Rework event loop handling on all platforms for better timer and idle
processing (STR #861) git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4589 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
parent
592e215dd6
commit
dc7a14aa9a
191
src/Fl.cxx
191
src/Fl.cxx
@ -35,6 +35,7 @@
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#include <FL/x.H>
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#include <FL/Fl_Tooltip.H>
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#include <ctype.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "flstring.h"
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@ -104,6 +105,124 @@ int Fl::event_inside(const Fl_Widget *o) /*const*/ {
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return (mx >= 0 && mx < o->w() && my >= 0 && my < o->h());
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}
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//
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//
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// timer support
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//
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#ifdef WIN32
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/// implementation in Fl_win32.cxx
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#elif defined(__APPLE__)
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//
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// MacOS X timers
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//
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struct MacTimeout {
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Fl_Timeout_Handler callback;
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void* data;
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EventLoopTimerRef timer;
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};
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static MacTimeout* mac_timers;
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static int mac_timer_alloc;
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static int mac_timer_used;
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static void realloc_timers()
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{
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if (mac_timer_alloc == 0) {
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mac_timer_alloc = 8;
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}
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MacTimeout* new_timers = new MacTimeout[mac_timer_alloc * 2];
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memmove(new_timers, mac_timers, sizeof(MacTimeout) * mac_timer_used);
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MacTimeout* delete_me = mac_timers;
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mac_timers = new_timers;
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delete [] delete_me;
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mac_timer_alloc *= 2;
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}
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static void delete_timer(MacTimeout& t)
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{
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RemoveEventLoopTimer(t.timer);
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memset(&t, 0, sizeof(MacTimeout));
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}
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static pascal void do_timer(EventLoopTimerRef timer, void* data)
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{
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for (int i = 0; i < mac_timer_used; ++i) {
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MacTimeout& t = mac_timers[i];
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if (t.timer == timer && t.data == data) {
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return (*t.callback)(data);
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}
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}
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}
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void Fl::add_timeout(double time, Fl_Timeout_Handler cb, void* data)
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{
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int timer_id = -1;
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for (int i = 0; i < mac_timer_used; ++i) {
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if ( !mac_timers[i].timer ) {
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timer_id = i;
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break;
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}
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}
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if (timer_id == -1) {
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if (mac_timer_used == mac_timer_alloc) {
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realloc_timers();
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}
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timer_id = mac_timer_used++;
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}
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EventTimerInterval fireDelay = (EventTimerInterval) time;
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EventLoopTimerUPP timerUPP = NewEventLoopTimerUPP(do_timer);
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EventLoopTimerRef timerRef;
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OSStatus err = InstallEventLoopTimer(GetMainEventLoop(), fireDelay, 0, timerUPP, data, &timerRef);
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if (err == noErr) {
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mac_timers[timer_id].callback = cb;
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mac_timers[timer_id].data = data;
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mac_timers[timer_id].timer = timerRef;
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}
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}
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void Fl::repeat_timeout(double time, Fl_Timeout_Handler cb, void* data)
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{
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remove_timeout(cb, data);
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add_timeout(time, cb, data);
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}
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int Fl::has_timeout(Fl_Timeout_Handler cb, void* data)
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{
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for (int i = 0; i < mac_timer_used; ++i) {
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MacTimeout& t = mac_timers[i];
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if (t.callback == cb && t.data == data) {
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return 1;
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}
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}
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return 0;
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}
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void Fl::remove_timeout(Fl_Timeout_Handler cb, void* data)
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{
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for (int i = 0; i < mac_timer_used; ++i) {
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MacTimeout& t = mac_timers[i];
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if (t.callback == cb && ( t.data == data || data == NULL)) {
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delete_timer(t);
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}
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}
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}
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#else
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//
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// X11 timers
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//
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////////////////////////////////////////////////////////////////
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// Timeouts are stored in a sorted list, so only the first one needs
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// to be checked to see if any should be called.
