Rework event loop handling on all platforms for better timer and idle

processing (STR #861)



git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4589 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Michael R Sweet 2005-10-12 20:19:30 +00:00
parent 592e215dd6
commit dc7a14aa9a
3 changed files with 352 additions and 67 deletions

View File

@ -35,6 +35,7 @@
#include <FL/x.H>
#include <FL/Fl_Tooltip.H>
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include "flstring.h"
@ -104,6 +105,124 @@ int Fl::event_inside(const Fl_Widget *o) /*const*/ {
return (mx >= 0 && mx < o->w() && my >= 0 && my < o->h());
}
//
//
// timer support
//
#ifdef WIN32
/// implementation in Fl_win32.cxx
#elif defined(__APPLE__)
//
// MacOS X timers
//
struct MacTimeout {
Fl_Timeout_Handler callback;
void* data;
EventLoopTimerRef timer;
};
static MacTimeout* mac_timers;
static int mac_timer_alloc;
static int mac_timer_used;
static void realloc_timers()
{
if (mac_timer_alloc == 0) {
mac_timer_alloc = 8;
}
MacTimeout* new_timers = new MacTimeout[mac_timer_alloc * 2];
memmove(new_timers, mac_timers, sizeof(MacTimeout) * mac_timer_used);
MacTimeout* delete_me = mac_timers;
mac_timers = new_timers;
delete [] delete_me;
mac_timer_alloc *= 2;
}
static void delete_timer(MacTimeout& t)
{
RemoveEventLoopTimer(t.timer);
memset(&t, 0, sizeof(MacTimeout));
}
static pascal void do_timer(EventLoopTimerRef timer, void* data)
{
for (int i = 0; i < mac_timer_used; ++i) {
MacTimeout& t = mac_timers[i];
if (t.timer == timer && t.data == data) {
return (*t.callback)(data);
}
}
}
void Fl::add_timeout(double time, Fl_Timeout_Handler cb, void* data)
{
int timer_id = -1;
for (int i = 0; i < mac_timer_used; ++i) {
if ( !mac_timers[i].timer ) {
timer_id = i;
break;
}
}
if (timer_id == -1) {
if (mac_timer_used == mac_timer_alloc) {
realloc_timers();
}
timer_id = mac_timer_used++;
}
EventTimerInterval fireDelay = (EventTimerInterval) time;
EventLoopTimerUPP timerUPP = NewEventLoopTimerUPP(do_timer);
EventLoopTimerRef timerRef;
OSStatus err = InstallEventLoopTimer(GetMainEventLoop(), fireDelay, 0, timerUPP, data, &timerRef);
if (err == noErr) {
mac_timers[timer_id].callback = cb;
mac_timers[timer_id].data = data;
mac_timers[timer_id].timer = timerRef;
}
}
void Fl::repeat_timeout(double time, Fl_Timeout_Handler cb, void* data)
{
remove_timeout(cb, data);
add_timeout(time, cb, data);
}
int Fl::has_timeout(Fl_Timeout_Handler cb, void* data)
{
for (int i = 0; i < mac_timer_used; ++i) {
MacTimeout& t = mac_timers[i];
if (t.callback == cb && t.data == data) {
return 1;
}
}
return 0;
}
void Fl::remove_timeout(Fl_Timeout_Handler cb, void* data)
{
for (int i = 0; i < mac_timer_used; ++i) {
MacTimeout& t = mac_timers[i];
if (t.callback == cb && ( t.data == data || data == NULL)) {
delete_timer(t);
}
}
}
#else
//
// X11 timers
//
////////////////////////////////////////////////////////////////
// Timeouts are stored in a sorted list, so only the first one needs
// to be checked to see if any should be called.
@ -115,10 +234,9 @@ struct Timeout {
Timeout* next;
};
static Timeout* first_timeout, *free_timeout;
static int first_timeout_count, free_timeout_count;
#ifndef WIN32
# include <sys/time.h>
#endif
#include <sys/time.h>
// I avoid the overhead of getting the current time when we have no
// timeouts by setting this flag instead of getting the time.
@ -127,12 +245,6 @@ static Timeout* first_timeout, *free_timeout;
static char reset_clock = 1;
static void elapse_timeouts() {
#ifdef WIN32
unsigned long newclock = GetTickCount();
