New WSAAsyncSelect code for WIN32 Fl::add_fd() support.

Fixes for Fl_Scrollbar - pushed_ bits wrong...


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@965 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Michael R Sweet 1999-12-29 03:14:41 +00:00
parent 8251826357
commit 30ce47ef69
4 changed files with 69 additions and 80 deletions

View File

@ -1,5 +1,5 @@
//
// "$Id: Fl_Scrollbar.cxx,v 1.7.2.3 1999/12/07 17:53:08 bill Exp $"
// "$Id: Fl_Scrollbar.cxx,v 1.7.2.4 1999/12/29 03:14:37 mike Exp $"
//
// Scroll bar widget for the Fast Light Tool Kit (FLTK).
//
@ -39,8 +39,8 @@ void Fl_Scrollbar::increment_cb() {
switch (pushed_) {
case 1: i = -linesize_; break;
default:i = linesize_; break;
case 3: i = -int(S * (maximum() - minimum()) / W); break;
case 4: i = int(S * (maximum() - minimum()) / W); break;
case 5: i = -int(S * (maximum() - minimum()) / W); break;
case 6: i = int(S * (maximum() - minimum()) / W); break;
}
if (maximum() < minimum() && pushed_ < 3) i = -i;
handle_drag(clamp(value() + i));
@ -80,9 +80,9 @@ int Fl_Scrollbar::handle(int event) {
else if (val <= 0.0) sliderx = 0;
else sliderx = int(val*(W-S)+.5);
if (mx < X+sliderx) area = 3;
else if (mx >= X+sliderx+S) area = 4;
else area = 5;
if (mx < X+sliderx) area = 5;
else if (mx >= X+sliderx+S) area = 6;
else area = 8;
}
} else {
if (mx < X || mx >= X+W) area = 0;
@ -96,9 +96,9 @@ int Fl_Scrollbar::handle(int event) {
else if (val <= 0.0) slidery = 0;
else slidery = int(val*(H-S)+.5);
if (my < Y+slidery) area = 3;
else if (my >= Y+slidery+S) area = 4;
else area = 5;
if (my < Y+slidery) area = 5;
else if (my >= Y+slidery+S) area = 6;
else area = 8;
}
}
switch (event) {
@ -115,7 +115,7 @@ int Fl_Scrollbar::handle(int event) {
return 1;
case FL_PUSH:
if (pushed_) return 1;
if (area != 5) pushed_ = area;
if (area != 8) pushed_ = area;
if (pushed_) {
handle_push();
Fl::add_timeout(INITIALREPEAT, timeout_cb, this);
@ -241,5 +241,5 @@ Fl_Scrollbar::Fl_Scrollbar(int X, int Y, int W, int H, const char* L)
}
//
// End of "$Id: Fl_Scrollbar.cxx,v 1.7.2.3 1999/12/07 17:53:08 bill Exp $".
// End of "$Id: Fl_Scrollbar.cxx,v 1.7.2.4 1999/12/29 03:14:37 mike Exp $".
//