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@ -115,10 +234,9 @@ struct Timeout {
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Timeout* next;
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};
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static Timeout* first_timeout, *free_timeout;
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static int first_timeout_count, free_timeout_count;
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#ifndef WIN32
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# include <sys/time.h>
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#endif
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#include <sys/time.h>
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// I avoid the overhead of getting the current time when we have no
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// timeouts by setting this flag instead of getting the time.
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@ -127,12 +245,6 @@ static Timeout* first_timeout, *free_timeout;
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static char reset_clock = 1;
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static void elapse_timeouts() {
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#ifdef WIN32
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unsigned long newclock = GetTickCount();
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static unsigned long prevclock;
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double elapsed = (newclock-prevclock)/1000.0;
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prevclock = newclock;
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#else
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static struct timeval prevclock;
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struct timeval newclock;
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gettimeofday(&newclock, NULL);
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@ -140,7 +252,6 @@ static void elapse_timeouts() {
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(newclock.tv_usec - prevclock.tv_usec)/1000000.0;
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prevclock.tv_sec = newclock.tv_sec;
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prevclock.tv_usec = newclock.tv_usec;
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#endif
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if (reset_clock) {
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reset_clock = 0;
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} else if (elapsed > 0) {
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@ -162,8 +273,12 @@ void Fl::add_timeout(double time, Fl_Timeout_Handler cb, void *argp) {
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void Fl::repeat_timeout(double time, Fl_Timeout_Handler cb, void *argp) {
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time += missed_timeout_by; if (time < -.05) time = 0;
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Timeout* t = free_timeout;
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if (t) free_timeout = t->next;
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else t = new Timeout;
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if (t) {
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free_timeout = t->next;
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--free_timeout_count;
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} else {
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t = new Timeout;
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}
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t->time = time;
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t->cb = cb;
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t->arg = argp;
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@ -195,6 +310,8 @@ void Fl::remove_timeout(Fl_Timeout_Handler cb, void *argp) {
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}
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}
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#endif
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////////////////////////////////////////////////////////////////
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// Checks are just stored in a list. They are called in the reverse
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// order that they were added (this may change in the future).
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@ -208,7 +325,7 @@ struct Check {
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void* arg;
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Check* next;
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};
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static Check* first_check, *next_check, *free_check;
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static Check *first_check, *next_check, *free_check;
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void Fl::add_check(Fl_Timeout_Handler cb, void *argp) {
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Check* t = free_check;
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@ -235,6 +352,20 @@ void Fl::remove_check(Fl_Timeout_Handler cb, void *argp) {
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}
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}
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static void run_checks()
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{
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// checks are a bit messy so that add/remove and wait may be called
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// from inside them without causing an infinite loop:
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if (next_check == first_check) {
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while (next_check) {
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Check* checkp = next_check;
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next_check = checkp->next;
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(checkp->cb)(checkp->arg);
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}
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next_check = first_check;
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}
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}
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////////////////////////////////////////////////////////////////
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// wait/run/check/ready:
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@ -249,6 +380,17 @@ double Fl::wait(double time_to_wait) {
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// delete all widgets that were listed during callbacks
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do_widget_deletion();
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#ifdef WIN32
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return fl_wait(time_to_wait);
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#elif defined(__APPLE__)
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flush();
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return fl_wait(time_to_wait);
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#else
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if (first_timeout) {
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elapse_timeouts();
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Timeout *t;
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@ -262,22 +404,15 @@ double Fl::wait(double time_to_wait) {
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first_timeout = t->next;
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t->next = free_timeout;
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free_timeout = t;
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++free_timeout_count;
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--first_timeout_count;
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// Now it is safe for the callback to do add_timeout:
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cb(argp);
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}
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} else {
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reset_clock = 1; // we are not going to check the clock
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}
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// checks are a bit messy so that add/remove and wait may be called
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// from inside them without causing an infinite loop:
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if (next_check == first_check) {
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while (next_check) {
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Check* checkp = next_check;
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next_check = checkp->next;
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(checkp->cb)(checkp->arg);
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}
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next_check = first_check;
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}
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run_checks();
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// if (idle && !fl_ready()) {
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if (idle) {
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if (!in_idle) {
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@ -300,9 +435,10 @@ double Fl::wait(double time_to_wait) {
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flush();
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return fl_wait(time_to_wait);
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}
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#endif
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}
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#define FOREVER 1e20
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#define FOREVER 0.01 //1e20
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int Fl::run() {
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while (Fl_X::first) wait(FOREVER);
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@ -327,12 +463,14 @@ int Fl::check() {
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}
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int Fl::ready() {
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#if ! defined( WIN32 ) && ! defined(__APPLE__)
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if (first_timeout) {
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elapse_timeouts();
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if (first_timeout->time <= 0) return 1;
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} else {
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reset_clock = 1;
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}
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#endif
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return fl_ready();
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}
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@ -1099,6 +1237,11 @@ void Fl_Window::flush() {
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draw();
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}
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#ifdef WIN32
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# include "Fl_win32.cxx"
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#elif defined(__APPLE__)
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# include "Fl_mac.cxx"
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#endif
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//
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// The following methods allow callbacks to schedule the deletion of
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src/Fl_win32.cxx
224
src/Fl_win32.cxx
@ -222,7 +222,6 @@ MSG fl_msg;
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// it returns 1.
