Backed out WIN32 color palette changes for OpenGL - caused too much
flashing... git-svn-id: file:///fltk/svn/fltk/trunk@76 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -1,5 +1,5 @@
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//
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// "$Id: Fl_Window.H,v 1.7 1998/11/08 16:47:43 mike Exp $"
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// "$Id: Fl_Window.H,v 1.8 1998/11/08 17:02:38 mike Exp $"
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//
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// Window header file for the Fast Light Tool Kit (FLTK).
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//
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@ -29,7 +29,6 @@
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#include "Fl_Group.H"
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#define FL_WINDOW 0xF0 // all subclasses have type() >= this
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#define FL_GL_WINDOW (FL_WINDOW + 1)
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class Fl_Window : public Fl_Group {
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@ -111,5 +110,5 @@ public:
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#endif
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//
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// End of "$Id: Fl_Window.H,v 1.7 1998/11/08 16:47:43 mike Exp $".
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// End of "$Id: Fl_Window.H,v 1.8 1998/11/08 17:02:38 mike Exp $".
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//
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@ -1,5 +1,5 @@
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//
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// "$Id: Fl_Gl_Window.cxx,v 1.9 1998/11/08 16:37:19 mike Exp $"
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// "$Id: Fl_Gl_Window.cxx,v 1.10 1998/11/08 17:02:39 mike Exp $"
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//
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// OpenGL window code for the Fast Light Tool Kit (FLTK).
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//
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@ -149,9 +149,9 @@ void Fl_Gl_Window::make_current() {
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#endif
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# if USE_COLORMAP
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if (fl_gl_palette) {
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if (fl_palette) {
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fl_GetDC(fl_xid(this));
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SelectPalette(fl_gc, fl_gl_palette, FALSE);
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SelectPalette(fl_gc, fl_palette, FALSE);
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RealizePalette(fl_gc);
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}
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# endif // USE_COLORMAP
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@ -315,7 +315,6 @@ Fl_Gl_Window::~Fl_Gl_Window() {
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void Fl_Gl_Window::init() {
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end(); // we probably don't want any children
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box(FL_NO_BOX);
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type(FL_GL_WINDOW);
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mode_ = FL_RGB | FL_DEPTH | FL_DOUBLE;
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alist = 0;
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context = 0;
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@ -329,5 +328,5 @@ void Fl_Gl_Window::draw_overlay() {}
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#endif
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//
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// End of "$Id: Fl_Gl_Window.cxx,v 1.9 1998/11/08 16:37:19 mike Exp $".
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// End of "$Id: Fl_Gl_Window.cxx,v 1.10 1998/11/08 17:02:39 mike Exp $".
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//
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@ -1,5 +1,5 @@
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//
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// "$Id: Fl_win32.cxx,v 1.16 1998/11/08 16:47:44 mike Exp $"
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// "$Id: Fl_win32.cxx,v 1.17 1998/11/08 17:02:39 mike Exp $"
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//
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// WIN32-specific code for the Fast Light Tool Kit (FLTK).
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//
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@ -227,7 +227,7 @@ static int ms2fltk(int vk, int extended) {
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}
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#if USE_COLORMAP
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extern HPALETTE fl_select_palette(int gl); // in fl_color_win32.C
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extern HPALETTE fl_select_palette(void); // in fl_color_win32.C
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#endif
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static Fl_Window* resize_bug_fix;
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@ -388,20 +388,17 @@ static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPar
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#if USE_COLORMAP
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case WM_QUERYNEWPALETTE :
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fl_GetDC(hWnd);
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if (fl_select_palette(window->type() == FL_GL_WINDOW))
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InvalidateRect(hWnd, NULL, FALSE);
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if (fl_select_palette()) InvalidateRect(hWnd, NULL, FALSE);
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break;
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case WM_PALETTECHANGED:
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fl_GetDC(hWnd);
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if ((HWND)wParam != hWnd &&
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fl_select_palette(window->type() == FL_GL_WINDOW))
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UpdateColors(fl_gc);
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if ((HWND)wParam != hWnd && fl_select_palette()) UpdateColors(fl_gc);
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break;
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case WM_CREATE :
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fl_GetDC(hWnd);
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fl_select_palette(window->type() == FL_GL_WINDOW);
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fl_select_palette();
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break;
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#endif
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@ -755,7 +752,7 @@ void Fl_Window::make_current() {
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// for all drawing calls, so we must select it here before any
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// code does any drawing...
