New WSAAsyncSelect code for WIN32 Fl::add_fd() support.
Fixes for Fl_Scrollbar - pushed_ bits wrong... git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@965 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -1,5 +1,5 @@
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//
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// "$Id: Fl_Scrollbar.cxx,v 1.7.2.3 1999/12/07 17:53:08 bill Exp $"
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// "$Id: Fl_Scrollbar.cxx,v 1.7.2.4 1999/12/29 03:14:37 mike Exp $"
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//
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// Scroll bar widget for the Fast Light Tool Kit (FLTK).
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//
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@ -39,8 +39,8 @@ void Fl_Scrollbar::increment_cb() {
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switch (pushed_) {
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case 1: i = -linesize_; break;
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default:i = linesize_; break;
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case 3: i = -int(S * (maximum() - minimum()) / W); break;
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case 4: i = int(S * (maximum() - minimum()) / W); break;
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case 5: i = -int(S * (maximum() - minimum()) / W); break;
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case 6: i = int(S * (maximum() - minimum()) / W); break;
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}
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if (maximum() < minimum() && pushed_ < 3) i = -i;
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handle_drag(clamp(value() + i));
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@ -80,9 +80,9 @@ int Fl_Scrollbar::handle(int event) {
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else if (val <= 0.0) sliderx = 0;
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else sliderx = int(val*(W-S)+.5);
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if (mx < X+sliderx) area = 3;
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else if (mx >= X+sliderx+S) area = 4;
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else area = 5;
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if (mx < X+sliderx) area = 5;
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else if (mx >= X+sliderx+S) area = 6;
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else area = 8;
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}
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} else {
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if (mx < X || mx >= X+W) area = 0;
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@ -96,9 +96,9 @@ int Fl_Scrollbar::handle(int event) {
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else if (val <= 0.0) slidery = 0;
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else slidery = int(val*(H-S)+.5);
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if (my < Y+slidery) area = 3;
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else if (my >= Y+slidery+S) area = 4;
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else area = 5;
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if (my < Y+slidery) area = 5;
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else if (my >= Y+slidery+S) area = 6;
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else area = 8;
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}
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}
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switch (event) {
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@ -115,7 +115,7 @@ int Fl_Scrollbar::handle(int event) {
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return 1;
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case FL_PUSH:
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if (pushed_) return 1;
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if (area != 5) pushed_ = area;
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if (area != 8) pushed_ = area;
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if (pushed_) {
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handle_push();
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Fl::add_timeout(INITIALREPEAT, timeout_cb, this);
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@ -241,5 +241,5 @@ Fl_Scrollbar::Fl_Scrollbar(int X, int Y, int W, int H, const char* L)
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}
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//
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// End of "$Id: Fl_Scrollbar.cxx,v 1.7.2.3 1999/12/07 17:53:08 bill Exp $".
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// End of "$Id: Fl_Scrollbar.cxx,v 1.7.2.4 1999/12/29 03:14:37 mike Exp $".
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//
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109
src/Fl_win32.cxx
109
src/Fl_win32.cxx
@ -1,5 +1,5 @@
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//
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// "$Id: Fl_win32.cxx,v 1.33.2.17 1999/12/15 04:58:27 bill Exp $"
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// "$Id: Fl_win32.cxx,v 1.33.2.18 1999/12/29 03:14:38 mike Exp $"
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//
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// WIN32-specific code for the Fast Light Tool Kit (FLTK).
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//
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@ -38,6 +38,12 @@
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#include <winsock.h>
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#include <ctype.h>
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//
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// USE_ASYNC_SELECT - define it if you have WSAAsyncSelect()...
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//
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#define USE_ASYNC_SELECT
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//
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// WM_SYNCPAINT is an "undocumented" message, which is finally defined in
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// VC++ 6.0.
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@ -50,16 +56,22 @@
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# define WM_MOUSELEAVE 0x02a3
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#endif
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//
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// WM_FLSELECT is the user-defined message that we get when one of
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// the sockets has pending data, etc.
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//
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#define WM_FLSELECT (WM_USER+0x0400)
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////////////////////////////////////////////////////////////////
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// interface to poll/select call:
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// fd's are only implemented for sockets. Microsoft Windows does not
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// have a unified IO system, so it doesn't support select() on files,
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// devices, or pipes... Also, unlike UNIX the Windows select() call
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// doesn't use the nfds parameter, so we don't need to keep track of
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// the maximum FD number...
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// devices, or pipes... Also, Microsoft provides an asynchronous
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// select function that sends a WIN32 message when the select condition
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// exists...