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int fl_wait(double time_to_wait) {
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int have_message = 0;
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int timerid;
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#ifndef USE_ASYNC_SELECT
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if (nfds) {
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@ -260,52 +259,48 @@ int fl_wait(double time_to_wait) {
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fl_unlock_function();
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if (time_to_wait < 2147483.648) {
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// Perform the requested timeout...
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have_message = PeekMessage(&fl_msg, NULL, 0, 0, PM_REMOVE);
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if (!have_message) {
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int t = (int)(time_to_wait * 1000.0 + .5);
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if (t <= 0) { // too short to measure
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fl_lock_function();
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return 0;
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}
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timerid = SetTimer(NULL, 0, t, NULL);
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have_message = GetMessage(&fl_msg, NULL, 0, 0);
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KillTimer(NULL, timerid);
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}
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} else {
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// make sure that we don't lock up if there are no more windows
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// that could receive messages, but still handle pending messages.
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if (!Fl_X::first)
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have_message = PeekMessage(&fl_msg, NULL, 0, 0, PM_REMOVE);
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else
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have_message = GetMessage(&fl_msg, NULL, 0, 0);
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}
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time_to_wait = (time_to_wait > 10000 ? 10000 : time_to_wait);
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int t_msec = (int) (time_to_wait * 1000.0 + 0.5);
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int ret_val = MsgWaitForMultipleObjects(0, NULL, FALSE, t_msec, QS_ALLINPUT);
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fl_lock_function();
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// Execute the message we got, and all other pending messages:
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while (have_message) {
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have_message = PeekMessage(&fl_msg, NULL, 0, 0, PM_REMOVE);
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if (have_message > 0) {
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while (have_message != 0 && have_message != -1) {
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#ifdef USE_ASYNC_SELECT
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if (fl_msg.message == WM_FLSELECT) {
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// Got notification for socket
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for (int i = 0; i < nfds; i ++)
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if (fd[i].fd == (int)fl_msg.wParam) {
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(fd[i].cb)(fd[i].fd, fd[i].arg);
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break;
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}
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// looks like it is best to do the dispatch-message anyway:
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}
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if (fl_msg.message == WM_FLSELECT) {
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// Got notification for socket
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for (int i = 0; i < nfds; i ++)
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if (fd[i].fd == (int)fl_msg.wParam) {
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(fd[i].cb)(fd[i].fd, fd[i].arg);
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break;
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}
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// looks like it is best to do the dispatch-message anyway:
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}
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#endif
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if (fl_msg.message == fl_wake_msg) // Used for awaking wait() from another thread
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thread_message_ = (void*)fl_msg.wParam;
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if (fl_msg.message == fl_wake_msg) // Used for awaking wait() from another thread
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thread_message_ = (void*)fl_msg.wParam;
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TranslateMessage(&fl_msg);
