.. |
amalgamated.cpp
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Removed HMD API and OculusVR support.
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2018-07-19 20:22:21 -07:00 |
amalgamated.mm
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
bgfx_compute.sh
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Fixed atomicCompSwap.
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2018-07-02 16:31:56 -07:00 |
bgfx_p.h
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Removed HMD API and OculusVR support.
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2018-07-19 20:22:21 -07:00 |
bgfx_shader.sh
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Added textureSize and mtxFromRows/Cols.
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2018-03-13 17:41:50 -07:00 |
bgfx.cpp
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Cleanup.
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2018-07-21 22:11:35 -07:00 |
charset.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
config.h
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Cleanup.
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2018-07-19 20:29:03 -07:00 |
debug_renderdoc.cpp
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Added init debug&profile prarameters for device creation.
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2018-06-18 17:51:02 -07:00 |
debug_renderdoc.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
dxgi.cpp
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Fixed issue #1356.
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2018-06-06 21:29:53 -07:00 |
dxgi.h
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D3D12: DXGI usage cleanup.
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2018-03-12 17:40:16 -07:00 |
fs_clear0.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear0.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
fs_clear1.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear1.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
fs_clear2.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear2.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
fs_clear3.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear3.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
fs_clear4.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear4.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
fs_clear5.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear5.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
fs_clear6.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear6.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
fs_clear7.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear7.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
fs_debugfont.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_debugfont.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
glcontext_eagl.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
glcontext_eagl.mm
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fix ios11 black screen when using postprocess (#1333)
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2018-02-14 09:24:30 -08:00 |
glcontext_egl.cpp
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Android supports creating swap chains (#1332)
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2018-02-14 09:24:40 -08:00 |
glcontext_egl.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
glcontext_glx.cpp
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Revert "Cleanup."
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2018-06-24 19:10:44 -07:00 |
glcontext_glx.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
glcontext_nsgl.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
glcontext_nsgl.mm
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
glcontext_wgl.cpp
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
glcontext_wgl.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
glimports.h
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Fixed gl_FrontFacing behavior.
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2018-06-08 16:52:09 -07:00 |
makefile
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
nvapi.cpp
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D3D12: Fixed initial state for MSAA render target.
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2018-05-04 16:35:59 -07:00 |
nvapi.h
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NVAPI: Adding support for NV Aftermath.
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2018-03-29 20:36:48 -07:00 |
renderer_d3d9.cpp
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Removed HMD API and OculusVR support.
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2018-07-19 20:22:21 -07:00 |
renderer_d3d9.h
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Allow null fragment shader for depth only programs.
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2018-03-05 18:15:35 -08:00 |
renderer_d3d11.cpp
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Cleanup.
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2018-07-19 20:50:22 -07:00 |
renderer_d3d11.h
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Removed HMD API and OculusVR support.
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2018-07-19 20:22:21 -07:00 |
renderer_d3d12.cpp
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Cleanup.
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2018-07-19 20:50:22 -07:00 |
renderer_d3d12.h
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D3D12: Fixed swap chain. Issue #1323.
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2018-05-03 15:02:56 -07:00 |
renderer_d3d.h
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Cleanup.
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2018-06-11 17:37:00 -07:00 |
renderer_gl.cpp
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Cleanup.
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2018-07-19 20:50:22 -07:00 |
renderer_gl.h
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Removed HMD API and OculusVR support.
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2018-07-19 20:22:21 -07:00 |
renderer_gnm.cpp
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
renderer_mtl.h
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Metal: Fixed pso collsion.
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2018-05-19 09:32:22 -07:00 |
renderer_mtl.mm
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Cleanup.
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2018-07-19 21:51:11 -07:00 |
renderer_noop.cpp
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Removed HMD API and OculusVR support.
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2018-07-19 20:22:21 -07:00 |
renderer_vk.cpp
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Cleanup.
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2018-07-19 20:50:22 -07:00 |
renderer_vk.h
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VK: Fixing validation errors.
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2018-04-15 18:08:39 -07:00 |
renderer.h
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Removed HMD API and OculusVR support.
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2018-07-19 20:22:21 -07:00 |
shader_dx9bc.cpp
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
shader_dx9bc.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
shader_dxbc.cpp
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Fixed RCP operands count. (#1431)
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2018-07-09 10:09:51 -07:00 |
shader_dxbc.h
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DXBC: Fixed custom data encoding. Fixed operand modifier parsing.
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2018-02-06 16:37:13 -08:00 |
shader_spirv.cpp
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
shader_spirv.h
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Cleanup.
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2018-03-17 21:55:25 -07:00 |
shader.cpp
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DXBC: Fixed custom data encoding. Fixed operand modifier parsing.
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2018-02-06 16:37:13 -08:00 |
shader.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
topology.cpp
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Added topology flip for tristrip.
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2018-06-08 16:52:37 -07:00 |
topology.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
varying.def.sc
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Normalized line endings.
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2013-02-21 21:07:31 -08:00 |
vertexdecl.cpp
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
vertexdecl.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
vs_clear.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
vs_clear.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
vs_debugfont.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
vs_debugfont.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |