_list = t;
}
void fl_release_dc(HWND w, HDC dc) {
Win_DC_List * t= win_DC_list;
Win_DC_List * prev = 0;
if (!t)
return;
do {
if (t->dc == dc) {
RestoreDC(dc, t->saved_dc);
ReleaseDC(w, dc);
if (!prev) {
win_DC_list = t->next; // delete first item
} else {
prev->next = t->next; // one in the middle
}
delete (t);
return;
}
prev = t;
t = t->next;
} while (t);
}
void fl_cleanup_dc_list(void) { // clean up the list
Win_DC_List * t = win_DC_list;
if (!t)return;
do {
RestoreDC(t->dc, t->saved_dc);
ReleaseDC(t->window, t->dc);
win_DC_list = t->next;
delete (t);
t = win_DC_list;
} while(t);
}
//
// End of "$Id$".
//