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DispatchMessage(&fl_msg);
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have_message = PeekMessage(&fl_msg, NULL, 0, 0, PM_REMOVE);
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TranslateMessage(&fl_msg);
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DispatchMessage(&fl_msg);
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have_message = PeekMessage(&fl_msg, NULL, 0, 0, PM_REMOVE);
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}
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Fl::flush();
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}
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// idle processing
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static char in_idle;
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if (Fl::idle && !in_idle) {
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in_idle = 1;
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Fl::idle();
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in_idle = 0;
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}
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run_checks();
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// This should return 0 if only timer events were handled:
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return 1;
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}
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@ -619,6 +614,45 @@ static int ms2fltk(int vk, int extended) {
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extern HPALETTE fl_select_palette(void); // in fl_color_win32.cxx
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#endif
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/////////////////////////////////////////////////////////////////////////////
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/// Win32 timers
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///
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struct Win32Timer
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{
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UINT_PTR handle;
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Fl_Timeout_Handler callback;
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void *data;
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};
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static Win32Timer* win32_timers;
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static int win32_timer_alloc;
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static int win32_timer_used;
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static HWND s_TimerWnd;
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static void realloc_timers()
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{
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if (win32_timer_alloc == 0) {
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win32_timer_alloc = 8;
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}
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size_t size = sizeof(Win32Timer);
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Win32Timer* new_timers = new Win32Timer[win32_timer_alloc * 2];
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memmove(new_timers, win32_timers, sizeof(Win32Timer) * win32_timer_used);
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Win32Timer* delete_me = win32_timers;
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win32_timers = new_timers;
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delete [] delete_me;
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win32_timer_alloc *= 2;
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}
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static void delete_timer(Win32Timer& t)
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{
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KillTimer(s_TimerWnd, t.handle);
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memset(&t, 0, sizeof(Win32Timer));
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}
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/// END TIMERS
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/////////////////////////////////////////////////////////////////////////////
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static Fl_Window* resize_bug_fix;
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extern void fl_save_pen(void);
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@ -646,6 +680,7 @@ static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPar
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case WM_CLOSE: // user clicked close box
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Fl::handle(FL_CLOSE, window);
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PostQuitMessage(0);
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return 0;
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case WM_SYNCPAINT :
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@ -1149,13 +1184,14 @@ Fl_X* Fl_X::make(Fl_Window* w) {
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if (!class_name_list.has_name(class_name)) {
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WNDCLASSEX wc;
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memset(&wc, 0, sizeof(wc));