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static fd_set fdsets[3];
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#define POLLIN 1
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#define POLLOUT 4
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#define POLLERR 8
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@ -74,6 +86,7 @@ static struct FD {
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} *fd = 0;
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void Fl::add_fd(int n, int events, void (*cb)(int, void*), void *v) {
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int mask;
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remove_fd(n,events);
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int i = nfds++;
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if (i >= fd_array_size) {
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@ -84,9 +97,11 @@ void Fl::add_fd(int n, int events, void (*cb)(int, void*), void *v) {
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fd[i].events = events;
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fd[i].cb = cb;
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fd[i].arg = v;
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if (events & POLLIN) FD_SET(n, &fdsets[0]);
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if (events & POLLOUT) FD_SET(n, &fdsets[1]);
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if (events & POLLERR) FD_SET(n, &fdsets[2]);
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mask = 0;
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if (events & POLLIN) mask |= FD_READ;
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if (events & POLLOUT) mask |= FD_WRITE;
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if (events & POLLERR) mask |= FD_CLOSE;
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WSAAsyncSelect(n, fl_window, WM_FLSELECT, mask);
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}
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void Fl::add_fd(int fd, void (*cb)(int, void*), void* v) {
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@ -108,9 +123,14 @@ void Fl::remove_fd(int n, int events) {
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j++;
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}
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nfds = j;
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#ifdef USE_ASYNC_SELECT
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WSAAsyncSelect(n, 0, 0, 0);
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#else
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if (events & POLLIN) FD_CLR(unsigned(n), &fdsets[0]);
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if (events & POLLOUT) FD_CLR(unsigned(n), &fdsets[1]);
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if (events & POLLERR) FD_CLR(unsigned(n), &fdsets[2]);
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#endif // USE_ASYNC_SELECT
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}
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void Fl::remove_fd(int n) {
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@ -121,64 +141,17 @@ MSG fl_msg;
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int fl_ready() {
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if (PeekMessage(&fl_msg, NULL, 0, 0, PM_NOREMOVE)) return 1;
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timeval t;
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t.tv_sec = 0;
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t.tv_usec = 0;
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fd_set fdt[3];
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fdt[0] = fdsets[0];
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fdt[1] = fdsets[1];
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fdt[2] = fdsets[2];
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return ::select(0,&fdt[0],&fdt[1],&fdt[2],&t);
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else return (0);
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}
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double fl_wait(int timeout_flag, double time) {
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int have_message = 0;
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int timerid;
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if (nfds) {
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// For WIN32 we need to poll for socket input FIRST, since
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// the event queue is not something we can select() on...
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timeval t;
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t.tv_sec = 0;
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t.tv_usec = 0;
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fd_set fdt[3];
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fdt[0] = fdsets[0];
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fdt[1] = fdsets[1];
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fdt[2] = fdsets[2];
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if (::select(0,&fdt[0],&fdt[1],&fdt[2],&t)) {
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// We got something - do the callback!
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for (int i = 0; i < nfds; i ++) {
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int f = fd[i].fd;
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short revents = 0;
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if (FD_ISSET(f,&fdt[0])) revents |= POLLIN;
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if (FD_ISSET(f,&fdt[1])) revents |= POLLOUT;
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if (FD_ISSET(f,&fdt[2])) revents |= POLLERR;
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if (fd[i].events & revents) fd[i].cb(f, fd[i].arg);
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}
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}
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}
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// get the first message by waiting the correct amount of time:
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if (!timeout_flag) {
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// If we are monitoring sockets we need to check them periodically,
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// so set a timer in this case...
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if (nfds) {
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// First see if there is a message waiting...
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have_message = PeekMessage(&fl_msg, NULL, 0, 0, PM_REMOVE);
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if (!have_message) {
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// If not then set a 1ms timer...
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timerid = SetTimer(NULL, 0, 1, NULL);
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GetMessage(&fl_msg, NULL, 0, 0);
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KillTimer(NULL, timerid);
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}
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} else {
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// Wait for a message...
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GetMessage(&fl_msg, NULL, 0, 0);
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}
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have_message = 1;
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// Wait for a message...
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have_message = GetMessage(&fl_msg, NULL, 0, 0);
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} else {
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// Perform the requested timeout...
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have_message = PeekMessage(&fl_msg, NULL, 0, 0, PM_REMOVE);
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@ -186,16 +159,30 @@ double fl_wait(int timeout_flag, double time) {
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int t = (int)(time * 1000.0);
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if (t <= 0) t = 1;
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timerid = SetTimer(NULL, 0, t, NULL);
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GetMessage(&fl_msg, NULL, 0, 0);
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have_message = GetMessage(&fl_msg, NULL, 0, 0);
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KillTimer(NULL, timerid);
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have_message = 1;
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}
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}
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// execute it, them execute any other messages that become ready during it:
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while (have_message) {
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#ifdef USE_ASYNC_SELECT
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if (fl_msg.message == WM_FLSELECT) {
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// Got notification for socket
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for (int i = 0; i < nfds; i ++)
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if (fd[i].fd == fl_msg.wParam) {
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(fd[i].cb)(fd[i].fd, fd[i].arg);
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break;
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}
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} else {
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// Some other message...
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DispatchMessage(&fl_msg);
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}
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#else
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TranslateMessage(&fl_msg);
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DispatchMessage(&fl_msg);
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#endif // USE_ASYNC_SELECT
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have_message = PeekMessage(&fl_msg, NULL, 0, 0, PM_REMOVE);
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}
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@ -896,5 +883,5 @@ void Fl_Window::make_current() {
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}
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//
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// End of "$Id: Fl_win32.cxx,v 1.33.2.17 1999/12/15 04:58:27 bill Exp $".
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// End of "$Id: Fl_win32.cxx,v 1.33.2.18 1999/12/29 03:14:38 mike Exp $".
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//
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# Microsoft Developer Studio Project File - Name="fltk" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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@ -22,9 +22,11 @@ CFG=fltk - Win32 Debug
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "fltk - Win32 Release"
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@ -38,11 +40,11 @@ CPP=cl.exe
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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RSC=rc.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MT /GX /Ot /Op /Ob2 /I "." /I ".." /D "FL_STATIC" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
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# SUBTRACT CPP /Os
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "FL_STATIC" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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RSC=rc.exe
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409
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# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MTd /GX /Z7 /Od /I "." /I ".." /D "FL_STATIC" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /FR /YX /FD /c
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MT /GX /Os /Ob2 /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
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# ADD CPP /nologo /MT /GX /Ot /Op /Ob2 /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
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# SUBTRACT CPP /Os
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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