static unsigned long prevclock;
double elapsed = (newclock-prevclock)/1000.0;
prevclock = newclock;
#else
static struct timeval prevclock;
struct timeval newclock;
gettimeofday(&newclock, NULL);
@ -140,7 +252,6 @@ static void elapse_timeouts() {
(newclock.tv_usec - prevclock.tv_usec)/1000000.0;
prevclock.tv_sec = newclock.tv_sec;
prevclock.tv_usec = newclock.tv_usec;
#endif
if (reset_clock) {
reset_clock = 0;
} else if (elapsed > 0) {
@ -162,8 +273,12 @@ void Fl::add_timeout(double time, Fl_Timeout_Handler cb, void *argp) {
void Fl::repeat_timeout(double time, Fl_Timeout_Handler cb, void *argp) {
time += missed_timeout_by; if (time < -.05) time = 0;
Timeout* t = free_timeout;
if (t) free_timeout = t->next;
else t = new Timeout;
if (t) {
free_timeout = t->next;
--free_timeout_count;
} else {
t = new Timeout;
}
t->time = time;
t->cb = cb;
t->arg = argp;
@ -195,6 +310,8 @@ void Fl::remove_timeout(Fl_Timeout_Handler cb, void *argp) {
}
}
#endif
////////////////////////////////////////////////////////////////
// Checks are just stored in a list. They are called in the reverse
// order that they were added (this may change in the future).
@ -208,7 +325,7 @@ struct Check {
void* arg;
Check* next;
};
static Check* first_check, *next_check, *free_check;
static Check *first_check, *next_check, *free_check;
void Fl::add_check(Fl_Timeout_Handler cb, void *argp) {
Check* t = free_check;
@ -235,6 +352,20 @@ void Fl::remove_check(Fl_Timeout_Handler cb, void *argp) {
}
}
static void run_checks()
{
// checks are a bit messy so that add/remove and wait may be called
// from inside them without causing an infinite loop:
if (next_check == first_check) {
while (next_check) {
Check* checkp = next_check;
next_check = checkp->next;
(checkp->cb)(checkp->arg);
}
next_check = first_check;
}
}
////////////////////////////////////////////////////////////////
// wait/run/check/ready:
@ -249,6 +380,17 @@ double Fl::wait(double time_to_wait) {
// delete all widgets that were listed during callbacks
do_widget_deletion();
#ifdef WIN32
return fl_wait(time_to_wait);
#elif defined(__APPLE__)
flush();
return fl_wait(time_to_wait);
#else
if (first_timeout) {
elapse_timeouts();
Timeout *t;
@ -262,22 +404,15 @@ double Fl::wait(double time_to_wait) {
first_timeout = t->next;
t->next = free_timeout;
free_timeout = t;
++free_timeout_count;
--first_timeout_count;
// Now it is safe for the callback to do add_timeout:
cb(argp);
}
} else {
reset_clock = 1; // we are not going to check the clock
}
// checks are a bit messy so that add/remove and wait may be called
// from inside them without causing an infinite loop:
if (next_check == first_check) {
while (next_check) {
Check* checkp = next_check;
next_check = checkp->next;
(checkp->cb)(checkp->arg);
}
next_check = first_check;
}
run_checks();
// if (idle && !fl_ready()) {
if (idle) {
if (!in_idle) {
@ -300,9 +435,10 @@ double Fl::wait(double time_to_wait) {
flush();
return fl_wait(time_to_wait);
}
#endif
}
#define FOREVER 1e20
#define FOREVER 0.01 //1e20
int Fl::run() {
while (Fl_X::first) wait(FOREVER);
@ -327,12 +463,14 @@ int Fl::check() {
}
int Fl::ready() {
#if ! defined( WIN32 ) && ! defined(__APPLE__)
if (first_timeout) {
elapse_timeouts();
if (first_timeout->time <= 0) return 1;
} else {
reset_clock = 1;
}
#endif
return fl_ready();
}
@ -1099,6 +1237,11 @@ void Fl_Window::flush() {
draw();
}
#ifdef WIN32
# include "Fl_win32.cxx"
#elif defined(__APPLE__)
# include "Fl_mac.cxx"
#endif
//
// The following methods allow callbacks to schedule the deletion of