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@ -1,5 +1,5 @@
//
// "$Id: Fl_win32.cxx,v 1.33.2.17 1999/12/15 04:58:27 bill Exp $"
// "$Id: Fl_win32.cxx,v 1.33.2.18 1999/12/29 03:14:38 mike Exp $"
//
// WIN32-specific code for the Fast Light Tool Kit (FLTK).
//
@ -38,6 +38,12 @@
#include <winsock.h>
#include <ctype.h>
//
// USE_ASYNC_SELECT - define it if you have WSAAsyncSelect()...
//
#define USE_ASYNC_SELECT
//
// WM_SYNCPAINT is an "undocumented" message, which is finally defined in
// VC++ 6.0.
@ -50,16 +56,22 @@
# define WM_MOUSELEAVE 0x02a3
#endif
//
// WM_FLSELECT is the user-defined message that we get when one of
// the sockets has pending data, etc.
//
#define WM_FLSELECT (WM_USER+0x0400)
////////////////////////////////////////////////////////////////
// interface to poll/select call:
// fd's are only implemented for sockets. Microsoft Windows does not
// have a unified IO system, so it doesn't support select() on files,
// devices, or pipes... Also, unlike UNIX the Windows select() call
// doesn't use the nfds parameter, so we don't need to keep track of
// the maximum FD number...
// devices, or pipes... Also, Microsoft provides an asynchronous
// select function that sends a WIN32 message when the select condition
// exists...
static fd_set fdsets[3];
#define POLLIN 1
#define POLLOUT 4
#define POLLERR 8
@ -74,6 +86,7 @@ static struct FD {
} *fd = 0;
void Fl::add_fd(int n, int events, void (*cb)(int, void*), void *v) {
int mask;
remove_fd(n,events);
int i = nfds++;
if (i >= fd_array_size) {
@ -84,9 +97,11 @@ void Fl::add_fd(int n, int events, void (*cb)(int, void*), void *v) {
fd[i].events = events;
fd[i].cb = cb;
fd[i].arg = v;
if (events & POLLIN) FD_SET(n, &fdsets[0]);
if (events & POLLOUT) FD_SET(n, &fdsets[1]);
if (events & POLLERR) FD_SET(n, &fdsets[2]);
mask = 0;
if (events & POLLIN) mask |= FD_READ;
if (events & POLLOUT) mask |= FD_WRITE;
if (events & POLLERR) mask |= FD_CLOSE;
WSAAsyncSelect(n, fl_window, WM_FLSELECT, mask);
}
void Fl::add_fd(int fd, void (*cb)(int, void*), void* v) {
@ -108,9 +123,14 @@ void Fl::remove_fd(int n, int events) {
j++;
}
nfds = j;
#ifdef USE_ASYNC_SELECT
WSAAsyncSelect(n, 0, 0, 0);
#else
if (events & POLLIN) FD_CLR(unsigned(n), &fdsets[0]);
if (events & POLLOUT) FD_CLR(unsigned(n), &fdsets[1]);
if (events & POLLERR) FD_CLR(unsigned(n), &fdsets[2]);
#endif // USE_ASYNC_SELECT
}
void Fl::remove_fd(int n) {
@ -121,64 +141,17 @@ MSG fl_msg;
int fl_ready() {
if (PeekMessage(&fl_msg, NULL, 0, 0, PM_NOREMOVE)) return 1;
timeval t;
t.tv_sec = 0;
t.tv_usec = 0;
fd_set fdt[3];
fdt[0] = fdsets[0];
fdt[1] = fdsets[1];
fdt[2] = fdsets[2];
return ::select(0,&fdt[0],&fdt[1],&fdt[2],&t);
else return (0);
}
double fl_wait(int timeout_flag, double time) {
int have_message = 0;
int timerid;
if (nfds) {
// For WIN32 we need to poll for socket input FIRST, since
// the event queue is not something we can select() on...
timeval t;
t.tv_sec = 0;
t.tv_usec = 0;
fd_set fdt[3];
fdt[0] = fdsets[0];
fdt[1] = fdsets[1];
fdt[2] = fdsets[2];
if (::select(0,&fdt[0],&fdt[1],&fdt[2],&t)) {
// We got something - do the callback!
for (int i = 0; i < nfds; i ++) {
int f = fd[i].fd;
short revents = 0;
if (FD_ISSET(f,&fdt[0])) revents |= POLLIN;
if (FD_ISSET(f,&fdt[1])) revents |= POLLOUT;
if (FD_ISSET(f,&fdt[2])) revents |= POLLERR;
if (fd[i].events & revents) fd[i].cb(f, fd[i].arg);
}
}
}
// get the first message by waiting the correct amount of time:
if (!timeout_flag) {
// If we are monitoring sockets we need to check them periodically,
// so set a timer in this case...
if (nfds) {
// First see if there is a message waiting...
have_message = PeekMessage(&fl_msg, NULL, 0, 0, PM_REMOVE);
if (!have_message) {
// If not then set a 1ms timer...
timerid = SetTimer(NULL, 0, 1, NULL);
GetMessage(&fl_msg, NULL, 0, 0);
KillTimer(NULL, timerid);
}
} else {
// Wait for a message...
GetMessage(&fl_msg, NULL, 0, 0);
}
have_message = 1;
// Wait for a message...
have_message = GetMessage(&fl_msg, NULL, 0, 0);
} else {
// Perform the requested timeout...
have_message = PeekMessage(&fl_msg, NULL, 0, 0, PM_REMOVE);
@ -186,16 +159,30 @@ double fl_wait(int timeout_flag, double time) {
int t = (int)(time * 1000.0);
if (t <= 0) t = 1;
timerid = SetTimer(NULL, 0, t, NULL);
GetMessage(&fl_msg, NULL, 0, 0);
have_message = GetMessage(&fl_msg, NULL, 0, 0);
KillTimer(NULL, timerid);
have_message = 1;
}
}
// execute it, them execute any other messages that become ready during it:
while (have_message) {
#ifdef USE_ASYNC_SELECT
if (fl_msg.message == WM_FLSELECT) {
// Got notification for socket
for (int i = 0; i < nfds; i ++)
if (fd[i].fd == fl_msg.wParam) {
(fd[i].cb)(fd[i].fd, fd[i].arg);
break;
}
} else {
// Some other message...
DispatchMessage(&fl_msg);
}
#else
TranslateMessage(&fl_msg);
DispatchMessage(&fl_msg);
#endif // USE_ASYNC_SELECT
have_message = PeekMessage(&fl_msg, NULL, 0, 0, PM_REMOVE);
}
@ -896,5 +883,5 @@ void Fl_Window::make_current() {
}
//
// End of "$Id: Fl_win32.cxx,v 1.33.2.17 1999/12/15 04:58:27 bill Exp $".
// End of "$Id: Fl_win32.cxx,v 1.33.2.18 1999/12/29 03:14:38 mike Exp $".
//

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@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="fltk" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
@ -22,9 +22,11 @@ CFG=fltk - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "fltk - Win32 Release"
@ -38,11 +40,11 @@ CPP=cl.exe
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Ot /Op /Ob2 /I "." /I ".." /D "FL_STATIC" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# SUBTRACT CPP /Os
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "FL_STATIC" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
@ -62,11 +64,10 @@ LIB32=link.exe -lib
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /GX /Z7 /Od /I "." /I ".." /D "FL_STATIC" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /FR /YX /FD /c
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo

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@ -43,7 +43,8 @@ RSC=rc.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD CPP /nologo /MT /GX /Ot /Op /Ob2 /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# SUBTRACT CPP /Os
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"