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fl_select_palette(type() == FL_GL_WINDOW);
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fl_select_palette();
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#endif // USE_COLORMAP
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current_ = this;
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@ -816,5 +813,5 @@ void Fl_Window::flush() {
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}
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//
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// End of "$Id: Fl_win32.cxx,v 1.16 1998/11/08 16:47:44 mike Exp $".
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// End of "$Id: Fl_win32.cxx,v 1.17 1998/11/08 17:02:39 mike Exp $".
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//
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@ -1,5 +1,5 @@
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//
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// "$Id: fl_color_win32.cxx,v 1.5 1998/11/08 16:37:21 mike Exp $"
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// "$Id: fl_color_win32.cxx,v 1.6 1998/11/08 17:02:40 mike Exp $"
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//
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// WIN32 color functions for the Fast Light Tool Kit (FLTK).
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//
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@ -47,9 +47,6 @@ Fl_XMap fl_xmap[256];
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Fl_XMap* fl_current_xmap;
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HPALETTE fl_palette;
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#if HAVE_GL
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HPALETTE fl_gl_palette;
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#endif // HAVE_GL
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static void clear_xmap(Fl_XMap& xmap) {
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if (xmap.pen) {
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@ -187,12 +184,10 @@ void Fl::get_color(Fl_Color i, uchar &red, uchar &green, uchar &blue) {
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// Thanks to Michael Sweet @ Easy Software Products for this
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HPALETTE
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fl_select_palette(int gl)
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fl_select_palette(void)
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{
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static char beenhere;
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if (!beenhere) {
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int i;
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beenhere = 1;
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//if (GetDeviceCaps(fl_gc, BITSPIXEL) > 8) return NULL;
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@ -210,7 +205,7 @@ fl_select_palette(int gl)
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// Build 256 colors from the standard FLTK colormap...
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for (i = 0; i < nColors; i ++) {
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for (int i = 0; i < nColors; i ++) {
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pPal->palPalEntry[i].peRed = (fl_cmap[i] >> 24) & 255;
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pPal->palPalEntry[i].peGreen = (fl_cmap[i] >> 16) & 255;
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pPal->palPalEntry[i].peBlue = (fl_cmap[i] >> 8) & 255;
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@ -219,33 +214,10 @@ fl_select_palette(int gl)
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// Create the palette:
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fl_palette = CreatePalette(pPal);
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#if HAVE_GL
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// Now do the OpenGL palette... Any 8-bit display will want 3:3:2 RGB,
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// and doing OpenGL on anything less than 8-bits is just asking for
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// disappointment!
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for (i = 0; i < nColors; i ++) {
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pPal->palPalEntry[i].peRed = 255 * ((i >> 5) & 7) / 7;
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pPal->palPalEntry[i].peGreen = 255 * ((i >> 2) & 7) / 7;
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pPal->palPalEntry[i].peBlue = 255 * (i & 3) / 3;
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pPal->palPalEntry[i].peFlags = 0;
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};
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fl_gl_palette = CreatePalette(pPal);
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#endif // HAVE_GL
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}
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if (gl) {
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if (fl_gl_palette) {
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SelectPalette(fl_gc, fl_gl_palette, FALSE);
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RealizePalette(fl_gc);
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}
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}
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else {
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if (fl_palette) {
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SelectPalette(fl_gc, fl_palette, FALSE);
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RealizePalette(fl_gc);
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}
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if (fl_palette) {
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SelectPalette(fl_gc, fl_palette, FALSE);
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RealizePalette(fl_gc);
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}
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return fl_palette;
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}
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@ -253,5 +225,5 @@ fl_select_palette(int gl)
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#endif
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//
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// End of "$Id: fl_color_win32.cxx,v 1.5 1998/11/08 16:37:21 mike Exp $".
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// End of "$Id: fl_color_win32.cxx,v 1.6 1998/11/08 17:02:40 mike Exp $".
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//
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