View File

@ -222,7 +222,6 @@ MSG fl_msg;
// it returns 1.
int fl_wait(double time_to_wait) {
int have_message = 0;
int timerid;
#ifndef USE_ASYNC_SELECT
if (nfds) {
@ -260,52 +259,48 @@ int fl_wait(double time_to_wait) {
fl_unlock_function();
if (time_to_wait < 2147483.648) {
// Perform the requested timeout...
have_message = PeekMessage(&fl_msg, NULL, 0, 0, PM_REMOVE);
if (!have_message) {
int t = (int)(time_to_wait * 1000.0 + .5);
if (t <= 0) { // too short to measure
fl_lock_function();
return 0;
}
timerid = SetTimer(NULL, 0, t, NULL);
have_message = GetMessage(&fl_msg, NULL, 0, 0);
KillTimer(NULL, timerid);
}
} else {
// make sure that we don't lock up if there are no more windows
// that could receive messages, but still handle pending messages.
if (!Fl_X::first)
have_message = PeekMessage(&fl_msg, NULL, 0, 0, PM_REMOVE);
else
have_message = GetMessage(&fl_msg, NULL, 0, 0);
}
time_to_wait = (time_to_wait > 10000 ? 10000 : time_to_wait);
int t_msec = (int) (time_to_wait * 1000.0 + 0.5);
int ret_val = MsgWaitForMultipleObjects(0, NULL, FALSE, t_msec, QS_ALLINPUT);
fl_lock_function();
// Execute the message we got, and all other pending messages:
while (have_message) {
have_message = PeekMessage(&fl_msg, NULL, 0, 0, PM_REMOVE);
if (have_message > 0) {
while (have_message != 0 && have_message != -1) {
#ifdef USE_ASYNC_SELECT
if (fl_msg.message == WM_FLSELECT) {
// Got notification for socket
for (int i = 0; i < nfds; i ++)
if (fd[i].fd == (int)fl_msg.wParam) {
(fd[i].cb)(fd[i].fd, fd[i].arg);
break;
}
// looks like it is best to do the dispatch-message anyway:
}
if (fl_msg.message == WM_FLSELECT) {
// Got notification for socket
for (int i = 0; i < nfds; i ++)
if (fd[i].fd == (int)fl_msg.wParam) {
(fd[i].cb)(fd[i].fd, fd[i].arg);
break;
}
// looks like it is best to do the dispatch-message anyway:
}
#endif
if (fl_msg.message == fl_wake_msg) // Used for awaking wait() from another thread
thread_message_ = (void*)fl_msg.wParam;
if (fl_msg.message == fl_wake_msg) // Used for awaking wait() from another thread
thread_message_ = (void*)fl_msg.wParam;
TranslateMessage(&fl_msg);
DispatchMessage(&fl_msg);
have_message = PeekMessage(&fl_msg, NULL, 0, 0, PM_REMOVE);
TranslateMessage(&fl_msg);
DispatchMessage(&fl_msg);
have_message = PeekMessage(&fl_msg, NULL, 0, 0, PM_REMOVE);
}
Fl::flush();
}
// idle processing
static char in_idle;
if (Fl::idle && !in_idle) {
in_idle = 1;
Fl::idle();
in_idle = 0;
}
run_checks();
// This should return 0 if only timer events were handled:
return 1;
}
@ -619,6 +614,45 @@ static int ms2fltk(int vk, int extended) {
extern HPALETTE fl_select_palette(void); // in fl_color_win32.cxx
#endif
/////////////////////////////////////////////////////////////////////////////
/// Win32 timers
///
struct Win32Timer
{
UINT_PTR handle;
Fl_Timeout_Handler callback;
void *data;
};
static Win32Timer* win32_timers;
static int win32_timer_alloc;
static int win32_timer_used;
static HWND s_TimerWnd;
static void realloc_timers()
{
if (win32_timer_alloc == 0) {
win32_timer_alloc = 8;
}
size_t size = sizeof(Win32Timer);
Win32Timer* new_timers = new Win32Timer[win32_timer_alloc * 2];
memmove(new_timers, win32_timers, sizeof(Win32Timer) * win32_timer_used);
Win32Timer* delete_me = win32_timers;
win32_timers = new_timers;
delete [] delete_me;
win32_timer_alloc *= 2;
}
static void delete_timer(Win32Timer& t)
{
KillTimer(s_TimerWnd, t.handle);
memset(&t, 0, sizeof(Win32Timer));
}
/// END TIMERS
/////////////////////////////////////////////////////////////////////////////
static Fl_Window* resize_bug_fix;
extern void fl_save_pen(void);
@ -646,6 +680,7 @@ static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPar