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wc.cbSize = sizeof(WNDCLASSEX);
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// Documentation states a device context consumes about 800 bytes
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// of memory... so who cares? If 800 bytes per window is what it
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// takes to speed things up, I'm game.
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//wc.style = CS_HREDRAW | CS_VREDRAW | CS_CLASSDC | CS_DBLCLKS;
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wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC | CS_DBLCLKS;
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wc.lpfnWndProc = (WNDPROC)WndProc;
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wc.cbClsExtra = wc.cbWndExtra = 0;
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wc.hInstance = fl_display;
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if (!w->icon())
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w->icon((void *)LoadIcon(NULL, IDI_APPLICATION));
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@ -1163,10 +1199,7 @@ Fl_X* Fl_X::make(Fl_Window* w) {
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wc.hCursor = fl_default_cursor = LoadCursor(NULL, IDC_ARROW);
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//uchar r,g,b; Fl::get_color(FL_GRAY,r,g,b);
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//wc.hbrBackground = (HBRUSH)CreateSolidBrush(RGB(r,g,b));
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wc.hbrBackground = NULL;
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wc.lpszMenuName = NULL;
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wc.lpszClassName = class_name;
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wc.cbSize = sizeof(WNDCLASSEX);
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RegisterClassEx(&wc);
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class_name_list.add_name(class_name);
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}
|
||||
@ -1285,6 +1318,115 @@ Fl_X* Fl_X::make(Fl_Window* w) {
|
||||
return x;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/// Win32 timers
|
||||
///
|
||||
|
||||
|
||||
static LRESULT CALLBACK s_TimerProc(HWND hwnd, UINT msg,
|
||||
WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch (msg) {
|
||||
case WM_TIMER:
|
||||
{
|
||||
unsigned int id = wParam - 1;
|
||||
if (id < win32_timer_used && win32_timers[id].handle) {
|
||||
Fl_Timeout_Handler cb = win32_timers[id].callback;
|
||||
void* data = win32_timers[id].data;
|
||||
delete_timer(win32_timers[id]);
|
||||
if (cb) {
|
||||
(*cb)(data);
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return DefWindowProc(hwnd, msg, wParam, lParam);
|
||||
}
|
||||
|
||||
void Fl::add_timeout(double time, Fl_Timeout_Handler cb, void* data)
|
||||
{
|
||||
repeat_timeout(time, cb, data);
|
||||
}
|
||||
|
||||
void Fl::repeat_timeout(double time, Fl_Timeout_Handler cb, void* data)
|
||||
{
|
||||
int timer_id = -1;
|
||||
for (int i = 0; i < win32_timer_used; ++i) {
|
||||
if ( !win32_timers[i].handle ) {
|
||||
timer_id = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (timer_id == -1) {
|
||||
if (win32_timer_used == win32_timer_alloc) {
|
||||
realloc_timers();
|
||||
}
|
||||
timer_id = win32_timer_used++;
|
||||
}
|
||||
unsigned int elapsed = (unsigned int)(time * 1000);
|
||||
|
||||
if ( !s_TimerWnd ) {
|
||||
const char* timer_class = "FLTimer";
|
||||
WNDCLASSEX wc;
|
||||
memset(&wc, 0, sizeof(wc));
|
||||
wc.cbSize = sizeof (wc);
|
||||
wc.style = CS_CLASSDC;
|
||||
wc.lpfnWndProc = (WNDPROC)s_TimerProc;
|
||||
wc.hInstance = fl_display;
|
||||
wc.lpszClassName = timer_class;
|
||||
ATOM atom = RegisterClassEx(&wc);
|
||||
|
||||
s_TimerWnd = CreateWindowEx(WS_EX_LEFT | WS_EX_TOOLWINDOW,
|
||||
timer_class, "",
|
||||
WS_POPUP,
|
||||
CW_USEDEFAULT, CW_USEDEFAULT, 1, 1,
|
||||
NULL, NULL, fl_display, NULL);
|
||||
ShowWindow(s_TimerWnd, SW_SHOWNOACTIVATE);
|
||||
}
|
||||
|
||||
win32_timers[timer_id].callback = cb;
|
||||
win32_timers[timer_id].data = data;
|
||||
|
||||
win32_timers[timer_id].handle =
|
||||
SetTimer(s_TimerWnd, timer_id + 1, elapsed, NULL);
|
||||
}
|
||||
|
||||
int Fl::has_timeout(Fl_Timeout_Handler cb, void* data)
|
||||
{
|
||||
for (int i = 0; i < win32_timer_used; ++i) {
|
||||
Win32Timer& t = win32_timers[i];
|
||||
if (t.handle && t.callback == cb && t.data == data) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Fl::remove_timeout(Fl_Timeout_Handler cb, void* data)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < win32_timer_used; ++i) {
|
||||
Win32Timer& t = win32_timers[i];
|
||||
if (t.handle && t.callback == cb &&
|
||||
(t.data == data || data == NULL)) {
|
||||
delete_timer(t);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// END TIMERS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
|
||||
HINSTANCE fl_display = GetModuleHandle(NULL);
|
||||
|
@ -26,9 +26,9 @@
|
||||
//
|
||||
|
||||
#ifdef WIN32
|
||||
# include "Fl_win32.cxx"
|
||||
//# include "Fl_win32.cxx"
|
||||
#elif defined(__APPLE__)
|
||||
# include "Fl_mac.cxx"
|
||||
//# include "Fl_mac.cxx"
|
||||
#else
|
||||
|
||||
# define CONSOLIDATE_MOTION 1
|
||||
|
Loading…
Reference in New Issue
Block a user