case WM_CLOSE: // user clicked close box
Fl::handle(FL_CLOSE, window);
PostQuitMessage(0);
return 0;
case WM_SYNCPAINT :
@ -1149,13 +1184,14 @@ Fl_X* Fl_X::make(Fl_Window* w) {
if (!class_name_list.has_name(class_name)) {
WNDCLASSEX wc;
memset(&wc, 0, sizeof(wc));
wc.cbSize = sizeof(WNDCLASSEX);
// Documentation states a device context consumes about 800 bytes
// of memory... so who cares? If 800 bytes per window is what it
// takes to speed things up, I'm game.
//wc.style = CS_HREDRAW | CS_VREDRAW | CS_CLASSDC | CS_DBLCLKS;
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC | CS_DBLCLKS;
wc.lpfnWndProc = (WNDPROC)WndProc;
wc.cbClsExtra = wc.cbWndExtra = 0;
wc.hInstance = fl_display;
if (!w->icon())
w->icon((void *)LoadIcon(NULL, IDI_APPLICATION));
@ -1163,10 +1199,7 @@ Fl_X* Fl_X::make(Fl_Window* w) {
wc.hCursor = fl_default_cursor = LoadCursor(NULL, IDC_ARROW);
//uchar r,g,b; Fl::get_color(FL_GRAY,r,g,b);
//wc.hbrBackground = (HBRUSH)CreateSolidBrush(RGB(r,g,b));
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = class_name;
wc.cbSize = sizeof(WNDCLASSEX);
RegisterClassEx(&wc);
class_name_list.add_name(class_name);
}
@ -1285,6 +1318,115 @@ Fl_X* Fl_X::make(Fl_Window* w) {
return x;
}
/////////////////////////////////////////////////////////////////////////////
/// Win32 timers
///
static LRESULT CALLBACK s_TimerProc(HWND hwnd, UINT msg,
WPARAM wParam, LPARAM lParam)
{
switch (msg) {
case WM_TIMER:
{
unsigned int id = wParam - 1;
if (id < win32_timer_used && win32_timers[id].handle) {
Fl_Timeout_Handler cb = win32_timers[id].callback;
void* data = win32_timers[id].data;
delete_timer(win32_timers[id]);
if (cb) {
(*cb)(data);
}
}
}
return 0;
default:
break;
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}
void Fl::add_timeout(double time, Fl_Timeout_Handler cb, void* data)
{
repeat_timeout(time, cb, data);
}
void Fl::repeat_timeout(double time, Fl_Timeout_Handler cb, void* data)
{
int timer_id = -1;
for (int i = 0; i < win32_timer_used; ++i) {
if ( !win32_timers[i].handle ) {
timer_id = i;
break;
}
}
if (timer_id == -1) {
if (win32_timer_used == win32_timer_alloc) {
realloc_timers();
}
timer_id = win32_timer_used++;
}
unsigned int elapsed = (unsigned int)(time * 1000);
if ( !s_TimerWnd ) {
const char* timer_class = "FLTimer";
WNDCLASSEX wc;
memset(&wc, 0, sizeof(wc));
wc.cbSize = sizeof (wc);
wc.style = CS_CLASSDC;
wc.lpfnWndProc = (WNDPROC)s_TimerProc;
wc.hInstance = fl_display;
wc.lpszClassName = timer_class;
ATOM atom = RegisterClassEx(&wc);
s_TimerWnd = CreateWindowEx(WS_EX_LEFT | WS_EX_TOOLWINDOW,
timer_class, "",
WS_POPUP,
CW_USEDEFAULT, CW_USEDEFAULT, 1, 1,
NULL, NULL, fl_display, NULL);
ShowWindow(s_TimerWnd, SW_SHOWNOACTIVATE);
}
win32_timers[timer_id].callback = cb;
win32_timers[timer_id].data = data;
win32_timers[timer_id].handle =
SetTimer(s_TimerWnd, timer_id + 1, elapsed, NULL);
}
int Fl::has_timeout(Fl_Timeout_Handler cb, void* data)
{
for (int i = 0; i < win32_timer_used; ++i) {
Win32Timer& t = win32_timers[i];
if (t.handle && t.callback == cb && t.data == data) {
return 1;
}
}
return 0;
}
void Fl::remove_timeout(Fl_Timeout_Handler cb, void* data)
{
int i;
for (i = 0; i < win32_timer_used; ++i) {
Win32Timer& t = win32_timers[i];
if (t.handle && t.callback == cb &&
(t.data == data || data == NULL)) {
delete_timer(t);
}
}
}
/// END TIMERS
/////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////
HINSTANCE fl_display = GetModuleHandle(NULL);

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@ -26,9 +26,9 @@
//
#ifdef WIN32
# include "Fl_win32.cxx"
//# include "Fl_win32.cxx"
#elif defined(__APPLE__)
# include "Fl_mac.cxx"
//# include "Fl_mac.cxx"
#else
# define CONSOLIDATE_MOTION 1